I'm really interested in giving this deck a try, just had a few questions. Can anybody give me a rundown of matchups? Seems like the non-Hive Mind version would have a hard time against decks with life gain and creature removal.
I also don't understand the hideaway lands. Do you search it out with Titan and hope to hit something relevant in the top? Wouldn't mind seeing the list from GP if anybody has managed to find it.
You are looking to 8 cards and likely playing another Titan or Time Warp or emrakul. I also had Phantasmal Image to increase the Titan count. Also, if you have two amulets out, you can cast both cards.
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Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
I still have a question: How does Sunhome kill with a Turn 4 Primeval Titan after you use up your first land drop with exactly one Amulet of Vigor? I can't even see Sunhome activating that turn.
I'm not sure but I think I remember reading somewhere that Sunhome doesn't give the titan Double Strike when it's already attacking. Can someone clear that up?
It is more a turn 2 play:
turn 1: Forest or Island, Amulet of Vigor
turn 2: Simic Growth Chamber,
cast Summer Bloom,
replay SGC three times,
cast Primeval Titan,
fetch Boros Garrison and Slayers' Stronghold
attack with Primeval Titan
fetch Sunhome and Teetering Peaks, attack is 10 damage
turn 3: Attack with Primeval Titan
fetch more land, apply double strike
I'm not sure but I think I remember reading somewhere that Sunhome doesn't give the titan Double Strike when it's already attacking. Can someone clear that up?
No idea where you heard that from but it's 100% not true.
No idea where you heard that from but it's 100% not true.
Yeah I don't even know what I was thinking when I said that, been a while since I played this deck and even then I should've known lol.
Here's the most consistent I've been able to get the list by just using ratios and grouping up the combo pieces. The deck really is essentially a 4 card combo and generally we need 1 of each piece. It's just a good combo because of the amount of redundancy there is.
It is more a turn 2 play:
turn 1: Forest or Island, Amulet of Vigor
turn 2: Simic Growth Chamber,
cast Summer Bloom,
replay SGC three times,
cast Primeval Titan,
fetch Boros Garrison and Slayers' Stronghold
attack with Primeval Titan
fetch Sunhome and Teetering Peaks, attack is 10 damage
turn 3: Attack with Primeval Titan
fetch more land, apply double strike
See I like Hideaway's more because it's an outright kill:
turn 1: Forest or Gemstone Mine, Amulet of Vigor
turn 2: Simic Growth Chamber,
cast Summer Bloom,
replay SGC three times,
cast Primeval Titan,
fetch Boros Garrison and Slayers' Stronghold
attack with Primeval Titan
fetch two Spinetock Knoll's, Hideaway the top 8 into Time Warp or Emrakul or into chaining Primeval Titan's and Hideaway's till you hit Timewarp or Emrakul(Your Likely to get all four titan's out and Emrakul out this turn), deal your eight damage, take your extra turn and win.
Where do you get the red mana to activate both Spinerock Knoll's?
You use one Spinerock Knoll to activate the other, so basically cast a spell from the top eight of your library(Titan, Emrakul, Time Warp, Summoning Trap, Summer Bloom if another Titan or summoner's Pact is in your hand)
Or have a Lotus Cobra in play, if Lotus Cobra is in play you can fetch a Mosswort Bridge and Slayer's Stronghold and float RW mana from Lotus Cobra to pay for Slayer's stronghold and still get a Hideaway trigger before you even attack, instead of two Spinerock Knoll.
Kessig wolf-run has won me sooooo many games. My titan usually gets removed by path etc...I win a lot of games with wolf-run boosting my trinket mages, sakura tribe scouts and azusas.
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Legacy Decks:
Elves
Loam Depths
Goblin Stompy
Kobold Aggro
GB Nic Fit
Pod Nic Fit
12 Post
Pattern Combo
Squirrel Stompy
Modern Decks:
Amulet of Vigor Combo
Restore Balance
Cascade Swans
Mono U Tron
Through the Breach
Elves
Mono Red Control
Tooth and Nail Tron
Leviathans
You use one Spinerock Knoll to activate the other, so basically cast a spell from the top eight of your library(Titan, Emrakul, Time Warp, Summoning Trap, Summer Bloom if another Titan or summoner's Pact is in your hand)
Or have a Lotus Cobra in play, if Lotus Cobra is in play you can fetch a Mosswort Bridge and Slayer's Stronghold and float RW mana from Lotus Cobra to pay for Slayer's stronghold and still get a Hideaway trigger before you even attack, instead of two Spinerock Knoll.
I believe you can also accomplish this if you have 2 Amulets in play
Spinerock ETB tapped
Put the Hideaway trigger on the stack
2 Amulet triggers on ths stack
Resolve one Amulet trigger - untap it, tap it for red
Resolve the 2nd Amulet trigger - untap it
Resolve the Hideaway trigger
Activate the Hideaway with the mana.
I believe you can also accomplish this if you have 2 Amulets in play
Spinerock ETB tapped
Put the Hideaway trigger on the stack
2 Amulet triggers on ths stack
Resolve one Amulet trigger - untap it, tap it for red
Resolve the 2nd Amulet trigger - untap it
Resolve the Hideaway trigger
Activate the Hideaway with the mana.
Yeah Amulet of Vigor's stack to net additional mana.
When building this deck, we need it to be as consistent as possible. Personally, I don't like the hideaway lands at all. They are unnecessary. I tend to play a more conservative playstyle by fetching up either kessig wolf run or a kangaroo land + tolaria west to be able to get a summoner's pact if my titan gets removed. Kessig makes the deck rely less on primeval titan and kills easily with the other 12 creatures in the deck. SB you can put alt-win cons such as eye of ugin + emrakul, progenitus or door to nothingness. Progenitus is fetchable with summoner's pact and door is fetchable with the 2 wargates I have in the maindeck.
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Legacy Decks:
Elves
Loam Depths
Goblin Stompy
Kobold Aggro
GB Nic Fit
Pod Nic Fit
12 Post
Pattern Combo
Squirrel Stompy
Modern Decks:
Amulet of Vigor Combo
Restore Balance
Cascade Swans
Mono U Tron
Through the Breach
Elves
Mono Red Control
Tooth and Nail Tron
Leviathans
When building this deck, we need it to be as consistent as possible. Personally, I don't like the hideaway lands at all. They are unnecessary. I tend to play a more conservative playstyle by fetching up either kessig wolf run or a kangaroo land + tolaria west to be able to get a summoner's pact if my titan gets removed. Kessig makes the deck rely less on primeval titan and kills easily with the other 12 creatures in the deck. SB you can put alt-win cons such as eye of ugin + emrakul, progenitus or door to nothingness. Progenitus is fetchable with summoner's pact and door is fetchable with the 2 wargates I have in the maindeck.
You outright win on the spot with Hideaway lands, Kessig Wolf Run is a solid plan B. Try this Hideaway list out for yourself, it's consistent.
Has anyone considered ramping into some big X... spells?
You just don't need it. If you get a turn 2 Titan, you should pretty much win. If they have no blockers, grab Garrison + Stronghold (returning either Stronghold or the intial turn 1 land to hand), swing, and grab both Spinerock Knoll. You will dig 8 cards deep; within those 8 cards an Emrakul wins you the game, Time Warp is just as powerful or a second Primeval. If you get a 2nd Prime Time, cast it and go grab 2 Mosswort Bridge, dig 8 deep again and cast that spell. After 16 cards and 2 free spells, it should be over.
In citynoise list, you could be using X Spells but like city said, it doesn't matter when you go infinite because you get access to your entire deck and can cast every spell.
Here is what I am testing, a hybrid list of swculve and citynoise:
I mean, it doesn't take up much space since you can play a single copy of each to fetch with the titans and I guess a 20/20 indestructable with potential haste from stronghold is pretty good. And with the amount of mana being generated with the amulets you might even be able to "hardcast" the marit lage token.
I also don't understand the hideaway lands. Do you search it out with Titan and hope to hit something relevant in the top? Wouldn't mind seeing the list from GP if anybody has managed to find it.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
I'm no expert on this deck but I would assume something like this:
1. 3 lands in play + amulet of vigor
2. Play a karoo as 4th land. Tap for 2 and return to hand.
3. Summer Bloom
4. Play Karoo x3 for 6 mana.
5. Primeval Titan fetching Boros Garrison + Slayers' Stronghold.
6. Attack, fetch Sunhome, Fortress of the Legion + Teetering Peaks.
7. 10/6 double strike, trample, vigilance, haste hits for 20.
I'm not sure but I think I remember reading somewhere that Sunhome doesn't give the titan Double Strike when it's already attacking. Can someone clear that up?
It is more a turn 2 play:
turn 1: Forest or Island, Amulet of Vigor
turn 2: Simic Growth Chamber,
cast Summer Bloom,
replay SGC three times,
cast Primeval Titan,
fetch Boros Garrison and Slayers' Stronghold
attack with Primeval Titan
fetch Sunhome and Teetering Peaks, attack is 10 damage
turn 3: Attack with Primeval Titan
fetch more land, apply double strike
No idea where you heard that from but it's 100% not true.
Yeah I don't even know what I was thinking when I said that, been a while since I played this deck and even then I should've known lol.
Here's the most consistent I've been able to get the list by just using ratios and grouping up the combo pieces. The deck really is essentially a 4 card combo and generally we need 1 of each piece. It's just a good combo because of the amount of redundancy there is.
4 Primeval Titan
4 Summoner's Pact
Amulets (8)
4 Amulet of Vigor
4 Trinket Mage
Ramp (8)
4 Summer Bloom
2 Azusa, Lost but Seeking
2 Sakura-Tribe Scout
Other Spells/Dig (12)
4 Remand
4 Serum Visions
4 Ancient Stirrings
2 Boros Garrison
2 Selesnya Sanctuary
4 Simic Growth Chamber
Other Lands (16)
1 Slayers' Stronghold
1 Teetering Peaks
1 Sunhome, Fortress of the Legion
2 Island
2 Forest
1 Spinerock Knoll
4 Breeding Pool
4 Misty Rainforest
2 Grafdigger's Cage
3 Nature's Claim
2 Gaea's Revenge
3 Firespout
3 Negate
2 Beast Within
See I like Hideaway's more because it's an outright kill:
turn 1: Forest or Gemstone Mine, Amulet of Vigor
turn 2: Simic Growth Chamber,
cast Summer Bloom,
replay SGC three times,
cast Primeval Titan,
fetch Boros Garrison and Slayers' Stronghold
attack with Primeval Titan
fetch two Spinetock Knoll's, Hideaway the top 8 into Time Warp or Emrakul or into chaining Primeval Titan's and Hideaway's till you hit Timewarp or Emrakul(Your Likely to get all four titan's out and Emrakul out this turn), deal your eight damage, take your extra turn and win.
You use one Spinerock Knoll to activate the other, so basically cast a spell from the top eight of your library(Titan, Emrakul, Time Warp, Summoning Trap, Summer Bloom if another Titan or summoner's Pact is in your hand)
Or have a Lotus Cobra in play, if Lotus Cobra is in play you can fetch a Mosswort Bridge and Slayer's Stronghold and float RW mana from Lotus Cobra to pay for Slayer's stronghold and still get a Hideaway trigger before you even attack, instead of two Spinerock Knoll.
Elves
Loam Depths
Goblin Stompy
Kobold Aggro
GB Nic Fit
Pod Nic Fit
12 Post
Pattern Combo
Squirrel Stompy
Amulet of Vigor Combo
Restore Balance
Cascade Swans
Mono U Tron
Through the Breach
Elves
Mono Red Control
Tooth and Nail Tron
Leviathans
Krenko Combo
Jaya LD
Zirilan Dragons
Omnath
I believe you can also accomplish this if you have 2 Amulets in play
Spinerock ETB tapped
Put the Hideaway trigger on the stack
2 Amulet triggers on ths stack
Resolve one Amulet trigger - untap it, tap it for red
Resolve the 2nd Amulet trigger - untap it
Resolve the Hideaway trigger
Activate the Hideaway with the mana.
Yeah Amulet of Vigor's stack to net additional mana.
Elves
Loam Depths
Goblin Stompy
Kobold Aggro
GB Nic Fit
Pod Nic Fit
12 Post
Pattern Combo
Squirrel Stompy
Amulet of Vigor Combo
Restore Balance
Cascade Swans
Mono U Tron
Through the Breach
Elves
Mono Red Control
Tooth and Nail Tron
Leviathans
Krenko Combo
Jaya LD
Zirilan Dragons
Omnath
You outright win on the spot with Hideaway lands, Kessig Wolf Run is a solid plan B. Try this Hideaway list out for yourself, it's consistent.
1x Boros Garrison
1x Forest
4x Gemstone Mine
4x Golgari Rot Farm
1x Gruul Turf
1x Kessig Wolf Run
2x Mosswort Bridge
4x Simic Growth Chamber
1x Slayers' Stronghold
2x Spinerock Knoll
4x Vesuva
4x Pact of Negation
3x Spoils of the Vault
4x Summoner's Pact
2x Summoning Trap
Sorcery (9)
4x Ancient Stirrings
4x Summer Bloom
1x Time Warp
Creature (9)
1x Emrakul, the Aeons Torn
4x Lotus Cobra
4x Primeval Titan
Artifact (4)
4x Amulet of Vigor
4x Spell Pierce
4x Hive Mind
4x Leyline of Sanctity
3x Spellskite
You just don't need it. If you get a turn 2 Titan, you should pretty much win. If they have no blockers, grab Garrison + Stronghold (returning either Stronghold or the intial turn 1 land to hand), swing, and grab both Spinerock Knoll. You will dig 8 cards deep; within those 8 cards an Emrakul wins you the game, Time Warp is just as powerful or a second Primeval. If you get a 2nd Prime Time, cast it and go grab 2 Mosswort Bridge, dig 8 deep again and cast that spell. After 16 cards and 2 free spells, it should be over.
In citynoise list, you could be using X Spells but like city said, it doesn't matter when you go infinite because you get access to your entire deck and can cast every spell.
Here is what I am testing, a hybrid list of swculve and citynoise:
4x Misty Rainforest
4x Breeding Pool
4x Simic Growth Chamber
2x Mosswort Bridge
2x Spinerock Knoll
1x Forest
1x Island
1x Tolaria West
1x Boros Garrison
1x Slayers' Stronghold
1x Vesuva
1x Gruul Turf
1x Selesnya Sanctuary
4x Trinket Mage
4x Primeval Titan
1x Emrakul, the Aeons Torn
1x Patron of the Moon
1x Phantasmal Image
Spells (25)
4x Summer Bloom
4x Amulet of Vigor
4x Ancient Stirrings
4x Summoner's Pact
3x Muddle the Mixture
3x Serum Visions
1x Time Warp
1x Trade Routes
1x Explore
4x Leyline of Sanctity
3x Nature's Claim
1x Patron of the Moon
1x Muddle the Mixture
1x Defense Grid
1x Spellskite
1x Grafdigger's Cage
1x Pithing Needle
1x Seal of Primordium
1x Echoing Truth
The deck is just highly interruptible, you can win turn 2-4 but can be beat by Discard/Counters/Removal pretty easily..
Dark Depths + Thespian Stage.
I mean, it doesn't take up much space since you can play a single copy of each to fetch with the titans and I guess a 20/20 indestructable with potential haste from stronghold is pretty good. And with the amount of mana being generated with the amulets you might even be able to "hardcast" the marit lage token.