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Quote from Maumo »Just played a game against Traverse Shadow, kept a hand with faerie and Living End post side, the guy played t2 Inquisition, discard my LE, and then Thoughtseize and Surgical extraction. That was a pretty feel bad moment.
Here are two Jedi shenanigans that I learned while playing Living End. I suppose most of you already know them but Iùll post them for other new players because the second one is not obvious.
Look at what you reveal in your cascade spell.Of course if you only reveal 2 cards that doesn't count, but when you reveal a ton of cards, you can guess what are the cards that are still on the top of your deck. Cascading 40 cards for the first cascade spell while having all 3 Living Ends in the deck tells you that you may want to crack a fetch fast because you're likely to draw another Living End soon. It's even better post sideboard because you know if your SB cards are on the top of your library or not.
Shriekmaw and Violent Outburst Shenanigan.If you have 5 Mana, a Shriekmaw and a Violent Outburst, you can play Shriekmaw, put the sacrifice trigger on top of the ETB trigger; Let the sacrifice Trigger resolve, then play Violent Outburst(And Living End) before the ETB trigger resolves. Of course this one will fizzle but you will resurrect your graveyard with the Shriekmaw in it and get a new Shriekmaw ETB trigger that will allow you to get rid of a creature on the opponent's side. This is really cornercase but I snatched two wins with this so I share the trick here.
Thanks for your knowledge of the deck, it really helps!
Quote from protoaddict »1 - No, you should not run BBE in your Living End deck. Move on. Yes I know it can hit a cascade into violent outburst into LE, giving you a board full of junk and a 3/2 haste. Most of the time it wont and most of the time its dead. Youll hit Simian Spirit guides and beast withins quite a lot. It is not the direction we need to go in.
Quote from gruulsmash »I'm really confused by what to make of Jace entering the format. He's never been here before, so we have no data on what decks looked like with him. He probably, however, incentivizes more counterspells in control decks and ones with a slightly more top end focused approach. So we could be in for something like the old UWR days of yore when they could only kill you with Colonnade.
Quote from protoaddict »I fear BBE far more than Jace. BBE can close out games on turn 4 or earlier if they play ramp. There are a lot of new threats R/G decks can cascade into that just didn't exist in yonder year. Atarka's command alone is pretty scary for us.
Jace, to be a threat in relevant turns for us, has to tap out on turn 4. This format simply does not have free counterspells like the formats where he was broken (misstep, Force, Daze) that a blue player can afford to do that, unless those decks take to running disrupting shoal, Chalice of the Void, and Ancestral visions to try and freeroll our Living ends. We have answers to counter based decks (Choke and Boil are legal) so I am not worried about him.
Related to that, has anyone run choke in the board? I'm thinking against a blue opponent it is probably better than beast within number 4, especially if on turn one they play something off an island and I can run one out with an SSG while their mana is tapped, I just wonder how many blue decks really run that many island as opposed to fast lands or man lands. The other fear I have is how many of those decks are running spreading seas which would turn it around on me.
Quote from gruulsmash »
I'm less concerned with Jace as a card in itself being a problem for us and more with the overall effect that a reintroduction of Jace might have on the meta being negative for us. If creature based midrange value becomes a dramatically less viable strategy, that is bad for us.
That's a good point Wyvern. Interestingly, only one deck in the 2010 GP Oakland Top 8 (that's all I could find for info on the decks) ran Jace, and it wasn't even the thopter/depths deck. The field that Woo originally cut through was overwhelmingly dominated by Zoo and Bant--probably a big part of his actual success.
Quote from Wood_Sage »Hello, I'm on a comeback tour of Magic and I'm trying out several decks. Today I tried a mostly stock version of Living End on MTGO (I had played it several years ago), and I got solidly trounced (0-5), so I'll gladly hear any advice.
I lost vs Abzan Eldritch Evolution, game 1 I misplayed, rushed a 1st Living End and wrongly played a 2nd Living End (forgot it would bring back his creatures) because he had outclassed mine with a Sigarda, Host of Herons and Siege Rhino. Game 2 I got mana-screwed, no amount of cycling got me past 1 mana.
Vs Monored Burn, I made a math error and was 1 point off lethal (should have cycled differently to make the Horror lethal). Won game 2 but lost game 3 to manaflood... I ended up chumpblocking with Simian Spirit Guides.
Vs UR Gifts Storm, I was hoping to kill his mana creatures (Baral and Electromancer) but he doesn't play any and goes off 1 turn before I can have lethal
Game 2 I draw all my Living Ends cycling !!!
Vs Lantern, he had double Ensnaring Bridge early both games - game 2 I killed one but he topdecked another.
Vs UR Pyromancer, he had countermagic for anything I tried to do. I won game 2 on a turn 2 Violent Outburst, but game 3 he had Relic of Progenitus and I didn't draw into an answer and died to Elemental tokens from Young Pyromancer.
I really disliked not having any interaction, and holding hands full of lands after cycling. I think I should have gone 2-3 if I played better, but some matchups felt unwinnable.
I do think there are some slots for interaction, maybe some turn 2/3 discard? Coercion/Nightsnare/Pulse of the Dross? Rise // Fall? Brain Weevil? (nice synergy with Living End), Stupor?
Also, has anyone tested Faith of the Devoted as a way to sidestep hate? I think it would have been good vs Lantern and maybe Burn.