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Quote from headminerve »Hey ! I spent the whole night playing hardcore against the Burn list that made top8 at the GP Madrid Trial :
Cruise Burn. That list has been surprisingly very good against Angel Pod, Treasure Cruise is tough to beat !
Post-SB, it seems Eidolon of the Great Revel isn't... great as its parallel effect helps us racing.
Against other lists, I noticed Flames of the Blood Hand was good, Rakdos Charm was good, Vexing Devil was bad, Molten Rain was bad or situationnally good. Overall I had a lot of trouble winning matches against that specific list, as I didn't allow any misplay from the Burn side.
Here's my thing, on 30 matches, where some of them were 2-0, that's why the post-SB games stop at 30 games :
Tested: Angel Pod, Post Khans of Tarkir - Nov 2014 - 20 matches.
Pre-board: Slightly favorable (12 wins - 8 losses)
Post-board: Even (15 wins - 15 losses)
With 6-8 lifegain cards in the maindeck, we can safely hope for a decent opening hand and/or good draws. we cannot do anything against an opposing goldfish unfortunately. Treasure Cruise is a strong addition to the deck as it allows Burn to set up pressure past turn 6.
Keep in mind game 1:
- Avoid opening hands with 3+ fetchlands / shocklands,
- Shock yourself the least possible and search for basics or let lands enter the battlefield tapped,
- Play around Skullcrack in all circumstances,
- Abrupt Decay your own Kitchen Finks if necessary,
- Don't hesitate to chumpblock if you have a Scavenging Ooze waiting for food,
- Avoid Birthing Pod turn 2-3, it's not worth the lifeloss.
Game 2-3, Searing Blood and Volcanic Fallout may come in against us, and probably some artifact hate like Smash to Smithereens, Stony Silence, Wear // Tear or Destructive Revelry. We don't have much to bring in here, so these games tend to be harder.
Keep in mind game 2-3:
- Spellskite is under more pressure, use Abrupt Decay or another removal on it if you face Searing Blood (often happens after the redirection of a 1st burn spell) or Smash to Smithereens,
- Eidolon of Rhetoric is a card they can't answer at all.
MVPs: Scavenging Ooze, Spellskite, Kor Firewalker, Eidolon of Rhetoric, Spike Feeder, Courser of Kruphix, Kitchen Finks, Sin Collector, Obstinate Baloth, Siege Rhino, Restoration Angel, Phyrexian Metamorph, Archangel of Thune, Thragtusk.
LVPs: Qasali Pridemage, Orzhov Pontiff, Reclamation Sage, Reveillark, Chord of Calling.
Quote from BlippyTheSlugPoetry is the tampon for my mental menstruation.
Quote from LectrysBy the way, I'm female.
Quote from Apollo WrightI've tried out this list and so far I like it. The only problem i see with the deck is not being able to use Green Sun's Zenith for a win condition. All you can do is get infinite life with the finks or fetch of Melira.
Quote from Powdered Blackblade
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
Quote from Ninja Caterpie
Last time it went large-small-large, it went "happy adventure land", "mana filled happy adventure land", "DEAD MANA ELDRAZI OVERRUN SAD DEFENSE LAND."
Lathia: Spam again. I swear its contagious.
iRebel: The person who develops the SPAM vaccine will be a billionaire, I swear it..
Spammer: Deck = BAD
iRebel: SPAM = BAD
Quote from Lectrys
By the way, I'm female.
Peace cannot be kept by force. It can only be achieved by understanding.
Millions of innocent men, women and children, since the introduction of Christianity, have been burnt, tortured, fined and imprisoned; yet we have not advanced one inch towards uniformity.
Quote from bra55monkeyplaying around with this on Cockatrice. Man.. i got handled.
From my experience . if you can't play a duress or Thoughtseize turn 1, mulligan
the attack for a ton idea is way too slow. you will find your self 1 turn dead a lot.
i feel birds or something are necessary as I found my mana under attack a fair amount.
Also, what is the plan for beating the plethora of blue magic in this format?