This seems pretty reasonable and I don't feel we would have any problems getting the color we need personally. I've yet to have problems with my mana base and I don't run CoB yet. I run 6 mountains, 8 fetches, 3 Blood Crypts, and 2 Sacred foundry's and I haven't had a problem yet with colors personally. CoB makes it even better and we could even add the worse mana fixer Forbidden Orchard if we wanted. That may even open the green splash a little or at least allow the use of both abilities of DRS.
Curious to hear opinions of the following mana base vs the one with city of brass.
I feel with 12 fetch lands you're always going to be able to get your colours. I also thought about throwing in 1 godless shrine but having a hand with that as your only land would not be good. It would allow you to fetch that shock land and then basic mountains instead of 1 of each shock land. Life loss seems to be the only real difference, but if your opening hand has a single CoB, you're going to tap it alteast 3 times for sure.
1: You don't want Godless Shrine. Every land in the deck should tap for red, or acquire through fetching. When every spell in the deck costs R, RR, etc... you definitely don't want a land that can't play most of your spells.
2: I am the primary advocate of the City of Brass build. If you consider fetching for a shock land, and then think about how that is going to ping you for 3 damage 90% of the time, then paying 3 life to use City of Brass is almost the same thing. The downside is that you don't get to thin your deck as you would via fetching, which also means no Searing Blaze during an opponent's turn. The upside is that you can still make any color you want, so even if you get screwed with CoB and a mountain, you can still cast every spell in your deck.
Well I've finally made the jump over to 4c burn from the Rakdos burn deck I've been playing for a year now.
This is the list I have been testing so far, what are your collective thoughts on it so far? Unfortunately I will not be able to play it much this modern season, however I will be lending it out to a friend for the ptq's that I will hopefully be on the staff of.
The Sideboard is almost completely in flux, the only things that are staying constant tend to be 4 rakdos charms and 3 grafdiggers cages. What other sideboard options should I look at, and what opinions do y'all have on what I already have together?
1: You don't want Godless Shrine. Every land in the deck should tap for red, or acquire through fetching. When every spell in the deck costs R, RR, etc... you definitely don't want a land that can't play most of your spells.
2: I am the primary advocate of the City of Brass build. If you consider fetching for a shock land, and then think about how that is going to ping you for 3 damage 90% of the time, then paying 3 life to use City of Brass is almost the same thing. The downside is that you don't get to thin your deck as you would via fetching, which also means no Searing Blaze during an opponent's turn. The upside is that you can still make any color you want, so even if you get screwed with CoB and a mountain, you can still cast every spell in your deck.
I figured the fetchlands have more synergy with Searing blaze and grim lavamancer.
I'll be trying out my version initially simply because I don't have any CoB at the moment. If I find I'm losing too much life I'll give the CoB idea a try.
To be fair, there is no reason not to run fetches and CoB. I run 4x CoB, and 3x Gemstone mine, Arid Mesa and Scalding Tarn. At this point I have very few issues with getting the right mana combinations, and I'm only running 17 land.
oh my... ive been waiting to see if you guys to go 3 color for ever since i started to run helix to cut back on my self bolting even b4 jund cut back on theirs since i needed to stay alive long enough to burn them out and realised my mana base was helping them. Helix is paramount in compensating for the self damage... its kind of a 2 for 1 like searing blaze... which i also regard highly these days since card advantage is needed to keep up with or ahead of jund... imo.
Another reason was to run Pte in my SB for Persist/undying/gravecrawling since ignoring them... especially finks doesnt always work and you CANT ignore iona lol. From what ive seen a burn deck exiling your iona is a real spirit crusher. #TrueStory
So is it agreed that dual splashing is officially a thing now? Kudos on the city of brass idea... never thought of that. I run 4 tarns, 4 mesas, 2crypts, 2 foundrys sometimes a lone st ground if my SB needs green) and 4 RB fastlands. Prbly need to get me some clifftop retreats and do a split.
RANDOM** I was starting to feel like i was crazy... or going too far with my silly experiments so i reverted to RB a few times but i always end up back where i started. The guys at my lgs call it deck next level red lol. The 3colormonoRburn.deck and they're not fond of it. Or maybe they just dont like me... since i play aggro merfolk, BorosProc, RDW and 1drop zoo as well.:D
But im always willing to experiment... like when i won a friendly tournament with Ravnica duals with 4 quest for pure flame MB... haven't played them much since... but they sure do get u 3rd turn kills!
so i tried RWB burn for a few days against ppl at my LGS and the results were pretty bad...i played a list loosely based on lantern's list here...
now i consider myself to be a fairly new player at constructed (and mtg in general...) and im sure i made some play mistakes but my win rate has dramatically decreased from when i used big's list that he top 32'd gp toronto with right here, with the exception of switching the 4th shard volley to a thunderous wrath.
not too sure what im doing wrong and my friends are saying thats about as far as a burn deck can go. they recommend that i drop black altogether =/
lantern, do you find the vexing devils to be very good? i didnt run any because i dont have any lol
I see a lot of people running Lightning Helix and I'm honestly...not really sure why. This deck is stabbing itself for fun, the whole concept around burn is a disinterest in your own life total. Which is why cards like Flame Rift are staples in the legacy version. Your own life total means nothing, as there's very little fair decks can do to race you before they're dead. And combo decks are either gonna combo you, or they aren't.
So why do we honestly need a difficult to cast 2 mana 3 damage spell?
its not the best for sure, but wut do u suggest as replacements?
As a direct replacement? There aren't many better 3 for 2s, and we run all the 3 for 1s. But I think the spots in the deck could be better spent elsewhere. I'd need to see a specific decklist though.
I want to like Helix, because I have a playset of promo ones that haven't gotten used in a while. But they just don't seem right here.
mm, i guess thats the reason i run it too and since im using white for boros charm already, might as well. before boros charm got announced, people told me to play hellspark and stuff but it just seems kinda useless after turn 3 ish (this was when everyone played jund and has a big goyf around turn 3)
so i tried RWB burn for a few days against ppl at my LGS and the results were pretty bad...i played a list loosely based on lantern's list here...
now i consider myself to be a fairly new player at constructed (and mtg in general...) and im sure i made some play mistakes but my win rate has dramatically decreased from when i used big's list that he top 32'd gp toronto with right here, with the exception of switching the 4th shard volley to a thunderous wrath.
not too sure what im doing wrong and my friends are saying thats about as far as a burn deck can go. they recommend that i drop black altogether =/
I've noticed from testing that bigwithdraw's list does substantially better against decks like Jund and Pod (which will probably still take up quite a bit of the post-GTC meta), as it runs fewer creatures (they can be blocked or removed, so they deal 0-2 damage over the course of a game quite often against those decks) and Searing Blaze is yet another way to fry Deathrite Shaman's sorry butt (and interrupt creature-based combos in a pinch). The additional explosiveness 4 Shard Volley brings is also big.
I still like Black because Bump in the Night is that explosive, and it helps close out games that well. Boros Charm has been awesome, though (4 damage at instant speed is so good--opponents become a lot more cowardly when they realize they can't drop to 4 life, and combo is stuck trying to go off even earlier), so I'm currently on RBW.
I've noticed from testing that bigwithdraw's list does substantially better against decks like Jund and Pod (which will probably still take up quite a bit of the post-GTC meta), as it runs fewer creatures (they can be blocked or removed, so they deal 0-2 damage over the course of a game quite often against those decks) and Searing Blaze is yet another way to fry Deathrite Shaman's sorry butt (and interrupt creature-based combos in a pinch). The additional explosiveness 4 Shard Volley brings is also big.
I still like Black because Bump in the Night is that explosive, and it helps close out games that well. Boros Charm has been awesome, though (4 damage at instant speed is so good--opponents become a lot more cowardly when they realize they can't drop to 4 life, and combo is stuck trying to go off even earlier), so I'm currently on RBW.
mm...im gonna try out lanterns build with the devils tonight. if it does well, i might have to spend some resources on getting devils =/
Of course this list has a problem... The sideboard has 18 cards! Any help on trimming the sideboard would be great. The Teetering Peaks let me go up to 19 lands when I want to bring in 3 drops.
My proposed cuts to the sb:
-1 Ensnaring Bridge
-1 Teetering Peaks
-1 Torpor Orb
Oh, and yes, I like Spark Elemental. He helps you beat leyline. Maybe it's just cockatrice being overrun with burn, but everyone seems to be playing leyline...
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Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
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Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
That deck seems very scattered. The random mainboard Blaze...I don't understand. The manabase looks extremely awkward with 1-ofs Mine, and shocks. The mine could easily be another brass at no loss. Only having single targets of each for fetches will lead to awkward situations if they get milled, or popped. and having a bunch of 1 and 2 ofs in the SB that aren't just compliments is really ineffectual. If you board something in, you really want to see it.
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Burn is a fast deck. I usually find myself bolting myself to bring them in untapped, but if you can do the eot-tapped thing then that's good.
If you don't need the land, then keep one fetchland in case you draw searing blaze
Curious to hear opinions of the following mana base vs the one with city of brass.
2x Sacred Foundry
4x marsh flats
4x Arid Mesa
4x Scalding Tarn
I feel with 12 fetch lands you're always going to be able to get your colours. I also thought about throwing in 1 godless shrine but having a hand with that as your only land would not be good. It would allow you to fetch that shock land and then basic mountains instead of 1 of each shock land. Life loss seems to be the only real difference, but if your opening hand has a single CoB, you're going to tap it alteast 3 times for sure.
My sales thread: http://www.mtgsalvation.com/trading-post/details/1651-ktk-for-sale
2: I am the primary advocate of the City of Brass build. If you consider fetching for a shock land, and then think about how that is going to ping you for 3 damage 90% of the time, then paying 3 life to use City of Brass is almost the same thing. The downside is that you don't get to thin your deck as you would via fetching, which also means no Searing Blaze during an opponent's turn. The upside is that you can still make any color you want, so even if you get screwed with CoB and a mountain, you can still cast every spell in your deck.
FREE BLOODBRAID ELF
This is the list I have been testing so far, what are your collective thoughts on it so far? Unfortunately I will not be able to play it much this modern season, however I will be lending it out to a friend for the ptq's that I will hopefully be on the staff of.
4x Goblin Guide
2x Deathrite Shaman
4x Dark Confidant
4x Keldon Marauders
4x Lightning Bolt
4x Boros Charm
4x Skullcrack
3x Magma Jet
2x Searing Blaze
1x Sudden Shock
4x Rift Bolt
4x Arid Mesa
4x Scalding Tarn
4x Blood Crypt
4x Sacred Foundry
1x Stomping Ground
3x Mountain
The Sideboard is almost completely in flux, the only things that are staying constant tend to be 4 rakdos charms and 3 grafdiggers cages. What other sideboard options should I look at, and what opinions do y'all have on what I already have together?
I figured the fetchlands have more synergy with Searing blaze and grim lavamancer.
I'll be trying out my version initially simply because I don't have any CoB at the moment. If I find I'm losing too much life I'll give the CoB idea a try.
My sales thread: http://www.mtgsalvation.com/trading-post/details/1651-ktk-for-sale
FREE BLOODBRAID ELF
Another reason was to run Pte in my SB for Persist/undying/gravecrawling since ignoring them... especially finks doesnt always work and you CANT ignore iona lol. From what ive seen a burn deck exiling your iona is a real spirit crusher. #TrueStory
So is it agreed that dual splashing is officially a thing now? Kudos on the city of brass idea... never thought of that. I run 4 tarns, 4 mesas, 2crypts, 2 foundrys sometimes a lone st ground if my SB needs green) and 4 RB fastlands. Prbly need to get me some clifftop retreats and do a split.
RANDOM** I was starting to feel like i was crazy... or going too far with my silly experiments so i reverted to RB a few times but i always end up back where i started. The guys at my lgs call it deck next level red lol. The 3colormonoRburn.deck and they're not fond of it. Or maybe they just dont like me... since i play aggro merfolk, BorosProc, RDW and 1drop zoo as well.:D
But im always willing to experiment... like when i won a friendly tournament with Ravnica duals with 4 quest for pure flame MB... haven't played them much since... but they sure do get u 3rd turn kills!
now i consider myself to be a fairly new player at constructed (and mtg in general...) and im sure i made some play mistakes but my win rate has dramatically decreased from when i used big's list that he top 32'd gp toronto with right here, with the exception of switching the 4th shard volley to a thunderous wrath.
not too sure what im doing wrong and my friends are saying thats about as far as a burn deck can go. they recommend that i drop black altogether =/
lantern, do you find the vexing devils to be very good? i didnt run any because i dont have any lol
So why do we honestly need a difficult to cast 2 mana 3 damage spell?
As a direct replacement? There aren't many better 3 for 2s, and we run all the 3 for 1s. But I think the spots in the deck could be better spent elsewhere. I'd need to see a specific decklist though.
I want to like Helix, because I have a playset of promo ones that haven't gotten used in a while. But they just don't seem right here.
I've noticed from testing that bigwithdraw's list does substantially better against decks like Jund and Pod (which will probably still take up quite a bit of the post-GTC meta), as it runs fewer creatures (they can be blocked or removed, so they deal 0-2 damage over the course of a game quite often against those decks) and Searing Blaze is yet another way to fry Deathrite Shaman's sorry butt (and interrupt creature-based combos in a pinch). The additional explosiveness 4 Shard Volley brings is also big.
I still like Black because Bump in the Night is that explosive, and it helps close out games that well. Boros Charm has been awesome, though (4 damage at instant speed is so good--opponents become a lot more cowardly when they realize they can't drop to 4 life, and combo is stuck trying to go off even earlier), so I'm currently on RBW.
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THANK YOU and also thanks for the fun fact about the card
mm...im gonna try out lanterns build with the devils tonight. if it does well, i might have to spend some resources on getting devils =/
4 Lightning Bolt
4 Bump in the Night
4 Lava Spike
4 Rift Bolt
4 Boros Charm
3 Skullcrack
1 Searing Blaze
Beats
4 Goblin Guide
4 Vexing Devil
4 Keldon Marauders
3 Spark Elemental
2 Deathrite Shaman
2 Grim Lavamancer
4 Blackcleave Cliffs
1 Blood Crypt
2 Mountain
4 Arid Mesa
1 Sacred Foundry
2 City of Brass
1 Gemstone Mine
2 Scalding Tarn
2 Ensnaring Bridge
2 Molten Rain
3 Rakdos Charm
2 Smash to Smithereens
2 Teetering Peaks
1 Skullcrack
1 Searing Blaze
2 Torpor Orb
3 Keening Apparition
Of course this list has a problem... The sideboard has 18 cards! Any help on trimming the sideboard would be great. The Teetering Peaks let me go up to 19 lands when I want to bring in 3 drops.
My proposed cuts to the sb:
-1 Ensnaring Bridge
-1 Teetering Peaks
-1 Torpor Orb
Oh, and yes, I like Spark Elemental. He helps you beat leyline. Maybe it's just cockatrice being overrun with burn, but everyone seems to be playing leyline...
Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
R
Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
Fires Rf Salvation