it seems good. i really like treasure hunt, actually, when you have 27 lands. elesh norn in the MD is also pretty cool. seems solid. spreading seas is also pretty good in this meta.
It turns off Inkmoth and Blinkmoth, does all sorts of cruel and depraved things to Jund's manabase, and, at worst, can try to keep Twin off of double red (until you can side them out).
our main opponents? do you mean what is the metagame? well, jund, affinity, twin combo, delver variants, and junk/cloud are probably most popular. cards that hurt us? off the top of my head, thalia, gaurdian of thraben doesn't seem so fun to go against.
I keep switching back and forth about main decking spreading sea considering how it have negative synergy with Path to Exile. Spreading sea is amazing but against certain match-up i would rather mainboard wall of omen.
I really want to test my build on MTGO but sadly don't have the card. -_-
I keep switching back and forth about main decking spreading sea considering how it have negative synergy with Path to Exile. Spreading sea is amazing but against certain match-up i would rather mainboard wall of omen.
I really want to test my build on MTGO but sadly don't have the card. -_-
That is one epic name to be posting with in this thread...even if most of these don't run BSA lol.
As per spreading seas are you running UW? If so just roll with some ghost quarter or a mix of it and tech edge. mana denial is probably not going to work on most decks unless you have a lot.(like 12+ moon effects being the exception for obvious reasons)
The reason you would run LD is as an answer to a problematic land. Wotc thought it took to much skill to run ghost quarter in your deck so must of these lands that need to be dealt with are banned. however something like ink moth nexus can be a pain in the butt especially for UW control as they tend to run less spot removal than UB control.
tl;dr run ghost quarters as a land instead of spreading seas then put a card that is better in seas place. IMO it is at best a sideboard card with twin and tempo decks floating around.
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hmmm good point. I might just put in a third Wrath of God/Doj for one the Spreading Sea. Do you think the Halimar Depth+ Treasure Hunts engine work fine?
hmmm good point. I might just put in a third Wrath of God/Doj for one the Spreading Sea. Do you think the Halimar Depth+ Treasure Hunts engine work fine?
Baneslayer Angel is my favorite card in MTG
no. we have better cards. Kitchen finks is one of the best cards in the format. it will almost be criminal for it to not be in this deck. Also sun titan plus kitchen finks is a stupid amount of value.
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Peace cannot be kept by force. It can only be achieved by understanding.
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Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
hmmm.... Kitchen Finks is def an amazing card but my build is gearing toward delaying and grinding my opponent long enough to drop one of my fatty. I'll give it a try and see how it will work out. Do you have any recommendation on better card draw?
hmmm.... Kitchen Finks is def an amazing card but my build is gearing toward delaying and grinding my opponent long enough to drop one of my fatty. I'll give it a try and see how it will work out. Do you have any recommendation on better card draw?
kitchen finks gains you life and will often times take 2 removal spells to kill. I would say that helps you grind things out.
As for card draw that is a sore subject to modern control players. You could try a light splash for black(using fetches and shocks preferably) to get black mana for esper charm. This probably makes your deck worse though. Most decks in modern try to ignore card draw by beating down fast.(like fae, delver, ect)
This is honestly the best idea probably, but you can try other cards in your stubborn like me. Just use a gatherer search and make a short list of why you consider the best. then test them out.
How is our matchup against storm? Should we need to add mindbreak trap to our sideboard?
What is our main opponents and our biggest threats.
It really depends on your deck. the more and better counterspells you run the better you are against any combo deck. If your running a caw list with less stack interaction(than say a permission heavy list) then you will likely need some hate sideboard for most combo decks.
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In life all we can do is try to make things better. Sitting lost in old ways and fearing change only makes us outdated and ignorant.
Peace cannot be kept by force. It can only be achieved by understanding.
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It really depends on your deck. the more and better counterspells you run the better you are against any combo deck. If your running a caw list with less stack interaction(than say a permission heavy list) then you will likely need some hate sideboard for most combo decks.
(based on the MD from the last few Top 8 PTQ and MTGO placements)
Most Definitely a Caw-Blade Variant, and Sideboard is up in the air at the moment. More than likely tuned to Jund, Kiki-mite/storm, mirror, and delver are the most prominent in mind.
The 3 of Spell Snare isn't what I want, but It's play tested well at three since there is little dig, and the remand gets me a card. I imagine that (9? 6 effectively? +4 if you include snapcaster?) counterspells should at least help in the storm matchup.
Ideas and thoughts?
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===============Casual============= WGMy Little Ponies
--------------------Modern----------------
Built: nothing
Working On: testing
Actually, I've tested the Caw-Go match-up versus UR Storm a little (no Ascension main), and if Caw-Go starts with one counterspell in hand, Caw-Go pastes Storm Game 1. Team Caw-Go basically always leaves counterspell mana up while developing the board. Time that counterspell well (try countering Past in Flames if you're holding Remand) and Storm usually can't recover before Hawks beat it up.
I haven't tested versus zero counterspells in the opening hand, though.
Actually, I've tested the Caw-Go match-up versus UR Storm a little (no Ascension main), and if Caw-Go starts with one counterspell in hand, Caw-Go pastes Storm Game 1. Team Caw-Go basically always leaves counterspell mana up while developing the board. Time that counterspell well (try countering Past in Flames if you're holding Remand) and Storm usually can't recover before Hawks beat it up.
I haven't tested versus zero counterspells in the opening hand, though.
The 0 counterspell in opener on game 1 is a good time to sell the bluff that you have a counter... Depending on their build they'll either bide their time or decide to go off anyway
I wonder why this isn't established yet. _ShipItHolla just won an MTGO PTQ with CawBlade.
One PTQ doesn't really make this established.
I've requested a subforum for UWx Control. Hopefully the admins will be able to get to us soon.
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
Been tinkering with this list for a while, going to put it out there for your feedback. Really like the red splash with snapcaster, looks brilliant and really gives the deck legs in the aggro-friendly and dominant meta which is currently Modern. Can compete well post sideboard with mostly every brew that you will face.
How does U/W control recover from an early t2 Dark Confidant? I was play testing against Jund and that card is such a nightmare for me if i don't have the removal or counterspell.
Has anyone tested Venser, the Sojourner with this build? If so, what's the verdict?
It seems to have quite a bit of synergy with the creatures in the deck, such as:
-Blinking Blade Splicer for an extra token every turn
-Blinking Wall of Omens for an extra card
-Blinking Vendilion Clique to further disrupt your opponent's hand
-Blinking Snapcaster Mage to reuse more instants and sorceries NOPE NEVER MIND
-Blinking Kitchen Finks to create a nigh-insurmountable wall against aggro
-Blinking Sun Titan for OH GOD SO MUCH ADVANTAGE
Before the days of Caw-Blade, some U/W control decks would use Venser for this purpose, and it worked quite well.
Modern is obviously much faster than Standard, but could Venser still be viable?
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
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It turns off Inkmoth and Blinkmoth, does all sorts of cruel and depraved things to Jund's manabase, and, at worst, can try to keep Twin off of double red (until you can side them out).
He could be onto something.
What is our main opponents and our biggest threats.
WG My Little Ponies
--------------------Modern----------------
Built: nothing
Working On: testing
our main opponents? do you mean what is the metagame? well, jund, affinity, twin combo, delver variants, and junk/cloud are probably most popular. cards that hurt us? off the top of my head, thalia, gaurdian of thraben doesn't seem so fun to go against.
I really want to test my build on MTGO but sadly don't have the card. -_-
http://forums.mtgsalvation.com/showthread.php?p=8476353#post8476353
That is one epic name to be posting with in this thread...even if most of these don't run BSA lol.
As per spreading seas are you running UW? If so just roll with some ghost quarter or a mix of it and tech edge. mana denial is probably not going to work on most decks unless you have a lot.(like 12+ moon effects being the exception for obvious reasons)
The reason you would run LD is as an answer to a problematic land. Wotc thought it took to much skill to run ghost quarter in your deck so must of these lands that need to be dealt with are banned. however something like ink moth nexus can be a pain in the butt especially for UW control as they tend to run less spot removal than UB control.
tl;dr run ghost quarters as a land instead of spreading seas then put a card that is better in seas place. IMO it is at best a sideboard card with twin and tempo decks floating around.
Albert Einstein
Thomas Jefferson
Baneslayer Angel is my favorite card in MTG
http://forums.mtgsalvation.com/showthread.php?p=8476353#post8476353
no. we have better cards. Kitchen finks is one of the best cards in the format. it will almost be criminal for it to not be in this deck. Also sun titan plus kitchen finks is a stupid amount of value.
Albert Einstein
Thomas Jefferson
http://forums.mtgsalvation.com/showthread.php?p=8476353#post8476353
kitchen finks gains you life and will often times take 2 removal spells to kill. I would say that helps you grind things out.
As for card draw that is a sore subject to modern control players. You could try a light splash for black(using fetches and shocks preferably) to get black mana for esper charm. This probably makes your deck worse though. Most decks in modern try to ignore card draw by beating down fast.(like fae, delver, ect)
This is honestly the best idea probably, but you can try other cards in your stubborn like me. Just use a gatherer search and make a short list of why you consider the best. then test them out.
It really depends on your deck. the more and better counterspells you run the better you are against any combo deck. If your running a caw list with less stack interaction(than say a permission heavy list) then you will likely need some hate sideboard for most combo decks.
Albert Einstein
Thomas Jefferson
Thank You. This is my Mainboard so far.
4 kitchen finks
4 squadron hawk
3 vendillion clique
1 elspeth, knight errant
2 sword of feast and famine
3 spell snare
3 remand
4 path to exile
3 cryptic command
2 day of judgement
1 dismember
3 Celestial Colonnade
1 Ghost Quarter
1 Glacial Fortress
1 Hallowed Fountain
3 Island
1 Marsh Flats
2 Misty Rainforest
1 Moorland Haunt
2 Mystic Gate
1 Pendelhaven
2 Plains
4 Seachrome Coast
2 Tectonic Edge
(based on the MD from the last few Top 8 PTQ and MTGO placements)
Most Definitely a Caw-Blade Variant, and Sideboard is up in the air at the moment. More than likely tuned to Jund, Kiki-mite/storm, mirror, and delver are the most prominent in mind.
The 3 of Spell Snare isn't what I want, but It's play tested well at three since there is little dig, and the remand gets me a card. I imagine that (9? 6 effectively? +4 if you include snapcaster?) counterspells should at least help in the storm matchup.
Ideas and thoughts?
WG My Little Ponies
--------------------Modern----------------
Built: nothing
Working On: testing
I haven't tested versus zero counterspells in the opening hand, though.
The 0 counterspell in opener on game 1 is a good time to sell the bluff that you have a counter... Depending on their build they'll either bide their time or decide to go off anyway
Inkfox Aesthetics by Xen
http://forums.mtgsalvation.com/showthread.php?p=8476353#post8476353
One PTQ doesn't really make this established.
I've requested a subforum for UWx Control. Hopefully the admins will be able to get to us soon.
Been tinkering with this list for a while, going to put it out there for your feedback. Really like the red splash with snapcaster, looks brilliant and really gives the deck legs in the aggro-friendly and dominant meta which is currently Modern. Can compete well post sideboard with mostly every brew that you will face.
The list
4 Squadron Hawk
3 Kitchen Finks
2 Vendilion Clique
4 Lightning Bolt
4 Path to Exile
4 Mana leak
3 Spell Snare
3 Lightning Helix
1 Sword of Fire and Ice
1 Sword of Feast and Famine
1 Elspeth, Knight Errant
1 Ajani Vengeant
3 Celestial Collonade
3 Sacred Foundary
4 Arid Mesa
2 Moorland Haunt
3 Seachrome Coast
2 Mystic Gate
2 Rugged Prarie
2 Hallowed Fountain
2 Plains
1 Island
1 Mountain
2 Rule of Law
2 Ethersworn Canonist
2 Threads of Disloyalty
1 Mindbreak Trap
4 Artifact Hate~
Let me know what you think, very open to suggestions.
Cheers
Agilis
http://forums.mtgsalvation.com/showthread.php?p=8476353#post8476353
http://forums.mtgsalvation.com/showthread.php?p=8476353#post8476353
It seems to have quite a bit of synergy with the creatures in the deck, such as:
-Blinking Blade Splicer for an extra token every turn
-Blinking Wall of Omens for an extra card
-Blinking Vendilion Clique to further disrupt your opponent's hand
-
Blinking Snapcaster Mage to reuse more instants and sorceriesNOPE NEVER MIND-Blinking Kitchen Finks to create a nigh-insurmountable wall against aggro
-Blinking Sun Titan for OH GOD SO MUCH ADVANTAGE
Before the days of Caw-Blade, some U/W control decks would use Venser for this purpose, and it worked quite well.
Modern is obviously much faster than Standard, but could Venser still be viable?