Blood Moon is good in a lot of matchups, especially Tron and Scapeshift. The latter is really bad for us, so getting a nice hate card can really be excellent. Additionally, it does splash damage against Grixis and Abzan lists and Lantern. Being able to strand cards in their hand and turning off Inventor’s Fair can be just what we need.
To go back to our previous discussion, the fact that the deck marginally improves against hate is largely irrelevant. Living End is a bad topdeck whether hate is involved or not. I also do not see the correlation between cutting Living End and trimming a Simian Spirit Guide. The two seem mutually exclusive, and the number of SSG in your list should have way more to do with how fast you need to be to be competitive, not how many Living Ends you are running.
Honestly, I think the 2 Living End main is something that can have success over a specific meta, but it will almos always be correct to run 3. And when something is almost always correct, EV logic dictates that you should always make the decision likel to be right most often rather than searching for the times where going unconventional is slightly better.
To go back to our previous discussion, the fact that the deck marginally improves against hate is largely irrelevant. Living End is a bad topdeck whether hate is involved or not. I also do not see the correlation between cutting Living End and trimming a Simian Spirit Guide. The two seem mutually exclusive, and the number of SSG in your list should have way more to do with how fast you need to be to be competitive, not how many Living Ends you are running.
Honestly, I think the 2 Living End main is something that can have success over a specific meta, but it will almos always be correct to run 3. And when something is almost always correct, EV logic dictates that you should always make the decision likel to be right most often rather than searching for the times where going unconventional is slightly better.
Check out the video I posted. The thought of removing a simian and living end is because running one less living end means you are more in on your plan B which is casting creatures. If you are on that game plan then have a card that accelerate does seem to be a need. That's the correlation that is drawn in the video. Which I can see that point of view. Now does that mean SSG is dependent on Living End? No. It's meta dependent and used for speed.
As far as margins and card selection. You are right a percent here or there won't matter much....until it does. Everyone is trying to optimize there deck to give them the best win rate they can. I think the two LE's are environment specific and seem to be working out well for jundilion but that might not be the case for everyone.
I will normally bring Chewers in against Merfolk due to the fact they bring in relics and have vials as targets. Yet when looking at humans they have no artifacts besides Vial but Vial is a big gain for them.
I would more than likely cut Street Wraith for Chewers due to the fact of how much damage Humans put on the table.
Seeing as how this thread is a million pages long, and I haven't played a game of sanctioned Modern in eight months, does someone want to reboot the primer and start a new thread? Not gonna lie, it's cool seeing my name at the top of this nonsense, but the primer has gone stale with regards to its matchups, and my life has taken enough turns and gotten suitably complicated to the point where it's a disservice to you all not to be involved here anymore.
Sideboarding question,
Do you bring in ignot chewers against Humans?
100% yes, vial is nuts in their deck, especially if they drop it in the first two turns. Even if it's the only artifact in their deck, it's worth siding in chewers to deal with them because vialing in meddling mage or Thalia in response to cascade can really ruin our plan not to mention all the synergy they get out of vialing things at instant speed (lieutenant, image, etc)
Worst comes to worst, you bin a 3/3 in the yard at sorcery speed and don't draw a card. The stats are still better than most of the base stats of the standard humans list.
I might bring in a few, though it definitely depends on your 75. With my current setup posted on the previous page, I would likely side out 6 cards (-3 Fulminator Mage, -3 Faerie Macabre) and bring in +2 Shriekmaw, +1 Anger of the Gods, and +3 Ingot Chewers. I could see an argument to bring in Blood Moon and Chewers as well, because on the play, you can play mana denial. Their lands fold to a Blood Moon, but it has to be fast and you have to be able to answer Vial.
I could see an argument to bring in Blood Moon and Chewers as well, because on the play, you can play mana denial. Their lands fold to a Blood Moon, but it has to be fast and you have to be able to answer Vial.
Land disruption like blood moon is usually overkill for humans. You win because even if they have lands, a resolved living end backed by an average cycling process will net you the win as the cards they play with those lands are very unlikely to be better than yours.
It will be very useful to reboot the Match-ups section indeed
I'm pretty sure what my side-IN look like but i got some troubles to side-OUT.
That is a great point, as we definitely do NOT want to dilute the deck too much with sideboard cards. Ideally, we never swap more than 4-5 cards with the board, so we can cut things like Faerie/Fulminator/Beast Within, rather than cyclers.
Damn Wyvern, that's a bummer that you won't mod this thread anymore.
But like i told you, i would gladly update the primer to the new meta, and make it neater to see.
Don't worry - you guys have been keeping the ball rolling just fine without me. I'm not too concerned. And I'm sure at some point I'll saunter back in to say hi and add a nugget or two about whatever crappy LE build I'm running.
reason I ask is I dropped the minotaur all together. in that match up I feel like those are two flyers that need to be bolted.
Interesting application of the Deadshot ETB. In a heavy Humans meta, it could be correct to run 1-2 as a main board option, though in that place I’ve often run main deck Shriekmaw instead, which is SIGNIFICANTLY better as it can answer Thalia, Meddling Mage, and of course other threats like TKS and her Eldrazi sisters or an Eidolon of the Great Revel. Of course, it does not answer the Freebooter, though I’ve personally seen those in lower number recently, with people favoring 4 Phantasmal Image for max beatdown pressure.
reason I ask is I dropped the minotaur all together. in that match up I feel like those are two flyers that need to be bolted.
Interesting application of the Deadshot ETB. In a heavy Humans meta, it could be correct to run 1-2 as a main board option, though in that place I’ve often run main deck Shriekmaw instead, which is SIGNIFICANTLY better as it can answer Thalia, Meddling Mage, and of course other threats like TKS and her Eldrazi sisters or an Eidolon of the Great Revel. Of course, it does not answer the Freebooter, though I’ve personally seen those in lower number recently, with people favoring 4 Phantasmal Image for max beatdown pressure.
I've experienced that as well. but games 2 and 3, they will go for the Kitesail Freebooter x4 so they can disrupt a combo deck no matter what they are matched up against.
considering our game 2&3 against them, we've probably got (i got) 3 anger of the gods against them,as well as 3 ingot chewer.
ultimately I see early shriekmaw as bad against them, (and its what i side out for those sideboard additions) because I don't want to kill a meddling mage set on living end with a shriekmaw only for living end to later revive that same meddling mage and allow them to set it to something else. same would go for reflector mage. If you pull off a living end, send all those humans to hell!
reason I ask is I dropped the minotaur all together. in that match up I feel like those are two flyers that need to be bolted.
Interesting application of the Deadshot ETB. In a heavy Humans meta, it could be correct to run 1-2 as a main board option, though in that place I’ve often run main deck Shriekmaw instead, which is SIGNIFICANTLY better as it can answer Thalia, Meddling Mage, and of course other threats like TKS and her Eldrazi sisters or an Eidolon of the Great Revel. Of course, it does not answer the Freebooter, though I’ve personally seen those in lower number recently, with people favoring 4 Phantasmal Image for max beatdown pressure.
I've experienced that as well. but games 2 and 3, they will go for the Kitesail Freebooter x4 so they can disrupt a combo deck no matter what they are matched up against.
considering our game 2&3 against them, we've probably got (i got) 3 anger of the gods against them,as well as 3 ingot chewer.
ultimately I see early shriekmaw as bad against them, (and its what i side out for those sideboard additions) because I don't want to kill a meddling mage set on living end with a shriekmaw only for living end to later revive that same meddling mage and allow them to set it to something else. same would go for reflector mage. If you pull off a living end, send all those humans to hell!
Well, when both the Shriekmaw and Meddling Mage come back, the Shriekmaw can simply ETB kill the Mage again. Whatever the player names is sure to be short lived! Personally, I try to not Shriekmaw a Reflector Mage for the reason you mention. It has an ETB effect that is quite relevant. Best to let him be a nice, juicy Demonic Dread target.
ultimately I see early shriekmaw as bad against them, (and its what i side out for those sideboard additions) because I don't want to kill a meddling mage set on living end with a shriekmaw only for living end to later revive that same meddling mage and allow them to set it to something else. same would go for reflector mage. If you pull off a living end, send all those humans to hell!
Why do you even care what meddling mage names on the return? You should be in a commanding position and whatever they name is going to be irrelevant as your creatures > their creatures
I’m certain that siding out Shriekmaw against Humans is a mistake. It is our cleanest answer to Thalia and Meddling Mage, which are far more problematic than Freebooter or Mantis Rider.
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RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
Honestly, I think the 2 Living End main is something that can have success over a specific meta, but it will almos always be correct to run 3. And when something is almost always correct, EV logic dictates that you should always make the decision likel to be right most often rather than searching for the times where going unconventional is slightly better.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
Check out the video I posted. The thought of removing a simian and living end is because running one less living end means you are more in on your plan B which is casting creatures. If you are on that game plan then have a card that accelerate does seem to be a need. That's the correlation that is drawn in the video. Which I can see that point of view. Now does that mean SSG is dependent on Living End? No. It's meta dependent and used for speed.
As far as margins and card selection. You are right a percent here or there won't matter much....until it does. Everyone is trying to optimize there deck to give them the best win rate they can. I think the two LE's are environment specific and seem to be working out well for jundilion but that might not be the case for everyone.
Do you bring in ignot chewers against Humans?
I will normally bring Chewers in against Merfolk due to the fact they bring in relics and have vials as targets. Yet when looking at humans they have no artifacts besides Vial but Vial is a big gain for them.
I would more than likely cut Street Wraith for Chewers due to the fact of how much damage Humans put on the table.
Thoughts?
Seeing as how this thread is a million pages long, and I haven't played a game of sanctioned Modern in eight months, does someone want to reboot the primer and start a new thread? Not gonna lie, it's cool seeing my name at the top of this nonsense, but the primer has gone stale with regards to its matchups, and my life has taken enough turns and gotten suitably complicated to the point where it's a disservice to you all not to be involved here anymore.
But like i told you, i would gladly update the primer to the new meta, and make it neater to see.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
100% yes, vial is nuts in their deck, especially if they drop it in the first two turns. Even if it's the only artifact in their deck, it's worth siding in chewers to deal with them because vialing in meddling mage or Thalia in response to cascade can really ruin our plan not to mention all the synergy they get out of vialing things at instant speed (lieutenant, image, etc)
Worst comes to worst, you bin a 3/3 in the yard at sorcery speed and don't draw a card. The stats are still better than most of the base stats of the standard humans list.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
Land disruption like blood moon is usually overkill for humans. You win because even if they have lands, a resolved living end backed by an average cycling process will net you the win as the cards they play with those lands are very unlikely to be better than yours.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
That is a great point, as we definitely do NOT want to dilute the deck too much with sideboard cards. Ideally, we never swap more than 4-5 cards with the board, so we can cut things like Faerie/Fulminator/Beast Within, rather than cyclers.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
Don't worry - you guys have been keeping the ball rolling just fine without me. I'm not too concerned. And I'm sure at some point I'll saunter back in to say hi and add a nugget or two about whatever crappy LE build I'm running.
reason I ask is I dropped the minotaur all together. in that match up I feel like those are two flyers that need to be bolted.
Interesting application of the Deadshot ETB. In a heavy Humans meta, it could be correct to run 1-2 as a main board option, though in that place I’ve often run main deck Shriekmaw instead, which is SIGNIFICANTLY better as it can answer Thalia, Meddling Mage, and of course other threats like TKS and her Eldrazi sisters or an Eidolon of the Great Revel. Of course, it does not answer the Freebooter, though I’ve personally seen those in lower number recently, with people favoring 4 Phantasmal Image for max beatdown pressure.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
I've experienced that as well. but games 2 and 3, they will go for the Kitesail Freebooter x4 so they can disrupt a combo deck no matter what they are matched up against.
considering our game 2&3 against them, we've probably got (i got) 3 anger of the gods against them,as well as 3 ingot chewer.
ultimately I see early shriekmaw as bad against them, (and its what i side out for those sideboard additions) because I don't want to kill a meddling mage set on living end with a shriekmaw only for living end to later revive that same meddling mage and allow them to set it to something else. same would go for reflector mage. If you pull off a living end, send all those humans to hell!
Well, when both the Shriekmaw and Meddling Mage come back, the Shriekmaw can simply ETB kill the Mage again. Whatever the player names is sure to be short lived! Personally, I try to not Shriekmaw a Reflector Mage for the reason you mention. It has an ETB effect that is quite relevant. Best to let him be a nice, juicy Demonic Dread target.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
Why do you even care what meddling mage names on the return? You should be in a commanding position and whatever they name is going to be irrelevant as your creatures > their creatures
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU