Quote from KorlithielEarthbound21, a 2/2 in addition to damage means they need a blocker to avoid turning it into 4-5 damage or you can chump something big to nearly buy a turn.
DOLZero, 2xDark Confidant seems good. It lets you test them well enough (and hopefully often enough) to reconsider finding the funds and slots for the other 2x.
Quote from BlippyTheSlugPoetry is the tampon for my mental menstruation.
Quote from GrontenI have been running four of confiants, with a package of four cairns, 1 blood crypt, and eight sac lands. I've only once not been able to cast confidant when i wanted to.. And thats out of... a lot of games.
Quote from forgedinhell
how do you get Bob turn 1?
Quote from GrontenI run simian spirit grunt, which is janky as hell, but allows some pretty degenerate starts.
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Quote from GrontenSure does but it allows some degenerate starts that control can't keep up with. If I go t1 bob, and they t1 path. I am perfectly ok with that.
Quote from slipknot72102still not worth the two for 1. Other than bob you have no way to get card advantage and their snapcasters do double duty against you since your creatures can be killed by a 2/1.
Quote from bone_docIt's technically a 1-for-1, because the Path is a -1 for them.
Just to be nit-picky.
Quote from DOLZero »I am beginning to lean towards the absence of creatures in my build. It would be nice to have my opponents spot removal result in dead draws. I also cut out Blightning and a land for Magma Jet and am gonna keep Bob for now to see how I feel about the synergy between the two cards. My final list is likely going to have some changes, but I feel like this is a good place to start testing against the worlds decks.
Quote from slipknot72102no because you discarded a card to be able to play the turn 1 bob. I also don't considered the land because a land isn't a threat so:
bob + SSG= 2
2 for 1
Well I would keep the 3cmc spells down to 2-4(max)
As for going creatureless it is a pretty good idea. Keldon Marauders is nuts against just about every deck, but the more other creatures you put in the deck the weaker you are to zoo, and control.(goblin guide being the exception against control, and hellspark against control decks without path)