Quote from UltraLunch »my prediction is that siege rhino will siege rhino all the siege rhinos in the siege rhino siege rhino siege rhino
Quote from RedKid43How do you all feel about Skarrgan Pit-Slulk/ Silhana Ledgewalker and Aspect of Hydra. We are already playing high devotion enablers like Baltoth...it can also warrant cards like Pendelhaven to pump and do combat tricks with.
Quote from YWQMDThat's a . . . fantastic post.
If you were going to a tournament tomorrow with Green Stompy, what specific changes would you make to the stock Ljungquist list?
Quote from HugeElfBoyI just went 3-1 on daily for 6 packs with a stompy deck that costs less than 50 tickets :)( fairly close to Christian Hans list with some tweaks to the sideboard and mana base) again just pretty vanilla deck, but it works!
R1 Nykthos devotion. G1 super aggresive on my part, he had to through his devotion guys at mine as cannon fodder eliminating the Nykthos. G2 got mana flooded, he got off a small G wave then used Garruk, wildspeaker -4 to overrun me. G3 got out an early torpor orb making most his creatures bland bears and just pounded until he died.
R2 Junk: All three games were a race, managed game three to keep my scavenging ooze alive with a couple vines and ground out the victory.
R3 Melira pod. First game had all pieces to combo in hand and got it off before i could get his last couple life points off i couldn't get any hate. Game two mulled down to five kept a one land hand with dryad, dryad, scevenging, forest, pithing...didnt draw any lands for the next four turns and he was already online.
R4: Great matchup for us, he has to two for one strangleroot and baloth multiple times grind out a couple close ones.
Quote from ChalupacabraI'm happy to see this primer!
The Bazaar of Moxen event in Annecy caught my attention because the winner was playing Death & Taxes, but the thing that really got me excited was the Top 8 finish of a ruthlessly efficient Stompy deck. Like all players, my initial response was to look at this list and try to look for ways to improve it.
Every time I look at Hans Christian Ljungquist's deck, I am stunned by how well-crafted it is. There is really very little to disagree with here.
Ljungquist's Top 8 BoM9 DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands (22)22 ForestCreatures (22)4 Dryad Militant4 Experiment One4 Kalonian Tusker2 Scavenging Ooze3 Strangleroot Geist4 Leatherback Baloth1 Thrun, the Last TrollEnchantments (4)4 RancorInstants (9)3 Giant Growth4 Vines of Vastwood2 Beast WithinSorceries (2)2 Prey UponPlaneswalkers (1)1 Garruk, Primal HunterSideboard (15)3 Oxidize3 Pithing Needle4 Skylasher2 Torpor Orb2 Choke1 Thragtusk
Let's look at his choices and the role they play in the deck. Since this is a creature-driven deck, let's start with his creature choices.
Dryad Militant and Scavenging Ooze are a key part of the control aspect to this deck and, make no mistake, there are control aspects to this deck.
Dryad Militant is a one-card answer to Snapcaster Mage tricks and Storm. It also shrinks Tarmogoyf by two.
Scavenging Ooze further deals with Modern's most expensive monster while also addressing graveyard-based combos such as those employed by one of the format's dominant decks, Melira Pod.
I consider both of these cards to be central to the effectiveness of this deck and must-includes. I would even consider adding a third Scavenging Ooze in the sideboard to lock down decks like the previously-mentioned Storm and Melira Pod, as well as other recursion decks such as Living End, Assault Loam, 4-Color Gifts, and Griselbrand Reanimator.
Experiment One is also one of the best 1-drops this deck is going to get right now. Its ability to grow to powerhouse size and regenerate if necessary makes it a no-brainer here.
Scavenging Ooze aside, the two-casters is really the first place we can see the possibility for alternatives to this list as Kalonian Tusker is pretty vanilla and Strangleroot Geist...actually, it's pretty awesome, especially for a 2-drop. Both of these cards set a pretty high bar for any potential replacements. Both survive Pyroclasm, Pillar of Flame, Electrolyze, and Volcanic Fallout and both hit for damage above-curve. Still, what possible replacements can we employ?
Garruk's Companion has been mentioned previously and is certainly a compelling alternative to Kalonian Tusker. It has the same power and adds Trample at the expense of resiliency to the above-listed burn. Which is better? Testing will tell, but, as this deck already has Rancor to provide Trample when it's absolutely necessary, I find myself leaned towards Kalonian Tusker.
Another consideration in the 2-slot is Viridian Zealot as it provides a means of dealing with troublesome Artifacts and Enchantments while still cranking out damage. This may be a better choice for the sideboard.
Yet another interesting choice, and a budget alternative route to the higher-costed cards at the four and five mana slots, is to replace Kalonian Tusker with Predatory Sliver and Strangleroot Geist with Woodland Changeling. On their own, these cards are nothing more than Grizzly Bears, but once you get more than one Predatory Sliver on the board, you start getting stacked bonuses and bigger creatures that continue to trigger Experiment One. Woodland Changeling gets to piggyback on these bonuses. Not bad for cards that come out of the bulk cards box at your local gaming store. I'll be returning to these cards as I continue, but for now, let's put a pin in this and take a look at the three converted mana cost slot.
This deck runs only one 3-drop, albeit as a four-of, and what a 3-drop it is. Leatherback Baloth's 4/5 power/toughness is way above curve and makes it another very strong addition to this deck. That said, aside from its monstrous size, it has no abilities that bolster it and it can be argued that a large power without Trample isn't of much value. It is worth noting, however, that there is nothing else at this casting cost, with comparable power, that can survive Anger of the Gods.
The first card I looked at was Courser of Kruphix as a possible 3-drop because yes, it's freaking amazing, but we need our turn three play to hit much harder than that. Going from Leatherback Baloth's 4/5 power/toughness to Courser of Kruphix's 2/4 is not an acceptable drop off, even with such a fantastic ability stapled on.
Dungrove Elder should not be overlooked. It drops as a 3/3 most of the time and only gets bigger as the game progresses. Hexproof also addresses almost all removal in-format. It does mean that looking at non-forest lands is ill-advised, however, which can weaken other possible strategies.
Probably the biggest raw-damage threat we can put in here is Primordial Hydra. If cast for 1GG, it's not much of a threat to start out but, as the game continues, it becomes a game-winning monstrosity that must be dealt with. It also scales nicely as the game continues and can provide a nasty large beater if drawn late-game.
Renegade Krasis is also not a bad consideration as its starting power/toughness isn't terrible and, as it evolves, it pumps up everything else you have that uses counters. This gives great synergy with Experiment One and the above-mentioned Primordial Hydra, as well as other cards in the deck.
I would be remiss if I did not mention Troll Ascetic. He's the card that gave us Hexproof, after all. If you've never played with or against this card, it's hard to explain why it's so good. That said, his 3/2 body makes him weak to all sweepers and you're going to be spending a lot to regenerate him. Troll Ascetic is not the brutal powerhouse it used to be, but it's still worth consideration.
A card that just doesn't get enough love these days and can put a crimp in any control deck is Great Sable Stag. 3/3 for 1GG is pretty good. Couple that with Can't be countered, Protection from Blue, and Protection from Black; and you have a powerful, powerful use of three mana. There's a reason this thing hasn't been reprinted since M10.
I'm also going to include Force of Savagery as an "honorable mention". If your deck has a way to compensate for its drawback, you're not going to find a better source of damage output at three mana. That said, it's not worth building around and should only be considered if you have an innate anthem effect that can make it useable in your deck.
Thrun, the Last Troll is the brutal powerhouse that Troll Ascetic used to be and more. If it's never landed across the table from you, it's hard to explain just how difficult to deal with it is. This is the 4-drop this deck wants. That said, should you not have access to this card, or have a reason you don't want to play it, there are alternatives you could consider.
Remember earlier when I mentioned using Predatory Sliver and Woodland Changeling as replacements for Kalonian Tusker and Strangleroot Geist, then said I'd come back to it later? If you decide to follow this strategy, Chameleon Colossus makes for a strong choice as your 4-drop as it will also receive the benefits of Predatory Sliver and can double or even quadruple its damage if it gets through.
Also worth mentioning is Polukranos, World Eater. Its Monstrosity ability can serve as a low-level board wipe, allowing you to get more attackers through. It also increases the value of Renegade Krasis.
As this is a deck that has many low-cost creatures it can cast on a turn, Vengevine serves as a recursive source of Haste-enabled beats.
Wolfbriar Elemental may not be the strongest card that could go in here, but it can be a bomb late-game that allows you to run down your opponent. It also opens up some interesting doors with Anthem-based Wolves and Werewolves, should you decide to experiment with that.
Garruk, Primal Hunter is lethal. It's hard to argue with his inclusion. Five mana is where green creatures start to get really good though, so it's understandable if you choose to pull him for a creature.
If you opted for the Changeling package (Predatory Sliver / Woodland Changeling / Chameleon Colossus), you may wish to consider Changeling Titan since it's a massive creature that can be pumped by Predatory Sliver. Outside of its power/toughness, however, it doesn't offer much, and even the smallest chump blocker can stop it. A better consideration would possibly be Game-Trail Changeling as it may only be 4/4, but the addition of Trample makes it better-equipped to take advantage of the buffs it receives from Predatory Sliver. Greatbow Doyen can also play into this strategy to give your creatures with Changeling an additional +1/+1 and a sort of improved Trample.
If you want to optimize Renegade Krasis, you could try Spike Tiller.
Personally, I'll stick with Garruk, Primal Hunter.
As for the lands, a deck like this needs lands that come into play untapped and G doesn't have a lot of great ones. Pendlehaven only interacts with 1/1 creatures and this deck only runs four of those and they only remain 1/1 until something else comes into play. Okina, Temple of the Grandfathers only interacts with Thrun, the Last Troll, and not everyone is opting to run him. Even Dryad Arbor, due to Summoning Sickness, effectively comes into play tapped. Your best option here is really just to run Forests, especially if you opt to run Dungrove Elder.
Maybe Snow-Covered Forests and Mouth of Ronom or Scrying Sheets for those hell-bent on squeezing extra utility out of their mana base?
The other cards in the maindeck are a little more obvious, though it is worth pointing out, again, that Vines of Vastwood isn't just here to protect your creatures, it's also there to disrupt decks like Splinter Twin by preventing them from targeting their own creatures. I'm sure numbers could be fiddled with but, until something better comes along, this part of the deck looks solid. I know some question the value of Beast Within, but having the removal you need, whenever you need it, is too important to overlook.
The sideboard has a bit more room for debate.
My friend Thenarus pointed out and, after putting some thought into it, I agree that while Choke is an amazing hoser, it's off-target for what this deck is trying to do, so that's two slots to work with.
Torpor Orb is too good for any deck that can use it not to do so. If you decide to invest in the Evoke strategy, however, you won't be able to use it and will instead become susceptible to it. With just Experiment One, you should be fine.
Witchstalker can provide some amazing hate against U and B decks, while piggybacking (pun intended...sadly) on counter tricks.
Obstinate Baloth can hate pretty hard on 8Rack and other discard-driven decks.
I did not care for Oxidize the first time I saw this list, but it really is the best choice available. The only other viable instant is Nature's Claim and the last thing we want is to give our opponent a four-point bump to their life total. As mentioned previously, Viridian Zealot could be used as a creature alternative, but would lack the low-cost removal efficiency and instant-speed applicability.
Skylasher is an amazing call. Would not pull that.
Pithing Needle is a classic sideboard staple and can be added or removed based on meta.
We do not need the usual graveyard control sideboards pack because we have Dryad Militant and Scavenging Ooze maindeck. A third Scavenging Ooze in the side is the most I would consider adding to this end, personally.
Just my thoughts, yours may differ.
Quote from destroyermaker
Awesome to hear the deck has it what it takes in dailies. If you win again, take a screenshot and post your list and I'll put it in a tourney results section. I'll be trying dailies myself soon once I finish the sideboard.
Quote from destroyermakerGreat post. Thanks. I think you make good points about Ooze; we probably need that for the deck to compete seriously. I agree an extra sideboard could be good. I'll probably go -2 Tusker +2 Scooze.
I really like Thrun but I'm really not sure about cutting cards for him and Forests to support him. I kind of do like the idea of putting 1x Forest 1x Thrun sideboard. Great Stable Stag is another sweet suggestion; he seems better than Witchstalker (and Thrun overall?) but it's hard to say without testing. Groundbreaker is interesting; I rejected it at first because it's a one shot deal, but now that I think about it, when we drop it it'll probably be all we need to close out the game. It needs testing to see how reliable it is, though.
I'll be updating the card options section soon with some of these suggestions.