Was thinking of another version of infect that is slightly slower but has more controlish elements in it that prevents your opponent from taking out your creatures with spot removals.
Basically it runs more protective spells and you can turn your protective spells while giving it a pump effect thru wild defiance in the early to mid game.
What do u guys think about this?
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Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
There's definitely a 4th myr needed. You have to minimize the risk of having a creature-less hand, since those are auto-mulligan.
Furthermore a 4th blessing is definitely better then rangers guile.
I haven't come to testing wild defiance. Though it frightens me to tap out for a card that doesn't protect my creature from certain spot removal. It does solve helix, electrolyze, bolt and redcap...
Also, that seems like the first card I'd look at to board out Vs non-red-removal decks!
I have bought my friend an GU Infect deck, and everything is in place except the Noble Hierachs, which I cannot afford. My question is what would be the most suitable replacement?
~Birds Of Paradise
~Plague Myr / Necropede
~Other?
Thanks.
prob plague myr as it produce colourless mana which could be used to activate inkmoth nexus if u have already have ichorclaw myr in the deck already. =D
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EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
I have bought my friend an GU Infect deck, and everything is in place except the Noble Hierachs, which I cannot afford. My question is what would be the most suitable replacement?
~Birds Of Paradise
~Plague Myr / Necropede
~Other?
Thanks.
I'd rather go with Necropede over Plague Myr because it trades with 2 Lingering Souls tokens instead of 1 (of course, I'd rather play Ichorclaw Myr unless you already play the full playset).
Cantrips like Serum Visions are also pretty good replacements, though.
So I love infect and I'm trying to figure out if a BUG Control list could work. This is what I have so far. I would love for you guys to pick it apart in hopes we could come up with something semi-competitive. The thought is low creature count (which I may be too high) and kill them with Inkmoth Nexus with Proliferate. Let me know what you think. Mana Base? Enough Proliferate?
has anyone considered artisan of forms for infect? I haven't been able to find anything online, so i'm not sure it's been thought of.
Since we already have so many spells that target, it seems the heroic wouldn't be a downside at all, more of an upside.
if you swing the artisan with no creatures out and they block, you can buff the artisan and copy and kill their creature, while keeping his ability to copy an infect creature later, or copy another big one of theirs.
If you swing it and a glistner/blighted together with mana up, it makes it very difficult for the opponent.
has anyone considered artisan of forms for infect? I haven't been able to find anything online, so i'm not sure it's been thought of.
Since we already have so many spells that target, it seems the heroic wouldn't be a downside at all, more of an upside.
if you swing the artisan with no creatures out and they block, you can buff the artisan and copy and kill their creature, while keeping his ability to copy an infect creature later, or copy another big one of theirs.
If you swing it and a glistner/blighted together with mana up, it makes it very difficult for the opponent.
That could lead to some very difficult situations for the opponent, but I'd rather have extra distortion strikes to get damage through in there because it's hard enough to keep one creature in play let alone an Artisan of Forms and something with infect.
The issue is that infect typically runs 12 infect creatures + 4 Inkmoths. If you cut infect creatures for Artisan of Forms, then that reduces the number of keepable hands, since you'll have to ship a hand with an Artisan and no other infect creatures. Also, copying an Inkmoth Nexus is extremely mana intensive, since you have to animate the original Inkmoth, cast a spell to activate the heroic trigger, and animate the copy after the trigger resolves.
anyone know if there are any G/R infect competitive decks?
just built one and it seems pretty decent, basically using bloodrush to pump/trample
The problem with that would be that you couldn't use pump spells to protect your creatures from being removed at instant speed. The potential upsides would be uncounterable pumps and alternate win conditions.
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The problem with that would be that you couldn't use pump spells to protect your creatures from being removed at instant speed. The potential upsides would be uncounterable pumps and alternate win conditions.
Your creature package is weak. Necropede, Plague Myr, Blight Mamba, Corrupter and Zhur-Taa swine are all subpar. Being able to play evasive infect creatures like Blighted Agent and Plague Stinger make blue and black good. You're also not maxing out your best pump spells. Do you have a counter/burn heavy meta or something? One path to exile will ruin your day, bloodrush or no. BUG Infect can kill turn two, and often kills turn three. I'm not sure if your build can do the same consistently. Plus, if you're really stuck on bloodrush, Slaughterhorn is a card.
Also, once they know you're playing bloodrush, a competent player will just kill your creature when you enter combat, rather than waiting for you to attack.
Your creature package is weak. Necropede, Plague Myr, Blight Mamba, Corrupter and Zhur-Taa swine are all subpar. Being able to play evasive infect creatures like Blighted Agent and Plague Stinger make blue and black good. You're also not maxing out your best pump spells. Do you have a counter/burn heavy meta or something? One path to exile will ruin your day, bloodrush or no. BUG Infect can kill turn two, and often kills turn three. I'm not sure if your build can do the same consistently. Plus, if you're really stuck on bloodrush, Slaughterhorn is a card.
Also, once they know you're playing bloodrush, a competent player will just kill your creature when you enter combat, rather than waiting for you to attack.
Slaughterhorn is effectively worse than giant growth
I took out the Zhur-Taa and the flesh//blood as they werent really helping, and maxed out groundswell
I understand the unblockable and flying creatures outweigh the ones im running, but the exchange for fast pump and trample (teetering peaks, ghor-clan) is worth it imo, all else being equal (ie, path affects both decks the same imo)
I understand the unblockable and flying creatures outweigh the ones im running, but the exchange for fast pump and trample (teetering peaks, ghor-clan) is worth it imo, all else being equal (ie, path affects both decks the same imo)
You're wrong. The resiliency of the BUG deck makes it good. It doesn't need to T2 kill, although it can and does often. Your deck requires the perfect draw and does not tolerate anything else. How do you consistently get T2 kills with only 4x of the only creature who can do it for you. Are you that good at drawing cards?
I also don't understand your Slaughterhorn comment. Why are you running Ghor-Clan at all? Do you think it's efficient? Because it's not in infect. The ability to cast it as a 4/4 is irrelevant to us. The only advantage is that it's uncounterable, but Slaughterhorn is as well.
Currently my sideboard is 13 cards. Does anyone have any suggestions on my sideboard or main deck? I'm thinking about 2 Gitaxian Probes or maybe more Ranger's Guile? Also in my somewhat limited play testing I'm unsure as to what to board out. I know if I'm trying to board in more protection I should definitely keep the Vines of Vastwood but otherwise I'm kind of at a loss. There seems to be a lot of discussion on UG Infect but I would like to hear your thoughts on my BG list or comment on BG Infect in general. (Strengths/weaknesses). I look forward to your input!
Slaughterhorn is effectively worse than giant growth
No, it isn't. It's immune to Spellskite and is uncounterable, both of which are huge advantages. If you see any Spellskites at all in your meta, I'd absolutely run 4 maindeck.
goreclan is good, slaughterhorn is good, bloodrush as a whole is good since it can avoid being countered, but its boosts and bonus's seem very sub par in comparison to what we already run, costing us only 1 mana per spell.
i don't feel that threatened by chalice of the void or even regular counterspell to warrent switching over bloodrush.
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There's definitely a 4th myr needed. You have to minimize the risk of having a creature-less hand, since those are auto-mulligan.
Furthermore a 4th blessing is definitely better then rangers guile.
I haven't come to testing wild defiance. Though it frightens me to tap out for a card that doesn't protect my creature from certain spot removal. It does solve helix, electrolyze, bolt and redcap...
Also, that seems like the first card I'd look at to board out Vs non-red-removal decks!
Most of the time the issue is that a lot of red/white (removal heavy) decks are also running blue, which means they get the chance to counter wild defiance.
If youre put back a wild defiance is amazing to land though. Infect runs so many protection spells that even against path/abrupt decay/bolt/etc you get the trigger for wild defiance.
"Path your elf"
+3/+3 trigger
"Protect my elf"
+3/+3 trigger
"Path your elf again"
trigger
"Protect my elf again"
trigger
Needs more Spellskite. I put three in my board. It's basically a shield for any creature you put down after that. I would also recommend 3x Dismember in the side. It's good for taking out any chump blockers that pop up and Melira. I would also try to bump Nature's Claim to 3. Hits pod and spellskite and anything affinity plays and some Tron pieces. I"m iffy on Abrupt Decay because it costs 2 and Dismember/Claim should be able to take care of any other threats. May want to drop the Crusaders or put them in the side. They're a bit slow for your deck. Having up to 4x Blessing available through your sideboard is also helpful for a lot of metas. I also tried Boon of Erebos this weekend as Blessing 5x against burn decks and it worked out pretty well, with the added bonus of being able to add 2 damage.
Currently my sideboard is 13 cards. Does anyone have any suggestions on my sideboard or main deck? I'm thinking about 2 Gitaxian Probes or maybe more Ranger's Guile? Also in my somewhat limited play testing I'm unsure as to what to board out. I know if I'm trying to board in more protection I should definitely keep the Vines of Vastwood but otherwise I'm kind of at a loss. There seems to be a lot of discussion on UG Infect but I would like to hear your thoughts on my BG list or comment on BG Infect in general. (Strengths/weaknesses). I look forward to your input!
I think that the strength of BG Infect is that the mana base can support the full 4x Phyrexian Crusader. This card will just win you games, including games where your hand has fizzled out. It is especially brutal with Rancor attached to it (as is Ichorclaw Myr).
The BG deck is a different style of infect deck, your creatures feel like they have balls!
The deck list.
4x Breeding Pool
4x Forest
2x Hinterland Harbor
4x Inkmoth Nexus
4x Misty Rainforest
2x Pendelhaven
1x Temple Garden
3x Apostle's Blessing
4x Groundswell
4x Might of Old Krosa
4x Ranger's Guile
2x Simic Charm
4x Vines of Vastwood
4x Blighted Agent
4x Glistener Elf
3x Ichorclaw Myr
4x Noble Hierarch
Enchantment (3)
3x Wild Defiance
Basically it runs more protective spells and you can turn your protective spells while giving it a pump effect thru wild defiance in the early to mid game.
What do u guys think about this?
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
Hmmm cool idea noted =D
prob plague myr as it produce colourless mana which could be used to activate inkmoth nexus if u have already have ichorclaw myr in the deck already. =D
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
I'd rather go with Necropede over Plague Myr because it trades with 2 Lingering Souls tokens instead of 1 (of course, I'd rather play Ichorclaw Myr unless you already play the full playset).
Cantrips like Serum Visions are also pretty good replacements, though.
4x Blighted Agent
4x Plague Myr
1x Skithiryx, the Blight Dragon
1x Viral Drake
Instants
2x Abrupt Decay
2x Carrion Call
2x Corrupted Resolve
4x Devour Flesh
1x Dismember
2x Mana Leak
2x Spell Pierce
4x Serum Visions
3x Tezzeret's Gambit
Artifacts
2x Contagion Clasp
Lands
2x Breeding Pool
1x Forest
4x Inkmoth Nexus
2x Island
4x Misty Rainforest
2x Overgrown Tomb
1x Swamp
4x Verdant Catacombs
4x Watery Grave
Sideboard/Cards Maybe Worth Adding
My Haves/Wants Thread
Since we already have so many spells that target, it seems the heroic wouldn't be a downside at all, more of an upside.
if you swing the artisan with no creatures out and they block, you can buff the artisan and copy and kill their creature, while keeping his ability to copy an infect creature later, or copy another big one of theirs.
If you swing it and a glistner/blighted together with mana up, it makes it very difficult for the opponent.
That could lead to some very difficult situations for the opponent, but I'd rather have extra distortion strikes to get damage through in there because it's hard enough to keep one creature in play let alone an Artisan of Forms and something with infect.
just built one and it seems pretty decent, basically using bloodrush to pump/trample
The problem with that would be that you couldn't use pump spells to protect your creatures from being removed at instant speed. The potential upsides would be uncounterable pumps and alternate win conditions.
EDH
BGW Ghave, Guru of Spores WGB
RUG Riku of Two Reflections GUR
WB Teysa, Orzhov Scion BW
Looking forward to Shu Yun and Alesha.
All of my pump is instant speed.
Here's what im working with
4 Glistener Elf
4 Ichorclaw Myr
3 Necropede
2 Plague Myr
2 Blight Mamba
2 Viridian Corrupter
1 Zhur-Taa Swine
3 Might of Old Krosa
3 Mutagenic Growth
2 Vines of Vastwood
2 Assault Strobe
2 Firespout
1 Flesh//Blood
4 Stomping Ground
4 Inkmoth Nexus
3 Copperline Gorge
3 Teetering Peaks
2 Pendelhaven
2 Misty Rainforest
2 Forest
1 Mountain
1 Scalding Tarn
The Teetering Peaks and Ghor-Clan Rampager help a ton with the aggro nature of the deck.
Havent played much with the Assault Strobe and Firespout yet. Looking for suggestions.
Also, once they know you're playing bloodrush, a competent player will just kill your creature when you enter combat, rather than waiting for you to attack.
Slaughterhorn is effectively worse than giant growth
I took out the Zhur-Taa and the flesh//blood as they werent really helping, and maxed out groundswell
I get turn 2 wins occasionally with turn 1 Glistener Elf, turn 2 Assault Strobe and Groundswell
I understand the unblockable and flying creatures outweigh the ones im running, but the exchange for fast pump and trample (teetering peaks, ghor-clan) is worth it imo, all else being equal (ie, path affects both decks the same imo)
You're wrong. The resiliency of the BUG deck makes it good. It doesn't need to T2 kill, although it can and does often. Your deck requires the perfect draw and does not tolerate anything else. How do you consistently get T2 kills with only 4x of the only creature who can do it for you. Are you that good at drawing cards?
I also don't understand your Slaughterhorn comment. Why are you running Ghor-Clan at all? Do you think it's efficient? Because it's not in infect. The ability to cast it as a 4/4 is irrelevant to us. The only advantage is that it's uncounterable, but Slaughterhorn is as well.
4 Overgrown Tomb
4 Verdant Catacombs
2 Pendelhaven
6 Forest
2 Swamp
4 Ichorclaw Myr
4 Plague Stinger
2 Phyrexian Crusader
4 Groundswell
4 Might of Old Krosa
4 Mutagenic Growth
4 Vines of Vastwood
2 Apostle's Blessing
2 Predator's Strike
My sideboard is currently a work in progress but so far I have put together this:
2 Nature's Claim
2 Ranger's Guile
2 Abrupt Decay
1 Apostle's Blessing
2 Dismember
2 Pithing Needle
Currently my sideboard is 13 cards. Does anyone have any suggestions on my sideboard or main deck? I'm thinking about 2 Gitaxian Probes or maybe more Ranger's Guile? Also in my somewhat limited play testing I'm unsure as to what to board out. I know if I'm trying to board in more protection I should definitely keep the Vines of Vastwood but otherwise I'm kind of at a loss. There seems to be a lot of discussion on UG Infect but I would like to hear your thoughts on my BG list or comment on BG Infect in general. (Strengths/weaknesses). I look forward to your input!
No, it isn't. It's immune to Spellskite and is uncounterable, both of which are huge advantages. If you see any Spellskites at all in your meta, I'd absolutely run 4 maindeck.
i don't feel that threatened by chalice of the void or even regular counterspell to warrent switching over bloodrush.
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Most of the time the issue is that a lot of red/white (removal heavy) decks are also running blue, which means they get the chance to counter wild defiance.
If youre put back a wild defiance is amazing to land though. Infect runs so many protection spells that even against path/abrupt decay/bolt/etc you get the trigger for wild defiance.
"Path your elf"
+3/+3 trigger
"Protect my elf"
+3/+3 trigger
"Path your elf again"
trigger
"Protect my elf again"
trigger
Any trample and you just won the game.
Thirst for Knowledge % to hit artifact
The BG deck is a different style of infect deck, your creatures feel like they have balls!
Other cards to consider for a BG list are Guttural Response, which is great for the UWR match up. There is nothing more satisfying than countering a Cryptic Command with G. Also Inquisition of Kozilek and/or Thoughtseize are worth a look and are better options than Gitaxian Probe.
4 Woodland Cemetery
4 Llanowar Wastes
4 Overgrown Tomb
4 Verdant Catacombs
1 Misty Rainforest
1 Pendelhaven
4 Inkmoth Nexus
4 Glistener Elf
4 Plague Stinger
4 Ichorclaw Myr
4 Phyrexian Crusader
Spells
2 Apostle's Blessing
4 Groundswell
4 Rancor
4 Mutagenic Growth
4 Might of Old Krosa
4 Vines of Vastwood
2 Apostle's Blessing
4 Leyline of Sanctity
4 Abrupt Decay
4 Nature's Claim
My Haves/Wants Thread