I respect your opinion, but there are a few things i dont agree
against Pod, to discard those cards in early game you need to have your discard card at your opening hand and that the opponent have melira, spellskite or chord in his hand.
if you didnt kill the opponent fast, the discard is useless. at mid game you will prefer to draw an abrupt decay than a thoughtseize or inquisition.
Twin, Tron, Pod use spellskite or melira, and there are popular decks. i dont know what tron list do you play against, but they play now with spellskite, and you also can target oblivion stone
You also said that it's useless against the other decks
Here's an example list of card you can target:
Tron: oblivion stone
Jund: Liliana, and maybe Confidant
Twin: Deceiver Exarch, Pestermite
Affinity: Cranial Plating
Storm: Goblin Electromancer
Mirror: any creature
Red: Grim Lavamancer
I know its not that relevant against some decks, like storm or sunrise, but the purpose of the list is showing that its not a dead card, and it can really help you against melira or spellskite, and dont giving up the first game
i hope the idea is clear, sorry for my english
Here's the thing, you're warping the deck just so your game one is better against a single deck in the Meta. While decay has uses in most matches discard is better in almost every one of those matches. Warping your deck in a way that will hurt you against most of the Meta but help you if your opponent nut draws you game one against one deck is just bad decision making unless that deck makes up as much of the Meta as jund does ATM which melira pod does not. Use decay in the sb and win g2 and g3 against pod, use it game one and watch as you lose to t3 storm kills and Karns while you sit with a dead card in hand. Just because a card *can* be useful in many matches doesn't mean it *is* useful in all those matches. Trust the guy who has played over 200 matches in the past two months, we are combo deck, specific hate belongs in the sb.
I have never seen, nor played against a tron deck that plays spellskite or melira preboard.
In regards to discard against Pod - if they do not have any key spells in their hand when you try to discard their card, then you are probably winning anyway.
I agree to many of your points on the list. Abrupt decay is extremly good against Twin, very good against Melira Pod and the mirror match and pretty good against affinity. It can also take out chalice of the Void and spellskites. However, Nature's Claim seems better against Tron, Affinity, and very respectable against both the Pod Decks and Splinter Twin. So it's competing with the spot. I think 1 or 2 sideboarded abrupt decays would be very good, and i'm considering adding them to my list.
The thing is, Abrupt Decay is a two mana investment that does not help you win the game - 2 mana is often a whole turn for Infect. It hinders the opponent gameplan - but our plan is often faster. Our maindeck is geared towards winning as fast as possible. When we know what our opponent is playing, we can sideboard accordingly, bringing in the most versatile answers to the speedbumps our opponent throws in our way. Discard is atleast almost never completely dead - sometimes, Abrupt Decay is.
If the field was almost all Melira Pod decks, or decks running Spellskites, Abrupt Decay would certainly be maindeckable.
I have not tried maindecking decays, but these are just the theories i assume would be true.
Completely agree. Its a great 2 of in the sb where I've been running it but I would absolutely not play it MD unless pod was EVERYWHERE
Here's the thing, you're warping the deck just so your game one is better against a single deck in the Meta. While decay has uses in most matches discard is better in almost every one of those matches. Warping your deck in a way that will hurt you against most of the Meta but help you if your opponent nut draws you game one against one deck is just bad decision making unless that deck makes up as much of the Meta as jund does ATM which melira pod does not. Use decay in the sb and win g2 and g3 against pod, use it game one and watch as you lose to t3 storm kills and Karns while you sit with a dead card in hand. Just because a card *can* be useful in many matches doesn't mean it *is* useful in all those matches. Trust the guy who has played over 200 matches in the past two months, we are combo deck, specific hate belongs in the sb.
It's not against one deck in the meta, i made a list where you can see the uses of abrupt decay.
I don't say decay its esscential. i was just thinking a way to make those already difficult matches (pod, twin) a bit less difficult
You say it's a dead card against storm. it's true. ONE deck. I would like to see you draw a discard card in turn 2 with a spellskite or melira already played. this could happen to you against Pod, Tron, Twin
And its not that you give up game 1 against those decks and then you sideboard abrupt decay and you'll win g2 and g3, it's not that easy.
finally, "we are combo decks, hate belongs in sb" where is the infect combo in discarding a card??
Lauge, i dont know where do you play, but some tron lately (after GP Chicago) have been running at least one spellskite as main
I agree with you in the rest, especially that its 2 mana cost and may be too much for infect
It's not against one deck in the meta, i made a list where you can see the uses of abrupt decay.
I don't say decay its esscential. i was just thinking a way to make those already difficult matches (pod, twin) a bit less difficult
You say it's a dead card against storm. it's true. ONE deck. I would like to see you draw a discard card in turn 2 with a spellskite or melira already played. this could happen to you against Pod, Tron, Twin
And its not that you give up game 1 against those decks and then you sideboard abrupt decay and you'll win g2 and g3, it's not that easy.
finally, "we are combo decks, hate belongs in sb" where is the infect combo in discarding a card??
Lauge, i dont know where do you play, but some tron lately (after GP Chicago) have been running at least one spellskite as main
I agree with you in the rest, especially that its 2 mana cost and may be too much for infect
Now that I'm on my home computer I can give you a longer answer. First off the point about discard in combo, have you played magic before? Discard is the easiest way to protect any combo because you can use it as early as turn one, it never requires holding up mana, and it gives you information about your opponent. Counterspells and discard spells are the two primary ways to protect any combo, in this particular deck discard is much more powerful then counters. The main problem with abrupt decay is that it is a reactive card and we are a proactive deck. You dont want to sit around waiting for your opponent to cast a melira so you can try to abrupt decay it, you just want to kill them before they play the melira. And as you and Lauge have both said 2 mana is a whole turn for this deck, I'm not going to timewalk myself just to kill melira. We already have access to dismember and nature's claim, both great cards post board that handle melira and skite just fine. If you're playing against jund, uw, tron, delver, scapeshift, or storm and you draw a thoughtseize at any point in the game it still has value. For one mana you cna rip removal out of their hand or at the very least see what you need to play around. If you draw abrupt decay then sure maybe you can kill a goyf or bladesplicer token but I've designed the deck to not care about those cards. Discard is much stronger and much more versatile main deck then abrupt decay is and the goal is to have a powerful game one and then board after you know what to play against.
As far as your list of cards abrupt decay is good against, I'll give you specific reasons why you DON'T NEED abrupt decay in each of those instances: Tron: Oblivion Stone-frankly this one is just silly, tron cannot interact with us besides playing pyroclasm and even if they resolve turn 3 karn we often just win straight through it. I've never lost a match to tron and have 0 interest in worrying about oblivion stone, its too slow to be an issue. I'd much rather have thoughtseze to maybe get their karn or wurmcoil which are much bigger issues. Jund: Lilianna, maybe confidant- The average kill for infect is turn 3-4, dark confidant can be annoying but he is not truly an issue. If we were a late game deck all those extra cards would matter but since this deck is going to kill before jund really gets a chance to start playing multiple cards a turn the extra cards don't really matter. I'd much rather use thoughtseize to pull a terminate or bolt out of their hand then use decay to kill a bob. Lilianna is similarly way too slow and both inkmoth nexus and noble hierarch offer us protection against the sacrifice effect. Lilianna is one of the least scary cards jund can cast against us, sorcery speed non-targeting removal is very weak against us. Twin-exarch and pestermite-This is the only example on your list where abrupt decay is actually particularly useful and even here thoughtseize is better. Decay can kill exarch or pestermite which is great but twin is a very redundant deck. They often have 2 of one half of the combo, if the 2 they have is the exarch/pestermite side then that abrupt decay did nothing but in the same instance if you had thoughtseize and took their only kiki-jiki then they can't combo off. This is a match where it is absolutely crucial to race and the 2 mana cmc of abrupt decay really hurts here. Affinity: cranial plating-With the addition of distortion strike to the md of infect affinity is no longer a deck I am scared of. Their clock was never the issues, ours is faster. The problem with affinity is they have free 0/2s and 1/1s to block with so they can stall long enough to kill you with an equipped creature. While killing a plating can be great, or killing a ravager r overseer, if they can't block it simply isn't necessary. Thoughtseize is weaker then abrupt decay here but neither are necessary to win game one. storm: goblin electromancer- Yup, decay hits electromancer, so does thoughtseize while also hitting EVERY other card in their deck. Turn 2 they play electromancer, you untap and on your turn 3 cast abrupt decay, then cast one pump spell swing and put them to 5 poison. They untap with 3 mana and combo out anyways because this deck doesn't actually need electromancer to win at all, he just gives them free wins. In the same situation you untap, cast thoughtseize ripping their most useful combo piece, then pump your guy once and force them to block with eectromancer or potentially lose to the second pump spell that you have a third mana open and representing. Which sounds better to you? Mirror: any creature- Sure you can abrupt decay their guy, and when they cast vines or apostle's blessing you will really wish you had had a thoughtseize to rip the guy or the pump spell that is going to kill you out of their hand. Infect is designed to be resilient to creature kill since that is the easiest way to attack the deck. There are 6 md cards that protect against abrupt decay and other effects in the main deck, and post board spellskite comes in. Thoughtseize is ten times better then any form of creature kill in the mirror, your opponent will be prepared to protect their dudes, they won't have any way to actually protect their hand. red decks: Lavamancer-.....almost every card in the deck that isn't a land or creature blanks lavamancer's ability. It is also not very easy to get 4+ cards into your gy by turn 3-4, meaning they are only going to get one or two uses out of mancer before you kill them. The best part is he is sitting right there on the table so you know you have to play around the ability, much less scary then the bolt you have no idea is in their hand. Even pendelhaven completely blanks lavamancer, the card is too slow to be scary unless you get an awful draw or mulligan in which case you are already on the back foot and likely in trouble.
Abrupt Decay can be played main deck and it often won't be a completely dead card in the truest sense but it will be dead in the sense that it will answer cards you don't need to answer. I could make a list of all the targets you can hit with naturalize (there is one in almost every deck in the meta) but that doesn't mean I should run naturalize main deck. I want to be clear, abrupt decay is a fine card and I do run 2 of them in m sideboard but in the current meta it is not good enough for MD. Even if pod decks were to become the most popular meta choice I would rather play dismember md over abrupt decay because of the mana cost.
It is also very important that you remember the reason we run thoughtseize to begin with. Slow midrange decks are not this deck's weakness, the biggest threat to this deck is fast combos. Sure pod decks can get melira but they have to draw her or the pod and then start a pod chain, that is more then enough time for you to draw a thoughtseize for pod or to just kill them. The decks you really have to worry about game one are the ones who can race you such as storm and twin and in those matches the thoughtseize is much much better.
i was just trying to show that is not a dead card. i didnt say i main deck abrupt decay to deal with this cards. the aim was trying to make less difficult matches with cards that give us a great problem
i respect your opinion
i assume you tried both card, i will try them and then tell you
i was just trying to show that is not a dead card. i didnt say i main deck abrupt decay to deal with this cards. the aim was trying to make less difficult matches with cards that give us a great problem
i respect your opinion
i assume you tried both card, i will try them and then tell you
Only testing will tell :]. If you look at my most recent list I've actually started running inquisition of kozilek in my sb so I can ensure I see at least one discard spell if not two per game. Abrupt decay is good against some of the combo decks we have trouble racing, discard is as good but also can be powerful against every other deck in the format. running 5-6 discard spells between the sb and md (no more then 4 md) seems like the right choice in my opinion. But again, test it for sure, perhaps abrupt decay will be better for your play style. Let me know how it goes.
top 4 in modern mtgo ptq
nice to see im not the only crazy that defended main deck abrupt decay
Like I said its a Meta call, mtgo has a very predictable Meta. Definitely a very powerful card if you call the Meta right.
Edit: very happy to see people having success with the deck. I will be sitting out the beginning of the ptq season unfortunately but I will still be following the deck and updating the primer. Keep up the great work guys! And elgordofito always play what you want if it fits your style, good job sticking to.your guns, we each play this archetype slightly differently as with any deck.
He's a friend of mine- been running infect for a long time- good player. And yes, Inquisition was a budget choice.
I like running 4 seize main if you can afford them and 1 Inquisition in the sideboard. Inquisition generally gets the job done.
@Thread: The main page has finally been updated with my most recent list. This is what I am currently playing along with updated SB plans. I also added Ben Feingersh's GP Toronto 15th place list. Thanks for being patient guys!
Hey guys, I've been lurking this thread for a few months now. You guys have been very helpful in my testing for this Modern PTQ Season, thanks a lot! =) I'll be playing this deck at the Houston PTQ this weekend.
Last night, as I was testing, I had a thought. Would it really be a terrible idea to add x3 Gitaxian Probe to the deck, if not already running it, and going up to 63 cards? I've found myself multiple times wanting to know my opponents hand. Yes, this is why we run Thoughtseize and Inquisition. But I don't always draw them when I need them.
Like I said, this might be a terrible idea. But, I don't really see a downside. I never pay mana for Gitaxian Probe anyway.
playing more than 61 is always terrible idea.
61 is bad idea, but not terrible.
all in all there are cards that are weaker than other cards in the deck and you always want a higher possiblity to get that stronger cards...
I'm definitely aware of this. The reason I mention it with Gitaxian Probe though, is that it's practically a free card+draw spell. So, wouldn't that negate the negative effects of having more than 60 cards?
I'm definitely aware of this. The reason I mention it with Gitaxian Probe though, is that it's practically a free card+draw spell. So, wouldn't that negate the negative effects of having more than 60 cards?
I guess if you dont have a problem with starting every game at 14 life.
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"What's a dead man but a live man without any life?" --- Tom Servo
No, your anime sig is NOT cool.
Currently Playing:
Modern - R/G Tron
Standard - RDW
I'm definitely aware of this. The reason I mention it with Gitaxian Probe though, is that it's practically a free card+draw spell. So, wouldn't that negate the negative effects of having more than 60 cards?
I tested probe a while back, what I found was that you cut pump spells for probes but most of the time what you want to draw with probe is a pump spell. Essentially more often then not you're paying two life fore something that should have already been in your hand. Now that we run apostles blessing and seize the life miss from probe will definitely matter. I recommend against it.
I'm looking at running this in our first FNM Modern tourney this coming Friday (1/18/13). I don't have the funds to buy all the fetches needed for this deck so I'm going to have to fudge the mana base a bit. What do you think of this?
Any thoughts on how to handle the match-up vs jund? It has been playing out pretty bad most of the time for me. Perhaps I am playing against it wrong? Should we wait a turn to have mana up for blessing or vines before playing creatures? Jund runs so much removal that it wrecks you if you cant protect your threats. Inkmoth has been the only decent creature and you don't always draw it.
I noticed this deck was pretty popular for a while, I think it was following the good showing at the players championship but haven't seen it much in the mtgo winners lists lately. Has the meta adapted to it? I've been mulling over getting the cards for it, I like combo, but ive noticed scapeshift putting up good results lately, is that deck better suited in the current meta?
With Mutagenic Growth, I've found it to be slightly underwhelming. The +2/+2 is not worth a card slot in a lot of games. Love Apostle's Blessing, not sure if I should run 4 instead of 3. Sideboard is slightly all over the place to help with various matchups. Spellkites might be played mainboard as they do work against a lot of matchups.
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Here's the thing, you're warping the deck just so your game one is better against a single deck in the Meta. While decay has uses in most matches discard is better in almost every one of those matches. Warping your deck in a way that will hurt you against most of the Meta but help you if your opponent nut draws you game one against one deck is just bad decision making unless that deck makes up as much of the Meta as jund does ATM which melira pod does not. Use decay in the sb and win g2 and g3 against pod, use it game one and watch as you lose to t3 storm kills and Karns while you sit with a dead card in hand. Just because a card *can* be useful in many matches doesn't mean it *is* useful in all those matches. Trust the guy who has played over 200 matches in the past two months, we are combo deck, specific hate belongs in the sb.
Completely agree. Its a great 2 of in the sb where I've been running it but I would absolutely not play it MD unless pod was EVERYWHERE
It's not against one deck in the meta, i made a list where you can see the uses of abrupt decay.
I don't say decay its esscential. i was just thinking a way to make those already difficult matches (pod, twin) a bit less difficult
You say it's a dead card against storm. it's true. ONE deck. I would like to see you draw a discard card in turn 2 with a spellskite or melira already played. this could happen to you against Pod, Tron, Twin
And its not that you give up game 1 against those decks and then you sideboard abrupt decay and you'll win g2 and g3, it's not that easy.
finally, "we are combo decks, hate belongs in sb" where is the infect combo in discarding a card??
Lauge, i dont know where do you play, but some tron lately (after GP Chicago) have been running at least one spellskite as main
I agree with you in the rest, especially that its 2 mana cost and may be too much for infect
Now that I'm on my home computer I can give you a longer answer. First off the point about discard in combo, have you played magic before? Discard is the easiest way to protect any combo because you can use it as early as turn one, it never requires holding up mana, and it gives you information about your opponent. Counterspells and discard spells are the two primary ways to protect any combo, in this particular deck discard is much more powerful then counters. The main problem with abrupt decay is that it is a reactive card and we are a proactive deck. You dont want to sit around waiting for your opponent to cast a melira so you can try to abrupt decay it, you just want to kill them before they play the melira. And as you and Lauge have both said 2 mana is a whole turn for this deck, I'm not going to timewalk myself just to kill melira. We already have access to dismember and nature's claim, both great cards post board that handle melira and skite just fine. If you're playing against jund, uw, tron, delver, scapeshift, or storm and you draw a thoughtseize at any point in the game it still has value. For one mana you cna rip removal out of their hand or at the very least see what you need to play around. If you draw abrupt decay then sure maybe you can kill a goyf or bladesplicer token but I've designed the deck to not care about those cards. Discard is much stronger and much more versatile main deck then abrupt decay is and the goal is to have a powerful game one and then board after you know what to play against.
As far as your list of cards abrupt decay is good against, I'll give you specific reasons why you DON'T NEED abrupt decay in each of those instances:
Tron: Oblivion Stone-frankly this one is just silly, tron cannot interact with us besides playing pyroclasm and even if they resolve turn 3 karn we often just win straight through it. I've never lost a match to tron and have 0 interest in worrying about oblivion stone, its too slow to be an issue. I'd much rather have thoughtseze to maybe get their karn or wurmcoil which are much bigger issues.
Jund: Lilianna, maybe confidant- The average kill for infect is turn 3-4, dark confidant can be annoying but he is not truly an issue. If we were a late game deck all those extra cards would matter but since this deck is going to kill before jund really gets a chance to start playing multiple cards a turn the extra cards don't really matter. I'd much rather use thoughtseize to pull a terminate or bolt out of their hand then use decay to kill a bob. Lilianna is similarly way too slow and both inkmoth nexus and noble hierarch offer us protection against the sacrifice effect. Lilianna is one of the least scary cards jund can cast against us, sorcery speed non-targeting removal is very weak against us.
Twin-exarch and pestermite-This is the only example on your list where abrupt decay is actually particularly useful and even here thoughtseize is better. Decay can kill exarch or pestermite which is great but twin is a very redundant deck. They often have 2 of one half of the combo, if the 2 they have is the exarch/pestermite side then that abrupt decay did nothing but in the same instance if you had thoughtseize and took their only kiki-jiki then they can't combo off. This is a match where it is absolutely crucial to race and the 2 mana cmc of abrupt decay really hurts here.
Affinity: cranial plating-With the addition of distortion strike to the md of infect affinity is no longer a deck I am scared of. Their clock was never the issues, ours is faster. The problem with affinity is they have free 0/2s and 1/1s to block with so they can stall long enough to kill you with an equipped creature. While killing a plating can be great, or killing a ravager r overseer, if they can't block it simply isn't necessary. Thoughtseize is weaker then abrupt decay here but neither are necessary to win game one.
storm: goblin electromancer- Yup, decay hits electromancer, so does thoughtseize while also hitting EVERY other card in their deck. Turn 2 they play electromancer, you untap and on your turn 3 cast abrupt decay, then cast one pump spell swing and put them to 5 poison. They untap with 3 mana and combo out anyways because this deck doesn't actually need electromancer to win at all, he just gives them free wins. In the same situation you untap, cast thoughtseize ripping their most useful combo piece, then pump your guy once and force them to block with eectromancer or potentially lose to the second pump spell that you have a third mana open and representing. Which sounds better to you?
Mirror: any creature- Sure you can abrupt decay their guy, and when they cast vines or apostle's blessing you will really wish you had had a thoughtseize to rip the guy or the pump spell that is going to kill you out of their hand. Infect is designed to be resilient to creature kill since that is the easiest way to attack the deck. There are 6 md cards that protect against abrupt decay and other effects in the main deck, and post board spellskite comes in. Thoughtseize is ten times better then any form of creature kill in the mirror, your opponent will be prepared to protect their dudes, they won't have any way to actually protect their hand.
red decks: Lavamancer-.....almost every card in the deck that isn't a land or creature blanks lavamancer's ability. It is also not very easy to get 4+ cards into your gy by turn 3-4, meaning they are only going to get one or two uses out of mancer before you kill them. The best part is he is sitting right there on the table so you know you have to play around the ability, much less scary then the bolt you have no idea is in their hand. Even pendelhaven completely blanks lavamancer, the card is too slow to be scary unless you get an awful draw or mulligan in which case you are already on the back foot and likely in trouble.
Abrupt Decay can be played main deck and it often won't be a completely dead card in the truest sense but it will be dead in the sense that it will answer cards you don't need to answer. I could make a list of all the targets you can hit with naturalize (there is one in almost every deck in the meta) but that doesn't mean I should run naturalize main deck. I want to be clear, abrupt decay is a fine card and I do run 2 of them in m sideboard but in the current meta it is not good enough for MD. Even if pod decks were to become the most popular meta choice I would rather play dismember md over abrupt decay because of the mana cost.
It is also very important that you remember the reason we run thoughtseize to begin with. Slow midrange decks are not this deck's weakness, the biggest threat to this deck is fast combos. Sure pod decks can get melira but they have to draw her or the pod and then start a pod chain, that is more then enough time for you to draw a thoughtseize for pod or to just kill them. The decks you really have to worry about game one are the ones who can race you such as storm and twin and in those matches the thoughtseize is much much better.
i respect your opinion
i assume you tried both card, i will try them and then tell you
Only testing will tell :]. If you look at my most recent list I've actually started running inquisition of kozilek in my sb so I can ensure I see at least one discard spell if not two per game. Abrupt decay is good against some of the combo decks we have trouble racing, discard is as good but also can be powerful against every other deck in the format. running 5-6 discard spells between the sb and md (no more then 4 md) seems like the right choice in my opinion. But again, test it for sure, perhaps abrupt decay will be better for your play style. Let me know how it goes.
top 4 in modern mtgo ptq
nice to see im not the only crazy that defended main deck abrupt decay
Like I said its a Meta call, mtgo has a very predictable Meta. Definitely a very powerful card if you call the Meta right.
Edit: very happy to see people having success with the deck. I will be sitting out the beginning of the ptq season unfortunately but I will still be following the deck and updating the primer. Keep up the great work guys! And elgordofito always play what you want if it fits your style, good job sticking to.your guns, we each play this archetype slightly differently as with any deck.
I like running 4 seize main if you can afford them and 1 Inquisition in the sideboard. Inquisition generally gets the job done.
@Thread: The main page has finally been updated with my most recent list. This is what I am currently playing along with updated SB plans. I also added Ben Feingersh's GP Toronto 15th place list. Thanks for being patient guys!
Nope pandemonium barely runs modern. Ben and I practice on modo.
Last night, as I was testing, I had a thought. Would it really be a terrible idea to add x3 Gitaxian Probe to the deck, if not already running it, and going up to 63 cards? I've found myself multiple times wanting to know my opponents hand. Yes, this is why we run Thoughtseize and Inquisition. But I don't always draw them when I need them.
Like I said, this might be a terrible idea. But, I don't really see a downside. I never pay mana for Gitaxian Probe anyway.
I'm definitely aware of this. The reason I mention it with Gitaxian Probe though, is that it's practically a free card+draw spell. So, wouldn't that negate the negative effects of having more than 60 cards?
I guess if you dont have a problem with starting every game at 14 life.
No, your anime sig is NOT cool.
Currently Playing:
Modern - R/G Tron
Standard - RDW
I suppose you're right. Since I'm already running Thoughtseize and Inquisition, Probe would just be overkill.
I tested probe a while back, what I found was that you cut pump spells for probes but most of the time what you want to draw with probe is a pump spell. Essentially more often then not you're paying two life fore something that should have already been in your hand. Now that we run apostles blessing and seize the life miss from probe will definitely matter. I recommend against it.
2 Pendelhaven
2 Verdant Catacombs
1 Misty Rainforest
3 Breeding Pool
2 Forest
3 Overgrown Tomb
2 Hinterland Harbor
1 Woodland Cemetery
4 Inkmoth Nexus
4 Plague Stinger
4 Phyrexian Crusader
4 Blighted Agent
4 Mutagenic Growth
4 Might of Old Krosa
4 Rancor
2 Giant Growth
4 Groundswell
2 Apostle's Blessing
4 Vines of Vastwood
Any advice would be appreciated.
4 Misty Rainforest
4 Inkmoth Nexus
2 Pendelhaven
2 Overgrown Tomb
2 Forest
2 Breeding Pool
4 Plague Stinger
4 Noble Hierarch
4 Glistener Elf
4 Blighted Agent
2 Mutagenic Growth
4 Might of Old Krosa
4 Groundswell
3 Apostle's Blessing
3 Thoughtseize
4 Rancor
1 Thoughtseize
1 Inqusition of Kozilek
1 Apostle's Blessing
1 Hurkyl's Recall
4 Spellskite
2 Abrupt Decay
2 Nature's Claim
2 Dismember
1 Darkblast
Things about the deck:
With Mutagenic Growth, I've found it to be slightly underwhelming. The +2/+2 is not worth a card slot in a lot of games. Love Apostle's Blessing, not sure if I should run 4 instead of 3. Sideboard is slightly all over the place to help with various matchups. Spellkites might be played mainboard as they do work against a lot of matchups.