The reason people play 4 snare is that you can counter their turn 2 play on the draw. This deck does not want to get behind so spell snare is a great way to prevent that from happening. I think spell snare is needed in the u/w decks. I'm not sure about esper.
I agree though that the u/w midrange decks have a lot of dis-synergy between tec edes, colonnade, mana leak, path.
Thanks for describing why UW needs to lean on snare I should have explained it earlier. Take a look at the white cards in most lists, they are very minimal, now that I've gone black I don't want to go back. Tar pit and one mana discard are amazing, and gives snaps more work to do right away. People always forget the other massive benefit for discard, Information gives you a huge edge.
I'm not even sure main deck yard hate is even needed in the meta now. I will prolly cut trinket Mage and spell bomb and just run thee explosives.
Has anyone even tested Jace, Architect of Thought in here? He seems extremely good. He isn't his older brother by any means, but he seems rediculous in here.
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===============Casual============= WGMy Little Ponies
--------------------Modern----------------
Built: nothing
Working On: testing
Has anyone even tested Jace, Architect of Thought in here? He seems extremely good. He isn't his older brother by any means, but he seems rediculous in here.
Wouldn't Jace Beleren be better? All you really care about is the card draw, and "little Jace" will probably draw you just as many cards at a lower cost.
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Find me online - I'm on Cockatrice * Tag - Badd B - Or on MTGO - Tag - Cbus05
I posted this elsewhere, but if you're on Gideon, which might be reasonable right now, the new Jace is fairly sweet. It's a borderline soft lock, and Gideon allows you to more freely -2 your Jace without having to worry about not extracting enough value.
So I have most of this deck and am bouncing between this and WUR Delver. I'm curious what are the upsides to this deck over WUR? I understand WUR owns the early game and Cawblade owns the late game but what are your guys opinions on each?
So I have most of this deck and am bouncing between this and WUR Delver. I'm curious what are the upsides to this deck over WUR? I understand WUR owns the early game and Cawblade owns the late game but what are your guys opinions on each?
American Delver is weak right now IMO. Especially vs the new Spirit Jund and Afinnity/Robots. That's 2 of the most popular decks if not the 2 most popular. Delver is pure tempo. If you haven't won by turn 6 you've probably lost. I also think delver is more vulnerable to spot removal and DEFINATELY sweepers.
Caw/angel blade can play the tempo or control route depending on your build. It has a good late game and is able to protect itself early with its own sweepers w/o hurting itself. I'definately go with caw/angel blade.
I personally think running more creatures and less counters is better positioned right now but most people probably wouldn't like/approve of a build me and a fried have been testing with.
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[14:58]  Paramount_Elite: Anyways don't confuse Casual EDH with EDH or the highly compettive format called French Duel Commander.
SINCE this pro tour has gone into ROBOTS, LINGERING JUND, GREEN/drazi... MELIRA pod... EGGS/breakfast#2 i think we have a mega opportunity to give solid control a way back in. first off here is the list i have been running with enormous success...
with jund now at 4 colors they are susceptible to mana screw and they dropped kitchen finks for deathrite shaman and others for 4 lingering souls we can capitalize with LIGHTNING BOLT // helix being much stronger.
robots is always a coin flip game 1.. but with 8x 1 mana removal.. 5x 2mana... 1x 3 mana then a plethora of 4's you should be able to easily MD starve the aggro out of them... POST SB you have insane game against them with shatterstorm and vandalblast on top of the other removal.
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PARAMEDIC/FIREFIGHTER
YUMA, AZ
I started in SAGA and quit at kamigawa... just came back in nov,2010
Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
i've begun to play 2 spell pierces in place of remand to combat jund. it actually helps quite a bit against turn 2 liliannas or things that are cascaded.
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I speak in sarcasm because calling people ******* ******** is not allowed.
I see a few playing Mutavault in this deck which I can understand why, although I have been wondering about it. Can someone give me an idea as to why it is always preferred over Blinkmoth Nexus? Blinkmoth is a flyer after all and is subject to all the same removal, yes maybe not a 2/2 but I'd take the evasion over power. Or is it just a preference? If someone can give me and idea that would be cool.
I see a few playing Mutavault in this deck which I can understand why, although I have been wondering about it. Can someone give me an idea as to why it is always preferred over Blinkmoth Nexus? Blinkmoth is a flyer after all and is subject to all the same removal, yes maybe not a 2/2 but I'd take the evasion over power. Or is it just a preference? If someone can give me and idea that would be cool.
it's 2 power
these colorless man lands aren't that good in the deck, the only time they shine is if you can equip a sword on them, you can get away with 4 tec edges in this deck, but adding anymore colorless lands is asking for trouble
Guys, I'm going totally off the curve now, but I want some advice, I'm running UW Control deck,but I'm doing the Polymorph into Emrakul, the Aeons Torn combo.
Is it better to run 3 or 4 Midnight Haunting? Or is Lingering Souls better? Or even Squadron Hawk could make the cut...
(And the deck runs a post-board plan to attack with sworded tokens aside from the celestial colonnade, should the need arise)
No man, the build is actually more controlling because I run less space in the win-con, I as of now, run 3 Polymorph and 2 Emrakul and 3 Midnight Haunting in the deck, the rest is control and filter draws. And 1 See Beyond to reshuffle any pesky Emmy getting into my hand.
The Hawk is nice because I can cast one and get the other three, so I make sure he is not in the deck and he cost 1 less than Midnight Haunting, but gives me one less flying creature.
The Elesh norn is in my SB because he is not always a win-con.
Posting my list that showed quite a bit of consistency:
I think Crystal Ball is really underrated, it is easy to get it out, it work wonders almost like sensei's top after it's out(to bad it doesn't have the replacement ability for terminus), and if you play it right, the opponent does not consider anything important, and if he DOES, he'll be sideboarding against a card that is not the soul of the deck.
I know it's lacking Spell Snare, I'm on the way to get them, but I need to find someone to trade them first.
The list seems different, but after the testing, there was only one thing I missed: Card drawing ability on the opponents turn.
And I don't know the rules... but since in base, I'm playing UW control, is this where my comments belong? Sorry if not, but I don't think my points were all that useless anyways.
Maybe someone digs where I'm aiming for (And the emrakul could easily be a Griselbrand for the card advantage)
I like the idea and its potential, trust me I tried fooling around with this for a while myself. The prob is your win con is only Polymorph hitting a token into something game winning.... and you only play 3 Polymorph. You actually need to get the card to go off and then you need to assume it will not be countered.
Its something that will work some games, and be cool when it does, but not every game... not most for that matter. Even look at card disruption, Thoughtsieze turn on gets that out of your hand. It really need something to back it up but is really difficult to find when your making your creatures nothing but tokens.
I wish it would work well, Polymorph was one of my favorite cards back when it was first printed in Mirage. Though I think I remember it in 6th.
I like the idea and its potential, trust me I tried fooling around with this for a while myself. The prob is your win con is only Polymorph hitting a token into something game winning.... and you only play 3 Polymorph. You actually need to get the card to go off and then you need to assume it will not be countered.
Its something that will work some games, and be cool when it does, but not every game... not most for that matter. Even look at card disruption, Thoughtsieze turn on gets that out of your hand. It really need something to back it up but is really difficult to find when your making your creatures nothing but tokens.
I wish it would work well, Polymorph was one of my favorite cards back when it was first printed in Mirage. Though I think I remember it in 6th.
The win con can come up to celestial colonnade if it needs to as the deck runs 6 board swipes and the 4 PtE, and G2, I side in sword of feast and famine to beat with tokens and celestial colonnade.
I think a lot of the meta has changed, you don't see tons of decks with counters, WE are basically the counter deck in the meta. I haven't played against a control deck, but playing smart can lead to the protection and casting of polymorph I think.
What you said about thoughtseize is true. But Jund players tend to cast thoughtseize on the early turns, G1 for instance, there will be no clue that I'm running a "combo" deck, and the 3 polymorphs are just so they don't keep getting in my starting hand.
I actually run a Living End deck, but I want two modern decks to take to my local tournaments, so people can't always read what I'll be going to play, so next year I'll test my brains out with this deck, to see if it can actually do some damage.
Heya just to remind every one this was not suposed to be a Caw Blade only forum but infact was started with the success of a UWr Planeswalker control deck that did well in the first Modern Pro Tour. This deck made it to top 8 in GP Toronto!
Heya just to remind every one this was not suposed to be a Caw Blade only forum but infact was started with the success of a UWr Planeswalker control deck that did well in the first Modern Pro Tour. This deck made it to top 8 in GP Toronto!
Oh my! That's a nice looking deck right there.
The only thing I'm really not on board with is the two mana rocks. I'd take out those, a Spreading Seas, and maybe an Oust for a playset of Mana Leak.
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It's flavor-tastic
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My Decks:
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
The deck is pretty good, after a board-wipe playing a walker to stabilize is soooo powerful. The mana rocks are alright I guess, last game I played they actually helped me cast everything because I had too much colorless mana, then again that seems a little too situational. I wouldn't take out any of the spreading seas, the deck wants them to slow your opponent, I think they emphasized in the use of the spreading seas in the deck at the GP. The only thing that bugs me is the fact that it doesn't have any counter magic, and as Saint tobias said mana leaks would be nice. Personally I can't seem to find a place to fit them in though, also I switched a tamiyo for a batterskull in the deck, and cut the meddling mage for a 4th leyline on the Sb.
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I agree though that the u/w midrange decks have a lot of dis-synergy between tec edes, colonnade, mana leak, path.
I'm not even sure main deck yard hate is even needed in the meta now. I will prolly cut trinket Mage and spell bomb and just run thee explosives.
WG My Little Ponies
--------------------Modern----------------
Built: nothing
Working On: testing
Wouldn't Jace Beleren be better? All you really care about is the card draw, and "little Jace" will probably draw you just as many cards at a lower cost.
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American Delver is weak right now IMO. Especially vs the new Spirit Jund and Afinnity/Robots. That's 2 of the most popular decks if not the 2 most popular. Delver is pure tempo. If you haven't won by turn 6 you've probably lost. I also think delver is more vulnerable to spot removal and DEFINATELY sweepers.
Caw/angel blade can play the tempo or control route depending on your build. It has a good late game and is able to protect itself early with its own sweepers w/o hurting itself. I'definately go with caw/angel blade.
I personally think running more creatures and less counters is better positioned right now but most people probably wouldn't like/approve of a build me and a fried have been testing with.
Cockatrice username- Chrismp19.
Formats played: Modern
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Cocaktrice Game Room Quotes
[14:58]  Paramount_Elite: Anyways don't confuse Casual EDH with EDH or the highly compettive format called French Duel Commander.
3 Sulfur Falls
4 Arid Mesa
4 Scalding Tarn
2 Steam Vents
2 Glacial Fortress
2 Hallowed Fountain
1 Celestial Colonnade
1 Snow-Covered Island
1 Snow-Covered Mountain
1 Snow-Covered Plains
3 Tectonic Edge
Creatures: 4
4 Snapcaster Mage
4 Lightning Helix
4 Lightning Bolt
4 Remand
4 Path to Exile
4 Cryptic Command
1 Wrath of God
2 Supreme Verdict
2 Izzet Charm
1 Electrolyze
Planeswalkers: 6
2 Gideon Jura
1 Tamiyo, the Moon Sage
2 Jace, Architect of Thought
1 Ajani Vengeant
1 Wrath of God
1 Dispel
1 Surgical Extraction
2 Shatterstorm
2 Counterflux
2 Rest in Peace
2 Parallectric Feedback
1 Supreme Verdict
1 Detention Sphere
1 Suppression Field
1 Vandalblast
with jund now at 4 colors they are susceptible to mana screw and they dropped kitchen finks for deathrite shaman and others for 4 lingering souls we can capitalize with LIGHTNING BOLT // helix being much stronger.
JACE, ARCHITECT OF THOUGHT
hello best friend to GIDEON JURA
between these 2 and cryptic command // snapcaster mage we really shouldnt have any trouble with midrange or aggro again...
grave hate kills eggs as well as melira pod... thank you REST IN PIECE & surgical extraction...
robots is always a coin flip game 1.. but with 8x 1 mana removal.. 5x 2mana... 1x 3 mana then a plethora of 4's you should be able to easily MD starve the aggro out of them... POST SB you have insane game against them with shatterstorm and vandalblast on top of the other removal.
YUMA, AZ
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
it's 2 power
these colorless man lands aren't that good in the deck, the only time they shine is if you can equip a sword on them, you can get away with 4 tec edges in this deck, but adding anymore colorless lands is asking for trouble
Is it better to run 3 or 4 Midnight Haunting? Or is Lingering Souls better? Or even Squadron Hawk could make the cut...
(And the deck runs a post-board plan to attack with sworded tokens aside from the celestial colonnade, should the need arise)
The Hawk is nice because I can cast one and get the other three, so I make sure he is not in the deck and he cost 1 less than Midnight Haunting, but gives me one less flying creature.
The Elesh norn is in my SB because he is not always a win-con.
Posting my list that showed quite a bit of consistency:
2 Emrakul, the Aeons Torn
4 Path to Exile
2 Relic of Progenitus
4 Spell Pierce
4 Mana Leak
1 See Beyond
3 Telling Time
3 Crystal Ball
3 Midnight Haunting
3 Polymorph
2 Supreme Verdict
2 Trading Post
4 Terminus
4 Hallowed Fountain
6 Island
4 Nimbus Maze
6 Plains
I think Crystal Ball is really underrated, it is easy to get it out, it work wonders almost like sensei's top after it's out(to bad it doesn't have the replacement ability for terminus), and if you play it right, the opponent does not consider anything important, and if he DOES, he'll be sideboarding against a card that is not the soul of the deck.
I know it's lacking Spell Snare, I'm on the way to get them, but I need to find someone to trade them first.
The list seems different, but after the testing, there was only one thing I missed: Card drawing ability on the opponents turn.
Maybe someone digs where I'm aiming for (And the emrakul could easily be a Griselbrand for the card advantage)
Its something that will work some games, and be cool when it does, but not every game... not most for that matter. Even look at card disruption, Thoughtsieze turn on gets that out of your hand. It really need something to back it up but is really difficult to find when your making your creatures nothing but tokens.
I wish it would work well, Polymorph was one of my favorite cards back when it was first printed in Mirage. Though I think I remember it in 6th.
The win con can come up to celestial colonnade if it needs to as the deck runs 6 board swipes and the 4 PtE, and G2, I side in sword of feast and famine to beat with tokens and celestial colonnade.
I think a lot of the meta has changed, you don't see tons of decks with counters, WE are basically the counter deck in the meta. I haven't played against a control deck, but playing smart can lead to the protection and casting of polymorph I think.
What you said about thoughtseize is true. But Jund players tend to cast thoughtseize on the early turns, G1 for instance, there will be no clue that I'm running a "combo" deck, and the 3 polymorphs are just so they don't keep getting in my starting hand.
I actually run a Living End deck, but I want two modern decks to take to my local tournaments, so people can't always read what I'll be going to play, so next year I'll test my brains out with this deck, to see if it can actually do some damage.
23 other spells
1 Azorius Signet
2 Batterskull
3 Detention Sphere
4 Lingering Souls
3 Oust
2 Path to Exile
4 Spreading Seas
3 Supreme Verdict
1 Talisman of Progress
9 planeswalkers
3 Elspeth, Knight-Errant
3 Gideon Jura
3 Jace, Architect of Thought
1 Arid Mesa
4 Celestial Colonnade
1 Godless Shrine
2 Hallowed Fountain
2 Island
4 Marsh Flats
2 Plains
1 Scalding Tarn
3 Seachrome Coast
4 Tectonic Edge
1 Watery Grave
1 Ghostly Prison
3 Leyline of Sanctity
1 Meddling Mage
2 Mindbreak Trap
1 Negate
2 Path to Exile
3 Rest in Peace
2 Spellskite
Oh my! That's a nice looking deck right there.
The only thing I'm really not on board with is the two mana rocks. I'd take out those, a Spreading Seas, and maybe an Oust for a playset of Mana Leak.
Modern:
(online)Enduring Ideal
(online)BUG
(paper)Mono White Control
Standard:
(paper) Whatever I can throw together
(online) UWR Control
Legacy:
(paper)The Gate
(paper)Dream Halls
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