This thread was marked as Locked by Torpf.
Quote from FoodChainGoblins »I probably should have not shuffled my library in a way that my Round 1 opponent would shuffle me to all land or no land.
Quote from LennX »For the UR turns, will Magmatic Insight be good as serum #5~8 or even as a mine replacement? UR turns seems to be more tempo than combo and having more cards earlier seems to be better. Or is it on par with AV and thus not needed for the deck?
Quote from zcowan »
timewalkinonsunshine's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Creatures (4)4x Snapcaster MagePlaneswalkers (2)2x Jace, the Mind SculptorMine Effects (5)4x Dictate of Kruphix1x Howling MineSpells (27)4x Serum Visions3x Lightning Bolt2x Path to Exile1x Spell Pierce1x Commandeer2x Cryptic Command3x Exhaustion3x Gigadrowse4x Time Warp3x Temporal Mastery1x Part the WaterveilLands (22)5x Island3x Flooded Strand2x Scalding Tarn1x Polluted Delta1x Mystic Gate1x Hallowed Fountain1x Glacial Fortress1x Prairie Stream2x Steam Vents1x Temple of Epiphany2x Sulfur Falls1x Mikokoro, Center of the Sea1x Gemstone CavernsSideboard (15)3 Terminus1 Supreme Verdict1 Celestial Purge2 Surgical Extraction1 Dispel2 Negate2 Ceremonious Rejection1 Stony Silence1 Geist of Saint Traft1 Vendilion Clique
Quote from Bishark »I think that yes the both can and should be played together! While I was playing UW I ran 3 TITI and 4 Terminus (in the 75). Against aggressive decks you need to slow them down so if Thing absorbs any damage while you work towards terminus than it pulled its weight.
Since its low cost you can often rebuild after terminus with another thing and start going off now that you're stabilized.
I'm certainly for both.
Quote from ironcasket »zcowan: How has the 4 Snapcasters been going for you? I feel like four might be too much. I dont know how to feel about the 3 bolt and 2 path. That seems like its alot of removal and I am unsure how much would be needed.
Also, I am having issues trying to decide what splash I want to play for Turns. I'm on the fence between UB and UR versions. Attached are the current versions I'm thinking of playing.
I currently have two issues with turns:
1.UB is more control focused while UR is more tempo. Which strategy would be better against the meta?
2.Their sideboards are radically different. UB has great graveyard and hand disruption. UR has better artifact and creature removal. IDK which would be better, or if there are sideboard cards that could go in either version.
Quote from Grim_Flayer »I’ve been away from the archetype for a bit now, and I don’t have any real experience on UR Turns, buuuuuttt...
This enables Ancestral Vision (which I’ve always felt is a reasonable card in Turns generally) at Instant speed and immediate resolution, and so far as using the card itself to keep the board clear or go upstairs, you could do worse. Intriguing!
Quote from idSurge »The new Green Enchantment, anyone brewing up a UG with Nexus?
Quote from purklefluff »hi guys, i'm passing on the torch to another user on MTGS (zcowan) to have a stab at updating the thread. Thanks for everything!
transfer will happen over the next couple of days, if I had to guess.
Quote from RodeoJones »Quote from idSurge »The new Green Enchantment, anyone brewing up a UG with Nexus?
Found this thread while looking for a think tank for nexus of fate in modern. This list 5-0'd last Friday: https://www.mtggoldfish.com/deck/1555145#paper