A more general question though, why don't more people run Browbeat? Is it too slow to draw 3 cards and THEN cast your burn or what?
Here's my thoughts on the card in this deck, RDW shouldn't want to just pay 3 to draw more threats/burn when it already has some in hand that it could be playing with the 3 mana, also the 5 damage for three is actually below average, most of the burn in the main is 3 damage for 1, and usually the only burn less efficient than that that's played also has a utility purpose. The card's good in situations, I just think that if you want it in a list to do something specific there's better and more reliable choices for the slot for either of the two abilities.
I'll second that this does look like an awesome list and I wanna try it out. Let me know if either of you have any new experience to add.
Well, I could test only about 30 "real" matches so far with that full 75. Ended up in an average 20-10 result. The deck works overall awesome against control or slower decklists, did ok against most decks, but at some moments, just go weird hands and lost. Maybe it's a slower and sturdier RDW.
I'll put in some personal notes, for those interested.
- Forked Bolt was my guess pick with combo elves and affinity in mind, but can be replaced by any other 1cc burn.
- Searing Blaze does great in a number of matches, but I wouldn't mainboard more than 2. It's a great SB though.
- Koth is better than I expected, but can be replaced by something else, in order to make the deck more aggressive. Seeing my opponent Pathing my mountains to Exile was rather amusing though.
- Grim Lavamancer sometimes suffers in this deck, without fetchlands with Spirit Guide being exiled. It's not awesome include, but does a decent job.
- My initial point with this deck is dodging Leyline Of Sanctity (a rather common card in MWS) as much as possible. It was pretty well accomplished.
- Sometimes, you WILL target a basic land with molten rain, when blood moon is on the battlefield.
- The deck sometimes has weird draws and topdecks. Magma Jet could be interesting.
- Simian Spirit Guide really does some insane stuff, and I don't regret running it at all.
What caused most of my losses:
- Tarmogoyf, Kitchen Finks... RDWs in general hate those. This deck doesn't run as many direct burn spells, so it suffers even more.
- I faced Soul Sisters twice... and it's just pointless.
- The deck might get weird hands and draw multiples zo-zus, blood moons... or just brings you the part of the deck, like molten rains against fast aggro, when you want searing blazes.
- One or two additional 1cc spells could make it answer more consistently the turn 1 mana dorks that screws Molten Rain so badly...
rain of gore has been ridiculous for me. I used to play 4 skullcracks, but ever since i tried rain of gore ive loved it. read what the card does. now imagine siding it in vs souls sisters (cant beat it) or uwr: their helixes now deal 3 damage to them!
I recommend this card really highly.
Private Mod Note
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Rollback Post to RevisionRollBack
YMTC: We need a spikey red enchantment. My creations:
RR
Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
R
Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
Just getting back into magic after a nearly 2 year break, and since I sold all my Legacy stuff and don't have any enough Standard, I thought I'd take a crack at Modern. I was looking over the decklists and saw this... looks pretty sweet. Seeing the amount of nonbasic lands in this format, looks like Blood Moon could kill a lot of decks (if you can get it our vs Mono U Tron... night night).... and Simian Spirit Guide vs counters that say "Pay x" and given your mana setup, if you're one shy.. LOL! 'Course it's kinda a one-trick-pony, but still.
Just coming back after playing primarily Legacy for the past few years, I'm not too up on all the other archetypes, but this deck looks like it can pack some surprises.
I'm not up on online magic gaming, but I'll sleeve up a version for my locals FNM (Friday Night Modern) and see how it does.
Also, I believe Molten Rain still does 2 damage to your opponent if you hit their nonbasic land modified by Blood Moon, unless there's been a rule change that I missed.
Here's my thoughts on the card in this deck, RDW shouldn't want to just pay 3 to draw more threats/burn when it already has some in hand that it could be playing with the 3 mana, also the 5 damage for three is actually below average, most of the burn in the main is 3 damage for 1, and usually the only burn less efficient than that that's played also has a utility purpose. The card's good in situations, I just think that if you want it in a list to do something specific there's better and more reliable choices for the slot for either of the two abilities.
Well, I could test only about 30 "real" matches so far with that full 75. Ended up in an average 20-10 result. The deck works overall awesome against control or slower decklists, did ok against most decks, but at some moments, just go weird hands and lost. Maybe it's a slower and sturdier RDW.
I'll put in some personal notes, for those interested.
- Forked Bolt was my guess pick with combo elves and affinity in mind, but can be replaced by any other 1cc burn.
- Searing Blaze does great in a number of matches, but I wouldn't mainboard more than 2. It's a great SB though.
- Koth is better than I expected, but can be replaced by something else, in order to make the deck more aggressive. Seeing my opponent Pathing my mountains to Exile was rather amusing though.
- Grim Lavamancer sometimes suffers in this deck, without fetchlands with Spirit Guide being exiled. It's not awesome include, but does a decent job.
- My initial point with this deck is dodging Leyline Of Sanctity (a rather common card in MWS) as much as possible. It was pretty well accomplished.
- Sometimes, you WILL target a basic land with molten rain, when blood moon is on the battlefield.
- The deck sometimes has weird draws and topdecks. Magma Jet could be interesting.
- Simian Spirit Guide really does some insane stuff, and I don't regret running it at all.
What caused most of my losses:
- Tarmogoyf, Kitchen Finks... RDWs in general hate those. This deck doesn't run as many direct burn spells, so it suffers even more.
- I faced Soul Sisters twice... and it's just pointless.
- The deck might get weird hands and draw multiples zo-zus, blood moons... or just brings you the part of the deck, like molten rains against fast aggro, when you want searing blazes.
- One or two additional 1cc spells could make it answer more consistently the turn 1 mana dorks that screws Molten Rain so badly...
I recommend this card really highly.
Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
R
Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
Fires Rf Salvation
Just getting back into magic after a nearly 2 year break, and since I sold all my Legacy stuff and don't have
anyenough Standard, I thought I'd take a crack at Modern. I was looking over the decklists and saw this... looks pretty sweet. Seeing the amount of nonbasic lands in this format, looks like Blood Moon could kill a lot of decks (if you can get it our vs Mono U Tron... night night).... and Simian Spirit Guide vs counters that say "Pay x" and given your mana setup, if you're one shy.. LOL! 'Course it's kinda a one-trick-pony, but still.I have a couple of questions on card choices;
Ash Zealot, Grim Lavamancer and Figure of Destiny... in place of that setup, why not toss in a mix of Keldon Marauders, Hellspark Elementals and (wait for it....) Tunnel Ignus(?). If you get Ignus out early vs any deck with Fetches and little to no directed removal it can be a quick game.
Just coming back after playing primarily Legacy for the past few years, I'm not too up on all the other archetypes, but this deck looks like it can pack some surprises.
I'm not up on online magic gaming, but I'll sleeve up a version for my locals FNM (Friday Night Modern) and see how it does.
Also, I believe Molten Rain still does 2 damage to your opponent if you hit their nonbasic land modified by Blood Moon, unless there's been a rule change that I missed.
4 Figure of Destiny
4 Goblin Guide
4 Plated Geopede
4 Kargan Dragonlord
4 Thundermaw Hellkite
4 Lightning Bolt
3 Forked Bolt
4 Magma Jet
3 Molten Rain
Planeswalkers: 1
1 Koth of the Hammer
4 Teetering Peaks
3 Smoldering Spires
4 Arid Mesa
4 Scalding Tarn
11 Mountain
A lovechild of RDW and Big Red.