The mana looks wrong because you're trying to force 4 colors. Stop that. Drop twin and play sultai control, or drop one of the splashes and play temur/tasi twin
This is what i have been playing at the local game stores. My SB has become specific since i have been playing specifically against Junk, BW Tokens, BR Vampires, WUR Control, Infect, Boggle, Small Zoo, and Bant Enchantments. I would like some Help with the sideboard though i'm hoping to get it optimized when i head to state next month.
You know how a couple pages back there was a discussion on cards we can play that actually get us ahead on cards? Real card advantage is something the deck really lacks (other than counter/draw from cryptic). It might not be something that is needed for the mainboard, but I really want something for the grindy matchups. What do you guys think of gifts ungiven? Kolaghan's Command+Rise/Fall+Snapcaster mage+any instant or sorcery seems VERY strong
I can easily see running Kolaghan's Command instead of the 1 Electrolyze.
You kill one of theirs, and raise dead Tarmo/Snaps(!),Tasi, possibly a combo piece. The only mode I don't like is the 'Discard a card', but if you draw it during the grind part of the game, I think you just win outright (you strip their draw phase, get your guy back).
Mystical Teachings is the real deal. That being said, I'm starting to think that the worst part of my deck is actually the Twin Combo.
Out of curiosity how many Teachings were you running? I am always looking for an excuse to put in a deck.
If you are finding the Twin combo is taking up too much room and you are going heavy on the Teachings have you considered running no Twin and just a Kiki/Teferi package?
You know how a couple pages back there was a discussion on cards we can play that actually get us ahead on cards? Real card advantage is something the deck really lacks (other than counter/draw from cryptic). It might not be something that is needed for the mainboard, but I really want something for the grindy matchups. What do you guys think of gifts ungiven? Kolaghan's Command+Rise/Fall+Snapcaster mage+any instant or sorcery seems VERY strong
Hmm, I do like the idea of gifts out of the side board although I would suggest a pile like: Tasigur, Snapcaster, Kolaghan's Command and some kind of removal (Terminate/Bolt/Damnation).
Tasigur + Removal allows you to stabilise the board while regrowing back gifted cards
Tasigur + Snapcaster gives you a ton of versatility out of snapcaster while applying pressure with Tasigur
Snapcaster/Tasigur + Kolaghan's Command works out basically the same as above
Kolaghan's Command + Removal probably just results in Commanding back Snapcaster to snap back Command to command back Tasigur.
Snapcaster + Removal, this is probably the worse 2 to get back but even then Bolt-Snap-Bolt has won alot of games.
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In play: Jund Death Shadow, Grixis Control, Eldrazi Stompy, Ponza
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
Yep, that works too. The synergy between gifts and tasigur/snap is gross, and I think Kolaghan's Command was really the last piece to the puzzle. I think that just cements how good this could really be. I really hope you guys try it out.
I think that a gifts build like this seems better than mystical teachings, and if you want to cut the twins then just building a Grixis Control deck built around it seems great too. This is the Tasigur Twin deck I've been testing so far. Making it straight Grixis control would consist of cutting the 8 combo cards for a Kolaghan's command, 2 cliques, 3 gifts, an extra terminate and a spell snare, I think.
The sideboard could use work, but the crux of this build is the higher creature count and 2 Collected Company. Heck, I used to run 17 creatures instead of 18 and Collected Company still performed well enough to keep.
Putting Collected Company in this deck was inspired by the old days of 2 Dig Through Time and how DTT usually cost 4 mana in my old Goyf Twin build.
Collected Company spits out 2 creatures the most often, and it's pretty dominating whenever it does so. Yes, even when one of the creatures is a 2/1 not named Pestermite, CC wins games. It spits out 1 creature a tad too often, though, and it's even whiffed twice so far. Yeah, whiffs tend to lead to game losses, but when Collected Company gets out 2 creatures the majority of the time, it's a risk I'm willing to take. Oh yeah, flashing it back with Tiago is as dirty good as it sounds.
Collected Company enables the dump-a-lot-of-creatures-on-the-board into Cryptic Command-their-team-once into lethal-alpha-strike plan surprisingly often.
Stratus Dancer is still there from an earlier testing session. It's decent when played on Turn 2, awesome when played on Turn 5+ as a Morph with 1U flip mana up, and mediocre when played as a Morph without flip mana up. Stratus Dancer hasn't protected the combo yet (man, I was hoping it would some day), but even hosing half a Lingering Souls and then trading with the other half or flipping in response to removal on it swings games in my favour. Scavenging Ooze and Grim Lavamancer are other good creatures that could slot in instead of Stratus Dancer. I definitely want those 2 slots to be creatures, though, to make Collected Company happy. I'd prefer them to be 1-2-drops because I've got a lot of 3-drops in my deck.
Anyone else think that Collected Company has promise in Goyf Twin?
Hey guys,
I'm toying with the idea of a new modern deck. Problem is, I'm on a bit of a budget. I have a decent amount of various cards to trade, a few decks, and then about $150 I'd rather not spend. There's aggro but I feel a little burned out on that and I want to try something different. U/R Twin and RUG Twin both seem too expensive, but Grixis twin looks a lot more reasonable price-wise. What's the cheapest I could make a competitive Grixis Twin deck? Is only 2 Snapcasters and 1 Cryptic Command milking it too much? Is there anything I can simply not exclude? Thanks.
The sideboard could use work, but the crux of this build is the higher creature count and 2 Collected Company. Heck, I used to run 17 creatures instead of 18 and Collected Company still performed well enough to keep.
Putting Collected Company in this deck was inspired by the old days of 2 Dig Through Time and how DTT usually cost 4 mana in my old Goyf Twin build.
Collected Company spits out 2 creatures the most often, and it's pretty dominating whenever it does so. Yes, even when one of the creatures is a 2/1 not named Pestermite, CC wins games. It spits out 1 creature a tad too often, though, and it's even whiffed twice so far. Yeah, whiffs tend to lead to game losses, but when Collected Company gets out 2 creatures the majority of the time, it's a risk I'm willing to take. Oh yeah, flashing it back with Tiago is as dirty good as it sounds.
Collected Company enables the dump-a-lot-of-creatures-on-the-board into Cryptic Command-their-team-once into lethal-alpha-strike plan surprisingly often.
Stratus Dancer is still there from an earlier testing session. It's decent when played on Turn 2, awesome when played on Turn 5+ as a Morph with 1U flip mana up, and mediocre when played as a Morph without flip mana up. Stratus Dancer hasn't protected the combo yet (man, I was hoping it would some day), but even hosing half a Lingering Souls and then trading with the other half or flipping in response to removal on it swings games in my favour. Scavenging Ooze and Grim Lavamancer are other good creatures that could slot in instead of Stratus Dancer. I definitely want those 2 slots to be creatures, though, to make Collected Company happy. I'd prefer them to be 1-2-drops because I've got a lot of 3-drops in my deck.
Anyone else think that Collected Company has promise in Goyf Twin?
That list looks sweet Lectrys. It is a shame I don't have the goyfs, I would seriously consider sleeving that up.
Hey guys,
I'm toying with the idea of a new modern deck. Problem is, I'm on a bit of a budget. I have a decent amount of various cards to trade, a few decks, and then about $150 I'd rather not spend. There's aggro but I feel a little burned out on that and I want to try something different. U/R Twin and RUG Twin both seem too expensive, but Grixis twin looks a lot more reasonable price-wise. What's the cheapest I could make a competitive Grixis Twin deck? Is only 2 Snapcasters and 1 Cryptic Command milking it too much? Is there anything I can simply not exclude? Thanks.
This remind me that we really do need to get a primer going at some point. Is an overview of some of the cards in the deck and the number to run.
Looking at default slots in the deck you are looking at something like this:
Creatures:
3-4 Tasigur,the Golden Fang: Unlike Tarmogoyf I prefer only running 3 Tasigurs due to the legend rule but that is largely personal taste. $7
3-4 Deceiver Exarch + 2-3 Pestermite: You are normally looking at around 6 creature combo pieces. The ratio of Pestermite to Exarch depends on how aggressive/tempo your deck is. $1.5
3-4 Snapcaster Mage: 4 is probably the right number here but we can get away with 3. However in your case I could see running less and then working upto more later, on the upside Snapcaster is a staple in almost every blue deck in modern. $50
0-2 Grim Lavamancer: This is largely up to personal tastes and what you expect to see in a given meta. $7
0-2 Spellskite: Again this is largely a meta choice but is also influenced by play style although you probably want some somewhere in your 75. $20
Enchantments:
3-4 Splinter Twin: The namesake of the deck. Whether you run 3 or 4 depends again on your amount of dig and/or aggressiveness. $22
Instants and Sorceries:
4 Serum Visions: No list really runs less then 4 of these. They smooth your draws and help you dig however for a common they are not cheap. $9
0-2 Thought Scour: I haven't really have a chance to play with this one yet but it fills your yard for Tasigur and fuels your snaps and lavamancers. Number depend on the lists. $0.7
1-3 Cryptic Command: Most lists here seem to run 2 which feels good. However as idSurge mentioned they might get reprinted in MM2015 so there should be a price drop around then. $57
3-4 Lightning Bolt: 4 is the most common number but it depends on your meta game. For instant I only run 3 because ramping into huge threats is fairly common in my meta. $3
2-4 Removal spells. Normally some mix of Electrolyze, Terminate and Murderous Cut. $3.50 - $0.50
2-4 Remand: Sees a lot of play but you can replace them with other counterspells due to budget reasons and personal taste. $14
There are a lot of other cards like Dispel and IoK which see play based largely on playstyle and other supporting cards.
As for building the deck cheap, it really depends on what you already have and what you want to run. The mana base can be done fairly cheap but I would suggest investing in the fetch-shock mana base if you don't have it already.
Guys, let me know if I have stuffed anything up with those cards and numbers.
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In play: Jund Death Shadow, Grixis Control, Eldrazi Stompy, Ponza
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
Mystical Teachings is the real deal. That being said, I'm starting to think that the worst part of my deck is actually the Twin Combo.
Out of curiosity how many Teachings were you running? I am always looking for an excuse to put in a deck.
If you are finding the Twin combo is taking up too much room and you are going heavy on the Teachings have you considered running no Twin and just a Kiki/Teferi package?
I've been running two Mystical Teachings. I think that's the ideal number. Never too much, never too little. Kolaghan's Command sounds promising (and Silumgar's is too costy :().
The sideboard could use work, but the crux of this build is the higher creature count and 2 Collected Company. Heck, I used to run 17 creatures instead of 18 and Collected Company still performed well enough to keep.
Putting Collected Company in this deck was inspired by the old days of 2 Dig Through Time and how DTT usually cost 4 mana in my old Goyf Twin build.
Collected Company spits out 2 creatures the most often, and it's pretty dominating whenever it does so. Yes, even when one of the creatures is a 2/1 not named Pestermite, CC wins games. It spits out 1 creature a tad too often, though, and it's even whiffed twice so far. Yeah, whiffs tend to lead to game losses, but when Collected Company gets out 2 creatures the majority of the time, it's a risk I'm willing to take. Oh yeah, flashing it back with Tiago is as dirty good as it sounds.
Collected Company enables the dump-a-lot-of-creatures-on-the-board into Cryptic Command-their-team-once into lethal-alpha-strike plan surprisingly often.
Stratus Dancer is still there from an earlier testing session. It's decent when played on Turn 2, awesome when played on Turn 5+ as a Morph with 1U flip mana up, and mediocre when played as a Morph without flip mana up. Stratus Dancer hasn't protected the combo yet (man, I was hoping it would some day), but even hosing half a Lingering Souls and then trading with the other half or flipping in response to removal on it swings games in my favour. Scavenging Ooze and Grim Lavamancer are other good creatures that could slot in instead of Stratus Dancer. I definitely want those 2 slots to be creatures, though, to make Collected Company happy. I'd prefer them to be 1-2-drops because I've got a lot of 3-drops in my deck.
Anyone else think that Collected Company has promise in Goyf Twin?
That list looks sweet Lectrys. It is a shame I don't have the goyfs, I would seriously consider sleeving that up.
I believe I'm already stretching it with 16 3+-cmc cards, so I'd rather not play more 3-drops. Also, double green is surprisingly hard to get in Goyf Twin (which is why Scavenging Ooze had a tendency to drop out of my Goyf Twin builds--it's too hard to make one dodge Bolt the turn it ETB in this deck).
What`S are the benefits of playing rug or grixis twin insteed of ur? What meta is better for rug/grixis? And is urb strictly better then rug cause tasigur gives card advantage and goyf is only a vanilla beater ?
The main advantage of RUG/Grixis Twin is that is gives you different angle of attack by providing large threats that is left unchecked can take over the game on their own. Quiet often removing the threat opens up a window for us to combo out.
In my experience Grixis Twin has a better time with the GBx decks; targeted discard removes an otherwise uncounterable Abrupt Decay (Mizzium Skin aside) and removal such as Terminate and Murderous Cut allow us to more efficiently deal with large threats like Tarmogoyf and Primeval Titan. We do lose the ability to main deck Blood Moon and we take more punishment off our mana base.
I can't really speak for RUG Twin as I have never played it but Tarmogoyf can be a much faster threat and honestly Tasigur's regrowth ability isn't an huge lost, plus RUG can also run Scavenging Ooze and Huntmaster. RUG does get to run better side board options then either Grixis or UR with cards like Ancient Grudge, Thrun and Baloth.
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In play: Jund Death Shadow, Grixis Control, Eldrazi Stompy, Ponza
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
Exactly, splashing black for 6 discards spells isn't worth it. I am honestly surprised he is still on 4 Humble Defectors, it was horrible in my testing but then again he did top 8 a 200+ man tournament with it, makes you wonder what the Japanese meta game looks like. I will say this though; that man has balls running 3 Blood Moon SB in a deck with only 4 relevant basics.
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In play: Jund Death Shadow, Grixis Control, Eldrazi Stompy, Ponza
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
Its an all in combo version. It is terrible at tempo, but the idea is to set up your board with spells kite and humble defector, then combo creature the defector to draw 4 so you can dig your copy of twin, and thoughtsieze away any removal. It just durdles until it can combo off. Its extremely all in on the combo. In fact, I doubt it wins without it.
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4 Polluted Delta
2 Bloodstained Mire
2 Flooded Strand
3 Steam Vents
1 Watery Grave
1 Blood Crypt
2 Sulfur Falls
1 Drowned Catacomb
4 Island
1 Mountain
1 Swamp
Creatures:
4 Deceiver Exarch
2 Pestermite
3 Tasigur, the Golden Fang
3 Snapcaster Mage
2 Grim Lavamancer
4 Splinter Twin
4 Lightning Bolt
4 Serum Visions
3 Remand
2 Cryptic Command
2 Spell Snare
2 Thought Scour
2 Terminate
1 Dispel
1 Dispel
1 Negate
1 Spellskite
2 Anger of the Gods
1 Batterskull
1 Keranos, God of Storms
2 Blood Moon
2 Thoughtseize
1 Combust
1 Jace, Architect of Thought
1 Shatterstorm
1 Rakdos Charm
What do you think? Not very sure about the sideboard. Any advice would be appreciated.
2x Deceiver Exarch
4x Pestermite
4x Snapcaster Mage
4x Tasigur, the Golden Fang
Instant
2x Cryptic Command
1x Dismember
1x Electrolyze
4x Lightning Bolt
3x Remand
2x Spell Snare
1x Terminate
2x Thought Scour
4x Splinter Twin
Sorcery
4x Serum Visions
Land
1x Blood Crypt
2x Drowned Catacomb
3x Island
1x Mountain
4x Polluted Delta
4x Scalding Tarn
2x Steam Vents
3x Sulfur Falls
1x Swamp
1x Watery Grave
2x Blood Moon
2x Echoing Truth
2x Engineered Explosives
1x Grim Lavamancer
2x Hibernation
2x Negate
2x Sower of Temptation
2x Spellskite
Modern: Jund Midrange BRG
Legacy: Shardless Bug BUG
Tribal Flames. Snap. Tribal Flames!
/dreams
You kill one of theirs, and raise dead Tarmo/Snaps(!),Tasi, possibly a combo piece. The only mode I don't like is the 'Discard a card', but if you draw it during the grind part of the game, I think you just win outright (you strip their draw phase, get your guy back).
And you are basically pre-sideboarded vs Affinity
If you are finding the Twin combo is taking up too much room and you are going heavy on the Teachings have you considered running no Twin and just a Kiki/Teferi package?
Hmm, I do like the idea of gifts out of the side board although I would suggest a pile like: Tasigur, Snapcaster, Kolaghan's Command and some kind of removal (Terminate/Bolt/Damnation).
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
I think that a gifts build like this seems better than mystical teachings, and if you want to cut the twins then just building a Grixis Control deck built around it seems great too. This is the Tasigur Twin deck I've been testing so far. Making it straight Grixis control would consist of cutting the 8 combo cards for a Kolaghan's command, 2 cliques, 3 gifts, an extra terminate and a spell snare, I think.
4 Snapcaster Mage
3 Tasigur
3 Deceiver Exarch
2 Pestermite
2 Grim Lavamancer
23
4 Serum Visions
4 Lightning Bolt
4 Remand
3 Splinter Twin
2 Thought Scour
2 Cryptic Command
2 Terminate
1 Rise/Fall
1 Dispel
1 Electrolyze
4 Scalding Tarn
4 Polluted Delta
1 Bloodstained Mire
4 Island
1 Mountain
2 Steam Vents
2 Sulfur Falls
1 Drowned Catacomb
1 Watery Grave
1 Blood Crypt
1 Desolate Lighthouse
4 Gifts Ungiven
1 Kolaghan's Command
2 Shatterstorm
1 Dispel
1 Olivia Voldaren
2 Engineered Explosives
2 Negate
1 Spellskite
1 Izzet Staticaster
1 Cascade Bluffs
1 Sulfur Falls
2 Hinterland Harbor
4 Scalding Tarn
4 Misty Rainforest
3 Steam Vents
1 Breeding Pool
1 Stomping Ground
1 Forest
1 Mountain
3 Island
Creatures
3 Pestermite
3 Deceiver Exarch
4 Tarmogoyf
4 Snapcaster Mage
2 Vendilion Clique
2 Stratus Dancer
3 Splinter Twin
1 Electrolyze
4 Lightning Bolt
2 Cryptic Command
4 Remand
4 Serum Visions
2 Collected Company
1 Obstinate Baloth
1 Spellskite
2 Ancient Grudge
1 Destructive Revelry
1 Batterskull
1 Engineered Explosives
1 Negate
2 Anger of the Gods
1 Thrun, the Last Troll
2 Threads of Disloyalty
1 Dispel
1 Scavenging Ooze
The sideboard could use work, but the crux of this build is the higher creature count and 2 Collected Company. Heck, I used to run 17 creatures instead of 18 and Collected Company still performed well enough to keep.
Putting Collected Company in this deck was inspired by the old days of 2 Dig Through Time and how DTT usually cost 4 mana in my old Goyf Twin build.
Collected Company spits out 2 creatures the most often, and it's pretty dominating whenever it does so. Yes, even when one of the creatures is a 2/1 not named Pestermite, CC wins games. It spits out 1 creature a tad too often, though, and it's even whiffed twice so far. Yeah, whiffs tend to lead to game losses, but when Collected Company gets out 2 creatures the majority of the time, it's a risk I'm willing to take. Oh yeah, flashing it back with Tiago is as dirty good as it sounds.
Collected Company enables the dump-a-lot-of-creatures-on-the-board into Cryptic Command-their-team-once into lethal-alpha-strike plan surprisingly often.
Stratus Dancer is still there from an earlier testing session. It's decent when played on Turn 2, awesome when played on Turn 5+ as a Morph with 1U flip mana up, and mediocre when played as a Morph without flip mana up. Stratus Dancer hasn't protected the combo yet (man, I was hoping it would some day), but even hosing half a Lingering Souls and then trading with the other half or flipping in response to removal on it swings games in my favour. Scavenging Ooze and Grim Lavamancer are other good creatures that could slot in instead of Stratus Dancer. I definitely want those 2 slots to be creatures, though, to make Collected Company happy. I'd prefer them to be 1-2-drops because I've got a lot of 3-drops in my deck.
Anyone else think that Collected Company has promise in Goyf Twin?
I'm toying with the idea of a new modern deck. Problem is, I'm on a bit of a budget. I have a decent amount of various cards to trade, a few decks, and then about $150 I'd rather not spend. There's aggro but I feel a little burned out on that and I want to try something different. U/R Twin and RUG Twin both seem too expensive, but Grixis twin looks a lot more reasonable price-wise. What's the cheapest I could make a competitive Grixis Twin deck? Is only 2 Snapcasters and 1 Cryptic Command milking it too much? Is there anything I can simply not exclude? Thanks.
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Spirits
That list looks sweet Lectrys. It is a shame I don't have the goyfs, I would seriously consider sleeving that up.
This is probably too cute but what about Eternal Witness in the Stratus Dancer slot as a way to recur the Collected Company for free?
This remind me that we really do need to get a primer going at some point. Is an overview of some of the cards in the deck and the number to run.
Looking at default slots in the deck you are looking at something like this:
Creatures:
3-4 Tasigur,the Golden Fang: Unlike Tarmogoyf I prefer only running 3 Tasigurs due to the legend rule but that is largely personal taste. $7
3-4 Deceiver Exarch + 2-3 Pestermite: You are normally looking at around 6 creature combo pieces. The ratio of Pestermite to Exarch depends on how aggressive/tempo your deck is. $1.5
3-4 Snapcaster Mage: 4 is probably the right number here but we can get away with 3. However in your case I could see running less and then working upto more later, on the upside Snapcaster is a staple in almost every blue deck in modern. $50
0-2 Grim Lavamancer: This is largely up to personal tastes and what you expect to see in a given meta. $7
0-2 Spellskite: Again this is largely a meta choice but is also influenced by play style although you probably want some somewhere in your 75. $20
Enchantments:
3-4 Splinter Twin: The namesake of the deck. Whether you run 3 or 4 depends again on your amount of dig and/or aggressiveness. $22
Instants and Sorceries:
4 Serum Visions: No list really runs less then 4 of these. They smooth your draws and help you dig however for a common they are not cheap. $9
0-2 Thought Scour: I haven't really have a chance to play with this one yet but it fills your yard for Tasigur and fuels your snaps and lavamancers. Number depend on the lists. $0.7
1-3 Cryptic Command: Most lists here seem to run 2 which feels good. However as idSurge mentioned they might get reprinted in MM2015 so there should be a price drop around then. $57
3-4 Lightning Bolt: 4 is the most common number but it depends on your meta game. For instant I only run 3 because ramping into huge threats is fairly common in my meta. $3
2-4 Removal spells. Normally some mix of Electrolyze, Terminate and Murderous Cut. $3.50 - $0.50
2-4 Remand: Sees a lot of play but you can replace them with other counterspells due to budget reasons and personal taste. $14
There are a lot of other cards like Dispel and IoK which see play based largely on playstyle and other supporting cards.
As for building the deck cheap, it really depends on what you already have and what you want to run. The mana base can be done fairly cheap but I would suggest investing in the fetch-shock mana base if you don't have it already.
Guys, let me know if I have stuffed anything up with those cards and numbers.
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
I've been running two Mystical Teachings. I think that's the ideal number. Never too much, never too little. Kolaghan's Command sounds promising (and Silumgar's is too costy :().
I believe I'm already stretching it with 16 3+-cmc cards, so I'd rather not play more 3-drops. Also, double green is surprisingly hard to get in Goyf Twin (which is why Scavenging Ooze had a tendency to drop out of my Goyf Twin builds--it's too hard to make one dodge Bolt the turn it ETB in this deck).
In my experience Grixis Twin has a better time with the GBx decks; targeted discard removes an otherwise uncounterable Abrupt Decay (Mizzium Skin aside) and removal such as Terminate and Murderous Cut allow us to more efficiently deal with large threats like Tarmogoyf and Primeval Titan. We do lose the ability to main deck Blood Moon and we take more punishment off our mana base.
I can't really speak for RUG Twin as I have never played it but Tarmogoyf can be a much faster threat and honestly Tasigur's regrowth ability isn't an huge lost, plus RUG can also run Scavenging Ooze and Huntmaster. RUG does get to run better side board options then either Grixis or UR with cards like Ancient Grudge, Thrun and Baloth.
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
3 Island
1 Swamp
1 Mountain
1 Blood Crypt
1 Steam Vents
1 Stomping Ground
1 Watery Grave
4 Polluted Delta
4 Scalding Tarn
2 Cascade Bluffs
2 River of Tears
1 Sulfur Falls
1 Desolate Lighthouse
4 Humble Defector
3 Spellskite
2 Snapcaster Mage
4 Deceiver Exarch
3 Pestermite
2 Kiki-Jiki, Mirror Breaker
Spells (19)
4 Lightning Bolt
1 Unsummon
4 Serum Visions
3 Inquisition of Kozilek
3 Thoughtseize
4 Splinter Twin
3 Blood Moon
2 Grim Lavamancer
2 Sower of Temptation
2 Ancient Grudge
2 Engineered Explosives
2 Relic of Progenitus
1 Dispel
Link:http://www.happymtg.com/decks/view/D077604
I can only assume that is would be fairly close to the list he ran at Pro Tour Fate Reforged that never got published.
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm