Since I don't like so much burn with a small amount of creatures (that's my personal taste), I'm trying to test which list I do like most or is more competitive:
-Nacatl Burn (atarka + nacatl main / reverly side. 4x each)
-Small Zoo
Though I was just trying to focus on maximizing T3 Kills (please note I don't recommend running the above list in the current meta game unless its combo, midrange and control heavy).
I'll be uploading a more aggro friendly list tomorrow.
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after reading through some posts am I seeing people turning away from Naya?
I won't be turning away from Naya until I see a Mardu or Jund list that performs better or convinces me with their card choices. In my opinion, Naya is just as fast as Mardu/Jund if not faster, and also has better SB options. Splashing black just for Bump in the Night is not worth it IMO as it generally wont help you win faster. T3 wins can be achieved with Naya and Jund/Mardu Burn but in most cases it wont happen due to interaction from your opponent. That said, I'd rather have white to interact post board than black for an extra bolt effect.
While Rain of Gore and Rakdos charm are really good, I dont feel that they're good enough that I would switch to Mardu/Jund. It's just a personal preference, I think Jund/Mardu/Naya are all viable and good in their own ways. I simply prefer Naya for the SB options that white allows and Boros Charm which is probably the best Burn spell we have access to next to Bolt and Command.
im a little confused by what your saying because i have access to white spells with mardu?
also one more question for you
Merfolk: 40/60 They put on a quick clock with just enough disruption to outrace us, not to mention Aether Vial gets around Eidolon and Spreading sea's strains our mana base really badly. That said, we have to hope they don't get Spreading sea's to have a good chance at winning this one.
are you saying we get the advantage game two? what are our best options to combat this deck as its everywhere in my meta
im a little confused by what your saying because i have access to white spells with mardu?
also one more question for you
Merfolk: 40/60 They put on a quick clock with just enough disruption to outrace us, not to mention Aether Vial gets around Eidolon and Spreading sea's strains our mana base really badly. That said, we have to hope they don't get Spreading sea's to have a good chance at winning this one.
are you saying we get the advantage game two? what are our best options to combat this deck as its everywhere in my meta
I was talking about Jund burn when I mentioned access to white. Mardu has access to white but no Green so you lose out on Command. Jund has Command but not Boros Charm. I feel like Naya has the best of both worlds and doesn't really lose out on anything by not having access to black. There's nothing in Black that gives us better SB or MB options than White as far as I know.
We almost never have the advantage against Merfolk, even after SB. They play fast threats and Silvergill + Spreading sea's draws them cards and puts an early blocker in front of our Guides and Spears. Also a single spreading sea's can lose us the game if we don't find a 3ed land. Your best bet to beat them is bring in 2 Volcanic fallout, 2-3 Destructive Revelry and 2 Path to exile. Aside from that you have to just race them, hit timely Searing blaze's and hope they don't draw spreading sea's. Playing 20 lands helps.
I feel like the charm is underrated for its affect against affinity and maybe merfolk?
I played Mardu burn at GP Pittsburgh with both in my sideboard. Rain of Gore was underwhelming. Some lifegain cards are a may ability so it doesn't actually do damage against, say, a Kor Firewalker though it does neutralize the lifegain. Sadly I was not able to play it against a jund or junk build with finks running around (the intended target of said hate).
Rakdos Charm can be great against swarm strategies including Twin and the versatility of having incidental hate against Affinity is why I sleeved them up.
Kolaghan's Command is something I've considered adding but haven't done so yet. Returning a creature card to your hand is more relevant than you think. I know I'd have won several matches if I could've recurred an Eidolon or a Spellskite. My sideboard for the GP was already very spread out so I would not have had a place to jam them in even if I had wanted to do so.
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I am usually posting from my phone. I will usually be brief and there may be typos.
12/1/2004: Yes, you're allowed to have a deck consisting of sixty Relentless Rats and nothing else.
So Mogis is in the middle of a guitar solo, and then Phenax jumps in with
"I like big butts and I cannot lie..."
Decks:
BFZ Standard
Nothing yet Modern RBWMardu BurnWBR Legacy UUUPTSD NoughtUUU EDH WUDaxos VoltronUW UBRJeleva - Oops all your spellsRBU UBUVela, the Ninja Clad (retired)UBU
There's something that worries me a little bit: I've been watching some videos with burn facing stompy, and usually is the latest one who wins. Is stompy that bad as a match up?
Stompy is not a tier deck. It is a brew which roughly 5 people play. Don't worry about it.
RW(g) still showing it's power. Spicy 1-of Chandra, Pyromaster in the sideboard.
Has anyone played with Chandra out of the board? She seems like she'd be great to bring in against some of the URx control strategies. Also, is that much artifact hate necessary even if you are expecting a lot of affinity or lantern control? I feel like cutting the Chandra, a Path, Grudge or Smash for a couple Rending Volley might help round out the sideboard. I know boarding questions may be difficult to answer because it will completely come down to everyone's own meta, but I am curious about what others are thinking.
I feel like the charm is underrated for its affect against affinity and maybe merfolk?
I played Mardu burn at GP Pittsburgh with both in my sideboard. Rain of Gore was underwhelming. Some lifegain cards are a may ability so it doesn't actually do damage against, say, a Kor Firewalker though it does neutralize the lifegain. Sadly I was not able to play it against a jund or junk build with finks running around (the intended target of said hate).
Rakdos Charm can be great against swarm strategies including Twin and the versatility of having incidental hate against Affinity is why I sleeved them up.
Kolaghan's Command is something I've considered adding but haven't done so yet. Returning a creature card to your hand is more relevant than you think. I know I'd have won several matches if I could've recurred an Eidolon or a Spellskite. My sideboard for the GP was already very spread out so I would not have had a place to jam them in even if I had wanted to do so.
I never hit 3 lands is the problem for Kolaghan's Command Im really think 19 is too few lands.
but hey thanks for the reply great info on Rain of Gore. could you post your sideboard?
http://www.mtggoldfish.com/deck/346499#paper
G1 UW GiftTron vs JundTrip Burn Modern SE 8760485
G2 Scapeshift vs JundTrip Burn Modern SE 8760485
G3 Tooth and Nails vs JundTrip Burn Modern SE 8760485
Though I was just trying to focus on maximizing T3 Kills (please note I don't recommend running the above list in the current meta game unless its combo, midrange and control heavy).
I'll be uploading a more aggro friendly list tomorrow.
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
I won't be turning away from Naya until I see a Mardu or Jund list that performs better or convinces me with their card choices. In my opinion, Naya is just as fast as Mardu/Jund if not faster, and also has better SB options. Splashing black just for Bump in the Night is not worth it IMO as it generally wont help you win faster. T3 wins can be achieved with Naya and Jund/Mardu Burn but in most cases it wont happen due to interaction from your opponent. That said, I'd rather have white to interact post board than black for an extra bolt effect.
RWG Burn
GW Abzan Company
I feel like the charm is underrated for its affect against affinity and maybe merfolk?
I am asking because I'm trying to decided if I should switch to naya.
I built my mardu burn before COMMAND was printed.
RWG Burn
GW Abzan Company
also one more question for you
are you saying we get the advantage game two? what are our best options to combat this deck as its everywhere in my meta
I was talking about Jund burn when I mentioned access to white. Mardu has access to white but no Green so you lose out on Command. Jund has Command but not Boros Charm. I feel like Naya has the best of both worlds and doesn't really lose out on anything by not having access to black. There's nothing in Black that gives us better SB or MB options than White as far as I know.
We almost never have the advantage against Merfolk, even after SB. They play fast threats and Silvergill + Spreading sea's draws them cards and puts an early blocker in front of our Guides and Spears. Also a single spreading sea's can lose us the game if we don't find a 3ed land. Your best bet to beat them is bring in 2 Volcanic fallout, 2-3 Destructive Revelry and 2 Path to exile. Aside from that you have to just race them, hit timely Searing blaze's and hope they don't draw spreading sea's. Playing 20 lands helps.
RWG Burn
GW Abzan Company
I played Mardu burn at GP Pittsburgh with both in my sideboard. Rain of Gore was underwhelming. Some lifegain cards are a may ability so it doesn't actually do damage against, say, a Kor Firewalker though it does neutralize the lifegain. Sadly I was not able to play it against a jund or junk build with finks running around (the intended target of said hate).
Rakdos Charm can be great against swarm strategies including Twin and the versatility of having incidental hate against Affinity is why I sleeved them up.
Kolaghan's Command is something I've considered adding but haven't done so yet. Returning a creature card to your hand is more relevant than you think. I know I'd have won several matches if I could've recurred an Eidolon or a Spellskite. My sideboard for the GP was already very spread out so I would not have had a place to jam them in even if I had wanted to do so.
Decks:
BFZ Standard
Nothing yet
Modern
RBWMardu BurnWBR
Legacy
UUUPTSD NoughtUUU
EDH
WUDaxos VoltronUW
UBRJeleva - Oops all your spellsRBU
UBUVela, the Ninja Clad (retired)UBU
Check out my CafePress shop
4 Goblin Guide
2 Grim Lavamancer
4 Monastery Swiftspear
4 Eidolon of the Great Revel
Lands (20)
3 Mountain
2 Arid Mesa
4 Bloodstained Mire
3 Sacred Foundry
2 Scalding Tarn
2 Stomping Ground
4 Wooded Foothills
4 Boros Charm
4 Lightning Bolt
4 Lightning Helix
3 Searing Blaze
1 Shard Volley
2 Skullcrack
4 Lava Spike
4 Rift Bolt
3 Kor Firewalker
1 Ancient Grudge
2 Deflecting Palm
4 Destructive Revelry
3 Path to Exile
1 Smash to Smithereens
1 Chandra, Pyromaster
RW(g) still showing it's power. Spicy 1-of Chandra, Pyromaster in the sideboard.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Stompy is not a tier deck. It is a brew which roughly 5 people play. Don't worry about it.
UWR Control
Legacy:
W D&T
Has anyone played with Chandra out of the board? She seems like she'd be great to bring in against some of the URx control strategies. Also, is that much artifact hate necessary even if you are expecting a lot of affinity or lantern control? I feel like cutting the Chandra, a Path, Grudge or Smash for a couple Rending Volley might help round out the sideboard. I know boarding questions may be difficult to answer because it will completely come down to everyone's own meta, but I am curious about what others are thinking.
BLiliana, Heretical HealerB| |GTitania, Protector of ArgothG
GWBDoom Plane EnchantressBWG
I never hit 3 lands is the problem for Kolaghan's Command Im really think 19 is too few lands.
but hey thanks for the reply great info on Rain of Gore. could you post your sideboard?