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Quote from ganderin_danYou guys should be following Tom around like he's Moses or something.
Quote from LorgalisNice primer
StP obvious subsitute is PtE. However, that goes against the land denial plan. And you can still have that plan (as noted before) if you play Tectonic Edge and Ghost Quarter. That opens interesting choices. Because if you want to run G-Quarter, given that there will be more basics in modern than in Legacy you should probably add Leonin Arbiter (and thus, PtE). Leonin should be key, as probably Stoneforge decks will be strong and numerous.
Also, depending on the amount of fetchlands and other shuffle effects, you could consider Oust as a replacement.
The last way you could work it is to use Dispatch. That, however, would need more artifacts --> up the numbers of Revokers and Equipment. That route maybe would open to the possibility of trying Puresteel Paladin as a draw engine and overall goodnes and maaaaaybe Porcelain Legionaire (in the place of Jotun grunt?).
Overall, tectonic edge seems like it will be the format's wasteland, over Ghost quarter.
As for other nonbasic lands, it seems like mistveil plains could be played to recycle destroyed equipment (put it on the bottom and fetch it with stoneforge).
I think that given that the format will be slower than legacy, Batterskull should be on your list.
Quote from pqrqcfAh, no sideboard. Just whipped it up real quick to play on Cockatrice. I really don't have a handle on the Modern meta either. It'd probably be some number of utility creatures and versatile artifacts/enchantments.
Lorgalis: My goal with the list above was to start disrupting the game by turn two or three, and to most effectively capitalize on PtE and Ghost Quarter. Mangara doesn't have synergy with the rest of the build, and starts doing his job on turn four at the earliest, and only does it well if you have a Vial at three AND Stonecloaker/Flickerwisp in your hand, and on the off chance your opponent doesn't try to kill him off first.
In builds with Stonecloaker, he's obviously much better, but then you have to rely less on disruption and more on removal. I'd rather affect the game state continuously with taxes than remove their threats with the possibility they'll bounce back.
Quote from pqrqcfI've been lucky enough in my games to go T2 SFM T3 Arbiter in most cases. Either that, or I don't see Arbiter. I'll test a version with Cloaker and Mangara, and see how that goes.
Quote from jokulmorderwe could try outSundial of the Infinite. if we add Glimmerpost Stag to the list, we have 8 ways to exile a permanent forever, and we can use it in conjunction with mangara to exile a permanent every turn almost as well as we could with karakas.
Quote from tomathan88idk, seems like a very different gameplan than the deck is used to... there is just nothing really the deck would want to take out for those things. they take up too many slots, not to mention the stag is 5 mana and usually the deck plays nothing over 3.
however, a sundial deck based around sundial seems really good, or at least fun to try out. thanks for posting!
yah ok, goldmeadow harrier/giddeon's lawkeeper (m12) are probably better than student. thanks for the feedback, keep it coming!
anything worth taking out for harrier/lawkeeper?
Quote from jokulmorderstag is only 4 and you don't even really need it since it already works with mangara and flickerwisp.
Quote from tomathan88that is true, my bad on the cost.
but once i start going in that direction, there are so many other stuff to run with sundial, and i would start replacing a lot of key cards with ones that work with sundial, because i might as well. and then it is no longer death and taxes, it's a whole new deck. better in some ways, worse in others. it's a nifty idea, but i don't want to include sundial here. the only card sundial works with is flickerwisp anyways, mangara has got nothing to do with the end of the turn.
but i do appreciate the comment. it was a nice idea i thought on for a while. i might suggest that you create a sundial deck on this forum, unless i beat you to it (which i might, but i'm pretty busy right now). i'll be sure to check it out if you do. making turn to mist become a vindicate for creatures sounds awesome.
Quote from jokulmorderi'm not necessarily sure we should run more things for the sundial, it would probably be no more than 2-3 so using too many cards that are only good with it probably wouldn't work out.
the best thing i think would be seeing if you want to use 2 or 3 dials then see what the best number of synergy cards to run would be (pretty much an automatic 4 flickers, but the number of mangaras is variable)