Quote from ThenarusExcellent write up, man! You should do the non-budget primer =p
Here are some thoughts/reactions:
Quote from ThenarusChoke is really there to hose blue-based control and midrange just before they would take the game away from you. One of the worst cards you could see against you would be Cryptic Command, since it's practically a Time Walk against you. Slamming down a Choke after they tap your creatures down is extremely difficult for most opponents to recover from.
Quote from ThenarusI personally like the two Obstinate Baloths better in that slot since they are better against more decks that can wear you down or race, like BGx or Burn. If other fast aggro (besides possibly Merfolk and Affinity), burn, and decks with Liliana of the Veil are more prevalent, the Baloths are probably better there, though.
Quote from ThenarusWith the recent popularity of Anger of the Gods, any three-drop that can't survive it the turn it drops is probably not your best choice, so even Dungrove Elder is probably best left out unless you know your meta is light on Angers. This also probably explains the three (instead of four) Strangleroot Geists in that list. If Dungrove survives to your next land drop, though, he's a house.
Quote from ThenarusDue to the quality spot and mass removal employed by most decks in the format, going a "grow" route (besides the amazing Experiment One) potentially replaces early game consistency for late game raw power, and I don't think that's what this deck needs. As you mentioned, the built-in resiliency and controlling aspects are both strong and subtle (I love that trick with Vines of Vastwood against Twin).
Quote from ThenarusViridian Zealot is just too slow. Love the damage until you need it option, though. If you really need to hose Bogles or other enchantments in your meta, the first two cards I'd look at would be Seal of Primordium and Back to Nature since our Rancors are easily recycled and usually worth the trade.
Quote from ThenarusYou did a GREAT job of giving other possible configurations to build off of, man. Not all of them will be optimal, but many will still be very potent, and fun to mess around with.
Quote from YWQMDIt'll most likely go down in flames.
Quote from YWQMD
Random Garruk because Ljungquist ran it
1 Garruk, Primal Hunter
Quote from YWQMDAlso want to try testing Yeva, Nature's Herald in place of a Thrun. Which means I've probably officially gone crazy.
I even want to test Boon Satyr . . .
Quote from PhlyingJinxerOut of curiosity, is Staff of the Wild Magus a viable option?
Quote from KrkyI know this is a budget thread, but what do you think about 4 Tarmogoyf in the deck? It has troubles with dryad militant, but Tarmo is the strongest creature in the game!
Quote from Chalupacabra
If you have an idea, and you don't have to invest too heavily to test it, what does it hurt to give it a try? You never know what's going to work surprisingly well or what card combinations will push a deck over the top unless you try it first. Someone had to look past 42 Lightning Bolts to realize Channel + Fireball was a thing. The obvious answer is usually the best, but not always. Also obvious isn't always obvious right away. If you don't try things out, how do you know what's going to work best?
As for Yeva, Nature's Herald, it was one I was going to originally include in the write up, but decided to leave out. The advantage is that she allows you to play creatures draw-go style, leaving your mana open for instants. The question to ask yourself is "Do I need that?" If you have her on-hand, why not give it a try?
Quote from YWQMDWas also thinking about taking this deck in a more non-budget direction. Which probably turns into something that doesn't belong in this thread. I might build a Mono-Green list online, since it'd cost me around 20 tickets to build, and maybe try something like the below build on paper, as I have most of these cards. I guess it would be something like . . . Wilt-Leaf Zoo?
Chalupacabra's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
GW Friends3 Dryad Militant4 Experiment One3 Fleecemane Lion3 Qasali Pridemage3 Scavenging Ooze2 Voice of Resurgence2 Kitchen Finks4 Loxodon Smiter1 Thrun, the Last Troll2 Wilt-Leaf Liege1 Baneslayer AngelInstants/Godsend4 Path to Exile2 Beast Within1 Dismember1 Sword of Fire and Ice1 Elspeth, Knight-ErrantMana1 Eiganjo Castle4 Forest2 Gavony Township3 Horizon Canopy1 Okina, Temple to the Grandfathers4 Plains4 Razorverge Thicket4 Temple GardenSideboard:151 Burrenton Forge-Tender1 Grafdigger's Cage1 Relic of Progenitus1 Spellskite1 Deglamer1 Gaddock Teeg1 Mark of Asylum1 Stony Silence2 Thalia, Guardian of Thraben1 Eidolon of Rhetoric1 Torpor Orb2 Choke1 Linvala, Keeper of Silence
Quote from destroyermakerEyes of the Wisent might be good sideboard. I'm not really feeling straight hate cards in this deck unless they're crazy powerful (like Choke, perhaps), but I like this one because it's hate that can also directly further our plan.
Quote from destroyermakerNot sure Thorn would work that well against Storm; I've used Trinisphere against them before thinking it's a silver bullet but they can just win right through it once they reach critical mana mass. And against other decks, it'd hurt us about as much as them.
Quote from HugeElfBoyAlso I would never remove ooze, he is a threat to most decks in the meta in one way or another. Either by removing cards for tarmo, getting utility of creatures they burn away, killing tarmo storm/flashback/snapcaster/knight of the relequery/e wit etc...actually thinking of upping them to 3 or 4 ofs