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Quote from DireNTropyI've put up a 4-0 and many 3-1 finishes in MTGO dailies with this deck. The current build:
cromonolith's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands - 204 Scalding Tarn4 Misty Rainforest2 Steam Vents5 Island1 Mountain2 Tectonic Edge2 MutavaultCreatures - 142 Grim Lavamancer4 Delver of Secrets4 Young Pyromancer3 Snapcaster Mage1 Vendilion CliqueBurn - 64 Lightning Bolt2 Burst LightningCantrips - 84 Gitaxian Probe4 Serum VisionsDisruption - 123 Spell Pierce2 Spell Snare4 Mana Leak2 Remand1 Blood MoonSideboard2 Dispel1 Vendilion Clique1 Trickbind1 Hibernation1 Threads of Disloyalty1 Dismember2 Flame Slash2 Combust1 Vandalblast1 Blood Moon2 Spellskite
Quote from cromonolith
Did you happen to see Jeff Hoogland's modification of this list of yours that he was playing last night?
Quote from cromonolithInteresting. I guess the results are worse, but the YP version seemed to be so promising, especially with Grim Lavamancer.
The 19 land version he used in the first daily was definitely not right. I should think 20 is a minimum, particularly with Tec Edges (which also seemed wrong).
Quote from JeffHooglandBased on deck lists from daily results here 18-19 lands seems to be the average amount of lands in the 8 cantrip, YP version of UR. They are pretty split on Tecedge VS Mutavault though.
The matches I lost weren't to mana issues. They were largely due to not having enough "action" spells. Deck plays a bunch of cantrips, hurts itself a ton by casting probes and then loses races.
I am pretty sure at this point the Young Pyromancer version of UR is strictly worse than playing Spellstutter in a diverse metagame.