This thread was automatically marked as Locked.
Quote from ak3036The mana cost on Trigon of Infestation is way to high for a really fast deck like infect
Quote from Konstant1nI was wondering why Council of the Absolute had the 'non-creature' clause then I remembered... This is modern magic.
Quote from SteBI saw Elvis riding a unicorn with his buddy Michael Jackson on the night sky yesterday. You can say it didnt happen all you want. It did.
Quote from MastodonWhen I throw a deck together, all I do is stick 3 surgical extractions and 3 pithing needles in the sideboard. Then I think to myself "that'll do"
Quote from pyro314If you're main goal is budget, I would definitely stick to Monogreen, You'll get far more consistency in your mana base, at the cost of maybe a turn of speed. Way worth it IMO, rather than being screwed out of blue with 3 Blighted Agents in hand. You know what I mean?
Quote from pyro314Welcome to the forum. It's nice having posters who know what they're talking about.(:
Quote from Frost Raptor
c16sh1's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Instant (22)4x Apostle's Blessing4x Giant Growth2x Groundswell4x Might of Old Krosa4x Mutagenic Growth4x Vines of Vastwood4x Rancor4x Wild Defiance2x Cathedral of War12x Forest4x Inkmoth Nexus2x Pendelhaven4x Glistener Elf4x Ichorclaw Myr2x Necropede4x Dismember1x Grafdigger's Cage4x Nature's Claim2x Nihil Spellbomb2x Pithing Needle2x Spellskite
Went 2-2 with this list last night my first modern FNM (or even my first time playing modern in paper, for that matter.) I had played monogreen infect in standard in August, about a month after I began going to FNMs, and had a blast with it, almost always taking top 8, and oftentimes top 4. I do not like spending a ton of money on Magic (yet), and this is the main reason that the deck is monogreen.
First loss was to Melira Pod, I had a killer hand game 1, but he dropped Melira turn 3, and i had no way to deal with her. Game 2 was very long, where I fought off his combo and he killed my creatures for a lot of the game, but he landed Melira again the turn before I could swing for lethal. My second loss was to Spirit Jund, and he completely blew me out the first game after I kept a terrible 5-card hand. Game 2 was very interesting. I kept my first hand with 5 lands; two Inkmoth Nexus, two Cathedral of War, and a Forest. I also had an artifact creature and a pump spell. I play my creature, he bolts it, and a few turns later, he has 4 spirits out and a Lingering Souls still in the graveyard, and I have the land from my opening hand out, and a Vines of Vastwood that I can't kick. Eventually, I get him down to three spirits and no Lingering Souls left to flash back. He plays Olivia Voldaren and I draw Apostle's Blessing, which isn't enough to save the Nexus from Olivia's ping and still make sure damage goes through, and he kills me the next turn. My wins were pretty generic, one against Delver, who couldn't play any threats because he was too focused on trying to kill my creatures, which I would save with one of many instants, and another against an EpEx Storm deck, with no answers to my creatures.
Some thoughts on the deck--
-I only have the two Groundswells in there because it is so hard to get landfall with only 20 lands and no fetches after turn 3 or 4, meaning that I don't want to see it after those turns.
-Wild Defiance is great. It makes all of your pump spells better and turns your Apostle's Blessings into pump spells, which is very useful when you don't have the mana to both play a pump spell and make sure your creature gets through. Also disables Lightning Bolt. Additionally, it's a savior when you're in topdeck mode because it turns every instant into a deadly weapon. There is only room for this card in a monogreen list (there are much better options if you play more colors), but I wouldn't play the deck without it.
-Call it blasphemy, but I feel like Might of Old Krosa isn't my favorite pump spell. This deck revolves around combat tricks, where you pump the guy they don't block, and unless you can make sure that the guy you put this on will get through (which you usually can't with monogreen in the early game), it won't give them 4 poison counters. I don't really hate the card, and a lot of times it will do wonders, but if anyone has a substitute for it, I'd be willing to try it out.
-I feel like I should be running more creatures, but I just don't know what else to put in. I don't really even like Necropede because he's really just a 1/1 for 2, and only becomes anything else when he does the thing you don't want him to do. Back in standard, I remember that some lists just used Glistener Elf and Ichorclaw Myr. Maybe I'll test out Blight Mamba.
I really had fun with this deck last night, although nobody else did. I'm sure you all know the feeling of having your deck openly hated on by everyone else in the room;). I think i'll have it foiled for when I use it again next month, and hopefully give you guys a more positive report then.:cool:
Quote from redthirstThat movie was basically The Hobbit: Phantom Menace.
Quote from thelannI'd still be inclined to play giant growth, just because it can counter some removal like darkblast or even dismember occasionally.