Has anyone tested Huntmaster of the Fells in the sideboard? I'm not sure if it would be an improvement over the Jadi Offshoots. If the Huntmaster eats a bolt, you still get a blocker.
Though, casting Scapeshift with a few Offshoots on the battlefield is awesome.
Haven't been lucky enough to draw them out of all the game 1s so far. Drew them a couple of game 2s and 3s but most of the time they board in a dismember blind, anticipating skites, or maybe they have one in the maindeck anyway. Dunno.
Question for those of you running this deck with Prismatic Omen. Why have I seen no Kessig Wolf Run in this deck as backup/alternate to help you win? It would still trigger Valakut if Omen is in play, can be searched with Primeval Titan, and it can make Tribe Elder a better threat in certain cases as well.
Also, I'll be running Thien's latest list (the PT one) at Melbourne GP this weekend. I know the Infect matchup is really bad, but TN said that he'd prefer boarding 3 Meliras over Sudden Shock, so I'll be making that change before I register the decklist.
I also like Commune With Lava over Summoner's Pact. The draw power is something this deck really needs. However, I can see TN's point: Commune is better in a control-oriented meta. For Aggro matchups, we probably prefer Pact.
Has anyone tried mainboard Anger of the Gods as a one or two of? I could see myself taking out a bolt for one, as it really helps our Melira Combo and aggro matchups.
Question for those of you running this deck with Prismatic Omen. Why have I seen no Kessig Wolf Run in this deck as backup/alternate to help you win? It would still trigger Valakut if Omen is in play, can be searched with Primeval Titan, and it can make Tribe Elder a better threat in certain cases as well.
With Omen in play, you'd instantly win with Scapeshifts with 6 cards in play. Also, playing Primetime with Omen in play, I'd rather fetch 2 Valakuts and deal 12 damage immediately. I also tend to retain fetchlands in this situation to deal additional damage and end the game.
Has anyone tested Huntmaster of the Fells in the sideboard? I'm not sure if it would be an improvement over the Jadi Offshoots. If the Huntmaster eats a bolt, you still get a blocker.
Though, casting Scapeshift with a few Offshoots on the battlefield is awesome.
Have you tried Courser? They have been great for me against everything except infect.
Hey guys! I love this deck a lot and have been play-testing with it online for the past couple of months (since Thien's GP Top 8). Today, I had the fortunate opportunity to Skype with Thien! We went through what would be the ideal 75 at this time as well as how to board with it for every match-up in modern basically. Also, Thien is planning on writing a primer soon on the deck (we are planning on working together to create it).
That said, I wanted to present to you guys the sideboard guide to the current 75 that I am trading towards and am looking to get ASAP. If you have any questions about boarding reasoning, let me know and I would be happy to answer them. Hope this helps since it took a lot of testing and discussion/time to create
So I played RG Titanshift to a 3-1 finish at a Regular REL Modern event last night. I managed to beat Eldrazi twice out of three times, which gives me some confidence for GP Melbourne.
R1 vs UR Eldrazi
My opponent comes out of the gates quickly and beats me down to 8 on turn 3. I keep a stupidly good hand and T4 kill him with ease. He looks a little surprised that I managed to race him. Game 2 he kills me with Mimic > TKS > Smasher > Smasher and I only have a Steve to block the TKS. Game 3 he gets me again when I keep a solid hand but fail to find my third land to trigger Khalni and go off.
0-1
R2 vs Jund
I win the die roll and go turn 1 S4T, he IOKs me and takes Khalni heart. My hand is a little slower but it's not enough to stop me from comboing off on turn 5 and killing him easily. He was down to 13 life by the point due to some painful Bob flips and shock lands. Game 2 he goes Thoughtseize into IOK into IOK and rips my hand to shreds. Turn 3 I'm looking at a hand of land and a single PrimeTime. Thankfully I topdeck Explore and draw into Khalni Heart, so I go KHE and then land, fetchland, fetch it and crack the Khalni Heart, next turn PrimeTime. My 6/6 stares down his puny Tarmogoyf (4/5s) and laughs. He sits back cautiously for a few turns but he's doomed himself as PrimeTime fetches me two Valakut, attacks and finds Valakut + mountain, and then I play a land and kill him with trigger + trample damage. Game 3 is over quick as I ramp into an aggressive T4 kill and he smacks me a few times with Bob.
1-1
R3 vs UW Eldrazi
This is the deck I keep hearing good things about. I win the die roll and suspend S4T turn 1, he plays Eye, Mimic and passes. Turn 2 I play Steve and say go. He plays TKS and sees my hand of 2 Khalni Heart, 1 land, 1 PrimeTime. He takes PrimeTime. Next turn I set up KHE by playing it with my two lands, playing my fetch, cracking the fetch and then cracking Steve end of his turn (six lands in play for turn 4). I somehow topdeck a PrimeTime and windmill it down, getting two Heaths. Next turn he plays Reality Smasher and just sits there. I untap, draw Summoner's Pact, play it and find PrimeTime 2. Slam it down, get two Valakuts. Attack with PrimeTime and get two mountains, zapping him in the face. He blocks. Next turn I attack with both Titans and get 24 damage via triggers. Game 2 is a lot faster, he draws the nut and plays a couple of Mimics into next turn Exile Simian, play Reality Smasher, wreck me for 15. I go to five, draw a Steve, and concede. Game 3 I basically go perfect hand with S4T > Khalni Heart > Steve > PrimeTime on turn 4, fetch two Heaths and then Scapeshift for 54 damage next turn. He writes "-900" on his lifepad and laughs.
2-1
R4 vs UWR Eldrazi
This guy is playing the same deck (they test together) but splashing for Bolt. It seems cool but I think the mana is just too thin. He starts off strong on the play and I've mulled to and unexciting five (Land, land, land, Steve, Khalni) and scry S4T to the top. Not sure if that was correct but I knew I needed more ramp. He goes T1 temple, pass. I play land and suspend S4T. He plays T2 Eye, Endless one for 4, Mimic, Mimic. Jesus. Thankfully next turn he doesn't have another creature and "just" hits me for eight. I manage to rip Scapeshift off the top and crack open my Khalni with a fetch + Steve, passing turn with six lands in play and Shift, Land in hand. He untaps, draws, sighs, and attacks for eight again. I go to three. I untap, play my land, Scapeshift and wipe his board, pinging him for 6 in the process. He untaps, plays a Mimic, passes. I go to my turn and find Pact, get PrimeTime and fetch two more mountains, zapping him for another 6. He untaps, draws, scoops. Game 2 is a nail biter, plays much the same and I'm able to stabilise early with double PrimeTime. He starts pathing my Titans and zapping me with Bolt, comes crashing in with Smasher and TKS. I go down to 5. Untap, Summoner's Pact (seriously, seeing so many Pacts these last two rounds...) and find Baloth, gain 4. I play Steve and hope my opponent doesn't kill me. Thankfully he can't quite get the damage through, and I untap, pay for pact and then get Anger of the Gods. Anger may have been incorrect to board in but I figured, it saves me from early Mimic flood. I play Anger, getting rid of a Skyspawner and its token, a Displacer, and damaging his Smasher and TKS - then I bolt the Smasher, discarding Baloth onto the battlefield and gaining 4. He laughs as he puts Smasher in the GY, says I'm just playing on luck. He untaps and tries to get in there with TKS, I trade with a Baloth and draw a card - Scapeshift. Next turn I shift him for 36. Finish: 3-1
Had a pretty good night and I'm surprised at how well the deck holds up against Eldrazi. Sadly I didn't get to test against Affinity or Infect, but I know Infect is pretty bad for us anyway. I'm actually expecting a lot of Robots at the GP, it tends to be a super popular deck around here. I'm thinking of putting Anger in the MB as per the above list, I've always liked it in the main, and I think it's more relevant than Relic at this point in time.
In regards to the kessig wolf run question from earlier:
I play with 2 omens and the wolf run, and i've literally never had a game where the wolf run helps. Prime time is big enough to get in on his own without the +3/+0 that he'd get, and trying to suit up steves just means you've probably already lost that game if you're resorting to that tactic.
If I were to play with any 1 of utility land, I'd play (As I currently do) one copy of Blighted Woodland. I can fetch it and a valakut with a prime time and crack it for two mountains the next turn, it ramps +1 land and helps get to 6, it instantly pops a KHE, and it's just overall a really solid inclusion. Much higher recommended than wolf run, which i'm just going to replace with a 7th forest in my build.
So I played RG Titanshift to a 3-1 finish at a Regular REL Modern event last night. I managed to beat Eldrazi twice out of three times, which gives me some confidence for GP Melbourne.
R1 vs UR Eldrazi
My opponent comes out of the gates quickly and beats me down to 8 on turn 3. I keep a stupidly good hand and T4 kill him with ease. He looks a little surprised that I managed to race him. Game 2 he kills me with Mimic > TKS > Smasher > Smasher and I only have a Steve to block the TKS. Game 3 he gets me again when I keep a solid hand but fail to find my third land to trigger Khalni and go off.
0-1
R2 vs Jund
I win the die roll and go turn 1 S4T, he IOKs me and takes Khalni heart. My hand is a little slower but it's not enough to stop me from comboing off on turn 5 and killing him easily. He was down to 13 life by the point due to some painful Bob flips and shock lands. Game 2 he goes Thoughtseize into IOK into IOK and rips my hand to shreds. Turn 3 I'm looking at a hand of land and a single PrimeTime. Thankfully I topdeck Explore and draw into Khalni Heart, so I go KHE and then land, fetchland, fetch it and crack the Khalni Heart, next turn PrimeTime. My 6/6 stares down his puny Tarmogoyf (4/5s) and laughs. He sits back cautiously for a few turns but he's doomed himself as PrimeTime fetches me two Valakut, attacks and finds Valakut + mountain, and then I play a land and kill him with trigger + trample damage. Game 3 is over quick as I ramp into an aggressive T4 kill and he smacks me a few times with Bob.
1-1
R3 vs UW Eldrazi
This is the deck I keep hearing good things about. I win the die roll and suspend S4T turn 1, he plays Eye, Mimic and passes. Turn 2 I play Steve and say go. He plays TKS and sees my hand of 2 Khalni Heart, 1 land, 1 PrimeTime. He takes PrimeTime. Next turn I set up KHE by playing it with my two lands, playing my fetch, cracking the fetch and then cracking Steve end of his turn (six lands in play for turn 4). I somehow topdeck a PrimeTime and windmill it down, getting two Heaths. Next turn he plays Reality Smasher and just sits there. I untap, draw Summoner's Pact, play it and find PrimeTime 2. Slam it down, get two Valakuts. Attack with PrimeTime and get two mountains, zapping him in the face. He blocks. Next turn I attack with both Titans and get 24 damage via triggers. Game 2 is a lot faster, he draws the nut and plays a couple of Mimics into next turn Exile Simian, play Reality Smasher, wreck me for 15. I go to five, draw a Steve, and concede. Game 3 I basically go perfect hand with S4T > Khalni Heart > Steve > PrimeTime on turn 4, fetch two Heaths and then Scapeshift for 54 damage next turn. He writes "-900" on his lifepad and laughs.
2-1
R4 vs UWR Eldrazi
This guy is playing the same deck (they test together) but splashing for Bolt. It seems cool but I think the mana is just too thin. He starts off strong on the play and I've mulled to and unexciting five (Land, land, land, Steve, Khalni) and scry S4T to the top. Not sure if that was correct but I knew I needed more ramp. He goes T1 temple, pass. I play land and suspend S4T. He plays T2 Eye, Endless one for 4, Mimic, Mimic. Jesus. Thankfully next turn he doesn't have another creature and "just" hits me for eight. I manage to rip Scapeshift off the top and crack open my Khalni with a fetch + Steve, passing turn with six lands in play and Shift, Land in hand. He untaps, draws, sighs, and attacks for eight again. I go to three. I untap, play my land, Scapeshift and wipe his board, pinging him for 6 in the process. He untaps, plays a Mimic, passes. I go to my turn and find Pact, get PrimeTime and fetch two more mountains, zapping him for another 6. He untaps, draws, scoops. Game 2 is a nail biter, plays much the same and I'm able to stabilise early with double PrimeTime. He starts pathing my Titans and zapping me with Bolt, comes crashing in with Smasher and TKS. I go down to 5. Untap, Summoner's Pact (seriously, seeing so many Pacts these last two rounds...) and find Baloth, gain 4. I play Steve and hope my opponent doesn't kill me. Thankfully he can't quite get the damage through, and I untap, pay for pact and then get Anger of the Gods. Anger may have been incorrect to board in but I figured, it saves me from early Mimic flood. I play Anger, getting rid of a Skyspawner and its token, a Displacer, and damaging his Smasher and TKS - then I bolt the Smasher, discarding Baloth onto the battlefield and gaining 4. He laughs as he puts Smasher in the GY, says I'm just playing on luck. He untaps and tries to get in there with TKS, I trade with a Baloth and draw a card - Scapeshift. Next turn I shift him for 36. Finish: 3-1
Had a pretty good night and I'm surprised at how well the deck holds up against Eldrazi. Sadly I didn't get to test against Affinity or Infect, but I know Infect is pretty bad for us anyway. I'm actually expecting a lot of Robots at the GP, it tends to be a super popular deck around here. I'm thinking of putting Anger in the MB as per the above list, I've always liked it in the main, and I think it's more relevant than Relic at this point in time.
Great stuff! Congrats!
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Decks Modern UGWRB Humans G Mono-Green Tron UWBR Ad Nauseam
Khalni heart expedition leads to more explosive starts but in post board games you don't care about turn 4 kills as much. It's about landing a Baloth or a Titan. To ensure turn 3 baloths then you want to keep the ramp spells that instantly give you a land.
Because you're usually boarding in hate when you board out khalni's it sets you back further not following a Khalni up with a ramp spell but a hate spell instead.Playing a ramp spell that gives you a land instantly lets you play a ramp spell plus hate spell in the same turn.Also because Khalni heart expedition is an enchantment opponents might board in enchantment hate because it's one of the few ways to interact and you blank that plan by boarding them out.
Melira is just a 2 mana blocker. It's not great but it can soak up around 4 points of damage.Your goal isn't to win instantly but to stop yourself from losing. Thien asked me to try it and I did and it actually is soaking up enough damage to make an already favorable matchup be even more favorable. I like this plan after a few matches with it.
I figure, the boarding out of pacts vs infect is because you don't really have the time to wait til you can afford to pay for pact before you get her on the board. Judging by how "unwinnable" Thien described his matchup against Infect during the PT, I'm guessing the plan is to aggressively mull to a ton of interaction/Melira.
I see you guys settled on -2 grim +2 relic vs boggles, but I'm pretty sure most (if not all) of them run 4 leylines in the sb. What then will be the plan if we aren't boarding in to be more threat-heavy?
So the thing is this specific board in particular is the weakest to Boggles of all of the sideboards. Relic just draws a card while Lavamancer is basically useless. I think the way this configuration is we accept fighting through leyline which is uphill. If your meta has a lot of Boggles or if thats worrysome you can always add krosan grip or fracturing gust/back to nature or something along those lines. Also that would mean spellskites can go maindeck. The nice thing is though the deck is able to adapt to any meta really with the plethora of options for every deck really. But reality is with my 75 although I feel good against most of the format, Boggles isn't a favorable matchup by any means.
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Though, casting Scapeshift with a few Offshoots on the battlefield is awesome.
RG Titan Scapeshift GR
UBWAd Nauseam WBU
CEldrazi TronC
Also, I'll be running Thien's latest list (the PT one) at Melbourne GP this weekend. I know the Infect matchup is really bad, but TN said that he'd prefer boarding 3 Meliras over Sudden Shock, so I'll be making that change before I register the decklist.
I also like Commune With Lava over Summoner's Pact. The draw power is something this deck really needs. However, I can see TN's point: Commune is better in a control-oriented meta. For Aggro matchups, we probably prefer Pact.
Has anyone tried mainboard Anger of the Gods as a one or two of? I could see myself taking out a bolt for one, as it really helps our Melira Combo and aggro matchups.
With Omen in play, you'd instantly win with Scapeshifts with 6 cards in play. Also, playing Primetime with Omen in play, I'd rather fetch 2 Valakuts and deal 12 damage immediately. I also tend to retain fetchlands in this situation to deal additional damage and end the game.
It does, but if you suspect that happening (nobody mainboards those) then you just side them out and leave them with 1-4 dead sideboarded cards.
Fetch-Shock-Blog
Moderator of /r/Scapeshift
Have you tried Courser? They have been great for me against everything except infect.
That said, I wanted to present to you guys the sideboard guide to the current 75 that I am trading towards and am looking to get ASAP. If you have any questions about boarding reasoning, let me know and I would be happy to answer them. Hope this helps since it took a lot of testing and discussion/time to create
http://tappedout.net/mtg-decks/14-02-16-rg-shift/
GBx: -2 Anger of the Gods -3 Lightning Bolt -2 Grim Lavamancer +2 Relic of Progenitus +2 Inferno Titan +3 Obstinate Baloth
Burn: -2 Scapeshift -4 Khalni Heart Expedition +3 Obstinate Baloth +3 Melira, Sylvok Outcast
Infect: -4 Khalni Heart Expedition -2 Summoners Pact +2 Dismember +3 Melira, Sylvok Outcast +1 Ancient Grudge
Affinity: -4 Khalni Heart Expedition -2 Scapeshift +3 Ancient Grudge +2 Inferno titan +1 Dismember
Eldrazi: -4 Khalni Heart Expedition -1 Summoners Pact -2 Grim Lavamancer +2 Dismember +3 Obstinate Baloth +2 Inferno Titan
Abzan Company: -4 Khalni Heart Expedition -2 Summoners Pact +2 Dismember +2 Relic of Progenitus +2 Inferno Titan
Tron: -2 Grim Lavamancer -2 Anger of the Gods -1 Lightning Bolt +3 Ancient Grudge +2 Inferno Titan
Ad Nauseam: -2 Grim Lavamancer -2 Anger of the Gods -1 Lightning Bolt +3 Ancient Grudge +2 Relic of Progenitus
UW+UWR Control: -2 Anger of the Gods -2 Grim Lavamancer -3 Lightning Bolt +2 Relic of Progenitus +2 Inferno Titan +3 Obstinate Baloth
Zoo: -4 Khalni Heart Expedition -1 Scapeshift +2 Inferno Titan +3 Obstinate Baloth
Living End: -2 Grim Lavamancer +2 Relic of Progenitus
Merfolk: -4 Khalni Heart Expedition +2 Dismember +2 Inferno Titan
Grisshoalbrand: -2 Grim Lavamancer -2 Anger of the Gods +2 Relic of Progenitus +2 Inferno Titan
Dredgevine: -4 Khalni Heart Expedition +2 Relic +2 Inferno Titan
Mirror (also applies to the blue oriented ones): -2 Grim Lavamancer -2 Anger of the Gods +2 Inferno Titan +2 Relic of Progenitus
Zooicide: -4 Khalni Heart Expedition -1 Scapeshift +2 Dismember +3 Obstinate Baloth
Death and Taxes: -4 Khalni Heart Expedition +2 Dismember +2 Inferno Titan
Faeries: -3 Lightning Bolt +2 Inferno Titan +1 Relic of Progenitus
Coco Elves: -4 Khalni Heart Expedition +2 Dismember +2 Inferno Titan
Time Walk: -2 Anger of the Gods -3 Lightning Bolt -2 Grim Lavamancer +3 Obstinate Baloth +2 Inferno Titan +2 Relic of Progenitus
Storm: -2 Grim Lavamancers -2 Khalni Heart Expedition +2 Dismember +2 Relic of Progenitus
Soul Sisters: -2 Summoners Pact -2 Explore +2 Dismember +2 Inferno Titan
Lantern: -2 Grim Lavamancer -2 Anger of the Gods -3 Lightning Bolt +3 Ancient Grudge +2 Inferno Titan +2 Relic of Progenitus
Kiki Chord: - 4 Khalni Heart Expedition +2 Dismember +2 Inferno Titan
Blue Moon: -2 Anger of the Gods -3 Lightning Bolt -2 Grim Lavamancer +3 Obstinate Baloth +2 Inferno Titan +2 Relic of Progenitus
Goblins: -4 Khalni Heart Expedition +2 Dismember +2 Inferno Titan
Hatebears: -4 Khalni Heart Expedition +2 Dismember +2 Inferno Titan
Sultai Control: -2 Anger of the Gods -3 Lightning Bolt -2 Grim Lavamancer +2 Relic of Progenitus +3 Obstinate Baloth +2 Inferno Titan
BW Tokens: -2 Summoners Pact +2 Inferno Titan
Liege Rhino: -4 Khalni Heart Expedition +2 Inferno Titan +2 Dismember
Gifts Midrange: -2 Grim Lavamancer -2 Anger of the Gods -3 Lightning Bolt +2 Relic of Progenitus +3 Obstinate Baloth +2 Inferno Titan
Eggs: -2 Anger of the Gods -2 Grim Lavamancer -1 Lightning Bolt +3 Ancient Grudge +2 Relic of Progenitus
Boggles: -2 Grim Lavamancer +2 Relic of Progenius
Amulet: -4 Khalni Heart Expedition +2 Dismember +2 Inferno Titan
Free Win Red: -4 Scapeshift -2 Anger of the Gods -2 Lavamancer +2 Inferno Titan +3 Obstinate Baloth +3 Ancient Grudge
Bubble Hulk: -2 Anger of the Gods -2 Summoners Pact +2 Dismember +2 Relic of Progenitus
Knightfall: -2 Summoners Pact -2 Khalni Heart Expedition +2 Dismember +2 Relic of Progenitus
Grixis: -2 Anger of the Gods -2 Grim Lavamancer -3 Lightning Bolt + 3 Obstinate Baloth +2 Inferno Titan +2 Relic of Progenitus
Slivers: -4 Khalni Heart Expedition +2 Dismember +2 Inferno Titan
Mono Green Devotion: -2 Summoners Pact +2 Dismember
Shape Anew: +3 Ancient Grudge +2 Dismember +1 Inferno Titan/Relic (Relic on draw) -2 Summoners Pact -4 Khalni Heart Expedition
PS: Shoutout to Thien for being an extremely kind, smart, and skilled individual.
Use the test forum for view
RG Titan Scapeshift GR
UBWAd Nauseam WBU
CEldrazi TronC
R1 vs UR Eldrazi
My opponent comes out of the gates quickly and beats me down to 8 on turn 3. I keep a stupidly good hand and T4 kill him with ease. He looks a little surprised that I managed to race him. Game 2 he kills me with Mimic > TKS > Smasher > Smasher and I only have a Steve to block the TKS. Game 3 he gets me again when I keep a solid hand but fail to find my third land to trigger Khalni and go off.
0-1
R2 vs Jund
I win the die roll and go turn 1 S4T, he IOKs me and takes Khalni heart. My hand is a little slower but it's not enough to stop me from comboing off on turn 5 and killing him easily. He was down to 13 life by the point due to some painful Bob flips and shock lands. Game 2 he goes Thoughtseize into IOK into IOK and rips my hand to shreds. Turn 3 I'm looking at a hand of land and a single PrimeTime. Thankfully I topdeck Explore and draw into Khalni Heart, so I go KHE and then land, fetchland, fetch it and crack the Khalni Heart, next turn PrimeTime. My 6/6 stares down his puny Tarmogoyf (4/5s) and laughs. He sits back cautiously for a few turns but he's doomed himself as PrimeTime fetches me two Valakut, attacks and finds Valakut + mountain, and then I play a land and kill him with trigger + trample damage. Game 3 is over quick as I ramp into an aggressive T4 kill and he smacks me a few times with Bob.
1-1
R3 vs UW Eldrazi
This is the deck I keep hearing good things about. I win the die roll and suspend S4T turn 1, he plays Eye, Mimic and passes. Turn 2 I play Steve and say go. He plays TKS and sees my hand of 2 Khalni Heart, 1 land, 1 PrimeTime. He takes PrimeTime. Next turn I set up KHE by playing it with my two lands, playing my fetch, cracking the fetch and then cracking Steve end of his turn (six lands in play for turn 4). I somehow topdeck a PrimeTime and windmill it down, getting two Heaths. Next turn he plays Reality Smasher and just sits there. I untap, draw Summoner's Pact, play it and find PrimeTime 2. Slam it down, get two Valakuts. Attack with PrimeTime and get two mountains, zapping him in the face. He blocks. Next turn I attack with both Titans and get 24 damage via triggers. Game 2 is a lot faster, he draws the nut and plays a couple of Mimics into next turn Exile Simian, play Reality Smasher, wreck me for 15. I go to five, draw a Steve, and concede. Game 3 I basically go perfect hand with S4T > Khalni Heart > Steve > PrimeTime on turn 4, fetch two Heaths and then Scapeshift for 54 damage next turn. He writes "-900" on his lifepad and laughs.
2-1
R4 vs UWR Eldrazi
This guy is playing the same deck (they test together) but splashing for Bolt. It seems cool but I think the mana is just too thin. He starts off strong on the play and I've mulled to and unexciting five (Land, land, land, Steve, Khalni) and scry S4T to the top. Not sure if that was correct but I knew I needed more ramp. He goes T1 temple, pass. I play land and suspend S4T. He plays T2 Eye, Endless one for 4, Mimic, Mimic. Jesus. Thankfully next turn he doesn't have another creature and "just" hits me for eight. I manage to rip Scapeshift off the top and crack open my Khalni with a fetch + Steve, passing turn with six lands in play and Shift, Land in hand. He untaps, draws, sighs, and attacks for eight again. I go to three. I untap, play my land, Scapeshift and wipe his board, pinging him for 6 in the process. He untaps, plays a Mimic, passes. I go to my turn and find Pact, get PrimeTime and fetch two more mountains, zapping him for another 6. He untaps, draws, scoops. Game 2 is a nail biter, plays much the same and I'm able to stabilise early with double PrimeTime. He starts pathing my Titans and zapping me with Bolt, comes crashing in with Smasher and TKS. I go down to 5. Untap, Summoner's Pact (seriously, seeing so many Pacts these last two rounds...) and find Baloth, gain 4. I play Steve and hope my opponent doesn't kill me. Thankfully he can't quite get the damage through, and I untap, pay for pact and then get Anger of the Gods. Anger may have been incorrect to board in but I figured, it saves me from early Mimic flood. I play Anger, getting rid of a Skyspawner and its token, a Displacer, and damaging his Smasher and TKS - then I bolt the Smasher, discarding Baloth onto the battlefield and gaining 4. He laughs as he puts Smasher in the GY, says I'm just playing on luck. He untaps and tries to get in there with TKS, I trade with a Baloth and draw a card - Scapeshift. Next turn I shift him for 36.
Finish: 3-1
Had a pretty good night and I'm surprised at how well the deck holds up against Eldrazi. Sadly I didn't get to test against Affinity or Infect, but I know Infect is pretty bad for us anyway. I'm actually expecting a lot of Robots at the GP, it tends to be a super popular deck around here. I'm thinking of putting Anger in the MB as per the above list, I've always liked it in the main, and I think it's more relevant than Relic at this point in time.
I play with 2 omens and the wolf run, and i've literally never had a game where the wolf run helps. Prime time is big enough to get in on his own without the +3/+0 that he'd get, and trying to suit up steves just means you've probably already lost that game if you're resorting to that tactic.
If I were to play with any 1 of utility land, I'd play (As I currently do) one copy of Blighted Woodland. I can fetch it and a valakut with a prime time and crack it for two mountains the next turn, it ramps +1 land and helps get to 6, it instantly pops a KHE, and it's just overall a really solid inclusion. Much higher recommended than wolf run, which i'm just going to replace with a 7th forest in my build.
Legacy: GWB Rhino Fit
Commander: RKurkesh Onakke AncientR
Great stuff! Congrats!
Modern
UGWRB Humans
G Mono-Green Tron
UWBR Ad Nauseam
Because you're usually boarding in hate when you board out khalni's it sets you back further not following a Khalni up with a ramp spell but a hate spell instead.Playing a ramp spell that gives you a land instantly lets you play a ramp spell plus hate spell in the same turn.Also because Khalni heart expedition is an enchantment opponents might board in enchantment hate because it's one of the few ways to interact and you blank that plan by boarding them out.
Melira is just a 2 mana blocker. It's not great but it can soak up around 4 points of damage.Your goal isn't to win instantly but to stop yourself from losing. Thien asked me to try it and I did and it actually is soaking up enough damage to make an already favorable matchup be even more favorable. I like this plan after a few matches with it.