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Quote from jblThe YP variant runs more cantrips to abuse the tokens. At first comparaison, Pyromancer seems gimmicky. The deck will be great when it sticks but your spells are more dependant on it (throwing around the cantrips with no pyromancer in play seems like a big tempo loss for a deck that tries to win asap) That said, maybe running 1-2 Talrand might help you have 6 effect of that kind? I feel like holding your spells until turn 5 for talrand only to see him die the turn you cast it is a great way to lose the game though.
Quote from rickster_I've been playing the RWB version with YP, and it hasn't been that impressive
I found myself casting bob on turn 2 over YP. It's not the best YP shell but it's not completely unplayable, i'm not willing to abandon it yet. But I do want to try some other YP builds to get other ideas.
I probably wouldn't go for a grixis build as the mana is just not there, especially for a tempo-ish deck. You can't play shards unless you're playing mana elfs. You really need your fetches to be able to get any shock.
YP is a terrible top deck and pretty bad if you're playing situational spells like counters. If you don't play enough cheap spells YP is pretty bad. If I were to build a UR version I'd play more cantrips. So you can go turn 2 YP into turn 3 make 2 tokens. You really want cards that are good on their own. Bolting someone in the face to make a 1/1 isn't that great of a deal. But I will try Jeff's version and a modified version of the OP.
Quote from AntonWhy not splash green just for the goyf?
they make a fast clock, and dont die to pyroclasms, for the most part.
Quote from Antonit was just an option. im aware how good the moon is, however i feel, just having to add 1 forest, and possibly a stomping ground, would still allow for it.
edit and some mistys.
Quote from tyhiggzI agree, ARod. The deck doesn't need a ton of cantrips. In fact, it is worse that way.
It's tempo not so much combo. You just want to land a threat and have the rest of your cards clear the way and protect it.
More cantrips would be good if we had any decent ones, but alas, we don't.
As long as you're not running any man-lands, I don't think three colors would stretch you much in these colors. All you'd need to do is get your basic forest and an island or two as the non-basics will become mountains.
I think the UR deck is a lot like a faster, more stable RUG delver from last year.
The redundancy is what makes me absolutely love playing this UR pyro deck.
I play 10 counters, 10 removal, 7ish cantrips (counting electrolyze), and my 14 creatures.