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Quote from Juanlu »Yes Wind Zendiko gives you a better agro plan while making your combo worse and more likely to flizzle.
About the abrupt decay: you play Fatestitcher first, play Ascendancy, and when they decay your ascendancy in response to Fatestitcher untap effect, you just respond with an instant to untap Fatestitcher again and keep going instant speed until the kill or until you find another Ascendancy. The problem with Win Zendiko against decays is that you can never have both combo pieces in play against a decay because they will allways decay first one in response to the second.
Quote from Grievers »Question, any thoughts on Faithless looting over Izzet Charm?
I know that Brad Nelson is running them in his legacy version.
It has less uses, yes, but getting to loot for one less, plus the flashback might come up in the game rather than the Izzet Charm being a one-time loot/shock/mana leak.
Quote from slimslamer »A question to everyone else testing this deck: What are it's worst matchups? What are its worst? I've personally found Burn to be one of the hardest, aggro delver pretty easy and hatebears about 50/50 depending on who wins the roll and which threats they draw vs which you draw.
Also has anyone playtested with Grim Lavamancer, Young Pyromancer or Snapcaster mage? They have some minor negative synergy with delve but both all seem like really potent threats which could help stabilize the board until you lay down Ascendancy. Lavamancer in particular seems like it has great synergy with Ascendancy, and can easily take out Eidolon, Thalia, Hierarch, Arbiter etc.
Quote from AcademyRuins »Instead of "UWR Jeskai Ascendancy Combo-Control" can we please title this deck something a little more concise like CFB Ascendency or Stitcher Storm?
Quote from Pistallion »I'm going to put Silence in SB for my online version since I dont have the Gifts package yet, but my paper build is 100% so I dont think silence is needed. I'm still weary of Gifts in general, but need to test it more. As for the person that said Burn is hard, I totally agree. The weakness of our deck is its health total and mana base. I think 3 Timely Reinforcements is good, ditching a counter spell in the SB. Destructive Revelry and Smash to Smitherinese is something we need to be weary of on top of them just swinging in with 2 or 3 instant speed burn spells for like 6-7 damage on the turn you need to go off.
As for any other deck that has no interaction, it should be easy tbh
Wind Zendikon i feel should only be used if there is a lot of graveyard hate going on. I feel that really only things like Rest In Piece is troublesome. Relic can be a problem probably also but we can get fatestitcher in at instant speed to it doenst really matter unless we milled it via thought scour
FOr Splinter Twin, theres no point. We usually want to Unearth Fatestitcher the same turn we go off, which we can do for 3 mana(for JA)+1(for Unearth)-1 untap = 3 total, where Twin is 4 mana(double red) and really no point since if we go off, we win anyways. We rather have cheap spells so that in response to something like abrupt decay we can do stuff