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Quote from FizzelerForgot how good (and fun) this deck was till I streamed it earlier (went 3-1 losing to G Tron after turn 2 relic game 2, and game 1 I stumbled while he resolved Karn)
Has anyone had luck with Epic again?
Quote from izzetmageVs Martyr, side in all your Bolts, maybe Echoing Truth if you suspect RIP/Rule of Law/Relic. This is a good matchup for you; you goldfish faster than them and they lack hate against you. If they're at 30 life, you should still be able to beat them relatively easily if you have an active Ascension.
Vs control, it's a terrible matchup. The best you can do is side in Empty the Warrens, and anti-counterspell measures like Defense Grid, Gigadrowse and Spell Pierce. Don't side out Pyromancer Ascension.
Vs Merfolk, side in Bolts and Echoing Truth. Despite it being a blue deck, it actually has quite few counterspells. The speed at which it can deal damage is a bigger threat than the counterspells it has to break up your combo.
Quote from SteakKnifeI've been playing this deck quite a bit for the past month to prep for KC(and now I'm not going) but I was curious why people like desperate ravings?
I absolutely hate playing it and losing a card I need, namely Manamorphose, while searching for a goblin/ascension/kill. I see the benefit of being able to activate Ascension with just two ravings but it just seems not good enough unless I'm already winning. I replaced mine with Though Scour because it puts cards in my graveyard giving me more information and is another turn one cantrip.
It's possible I'm just playing this card wrong. How do you play this card correctly?
If pod goes turn 1 seer, t2 melira, is it correct to grapeshot just melira, or do you grapeshot both if able? Or do you just hope they don't have it? This is assuming you can't probe to see if they have finks in hand. Do you just concede the game once they go infinite life?
Quote from SaintSI'm playing this deck for a two weeks now, and I'ld like to know what combo you're speaking about. also what is the build playing Noxius Revival?
Quote from Zirath »To loop, you need 1 Manamorphose, 1 Cantrip and 2 Revival. For simplicity, let's assume these are all in your hand, though in reality you only need to have a cantrip and a revival in hand (or just revival including the draw step).
1) Cast Manamorphose, drawing 2.
2) Cast Revival, putting any card and Manamorphose on top.
3) Cast Cantrip, drawing 2 cards, one of which is Manamorphose.
4) Cast Revival, putting Revival and Cantrip on top.
5) Cast Manamorphose, drawing Revival and Cantrip.
6) Cast Revival, putting Revival and Manamorphose on top.
You can repeat this as much as you like until you have a sufficiently large storm. If your cantrip is Preordain or Serum Visions, you can filter your library for Grapeshot. If it's Probe or Ponder, you can pay life (if possible, i.e. no burn) to produce net mana with each loop so you can Revival + Cantrip later to try and find Grapeshot. If it's Manamorphose, congratulations, you have infinite mana.
Quote from DTrain
If Melira Pod gains infinite life, the only way you can really win is if you're running the infinite combo with Noxoius Revival. Otherwise they can just gain a stupid amount of life that you cannot reach. I suppose you could eventually mill them out with copied Thought Scours, but it is extremely likely that they would find Redcap before that and just finish you off.
Quote from DTrainTo quote a previous poster in the old thread:
Obviously we have no Ponder and Preordain any more, but the overall combo remains essentially the same. You never actually gain any cards, so you won't mill yourself, and you can create an infinitely large storm count while potentially filtering through your deck and / or making infinite mana depending on your cantrips. At this point you can kill the opponent with Grapeshot, even a Melira player who has gained infinite life.
Quote from RaveSageHey there. I just recently finished up building this deck, again, fairly identical to the Finkle list that came up recently. Having a blast learning the deck but I had some SDC questions.
First, is Goblin Lore of any real use in this deck or is there just not room considering it's worse in a lot of ways to Desperate Ravings? I feel like being able to get through 4 cards and still be at a net 1 is neat in itself. Second, does Izzet Charm fit anywhere on the charts main or side?
Quote from izzetmage1) Nope. Desperate Ravings is good because you get to use it twice. If you draw 2 Ravings, they can power up PA all by themselves (as long as the second doesn't get discarded to the first). Also, you can cast Ravings early, let it chill in your graveyard for a while, then flash it back during your combo turn for more cards.
2) Again, nope. It's a flexible card, but Increasing Vengeance is even more so. If your opponent tries to counter your spell, you can counter his with Izzet Charm, or use Increasing Vengeance to copy your spell. If you're digging for a ritual with Izzet Charm, Increasing Vengeance skips that altogether by being a copy of one of your rituals. The last mode (2 damage to a creature) can kill small hatebears, but you have Bolts in the SB. Not to mention, those Bolts can be thrown at your opponent's head once you get Ascension active, unlike Izzet Charm.
Quote from Second_SunriseHey Guys, as I haven't found any word on it on this threat or in the deck creation subforum, I'd like to post a new take on UR Storm that I saw on channelfireball yesterday in Caleb Durward's article, found here:
!KAMELEON!'s DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
4 Scalding Tarn3 Sulfur Falls3 Misty Rainforest3 Island3 Steam Vents1 Mountain4 Goblin Electromancer3 Young Pyromancer3 Goblin Bushwhacker3 Desperate Ravings4 Serum Visions2 Past in Flames4 Desperate Ritual4 Empty the Warrens4 Sleight of Hand4 Gitaxian Probe4 Manamorphose4 Pyretic Ritual
The deck seems to be pretty consistent while goldfishing, and can kill on turn 4 pretty reliably. Turn 3 kills are possible, assuming the opponent doesn't interact with us.
What do you guys think about the deck?