I completely agree that cryptic command feels like the worst card in the deck now.
In addition to that, Grixis has taken over the grindy niche of twin. That's why I have embraced the idea that if I'm going to play Temur, I want to take full advantage of what green gives, and REALLY push the tempo/aggro plan. I posted my list a page back. By GulDukat's suggestion, I've also gone up to the full 4 krasis, and man is he great in this take of tarmotwin. Krasis can't tap lands, but he sure can rumble.
If you aren't a fan of cryptic anymore, then maybe you should take my aggressive build out for a spin
Ill be playing it this weekend at Pittsburg. Ill take notes and post a report after if you guys would like.
I'm super skeptical, but interested as hell in your report. I'll be in Pittsburgh as well probably jamming my normal list. I think 4 Twin is going to be very good this weekend. I'm still debating just running the stock Dickmann list though.
Thanks guys, I'll do my best! Hopefully I won't just fudge up and make the deck look bad. I'm pretty set on my mainboard except the 1 of deceiver (its possible it should just be a pestermite) but blocking better and having the 1-of for bolt-proof combo piece seems nice. And yes, I really think the 20 lands main is correct. I've played it hundreds of games now and I'm happy with it. The sideboard I'm really struggling on the last couple of slots though. 3 Huntmaster seems heavy, and I've been thinking of another 1/2 slots dedicated to the ramp decks. Bloom is just absurd (I think we all know this) and I think the new Ulamog gave a lot of power to Tron. Them getting to 10 mana can just end the game (which is at least a full 2 turns earlier than Emrakul). Exile 2 permanents regardless of whether it resolves or not is insane. So while I currently have a lighthouse in the board as my extra land for the games that I up my curve and play more midrange, I was thinking that maybe ghost quarter could help fight opposing manlands (to help keep up in the long game against GBx) and it gives additional cards for Affinity, Infect, Bloom and Tron. Another card I was thinking about for mana disruption is spreading seas. This is better against BGx and worse against the ramp decks. Grim Lavamancer was another card I've been thinking about. I don't want to play pyroclasm/anger when I have Young Pyro, and Grim Lavamancer will help in similar matchups that the sweepers would. Anyways! This is the current 75, can you guys give some input on how the sideboard could be configured? There are too many cards I want to play, and not enough slots. (I think all modern decks have this problem haha)
my winrate with this deck is very high. you shoudn't lose to anything besides jund and grixis maybe merfolk to.
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It was not delight, not wonder that arose among us, it was the peace of heaven. He who has thought most deeply loves what is most alive. - Friedrich Holderlin
my winrate with this deck is very high. you shoudn't lose to anything besides jund and grixis maybe merfolk to.
What about Latern and Naya Company? I felt like I couldn't really do anything vs these decks. I am fairly knew to the deck though (and the format). If somebody is fairly new to modern, do you suggest they start with UR twin first?
Naya Company is mostly about you removing their threats with your burn spells + snapcasting - just like against old school Zoo - and countering their Collected Companies. Some times they just swarm and your Tarmogoyfs can't do it. The easiest way is to try fast comboing. Collected Company is a card that is very hard to come back from with fair strategy - that is why I moved back to UR Twin instead or RUG (Tarmogoyf just ain't doing it effectively enough anymore). Naya is even the easiest matchup of CoCo decks since all of their threats can be answered by one-for-one style. You are screwed against Junk Company since your removal doesn't answer their threats (Voices and Finkses) and they can very effectively Company or Chord for more pressure or silverbullets meanwhile they still have unremovable creatures on the board. I have played quite lot of this specific matchup and and it felt miserable with RUG.
Lantern on the other hand is about their consistency - if combo or Keranos are in your top 10 cards then you most likely win. Very hard if they find all their pieces and play them fast.
If you aren't a fan of cryptic anymore, then maybe you should take my aggressive build out for a spin
Ill be playing it this weekend at Pittsburg. Ill take notes and post a report after if you guys would like.
Your aggressive build huh? Good luck at the GP! I'll definitely be looking forward to reading the report.
My only suggestion would be switching the Lighthouse to a Ghost Quarter like you mentioned. The Ghost Quarter is most importantly a third LD card for Tron and Bloom Titan, and it's still great in all the matchups you typically want to go up to 21 lands: midrange and decks you am to be more controlling. It hits the beefy green manlands from Jund and Junk, as well as the Blinkmoths from Infect and Affinity.
Hey guys! So I plan on taking RUG Twin to GP Pittsburg, but I will be playing a version that is lower to the ground and more threat heavy. It's pretty close to what was posted a few pages back by AcademyRuins (he got 20th at an SCG Premier IQ recently).
I should have said "take THIS aggressive build" haha. Although, I have been really pleased with the 4 Bounding Krasis change that GulDukat suggested as well.
You are completely correct on the ghost quarter, that was a change I actually made last night, after much debate. I've even been thinking about switching one of the molten rains out for a second ghost quarter. They have similar functions, and I think that ghost quarter might be better in the situations I desperately need them. Molten Rain is better against BGx, but Ghost Quarter is better against Tron, Bloom, Affinity, and Infect, where I usually don't have time to be casting a 3 mana sorcery speed spell. What do you think?
Hey guys! So I plan on taking RUG Twin to GP Pittsburg, but I will be playing a version that is lower to the ground and more threat heavy. It's pretty close to what was posted a few pages back by AcademyRuins (he got 20th at an SCG Premier IQ recently).
I should have said "take THIS aggressive build" haha. Although, I have been really pleased with the 4 Bounding Krasis change that GulDukat suggested as well.
You are completely correct on the ghost quarter, that was a change I actually made last night, after much debate. I've even been thinking about switching one of the molten rains out for a second ghost quarter. They have similar functions, and I think that ghost quarter might be better in the situations I desperately need them. Molten Rain is better against BGx, but Ghost Quarter is better against Tron, Bloom, Affinity, and Infect, where I usually don't have time to be casting a 3 mana sorcery speed spell. What do you think?
Haha, I'm completely kidding. I think the changes you've made have certainly made it a deck all its own.
While I don't have a ton of experience playing without Blood Moon in RUG, you've at least sold me on the change to move a 2nd Molten Rain to a 2nd Ghost Quarter. The slots play a similar role and interacting as soon as possible likely outweighs the benefits Molten Rain provides, especially when Molten Rain can easily just not do anything against Tron or Bloom Titan on the draw.
Okay. I feel pretty good about the sideboard overall now. The last change I can see making is swapping the 3rd huntmaster for a grim lavamancer. And I think that is just a straight meta call.
So what about that mainboard 1-of deceiver? I just can't figure out whether it should be a pestermite or not
Okay. I feel pretty good about the sideboard overall now. The last change I can see making is swapping the 3rd huntmaster for a grim lavamancer. And I think that is just a straight meta call.
So what about that mainboard 1-of deceiver? I just can't figure out whether it should be a pestermite or not
I always felt Deceivers were nice given the deck doesn't have a ton of trouble closing out the game, but to me it sounds like your playstyle wants to beat down hardier and rarely combo. Pestermite may be better for you, none of the combo creatures are necessarily strictly better than one another, but many do prefer mostly Exarchs. I would say go with your gut at this point, it's more a matter of preference.
Naya Company is mostly about you removing their threats with your burn spells + snapcasting - just like against old school Zoo - and countering their Collected Companies. Some times they just swarm and your Tarmogoyfs can't do it. The easiest way is to try fast comboing. Collected Company is a card that is very hard to come back from with fair strategy - that is why I moved back to UR Twin instead or RUG (Tarmogoyf just ain't doing it effectively enough anymore). Naya is even the easiest matchup of CoCo decks since all of their threats can be answered by one-for-one style. You are screwed against Junk Company since your removal doesn't answer their threats (Voices and Finkses) and they can very effectively Company or Chord for more pressure or silverbullets meanwhile they still have unremovable creatures on the board. I have played quite lot of this specific matchup and and it felt miserable with RUG.
Lantern on the other hand is about their consistency - if combo or Keranos are in your top 10 cards then you most likely win. Very hard if they find all their pieces and play them fast.
Thanks! The Naya deck I played against had a bunch of Voices and boarded in Finks T_T It was tough.
I also feel like they have enough removal, that keeping the combo in post board isn't really worth it, so I shave off some combo cards (not all). Is that the right call, or should I just trying to go full combo.
Same question for latern? Should I shave some number of combo pieces post board?
I am going to be playing. Well I really dont know what this is. Its rug twin with some nonsense since my store is running more modern. I am more willing to have some fun and in this case its going to the punking people out with their abrupt decays with mizzium skin. Also a random maindeck keranos. feel free to comment and ask about it but I am going to be slinging some nonsense around tonight.
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Currently Playing:
Modern: RUGScapeshift[RUG...Occasionally with goyfs RUGTarmotwinRUG(RIP)
Legacy: UWxuwr miracles and stonebladeUWx
Commander: UWRShu Yun/Ruhan SmashUWR
Abzan company round 1. Mono blue taking turns round 2. Little zoo round 3. UR Twin round semifinals. Grixis Twin finals. A great way to start the weekend. Made it much easier for tomorrow, and gave me some more confidence that the deck definitely has some legs.
Well I can't make day 2. I'm 4-3. Lost to tron after he kept a 1 land tower game 1, then ripped the grove turn 2 and played newlamog turn 5. Game 3 I lost when I had 4 drawsteps of lands.
Lost to jund after I kept a 4 land, snap, goyf, spell snare. He had discard your snap, kill your goyf, and discard your snare. Then I drew straight lands. (I'm not joking, I ended the game with 9 land and 4 spells). Game 2 went similarly.
I lost against affinity this last round. I was greedy and kept a 2 land, bolt, krasisx2 , twin x2. Saw another krasis, a pyro and the last twin before I died. Game 2 felt awful. He was hellbent and I'm at 8. I have a twin, ancient grudge, and lands. He has signal pest, ornithopter and vault skirge with a plating on it. I grudge the plating and signal pest before attacks. He ripped spellskite that turn, and I ripped the krasis. Do you guys think I made the right play in the dark?
I'm testing with two jace, vryn's prodigy. Not a whole lot of results yet, but he's a removal magnet at least. I'm not a fan of loothouse and thought maybe jace would do better.
On a side note, I like huntmaster in the side more than the main. He's a killer of fair decks. Cryptic is a mixed review right now. I'd rather run some cheaper counter or removal, maybe izzet charm...simic charm?
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Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
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I'm super skeptical, but interested as hell in your report. I'll be in Pittsburgh as well probably jamming my normal list. I think 4 Twin is going to be very good this weekend. I'm still debating just running the stock Dickmann list though.
4 Tarmogoyf
4 Bounding Krasis
3 Young Pyromancer
1 Deceiver Exarch
4 Serum Visions
4 Lightning Bolt
3 Splinter Twin
3 Gitaxian Probe
2 Remand
2 Mana Leak
2 Spell Snare
1 Dispel
1 Spell Pierce
1 Roast
1 Tarfire
4 Misty Rainforest
1 Wooded Foothills
2 Steam Vents
1 Stomping Ground
1 Breeding Pool
2 Sulfur Falls
1 Hinterland Harbor
2 Island
1 Mountain
1 Forest
3 Huntmaster of the Fells
2 Molten Rain
2 Pia and Kiran Nalaar
2 Engineered Explosives
2 Ancient Grudge
1 Dispel
1 Negate
1 Dismember
1 Desolate Lighthouse
What's your win rate? and you played agaisnt what? I'm curious
BGUSultai Shadow
BURGrixis Shadow
BGUSultai midrange
BRWMardu Pyromancer
BGRJund
It was not delight, not wonder that arose among us, it was the peace of heaven. He who has thought most deeply loves what is most alive. - Friedrich Holderlin
1907 Constructed Rating on Magic Online.
What about Latern and Naya Company? I felt like I couldn't really do anything vs these decks. I am fairly knew to the deck though (and the format). If somebody is fairly new to modern, do you suggest they start with UR twin first?
LegacyUBRDelverRBU
Lantern on the other hand is about their consistency - if combo or Keranos are in your top 10 cards then you most likely win. Very hard if they find all their pieces and play them fast.
Modern
WUBRG
My only suggestion would be switching the Lighthouse to a Ghost Quarter like you mentioned. The Ghost Quarter is most importantly a third LD card for Tron and Bloom Titan, and it's still great in all the matchups you typically want to go up to 21 lands: midrange and decks you am to be more controlling. It hits the beefy green manlands from Jund and Junk, as well as the Blinkmoths from Infect and Affinity.
You are completely correct on the ghost quarter, that was a change I actually made last night, after much debate. I've even been thinking about switching one of the molten rains out for a second ghost quarter. They have similar functions, and I think that ghost quarter might be better in the situations I desperately need them. Molten Rain is better against BGx, but Ghost Quarter is better against Tron, Bloom, Affinity, and Infect, where I usually don't have time to be casting a 3 mana sorcery speed spell. What do you think?
While I don't have a ton of experience playing without Blood Moon in RUG, you've at least sold me on the change to move a 2nd Molten Rain to a 2nd Ghost Quarter. The slots play a similar role and interacting as soon as possible likely outweighs the benefits Molten Rain provides, especially when Molten Rain can easily just not do anything against Tron or Bloom Titan on the draw.
So what about that mainboard 1-of deceiver? I just can't figure out whether it should be a pestermite or not
I also feel like they have enough removal, that keeping the combo in post board isn't really worth it, so I shave off some combo cards (not all). Is that the right call, or should I just trying to go full combo.
Same question for latern? Should I shave some number of combo pieces post board?
LegacyUBRDelverRBU
1x Desolate Lighthouse
1x Forest
1x Hinterland Harbor
3x Island
4x Misty Rainforest
1x Mountain
4x Scalding Tarn
2x Steam Vents
1x Stomping Ground
3x Sulfur Falls
1x Flame Slash
1x Gitaxian Probe
1x Roast
4x Serum Visions
2x Cryptic Command
1x spell snare
1x electrolyze
4x Lightning Bolt
1x Mizzium Skin
4x Remand
3x Deceiver Exarch
1x Keranos, God of Storms
4x Snapcaster Mage
4x Tarmogoyf
3x Splinter Twin
2x Ancient Grudge
1x Anger of the Gods
2x Dispel
1x Engineered Explosives
1x Wurmcoil Engine
1x Izzet Staticaster
1x Negate
1x Pyroclasm
1x Roast
1x Spellskite
2x Thragtusk
I am going to be playing. Well I really dont know what this is. Its rug twin with some nonsense since my store is running more modern. I am more willing to have some fun and in this case its going to the punking people out with their abrupt decays with mizzium skin. Also a random maindeck keranos. feel free to comment and ask about it but I am going to be slinging some nonsense around tonight.
Modern:
RUGScapeshift[RUG...Occasionally with goyfs
RUGTarmotwinRUG(RIP)
Legacy:
UWxuwr miracles and stonebladeUWx
Commander:
UWRShu Yun/Ruhan SmashUWR
BGUSultai Shadow
BURGrixis Shadow
BGUSultai midrange
BRWMardu Pyromancer
BGRJund
LegacyUBRDelverRBU
Lost to jund after I kept a 4 land, snap, goyf, spell snare. He had discard your snap, kill your goyf, and discard your snare. Then I drew straight lands. (I'm not joking, I ended the game with 9 land and 4 spells). Game 2 went similarly.
I lost against affinity this last round. I was greedy and kept a 2 land, bolt, krasisx2 , twin x2. Saw another krasis, a pyro and the last twin before I died. Game 2 felt awful. He was hellbent and I'm at 8. I have a twin, ancient grudge, and lands. He has signal pest, ornithopter and vault skirge with a plating on it. I grudge the plating and signal pest before attacks. He ripped spellskite that turn, and I ripped the krasis. Do you guys think I made the right play in the dark?
On a side note, I like huntmaster in the side more than the main. He's a killer of fair decks. Cryptic is a mixed review right now. I'd rather run some cheaper counter or removal, maybe izzet charm...simic charm?
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins