So I'm tossing this idea around, but still looking for routes to go. I'd like to find room for maybe tribe elders, muddle the mixture, 2 more explores. Any other thoughts? This is roughly based off the PVDR list, I haven't changed much of the mana base yet, so that still needs work on it. I like the seas mainboard mainly due to meta (lots of RG tron), but the card draw on it is really key, but I'm up to moving that to side.
So awesome how people are ALREADY playing this on Cockatrice and MWS (even when joining games) BEFORE the unbanning goes into effect. Sometimes Magic players are spoiled ****ing brats.
Next thing they'll be doing the same thing with RtR cards - oh wait.
*******s. Could at least wait until the prerelease or set-up your own game instead of joining those who aren't prepared.
People still posting lists with Prismatic Omen in...
Listen...
Prismatic Omen was only used in New Extended due to the lack of Shocklands. It never saw play in Old Extended, aka, the format almost identical to Modern. Youre suggesting block tech to play in standard... its silly.
I totally agree, Prismatic Omen is likely to be dead tech. If you really, really like it, run one, and change the other three with cards that actually do something useful. Then get back to me on that leftover omen.
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Tantarus: It didn't make the gaka greifer level, so it should be fine
I totally agree, Prismatic Omen is likely to be dead tech. If you really, really like it, run one, and change the other three with cards that actually do something useful. Then get back to me on that leftover omen.
I'm playing 4 Omen, because I don't want to play red, but use Valakut as my wincon, so that's why Omens and Wargate, and it also allows me to abuse Vedalken Shackles
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Standard
Boring...
Modern WGBJunk:Feel the Rhinos WGB RWUAmerican Taxes RWU
EDH XKarn and the Living StaxX RETIRED GWURoon of The Hidden RealmGWU
I'm playing 4 Omen, because I don't want to play the second best color in the format, but use Valakut as my win condition that never actually wins the game thanks to insane inconsistency, so that's why Omens and Wargate (because I have no idea what the hell I'm doing, you see?), and it also allows me to whiff on Vedalken Shackles when Omen gets gripped, Decayed, or otherwise dealt with! Boy am I smart.
I've pitted Jund against Wargate, and both decks actually have their fair share of wins against each other. I don't know if the match-up is even or not, but No Mountains Wargate may still be a legitimate strategy in Modern.
The games Wargate won, it removed all of Jund's creatures and planeswalkers with spot removal or Valakut-charged lands, then domed Jund's head for the win (accompanied by some manlands). The games Wargate lost, Jund overran or disrupted it too much.
This was pre-RTR, though. I predict that pre-board match-up will swing more in Jund's favour, as my build now runs 3 Abrupt Decay and 2 Maelstrom Pulse (as opposed to 3 Pulse 0 Decay previously).
Clean ramp. It can go through the deck pretty fast with trade routes and life from the loam on top of your ramps. If you cannot finish on the turn of scapeshift, you can rest easy by just burning away their creatures with valakut and wait for your lands(you have plenty of ways to replenish them anyway or search for more). If you find yourself in need of mass removals, then it's in the sideboard if you cannot outpace them (in fact,there's 8 copies so you can just stick them all in to increase your chances of winning against a swarm). Excess lands can be pitched to seismic assault on top of being sacrificed, and if you ever need it, you can bounce your mountains and play them again with trade routes. Koth of the Hammer is here to accelerate death rates if you really need the speed against a slower deck. Ancient Grudge is for menacing artifacts. This deck should only be struggling with storm since it doesn't do anything against them.
The singleton Azusa Lost but Seeking allows for bouncing your mountains and playing it 3 times with trade routes, so you can activate Valakut if you're "drawing" dead or if you really need the extra damage to seal the game.
After seeing some mono green tooth and nail lists which can do some significant stuff on turn 4-5... I think some of the R/G lists should connsider Reap and Sow, which can fetch valakut AND set the opponent back a land.
Although I am going to try several different configuations, R/G would be the more anti-agro (zoo/jund) list.
In this particular deck, farseek > STE and Rampant Gropwth, because it always fetches a Stomping Grounds or Mountain if none left. Although similar to old ramp deck, its much faster than old ramp because you rarely have any *non-mountain-nonvalakut lands*
although clearly not optimal, this will be my starting point for R/G. I will also be trying RUG and Wargate variants.
You need to Scapeshift with 6 lands in play with Prismatic Omen out.
Edit: The *slight* benefit of Prismatic Omen, is that its 6 land kill, is 100% a kill, whereas the standard 7 land Scapeshift is only 18 damage, but this is a minor problem... the decks you will need to kill quickly will be running enough shocks/fetches that 18 is more than enough
You're missing the other benefit of Prismatic Omen, which is the games when you don't draw Scapeshift or your Scapeshift gets countered. If you naturally draw a single Valakut you can grind your opponent out. Every land and ramp spell is a Lightning Bolt and every fetch is a double Lightning bolt. Draw more than 1 Valakut and it's just unfair.
You're missing the other benefit of Prismatic Omen, which is the games when you don't draw Scapeshift or your Scapeshift gets countered. If you naturally draw a single Valakut you can grind your opponent out. Every land and ramp spell is a Lightning Bolt and every fetch is a double Lightning bolt. Draw more than 1 Valakut and it's just unfair.
Thats assuming they have literally no answers to Prismatic Omen. If they deal with Omen in that instance you durdle around trying to find another Omen or Scapeshift. Omen is really bad because it nullify's one of Scapeshift's greatest strengths, its a 1 card combo. You literally only need to resolve Scapeshift to win and Scapeshift being a spell makes it much harder to interact with, especially with Boseiju where you pretty much can't interact with it. Not to mention its a lot easier to hit 7 lands than it is to find both pieces of your combo and you can ramp to 8 if you really need to, to get there. And since you have duals, you can still have fixing without sacrificing mountain count for the combo so there really isn't a need for Omen.
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On Mono Black in Commander:
Quote from BlackJack68 »
But whomever your commander is, Cabal Coffers is really in charge.
The most important reason why Prismatic omen is bad, Valakut's triggers check both when they go on the stack and when they resolve that you have 6 or more mountains. In response to the triggers, Jund will just blow up the omen or like in the RUG scapeshift deck that I run, I run repeal, and there have been a dozen times that the R/G Valakut decks have gone for the win like that and I've just bounced the omen in response. If you opponent kills or bounces it in responce you pretty much loose.
IMO, a properly built RG Valakut Ramp deck should have no need for Prismatic Omen. It does need a higher threat density to keep up with even midrange, though; 4 Primeval Titan and 4 Scapeshift is pretty good, and other threat slots can include Primal Command or the pricey Boundless Realms.
3 Eternal Witness
3 Snapcaster Mage
Spells
4 Cryptic Command
2 Explore
3 Mana Leak
4 Peer Through Depths
4 Prismatic Omen
4 Remand
2 Scapeshift
4 Search for Tomorrow
3 Spreading Seas
1 Boseiju, Who Shelters All
1 Breeding Pool
2 Flooded Grove
2 Forest
3 Island
2 Misty Rainforest
1 Mountain
4 Steam Vents
4 Stomping Ground
4 Valakut, the Molten Pinnacle
4 valakut, the molten pinnacle
2 Misty Rainforest
3 Island
3 Forest
3 Plains
1 Hallowed Fountain
1 Breeding Pool
1 Stomping Ground
1 Temple Garden
1 Boseiju, who shelters all
Spells:
3 prismatic omen
3 scapeshift
4 wargate
4 search for tomorrow
4 condescend
4 farseek
4 peer through depths
2 guttural response
2 ajani vengeant
Creatures
3 sakura-tribe elder
4 wall of omens
1 Grand Abolisher
2 primeval titan
3 tormod's crypt
2 grand abolisher
4 Qasali Pridemage
3 Torpor orb
3 Firespout
I need help with a sideboard on this one
Sig and Avatar Credit: Heroes of the Plane Studios
Next thing they'll be doing the same thing with RtR cards - oh wait.
*******s. Could at least wait until the prerelease or set-up your own game instead of joining those who aren't prepared.
Infarction for spam / trolling. -Tom
2 Primeval Titan
2 Vedalken Shackles
4 Prismatic Omen
3 Cryptic Command
4 Path to Exile
4 Remand
4 Serum Visions
3 Wargate
2 Wrath of God
2 Scapeshift
4 Valakut, the Molten Pinnacle
3 Hallowed Fountain
3 Breeding Pool
4 Misty Rainforest
3 Scalding Tarn
2 Island
1 Forest
1 Plains
1 Boseiju, Who Shelters All
Boring...
Modern
WGBJunk:Feel the Rhinos WGB
RWUAmerican Taxes RWU
EDH
XKarn and the Living StaxX RETIRED
GWURoon of The Hidden RealmGWU
Bonfire of the Damned?
I totally agree, Prismatic Omen is likely to be dead tech. If you really, really like it, run one, and change the other three with cards that actually do something useful. Then get back to me on that leftover omen.
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
I'm playing 4 Omen, because I don't want to play red, but use Valakut as my wincon, so that's why Omens and Wargate, and it also allows me to abuse Vedalken Shackles
Boring...
Modern
WGBJunk:Feel the Rhinos WGB
RWUAmerican Taxes RWU
EDH
XKarn and the Living StaxX RETIRED
GWURoon of The Hidden RealmGWU
Fixed (commas aside).
Infraction for flaming / trolling. -Tom
The games Wargate won, it removed all of Jund's creatures and planeswalkers with spot removal or Valakut-charged lands, then domed Jund's head for the win (accompanied by some manlands). The games Wargate lost, Jund overran or disrupted it too much.
This was pre-RTR, though. I predict that pre-board match-up will swing more in Jund's favour, as my build now runs 3 Abrupt Decay and 2 Maelstrom Pulse (as opposed to 3 Pulse 0 Decay previously).
4 Valakut, the Molten Pinnacle
4 Stomping Grounds
4 Arid Mesa
4 Scalding Tarn
2 Forests
8 Mountain
4 Primeval Titan
4 Oracle of Mul Daya
4 Birds of Paradise
2 Avenger of Zendikar
Spells 20
4 Explore
4 Rampant Growth
4 Scapeshift
2 Pyroclasm
4 Lightning Bolt
2 Cultivate
Sig and Avatar Credit: Heroes of the Plane Studios
Sig and Avatar Credit: Heroes of the Plane Studios
Wording of Valakut prevents this from being possible, as it clearly states 5 "other" Mountains.
CG
4 Sakura-Tribe Elder
2 Primeval Titan
Spell Ramp
4 Harrow
4 Explore
4 Rampant Growth
Finish via Valakut
4 Scapeshift
Dig/Getting lands back
4 Compulsive Research
4 Life from the Loam
3 Trade Routes
2 Seismic Assault
Singleton Surprise
1 Azusa, Lost but Seeking
Lands - 24
4 Valakut, the Molten Pinnacle
6 Mountain
5 Forest
1 Island
2 Misty Rainforest
2 Steam Vents
4 Stomping Ground
4 Ancient Grudge
4 Pyroclasm
4 Firespout
3 Koth of the Hammer
Clean ramp. It can go through the deck pretty fast with trade routes and life from the loam on top of your ramps. If you cannot finish on the turn of scapeshift, you can rest easy by just burning away their creatures with valakut and wait for your lands(you have plenty of ways to replenish them anyway or search for more). If you find yourself in need of mass removals, then it's in the sideboard if you cannot outpace them (in fact,there's 8 copies so you can just stick them all in to increase your chances of winning against a swarm). Excess lands can be pitched to seismic assault on top of being sacrificed, and if you ever need it, you can bounce your mountains and play them again with trade routes. Koth of the Hammer is here to accelerate death rates if you really need the speed against a slower deck. Ancient Grudge is for menacing artifacts. This deck should only be struggling with storm since it doesn't do anything against them.
The singleton Azusa Lost but Seeking allows for bouncing your mountains and playing it 3 times with trade routes, so you can activate Valakut if you're "drawing" dead or if you really need the extra damage to seal the game.
Although I am going to try several different configuations, R/G would be the more anti-agro (zoo/jund) list.
4 Expedition Map
4 Explore
4 Lotus cobra
4 cultivate
4 reap and sow
4 Primeval Titan
4 Bonfire of the damned
2 Scapeshift
4 Scalding Tarn
2 Misty Rainforest
4 Stomping Ground
3 Forest
11 Mountain
In this particular deck, farseek > STE and Rampant Gropwth, because it always fetches a Stomping Grounds or Mountain if none left. Although similar to old ramp deck, its much faster than old ramp because you rarely have any *non-mountain-nonvalakut lands*
although clearly not optimal, this will be my starting point for R/G. I will also be trying RUG and Wargate variants.
You're missing the other benefit of Prismatic Omen, which is the games when you don't draw Scapeshift or your Scapeshift gets countered. If you naturally draw a single Valakut you can grind your opponent out. Every land and ramp spell is a Lightning Bolt and every fetch is a double Lightning bolt. Draw more than 1 Valakut and it's just unfair.
Thats assuming they have literally no answers to Prismatic Omen. If they deal with Omen in that instance you durdle around trying to find another Omen or Scapeshift. Omen is really bad because it nullify's one of Scapeshift's greatest strengths, its a 1 card combo. You literally only need to resolve Scapeshift to win and Scapeshift being a spell makes it much harder to interact with, especially with Boseiju where you pretty much can't interact with it. Not to mention its a lot easier to hit 7 lands than it is to find both pieces of your combo and you can ramp to 8 if you really need to, to get there. And since you have duals, you can still have fixing without sacrificing mountain count for the combo so there really isn't a need for Omen.
UWRasputin DreamweaverUW
UWBSen TripletsUWB
| Ad Nauseam
| Infect
Big Johnny.