First off, I figured I'd say, I absolutely love Nykthos. It's the type of card that gets my Johnny senses tingling, and it's actually quite playable as well. There are a few shells you can play Nykthos in for Modern, but currently, there are two green-nykthos variants that have stood out from the crowd.
Second, this deck was not invented by Travis Woo. That credit goes to the 50+ pages of development that has occurred here and the pioneers who wanted to brew with Nykthos. Changing a few cards doesn't make it a completely different deck.
Finally - thanks to Gnuhouse, Walk, Lucidcheeta, and a few others who helped me out to develop the primer / write this.
NyxWave Variant
Nykthose Wave is probably the most popular variation running around right now, and for good reason. It can do stupid things very early on. Nothing is much more fun than dropping a gigantic Genesis Wave for a win, and this deck can operate as a successful combo deck that is very timmy-friendly as well. It also can pull off turn 4 wins with the occasional t3 nut draws as well. The downfall here is that there is less disruption for opponents who have faster strategies, and you're more reliant on resolving a few specific spells.
Most Nyxwave variants feature fewer overall threats (when compared to the primal variant) but a greater ability to generate mana & devotion really fast. One feature most of the Nyxwave decks have is the ability to untap lands, which allows you to double up your mana when used with Utopia Sprawl, Nykthos, or other similar effects.
Playing the Deck
This deck isn't that complex, although there are some nuances and interactions that are relevant.
1. Keep in mind, Eternal Witness is the best tool you have against disruption. If your opponent can clock you, it's often better to just "go for it" with the knowledge that you can cast a witness the following turn to buy back something that was removed, countered, or disrupted in any given way.
2. Cast your arbor elves and mana dorks first. Turn 1 arbor elf allows you to jump to 4 mana on turn 2 if you have a Utopia Sprawl.
3. Eternal Witness also can be used to buy back Genesis Waves when it's waved in. This is essentially how the deck can create such a ridiculous board state off a wave, as a large enough wave will typically put a Garruk Wildspeaker into play (which untaps nykthos/enchanted lands) and a Witness, which allows you to repeat the process all over again.
Strengths
From what I've discerned, this deck can really beat up on midrange decks as it can just go way over the top of their strategies, and they usually can't do much about it. With the format being so midrange heavy, that makes this a decent choice for most metagames, and one definitely a rogue deck that people won't be expecting either.
Weaknesses
As I've mentioned a few times, you're fairly "all in" on finding a nykthos and resolving a big genesis wave. There IS a decent amount of redundancy however with Eternal Witness, draw effects, Primeval Titan, and other similar cards, but there will likely always be a certain degree of inconsistency that comes with a high curve, and no easy way to smooth out draws (such as you would see with Serum Visions).
The other weakness is that it's a very non-interactive deck, which makes other combo decks, or hyper-fast aggro like affinity a bit problematic. Fortunately, the sideboard is there for that, but that doesn't guarantee success. NyxWave Core Cards
Flex Spots
These are the cards that show up in quite a few lists, but aren't really "necessary" to make this deck work properly.
Wistful Selkie: Card draw + 3 devotion is a nice combination to have. The drawback of selkie is that it's a bit on the slow side overall, and the body won't do much in terms of stopping your opponent. Elvish Visionary: Visionary doesn't provide much devotion, but it draws cards at a fairly cheap cost. At the very worst, it cycles and provides you with a chump blocker, which can be surprisingly relevant. Primal Command: Command is simply good in this deck, and it's a great way to fetch out Primeval Titan or start your own witness / command loop. Burning-Tree Emissary: Emissary may be the best overall devotion enabler in this variant, although it comes at the drawback of being a bit inconsistent. It's a pretty frequent card in most lists, so if you want to win quick & big, it definitely seems to be worthwhile. Kitchen Finks: Finks falls under the "more resilient" devotion enablers category, while also help to improve aggro & control matchups due to the lifegain and resilience. At the very worst, it's a great sideboard option. Craterhoof Behemoth: Behemoth has become more standard as a singleton finisher, especially since it can just win the turn you drop a big wave. Summoner's Pact: This is fairly self explanatory. It fetches the dudes you need, and it's pretty often that having to pay 4 the following turn is entirely irrelevant. Harmonize: Harmonize gives you a lot of card advantage that works well with all the mana you generate. It's better in the fair matchups, but drawing cards is never really a bad thing, even if it's a bit on the slow end. Strangleroot Geist: Resilient devotion enabler + aggressive, and a great card to wave into along with a Craterhoof Behemoth.
This is the build I've personally developed. It's less of an all-in ramp deck, and probably a bit more consistent than variants with genesis wave. You may not get crazy turn 3 wins with half your deck on the table, but you also won't get blown out by a mana leak, thoughtseize, or pyroclasm wrecking your devotion. This variant focuses on very resilient creatures that can kill your opponent either by out-aggroing them, or by going over the top with Nykthos + devotion.
Why play Primal Nykthos?
This deck is largely designed to abuse Primal Command & Garruk Primal Hunter in tandem with Nykthos. Primal Command usually can be cast on turn 3 (typically tucking an opponent's land on top to set them back). The Command cycle is extremely strong once you get the loop going, since it effectively time walks your opponent while allowing you to tutor a creature. If you choose to tutor an Eternal Witness, you can then start time-walking them for 3-4 straight turns as you're beating them down with efficient threats such as Leatherback Baloth or Strangleroot Geist.
How this variant plays
Many games, you'll be able to win simply off efficient beats. Other games, you'll set up a Primal Command loop starting turn 3 that they can't deal with. Often against midrange decks, you'll find yourself in a fairly even lock where you're fending off a tarmogoyf with a Predator ooze until you tutor up Kessig Wolf Run and go to town as they can't find an answer. The main point to take away here, is that this deck has a lot of separate avenues from which it attacks the opponent, and there are quite a few ways for you to win. Being less linear makes it much less vulnerable to hate, and much more resilient to disruption.
Weaknesses
As you would expect from a mostly-green deck, this variant is slightly weak pre-board to combo decks such as splinter twin or all-in swarm aggro like affinity, but most other matchups are pretty solid, with Midrange seeming to be slightly favorable since they're not particularly good at stopping us from going over the top of their strategy.
Compared to the genesis wave variant, this variant has a better matchup against combo & is probably better vs. control as well since it's a bit more difficult to disrupt. The tron & scapeshift matchups have actually seemed to be favorable (scapeshift) to even (tron), as they have difficulty dealing with primal commands, tectonic edges, all while simultaneously trying to stop the beatdown plan.
Other Thoughts & Musings that Are Relevant to Both Variants
Color Splashing
Splashing colors is usually a good idea in a format as diverse as modern. The splash is pretty easy to handle with fetches + mana fixing cards like birds of paradise, utopia sprawl, and more. The most common splash color is red since it gives great sideboard options as well as the ability to play Kessig Wolf Run, which is a powerhouse with the amount of mana that can be generated in here.
These decks are still new and very open to development!
Both these decks are newcomers to the modern scene, and they still have a lot of room for development, tuning, and becoming stronger overall. Any relevant discussion is welcome of course!
We all know how Nutty Nykthos, Shrine to Nyx is in Standard, and there is no reason for it not being nuts in Modern. In Case of Mono Green it should be even more so because of the Permanents in green having Green Mana symbols are more plentiful
This deck can get a Huge Craterhoof out on turn 3. Check this out
Turn 1 Forest Mystic
Turn 2 Forest, Burning Tree, Burning Tree, Burning Tree, Satyr
Turn 3 Nykthos, Tap two forest and a Nykthos for 8 mana Craterhoof. thats 6 creatures making Craterhoof a 13/13 The three Burning Tree's are 8/8 and the Mystic is 7/7 and Saytr is an 7/8 thats 51 dmg on turn 3
The rest of the deck is others ways to abuse the mana you get from Nykthos My obvious favorite being Genesis wave. in Fact turn 4 Genesis waves for 11 sound hilarious
On top of that, it is pretty resistant and does not need to rely solely on Nykthos, to win games as all the creatures are pretty aggressive and good by themselves
Merged into one Mono Green Devotion (Nykthos Green) thread
-ktkenshinx-
Private Mod Note
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Rollback Post to RevisionRollBack
"Some call it a Habit, Cardboard Crack Addict
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Yea, those are MTG Bars. What can I say, I am a dork
Maybe a little Eternal Witness action up in here? Keeps you going.
This doesn't seem absurdly expensive to make, may try it out.
Forgot about eternal Witness
Knaw the deck is not that expensive to make the most expensive cards are Cavern and Nykthos
Vengevines are about 8 bucks and everything else is 4 bucks or less.
It is not a budget deck by any stretch because it is most likely cost over 100 bucks to make but, it won't have people break the bank which when I was buildning it was not my intention. It just ended up that way.
But so far the deck is pretty hilarious.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Some call it a Habit, Cardboard Crack Addict
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Yea, those are MTG Bars. What can I say, I am a dork
This deck would be so much better with access to GSZ...
I was thinking about Elvish Archdruid but decided against it because now the deck is thorougly in an all in strategy.
I have Garruk in the deck as another way to untap Nykthos plus allows you to overrun with a bunch of dorks if you cannot draw Craterhoof.
And yes We ALL would love GSZ back but that is asking too much
Private Mod Note
():
Rollback Post to RevisionRollBack
"Some call it a Habit, Cardboard Crack Addict
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Yea, those are MTG Bars. What can I say, I am a dork
Predator Ooze is good as it adds 3 green to the Devotion count, but not the most explosive card with the rest of the deck. Maybe a sideboard option??
I also had 2 more forest than I wanted in the orignal list. I fixed that with going 16 forests.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Some call it a Habit, Cardboard Crack Addict
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Yea, those are MTG Bars. What can I say, I am a dork
It's very draw dependent, but mostly needs creatures. You could conceivably use cards like weird harvest or summoner's pact to make it better. Even chord of calling seems pretty strong in here or tooth and nail. Devotion into tooth and nail + craterhoof seems ouch?
Wouldn't magus of the candelabra and Garruk wildspeaker be better for untap effects. Also VERY surprised to not see burning-tree emmisary or khalni hydra in a creature based ramp deck that seeks to abuse the nykthos.
magus of the candelabra is pretty good for untap but is only really specific to nykthos, garruk wildspeaker has more application I think. In general, while the latter is good always, the first is only good in one specific situation.
I second khalni hydra, though. That would be a beating in here and is super solid on its own!
Thank you for the person who suggested Boggart Ram Dam, that is exactly the three drop I was looking for. It is resistant to board wipes, it has haste and it has 3 green mana symbols. That card is freaking perfect. That gives the deck a 2 drop, 3 drop, and 4 drop with haste that are also removal resistant.
"Some call it a Habit, Cardboard Crack Addict
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Yea, those are MTG Bars. What can I say, I am a dork
Although he doesn't have haste, Leatherback Baloth has the same devotion count and a bigger backside vs 3 damage sweepers and other 'fatties' like goyf or whatever. I enjoyed using it but in all honesty, didn't even try Ram Gang (even though he's floating around the house somewhere:tongue:). He's great as a turn 2 play but lack of haste makes him a bit 'meh' during the later stages of play, I guess.
I still feel like the Wolf Run is the way to go with lands to search. You can easily win the game the next turn with that.
Wolf Run is a good addition, make no doubt, I just have have some horrible luck with Wolf run, and with the format having so much spot removal, wolf run might not be the safest thing to pump your mana into.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Some call it a Habit, Cardboard Crack Addict
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Yea, those are MTG Bars. What can I say, I am a dork
With how huge tec edge, ghost quarter, and fulminator mage have been lately Im hesitant to get on the kessig train.
I like that it makes dorks worth drawing late game... but thats all it really does.
First off, I figured I'd say, I absolutely love Nykthos. It's the type of card that gets my Johnny senses tingling, and it's actually quite playable as well. There are a few shells you can play Nykthos in for Modern, but currently, there are two green-nykthos variants that have stood out from the crowd.
Second, this deck was not invented by Travis Woo. That credit goes to the 50+ pages of development that has occurred here and the pioneers who wanted to brew with Nykthos. Changing a few cards doesn't make it a completely different deck.
Finally - thanks to Gnuhouse, Walk, Lucidcheeta, and a few others who helped me out to develop the primer / write this.
Nykthose Wave is probably the most popular variation running around right now, and for good reason. It can do stupid things very early on. Nothing is much more fun than dropping a gigantic Genesis Wave for a win, and this deck can operate as a successful combo deck that is very timmy-friendly as well. It also can pull off turn 4 wins with the occasional t3 nut draws as well. The downfall here is that there is less disruption for opponents who have faster strategies, and you're more reliant on resolving a few specific spells.
Most Nyxwave variants feature fewer overall threats (when compared to the primal variant) but a greater ability to generate mana & devotion really fast. One feature most of the Nyxwave decks have is the ability to untap lands, which allows you to double up your mana when used with Utopia Sprawl, Nykthos, or other similar effects.
Playing the Deck
This deck isn't that complex, although there are some nuances and interactions that are relevant.
Strengths
From what I've discerned, this deck can really beat up on midrange decks as it can just go way over the top of their strategies, and they usually can't do much about it. With the format being so midrange heavy, that makes this a decent choice for most metagames, and one definitely a rogue deck that people won't be expecting either.
Weaknesses
As I've mentioned a few times, you're fairly "all in" on finding a nykthos and resolving a big genesis wave. There IS a decent amount of redundancy however with Eternal Witness, draw effects, Primeval Titan, and other similar cards, but there will likely always be a certain degree of inconsistency that comes with a high curve, and no easy way to smooth out draws (such as you would see with Serum Visions).
The other weakness is that it's a very non-interactive deck, which makes other combo decks, or hyper-fast aggro like affinity a bit problematic. Fortunately, the sideboard is there for that, but that doesn't guarantee success.
NyxWave Core Cards
4x Utopia Sprawl
4x Arbor Elf
4x Genesis Wave
Flex Spots
These are the cards that show up in quite a few lists, but aren't really "necessary" to make this deck work properly.
Wistful Selkie: Card draw + 3 devotion is a nice combination to have. The drawback of selkie is that it's a bit on the slow side overall, and the body won't do much in terms of stopping your opponent.
Elvish Visionary: Visionary doesn't provide much devotion, but it draws cards at a fairly cheap cost. At the very worst, it cycles and provides you with a chump blocker, which can be surprisingly relevant.
Primal Command: Command is simply good in this deck, and it's a great way to fetch out Primeval Titan or start your own witness / command loop.
Burning-Tree Emissary: Emissary may be the best overall devotion enabler in this variant, although it comes at the drawback of being a bit inconsistent. It's a pretty frequent card in most lists, so if you want to win quick & big, it definitely seems to be worthwhile.
Kitchen Finks: Finks falls under the "more resilient" devotion enablers category, while also help to improve aggro & control matchups due to the lifegain and resilience. At the very worst, it's a great sideboard option.
Craterhoof Behemoth: Behemoth has become more standard as a singleton finisher, especially since it can just win the turn you drop a big wave.
Summoner's Pact: This is fairly self explanatory. It fetches the dudes you need, and it's pretty often that having to pay 4 the following turn is entirely irrelevant.
Harmonize: Harmonize gives you a lot of card advantage that works well with all the mana you generate. It's better in the fair matchups, but drawing cards is never really a bad thing, even if it's a bit on the slow end.
Strangleroot Geist: Resilient devotion enabler + aggressive, and a great card to wave into along with a Craterhoof Behemoth.
Sample Deck Lists
Fabian's 5-1 Modern Premier Nyxwave
4 Arbor Elf
4 Burning-Tree Emissary
1 Craterhoof Behemoth
3 Elvish Visionary
4 Eternal Witness
2 Primeval Titan
3 Strangleroot Geist
3 Wistful Selkie
Other Spells
2 Fertile Ground
4 Garruk Wildspeaker
4 Genesis Wave
1 Primal Command
4 Utopia Sprawl
10 Forest
1 Kessig Wolf Run
4 Nykthos, Shrine to Nyx
2 Stomping Ground
4 Verdant Catacombs
2 Ancient Grudge
1 Boseiju, Who Shelters All
4 Creeping Corrosion
1 Dismember
2 Ghost Quarter
1 Nature's Claim
1 Primal Command
2 Scavenging Ooze
1 Vexing Shusher
Sample Lists
6 Forest
4 Misty Rainforest
4 Nykthos, Shrine to Nyx
2 Temple Garden
4 Verdant Catacombs
creatures
4 Arbor Elf
4 Birds of Paradise
4 Burning-Tree Emissary
3 Craterhoof Behemoth
4 Knight of the Reliquary
2 Lotus Cobra
1 Terastodon
4 Wistful Selkie
4 Summoner's Pact
2 Tooth and Nail
4 Utopia Sprawl
4 Garruk Wildspeaker
4 Leyline of Sanctity
1 Obstinate Baloth
2 Rest in Peace
3 Seal of Primordium
2 Stony Silence
2 Sword of Body and Mind
1 Thrun, the Last
60 cards
16 Forest
4 Nykthos, Shrine to Nyx
20 lands
4 Arbor Elf
4 Burning-Tree Emissary
4 Elvish Visionary
4 Eternal Witness
4 Primeval Titan
20 creatures
3 Fertile Ground
4 Garruk Wildspeaker
4 Genesis Wave
1 Karn Liberated
2 Primal Command
3 Utopia Sprawl
20 other spells
4 Beast Within
4 Blood Moon
3 Firespout
4 Fracturing Gust
HaryF's Green Wave With Dismember
I like this variant by HaryF. He opted to add maindeck Dismembers to shore up problematic matchups such as Splinter Twin.
4 Arbor Elf
4 Utopia Sprawl
4 Garruk Wildspeaker
2 Eternal Witness
4 Genesis Wave
4 Abundant Growth
4 Wall of Roots
3 Harmonize
1 Cloudstone Curio
1 Karn Liberated
3 Dismember
1 Kessig Wolf Run
1 Stomping Ground
13 Forest
4 Nykthos, Shrine to Nyx
4 Seal of Primordium
4 Damping Matrix
4 Defense Grid
1 Dismember
2 Primal Command
This is the build I've personally developed. It's less of an all-in ramp deck, and probably a bit more consistent than variants with genesis wave. You may not get crazy turn 3 wins with half your deck on the table, but you also won't get blown out by a mana leak, thoughtseize, or pyroclasm wrecking your devotion. This variant focuses on very resilient creatures that can kill your opponent either by out-aggroing them, or by going over the top with Nykthos + devotion.
Why play Primal Nykthos?
This deck is largely designed to abuse Primal Command & Garruk Primal Hunter in tandem with Nykthos. Primal Command usually can be cast on turn 3 (typically tucking an opponent's land on top to set them back). The Command cycle is extremely strong once you get the loop going, since it effectively time walks your opponent while allowing you to tutor a creature. If you choose to tutor an Eternal Witness, you can then start time-walking them for 3-4 straight turns as you're beating them down with efficient threats such as Leatherback Baloth or Strangleroot Geist.
How this variant plays
Many games, you'll be able to win simply off efficient beats. Other games, you'll set up a Primal Command loop starting turn 3 that they can't deal with. Often against midrange decks, you'll find yourself in a fairly even lock where you're fending off a tarmogoyf with a Predator ooze until you tutor up Kessig Wolf Run and go to town as they can't find an answer. The main point to take away here, is that this deck has a lot of separate avenues from which it attacks the opponent, and there are quite a few ways for you to win. Being less linear makes it much less vulnerable to hate, and much more resilient to disruption.
Weaknesses
As you would expect from a mostly-green deck, this variant is slightly weak pre-board to combo decks such as splinter twin or all-in swarm aggro like affinity, but most other matchups are pretty solid, with Midrange seeming to be slightly favorable since they're not particularly good at stopping us from going over the top of their strategy.
Compared to the genesis wave variant, this variant has a better matchup against combo & is probably better vs. control as well since it's a bit more difficult to disrupt. The tron & scapeshift matchups have actually seemed to be favorable (scapeshift) to even (tron), as they have difficulty dealing with primal commands, tectonic edges, all while simultaneously trying to stop the beatdown plan.
Sample List
4x Arbor Elf
2x Birds of Paradise
4x Leatherback Baloth
4x Strangleroot Geist
4x Predator Ooze
3x Eternal Witness
1x Wolfbriar Elemental
1x Primeval Titan
Planeswalkers
2x Garruk, Primal Hunter
Instants / Sorceries
3x Sylvan Scrying
4x Primal Command
3x Bonfire of the Damned
4x Utopia Sprawl
Lands
1x Tectonic Edge
1x Kessig Wolf Run
4x Nykthos, Shrine to Nyx
4x Forest
4x Stomping Ground
3x Misty Rainforest
4x Verdant catacombs
1x ancient Grudge
3x Boil
1x Inferno Titan
1x Obstinate Baloth
3x Combust
2x Wheel of Sun And Moon
1x Detritivore
3x Seal of Primordium
Other Thoughts & Musings that Are Relevant to Both Variants
Color Splashing
Splashing colors is usually a good idea in a format as diverse as modern. The splash is pretty easy to handle with fetches + mana fixing cards like birds of paradise, utopia sprawl, and more. The most common splash color is red since it gives great sideboard options as well as the ability to play Kessig Wolf Run, which is a powerhouse with the amount of mana that can be generated in here.
These decks are still new and very open to development!
Both these decks are newcomers to the modern scene, and they still have a lot of room for development, tuning, and becoming stronger overall. Any relevant discussion is welcome of course!
We all know how Nutty Nykthos, Shrine to Nyx is in Standard, and there is no reason for it not being nuts in Modern. In Case of Mono Green it should be even more so because of the Permanents in green having Green Mana symbols are more plentiful
So last night I built this deck
4 Llanowar Elves
4 Voyaging Satyr
4 Burning-Tree Emissary
4 Strangleroot Geist
4 Vengevine
4 Craterhoof Behemoth
4 Primeval Titan
2 Soul of the Harvest
2 Genesis Wave
2 Cavern of Souls
4 Nykthos, Shrine to Nyx
16 Forest
2 Obstinate Baloth
2 Kitchen Finks
2 Thrun, The Last Troll
2 Dungrove Elder
2 Creeping Corrosion
2 Beast Within
3 Nature’s Claim
This deck can get a Huge Craterhoof out on turn 3. Check this out
Turn 1 Forest Mystic
Turn 2 Forest, Burning Tree, Burning Tree, Burning Tree, Satyr
Turn 3 Nykthos, Tap two forest and a Nykthos for 8 mana Craterhoof. thats 6 creatures making Craterhoof a 13/13 The three Burning Tree's are 8/8 and the Mystic is 7/7 and Saytr is an 7/8 thats 51 dmg on turn 3
The rest of the deck is others ways to abuse the mana you get from Nykthos My obvious favorite being Genesis wave. in Fact turn 4 Genesis waves for 11 sound hilarious
On top of that, it is pretty resistant and does not need to rely solely on Nykthos, to win games as all the creatures are pretty aggressive and good by themselves
Merged into one Mono Green Devotion (Nykthos Green) thread
-ktkenshinx-
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
This doesn't seem absurdly expensive to make, may try it out.
Forgot about eternal Witness
Knaw the deck is not that expensive to make the most expensive cards are Cavern and Nykthos
Vengevines are about 8 bucks and everything else is 4 bucks or less.
It is not a budget deck by any stretch because it is most likely cost over 100 bucks to make but, it won't have people break the bank which when I was buildning it was not my intention. It just ended up that way.
But so far the deck is pretty hilarious.
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
16 Forest
4 Nykthos, Shrine to Nyx
2 Cavern of Souls
1 Kessig Wolf Run
1 Red Source
4 Llanowar Elves
4 Elvish Mystic
4 Voyaging Satyr
4 Strangleroot Geist
4 Burning-Tree Emissary
4 Elvish Archdruid
4 Vengevine
4 Primeval Titan
4 Craterhoof Behemoth
This deck would be so much better with access to GSZ...
I was thinking about Elvish Archdruid but decided against it because now the deck is thorougly in an all in strategy.
I have Garruk in the deck as another way to untap Nykthos plus allows you to overrun with a bunch of dorks if you cannot draw Craterhoof.
And yes We ALL would love GSZ back but that is asking too much
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Also, your list in the OP is at 62 cards I think.
Predator Ooze is good as it adds 3 green to the Devotion count, but not the most explosive card with the rest of the deck. Maybe a sideboard option??
I also had 2 more forest than I wanted in the orignal list. I fixed that with going 16 forests.
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
I was thinking dorks, strangleroot geist, Boggart Ram-Gang, Birthing Pod, Vorapede, into the crux.
The problem is a good 4 drop, maybe Rubblebelt Raiders.
Ram-Gang could become Kitchen Finks if we found a good sac outlet and wanted to include melira.
Is Reverent Hunter worth it?
Ill work up a decklist up and post it later.
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains
Credit to DolZero for this awesome sig!
I mean, go big, or go home.
I second khalni hydra, though. That would be a beating in here and is super solid on its own!
Credit to DolZero for this awesome sig!
So here is my new list
4 Elvish Mystic
4 Llanowar Elves
4 Voyaging Satyr
4 Strangleroot Geist
4 Burning-Tree Emissary
3 Boggart Ram-Gang
4 Vengevine
3 Craterhoof Behemoth
2 Primeval Titan
2 Garruk Wildspeaker
2 Garruk Caller of Beasts
2 Tooth and Nail
Lands
4 Nykthos, Shrine to Nyx
2 Cavern of Souls
16 Forests
2 Eternal Witness
2 Kitchen Finks
2 Obstinate Baloth
2 Nature's Claim
2 Creeping Corrosion
2 Beast Within
1 Thun, The Last Troll
1 Garruk, Primal Hunter
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
I also played a singleton Sylvan Scrying
Wolf Run is a good addition, make no doubt, I just have have some horrible luck with Wolf run, and with the format having so much spot removal, wolf run might not be the safest thing to pump your mana into.
Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Sig by DNC/HotP Studios
I like that it makes dorks worth drawing late game... but thats all it really does.
Mimeoplasm Midrange, CHAINER CHAINER HIGH VOLTAGE
Rafiq of the Astral Slide, 67land.dec Child of Alara, Gisela <3 Sunforger
TRADE!?WUBRGMy Pauper Cube
Sek'Kuar, Deathkeeper, Phage the Uncastable, Azusa Lost but Stompy, Crosis Combo Breaker, All-In-Skullbriar, Rafiq/Jenara ETB army, Hazezon Swarm, Glissa Voltron!, Jarad Zombie Tribal, Zedruu Pillowfort, Reaper King Artifact Shenanagains