Ugin is a toss up,usually I play it as a boardwipe,great against dredge if I survive long enough,the lens makes it easily playable.
I really like the lens, turn 5 having 8 mana has given me more wins than if I didn't have it.
I'm off gigadrowse for now.I started at four and wasn't happy with it,I'd rather play the six sea's package and boomerang instead.
Jace is there for card draw,and I hadn't tried it yet,so far I feel it's worth keeping. day's undoing isn't worth it imo,I'm always having to toss cards I want to keep.
I like reading the reasons everyone has for liking or disliking cards, keep up the good work and happy brewing to all.
So, I've finally come up with a list! Its basically just an amalgamation of things that I liked from various lists that I've seen around the internet, along with a sideboard built for my local meta. Mostly the testing I've done so far has just been on XMage, but so far things have gone surprisingly well. I wasn't expecting the deck to preform as well as it has, but I'm certainly not complaining!
Any suggestions/comments on the list are greatly appreciated.
If you aren't running Jace Beleren, Elixir of Immortality really isn't worth it imo. Also, I don't think running over 11 Time Warp effects is worth it. I'd shave the 2 Walk the Aeons and add another Part the Waterveil. Gives you 2 more slots for some more early game interaction.
i'd cut 1 walk the aeons but not drop it completely, 12 walks are fine
but the elixir without a jace yeah it is kinda meh, list should include it instead of one of the mines or just drop the elixit (maybe a snapcaster?)
I'll try cutting the Walk the Aeons and replacing it with a Snappy. Out of curiosity, why is having the elixir without Jace meh? I'm probably just missing something obvious. So far I've run into scenarios where I would have accidentally lost by drawing myself out, but was saved by Elixir.
elixir is always as a 1x of so it is not used for the life gain effect
elixir is here to reshuffle the deck. when do you need this? if you have to mill with jace against infinite life. that's why you go elixir+jace both or you don't play neither one
Ugin is a toss up,usually I play it as a boardwipe,great against dredge if I survive long enough,the lens makes it easily playable.
I really like the lens, turn 5 having 8 mana has given me more wins than if I didn't have it.
I'm off gigadrowse for now.I started at four and wasn't happy with it,I'd rather play the six sea's package and boomerang instead.
Jace is there for card draw,and I hadn't tried it yet,so far I feel it's worth keeping. day's undoing isn't worth it imo,I'm always having to toss cards I want to keep.
I like reading the reasons everyone has for liking or disliking cards, keep up the good work and happy brewing to all.
you list seems kinda a list that tries to mix all the possible strategies but does that kinda badly
2 temporal mastery is kinda sad, the more copies you play the better it is
why jace in main and the elixir in side?
extraplanar lens were used to get the 15 mana for emrakul, your "big dude" is a sundering titan.. yeah it's strong but i'd rather play a extra turn effect instead
boseiju is one of my favourite cards ever, but i don't think it should be mained.. who plays permission anyway?
with lenses turn 5 8 mana is possible if you tap out turn 4... most of the time you lose because of that. lenses are safe only if played turn 6 or after that, keep that in mind
if you play 6-8 spreading seas effect, why don't you play a time attack list with fishes? 4 time warp 4 temporal mastery 6-8 spreading seas and 8-10 merfolks with island walk and rest counterspell, interactive cards, serum visions will be so much better
Sweet that's actually pretty helpful. I've brewed UR before but it always felt buggy, like it didn't quite work properly as a cohesive pile of cards. Still, bolt is real, so there's some wiggle room and I'm sure a talented brewer could make something of it. My concern is that bolt would replace something like cryptic command or exhaustion, and we need these sorts of effects.
More on exhaustion; I'm going to make a big deal of the card, as well as gigadrowse, because as far as I can tell, those two cards are the only reason this deck can exist in a format such as modern. Recently I went up to a full playset of each and my games have been quicker & more consistent against anything proactive. They are essential to letting us reach the mid-late game where we can take over.
Apologies for the slight delay on the text parts of the primer. I had an IRL issue at work that needed priority attention. Thankfully magic is my second general life priority (as a significant hobby) so this primer will never be too far away from my thoughts.
Btw prizes go to those who make a decent finish at a GP or other high level event with this deck. I will personally mail them out globally. Details to come in primer.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
elixir is always as a 1x of so it is not used for the life gain effect
elixir is here to reshuffle the deck. when do you need this? if you have to mill with jace against infinite life. that's why you go elixir+jace both or you don't play neither one
Aaaah, that makes more sense. I may try replacing a Mine with Jace then, as there are some infinite-life shenanigans in my local meta. Now to start actually building the deck.
Sweet that's actually pretty helpful. I've brewed UR before but it always felt buggy, like it didn't quite work properly as a cohesive pile of cards. Still, bolt is real, so there's some wiggle room and I'm sure a talented brewer could make something of it. My concern is that bolt would replace something like cryptic command or exhaustion, and we need these sorts of effects.
More on exhaustion; I'm going to make a big deal of the card, as well as gigadrowse, because as far as I can tell, those two cards are the only reason this deck can exist in a format such as modern. Recently I went up to a full playset of each and my games have been quicker & more consistent against anything proactive. They are essential to letting us reach the mid-late game where we can take over.
Apologies for the slight delay on the text parts of the primer. I had an IRL issue at work that needed priority attention. Thankfully magic is my second general life priority (as a significant hobby) so this primer will never be too far away from my thoughts.
Btw prizes go to those who make a decent finish at a GP or other high level event with this deck. I will personally mail them out globally. Details to come in primer.
yep exhaustion should be a 3 or 4 of depending on the list. i personally like it more as a 3x to help the deck curve better(cut it in the ur list tho because i don't know if i'd play it there, maybeit would replace bood moons or split with them). gigadrowse i always played 4x because even late game it becomes a warp
Still feels like Mono U is the way to go forward, I never feel out of a game.
IMHO, and considering lists without blatantly errors, every splash is kinda in the same power level with the others. deck is missing something, maybe a good counter or a dig spell, or a extra mana like a chrome mox or something, idk.
Yeah I've run Uw, Ur, and Ub, but I feel you gain very very little if anything for what you cut and a lot of the deck feels locked in to me, very little to flex on.
Like, the Remands would be my flex spot I think. I never want less Giga, or Exhaust, or Serum, or Cryptics, or the Warps...so yeah.
Yeah I've run Uw, Ur, and Ub, but I feel you gain very very little if anything for what you cut and a lot of the deck feels locked in to me, very little to flex on.
Like, the Remands would be my flex spot I think. I never want less Giga, or Exhaust, or Serum, or Cryptics, or the Warps...so yeah.
Almost similar for me but my flex are remands and giga. Too many zoo around my meta
I'm currently using engulf the shore as a poor man cryptics/exhaust 5-8 and it seem to work as I run 2 non islands, Miko and gemstone. Deck is creatureless for now with Titi in sideboard. Still saving for cryptics and maybe snappie
Yeah I've run Uw, Ur, and Ub, but I feel you gain very very little if anything for what you cut and a lot of the deck feels locked in to me, very little to flex on.
Like, the Remands would be my flex spot I think. I never want less Giga, or Exhaust, or Serum, or Cryptics, or the Warps...so yeah.
The facts that's it's so locked in makes it hard to sideboard in/out properly.
I hope the new primer can help with cards that can be sided out in certain match-up. I just picked up the deck both online and paper after selling my other decks and I struggle to take cards out. I feel like giga and exhaust would be good cards to take out but they are always so usefull. Giga turn 2 followed by exhaust t3 mess up the curve of a lot of deck.
Also being on the play is so much better on this deck. That 1 extra mana makes all the difference in a lot of match-up
Going to a gpt on Sunday, I'm going to put Jace in the side and put a one of Baral in.
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Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
I dont know how to evaluate Baral and Legendary creatures in general. Seems something i want to see often but that playing more than one takes important slots i want for other cards
in other news; got a healthy 4-0 last night at FNM, 1st place (and keeping my never-lost-a-game-1-at-a-tournament-ever tally going strong!). here's my list:
as you may notice, i'm still running Thing in the Ice instead of howling mine in the maindeck. last night, thing won me about 50% of my games, and i've upped it to 3 copies because it's the strongest card (that isn't specific hate) against decks like affinity, who don't pack much removal and tend to try to swarm early. for this, I dropped a single remand, which while amazing against certain slower decks, was getting sided out a LOT. i'm still certain we need the card (it's insane) but i was happy enough to plug a bad-matchup gap by dropping one and putting a third Thing in there.
you may also notice i've dropped from 3 to 2 cryptics. This was to enable running a 4th Exhaustion, which 90% of the time is just a straight-up extra turn for 3 mana. it's also perhaps the best card in the deck against proactive strategies that like to tap out and put pressure on the board. it protects Thing in the Ice pretty well, is flashed back by snappy for 5 mana, and most of all it makes more of your topdecks "live" in the sense that quite often you are relying on drawing another stalling/turn effect in order to buy you time or really put a lock on your opponent.
i've dropped chalice of the void from the sideboard, which is more of an experiment than anything else - the card's obviously a house against certain decks, but I felt like I wanted more specific "answers" rather than lock-pieces, so I stuck in the Hurkyll's recall, in order to attack what seems like the consistently most tricky matchup in affinity. as a side-note, +1 exhaustion & +1 TiTi was my motivation here as well.
aaaaaand I fell back on Commandeer as a sideboard option, after snubbing it for a long time. it's back-breakingly good, when it works. any deck that's playing a high-value game (like Tron) is a decent time to bring it in. last night I commandeered a surgical extraction-type card (winning on the spot), a Jace (don't remember which one, but that was also pretty much a win) and a Karn Liberated (playing against my own deck i'd loaned to someone, it was glorious). in a friendly I also commandeered a Sphinx's revelation for 5. your opponents can't ever afford to play around it, which is a nice aspect of the card.
anyway now it's time to drink coffee and do Primer stuff. tally-ho!
in other news; got a healthy 4-0 last night at FNM, 1st place (and keeping my never-lost-a-game-1-at-a-tournament-ever tally going strong!). here's my list:
as you may notice, i'm still running Thing in the Ice instead of howling mine in the maindeck. last night, thing won me about 50% of my games, and i've upped it to 3 copies because it's the strongest card (that isn't specific hate) against decks like affinity, who don't pack much removal and tend to try to swarm early. for this, I dropped a single remand, which while amazing against certain slower decks, was getting sided out a LOT. i'm still certain we need the card (it's insane) but i was happy enough to plug a bad-matchup gap by dropping one and putting a third Thing in there.
you may also notice i've dropped from 3 to 2 cryptics. This was to enable running a 4th Exhaustion, which 90% of the time is just a straight-up extra turn for 3 mana. it's also perhaps the best card in the deck against proactive strategies that like to tap out and put pressure on the board. it protects Thing in the Ice pretty well, is flashed back by snappy for 5 mana, and most of all it makes more of your topdecks "live" in the sense that quite often you are relying on drawing another stalling/turn effect in order to buy you time or really put a lock on your opponent.
i've dropped chalice of the void from the sideboard, which is more of an experiment than anything else - the card's obviously a house against certain decks, but I felt like I wanted more specific "answers" rather than lock-pieces, so I stuck in the Hurkyll's recall, in order to attack what seems like the consistently most tricky matchup in affinity. as a side-note, +1 exhaustion & +1 TiTi was my motivation here as well.
aaaaaand I fell back on Commandeer as a sideboard option, after snubbing it for a long time. it's back-breakingly good, when it works. any deck that's playing a high-value game (like Tron) is a decent time to bring it in. last night I commandeered a surgical extraction-type card (winning on the spot), a Jace (don't remember which one, but that was also pretty much a win) and a Karn Liberated (playing against my own deck i'd loaned to someone, it was glorious). in a friendly I also commandeered a Sphinx's revelation for 5, and a torrential gearhulk. your opponents can't ever afford to play around it, which is a nice aspect of the card.
anyway now it's time to drink coffee and do Primer stuff. tally-ho!
wait, can you commandeer artifact creatures because of the artifact type? O: didn't know that!
with commandeer against ad nauseam i targeted phyrexian unlife for the win once.. ahah
Thanks for all your work, purkle. Much appreciated! Having a new primer to answer basic card choice questions and such will be great.
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If you can cast a spell, you're doing well, If you can't, that's okay, too. It usually takes a few turns before you have enough mana to do anything. Meanwhile, you should figure out whether you need to discard (p.11). Then announce the end of your turn, and let your opponent have a go.
wait, can you commandeer artifact creatures because of the artifact type? O: didn't know that!
argh no, we broke the rules and neither of us caught that interaction. FAIL. I guess it was a friendly at around midnight - we can be forgiven. no rules were broken in the actual tournament.
hopefully i'll get done with the card choices and interactions today.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
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4 part the waterveil
2 temporal mastery
1 walk the aeons
4 serum vision
4 spreading sea's
2 sea's claim
2 exhaustion
2 boomerang
4 remand
4 dictate of krupix
1 Jace beleren
1 sundering titan
1 boseiju, who shelters all
22 snow-covered island
2 cyclonic rift
1 ugin, the spirit dragon
2 exhaustion
2 sea's claim
2 boomerang
2 dragon's claw
1 elixir of immortality
2 counterbore
1 dispel
Ugin is a toss up,usually I play it as a boardwipe,great against dredge if I survive long enough,the lens makes it easily playable.
I really like the lens, turn 5 having 8 mana has given me more wins than if I didn't have it.
I'm off gigadrowse for now.I started at four and wasn't happy with it,I'd rather play the six sea's package and boomerang instead.
Jace is there for card draw,and I hadn't tried it yet,so far I feel it's worth keeping.
day's undoing isn't worth it imo,I'm always having to toss cards I want to keep.
I like reading the reasons everyone has for liking or disliking cards, keep up the good work and happy brewing to all.
elixir is always as a 1x of so it is not used for the life gain effect
elixir is here to reshuffle the deck. when do you need this? if you have to mill with jace against infinite life. that's why you go elixir+jace both or you don't play neither one
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
you list seems kinda a list that tries to mix all the possible strategies but does that kinda badly
2 temporal mastery is kinda sad, the more copies you play the better it is
why jace in main and the elixir in side?
extraplanar lens were used to get the 15 mana for emrakul, your "big dude" is a sundering titan.. yeah it's strong but i'd rather play a extra turn effect instead
boseiju is one of my favourite cards ever, but i don't think it should be mained.. who plays permission anyway?
with lenses turn 5 8 mana is possible if you tap out turn 4... most of the time you lose because of that. lenses are safe only if played turn 6 or after that, keep that in mind
if you play 6-8 spreading seas effect, why don't you play a time attack list with fishes? 4 time warp 4 temporal mastery 6-8 spreading seas and 8-10 merfolks with island walk and rest counterspell, interactive cards, serum visions will be so much better
my two cents
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
i'm brewing some "stock" splash lists for the primer to help you a bit, for a ur turns i think something very basic would look like this:
9x Island
4x Mountain
4x Scalding Tarn
1x Steam Vents
3x Sulfur Falls
1x Cascade Bluffs
1x Mikokoro, Center of the Sea
4x Snapcaster Mage
4x Lightning Bolt
3x Blood Moon
mines 6
4x Dictate of Kruphix
2x Howling Mine
warps 10
4x Temporal Mastery
4x Time Warp
2x Part the Waterveil
2x Cryptic Command
2x Remand
2x exhaustion
4x Serum Visions
minor changes
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
Sweet that's actually pretty helpful. I've brewed UR before but it always felt buggy, like it didn't quite work properly as a cohesive pile of cards. Still, bolt is real, so there's some wiggle room and I'm sure a talented brewer could make something of it. My concern is that bolt would replace something like cryptic command or exhaustion, and we need these sorts of effects.
More on exhaustion; I'm going to make a big deal of the card, as well as gigadrowse, because as far as I can tell, those two cards are the only reason this deck can exist in a format such as modern. Recently I went up to a full playset of each and my games have been quicker & more consistent against anything proactive. They are essential to letting us reach the mid-late game where we can take over.
Apologies for the slight delay on the text parts of the primer. I had an IRL issue at work that needed priority attention. Thankfully magic is my second general life priority (as a significant hobby) so this primer will never be too far away from my thoughts.
Btw prizes go to those who make a decent finish at a GP or other high level event with this deck. I will personally mail them out globally. Details to come in primer.
Aaaah, that makes more sense. I may try replacing a Mine with Jace then, as there are some infinite-life shenanigans in my local meta. Now to start actually building the deck.
UBRGDredge
Under Construction
WUBAd Nauseam
yep exhaustion should be a 3 or 4 of depending on the list. i personally like it more as a 3x to help the deck curve better(cut it in the ur list tho because i don't know if i'd play it there, maybeit would replace bood moons or split with them). gigadrowse i always played 4x because even late game it becomes a warp
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
Spirits
IMHO, and considering lists without blatantly errors, every splash is kinda in the same power level with the others. deck is missing something, maybe a good counter or a dig spell, or a extra mana like a chrome mox or something, idk.
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
Like, the Remands would be my flex spot I think. I never want less Giga, or Exhaust, or Serum, or Cryptics, or the Warps...so yeah.
Spirits
Almost similar for me but my flex are remands and giga. Too many zoo around my meta
I'm currently using engulf the shore as a poor man cryptics/exhaust 5-8 and it seem to work as I run 2 non islands, Miko and gemstone. Deck is creatureless for now with Titi in sideboard. Still saving for cryptics and maybe snappie
The facts that's it's so locked in makes it hard to sideboard in/out properly.
I hope the new primer can help with cards that can be sided out in certain match-up. I just picked up the deck both online and paper after selling my other decks and I struggle to take cards out. I feel like giga and exhaust would be good cards to take out but they are always so usefull. Giga turn 2 followed by exhaust t3 mess up the curve of a lot of deck.
Also being on the play is so much better on this deck. That 1 extra mana makes all the difference in a lot of match-up
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Just wondered what your thoughts were on my list;
Time Walk
3 baral, chief of compliance
4 part the waterveil
4 temporal mastery
4 time Warp
3 cryptic command
3 exhaustion
4 remand
4 gigadrowse
3 ancestral vision
4 dictate of kruphix
20 island
4 radiant fountain
4 sun droplet
3 hurkyl's recall
2 jace beleren
2 chalice of the void
2 dispel
1 elixir of immortality
1 grafdiggers cage
Baral has been absolutely incredible in acceleration and filtering in the early game, he even blocks.
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
What list are you currently playing?
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
in other news; got a healthy 4-0 last night at FNM, 1st place (and keeping my never-lost-a-game-1-at-a-tournament-ever tally going strong!). here's my list:
4x exhaustion
3x remand
2x cryptic command
3x thing in the ice
4x dictate of kruphix
2x snapcaster mage
4x serum visions
4x time warp
4x temporal mastery
3x part the waterveil
1x gemstone caverns
1x inkmoth nexus
1x mikokoro, center of the sea
1x oboro, palace in the clouds
1x mystic gate
3x prairie stream
2x hallowed fountain
9x island
1x rest in peace
1x howling mine (specifically for jund/abzan/8-rack)
2x engineered explosives
2x supreme verdict
3x leyline of sanctity
2x ghostly prison
2x commandeer (MVP last night haha)
2x hurkyll's recall (was fed up of losing to affinity)
as you may notice, i'm still running Thing in the Ice instead of howling mine in the maindeck. last night, thing won me about 50% of my games, and i've upped it to 3 copies because it's the strongest card (that isn't specific hate) against decks like affinity, who don't pack much removal and tend to try to swarm early. for this, I dropped a single remand, which while amazing against certain slower decks, was getting sided out a LOT. i'm still certain we need the card (it's insane) but i was happy enough to plug a bad-matchup gap by dropping one and putting a third Thing in there.
you may also notice i've dropped from 3 to 2 cryptics. This was to enable running a 4th Exhaustion, which 90% of the time is just a straight-up extra turn for 3 mana. it's also perhaps the best card in the deck against proactive strategies that like to tap out and put pressure on the board. it protects Thing in the Ice pretty well, is flashed back by snappy for 5 mana, and most of all it makes more of your topdecks "live" in the sense that quite often you are relying on drawing another stalling/turn effect in order to buy you time or really put a lock on your opponent.
i've dropped chalice of the void from the sideboard, which is more of an experiment than anything else - the card's obviously a house against certain decks, but I felt like I wanted more specific "answers" rather than lock-pieces, so I stuck in the Hurkyll's recall, in order to attack what seems like the consistently most tricky matchup in affinity. as a side-note, +1 exhaustion & +1 TiTi was my motivation here as well.
aaaaaand I fell back on Commandeer as a sideboard option, after snubbing it for a long time. it's back-breakingly good, when it works. any deck that's playing a high-value game (like Tron) is a decent time to bring it in. last night I commandeered a surgical extraction-type card (winning on the spot), a Jace (don't remember which one, but that was also pretty much a win) and a Karn Liberated (playing against my own deck i'd loaned to someone, it was glorious). in a friendly I also commandeered a Sphinx's revelation for 5. your opponents can't ever afford to play around it, which is a nice aspect of the card.
anyway now it's time to drink coffee and do Primer stuff. tally-ho!
wait, can you commandeer artifact creatures because of the artifact type? O: didn't know that!
with commandeer against ad nauseam i targeted phyrexian unlife for the win once.. ahah
URW PillowFort Stasis (costruction)
modern:
U Taking Turns combo
pauper:
UB Servitor Control
xenob8 : you know you are going to have a bad time when opponent starts with snow covered island
argh no, we broke the rules and neither of us caught that interaction. FAIL. I guess it was a friendly at around midnight - we can be forgiven. no rules were broken in the actual tournament.
hopefully i'll get done with the card choices and interactions today.