February 2018 opposing hate analysis
The following is a lot of data that's tough to digest, but it might be helpful to you to know what kind of lifegain to expect at various times and what counterspells people are playing. This analysis comes from MTGGoldfish data with some cleaning procedure applied to it to try to clean up any bad deck names. I then go through these deck lists and find instances of "counter target", "lifelink", and "gain N life"/"gains N life" in the card text. On top of that, I search for Leyline of Sanctity, Oketra's Last Mercy, Chalice of the Void, Phyrexian Unlife, and Spellskite. The February 2018 deck population is 1217 decks. Cards that show up less than 0.5% of the time are not printed, and I've also removed some cards that don't affect us like Disdainful Stroke and Ceremonious Rejection. Per card splits: Go here if you want to find a list of what decks play specific cards.
1.000 0.050 0.01643 Five-Color Humans
4.000 0.002 0.00575 Other
1.545 0.355 0.02547 Humans
1.667 0.450 0.01643 Five-Color Humans
1.750 0.286 0.01150 WUG Hatebears
1.333 0.005 0.00986 Other
1.143 0.179 0.03205 Eldrazi Tron
1.000 0.001 0.00164 Other
1.118 0.872 0.03205 Eldrazi Tron
1.000 0.004 0.00575 Other
1.000 0.051 0.03205 Eldrazi Tron
1.250 0.003 0.00329 Other
1.000 0.026 0.03205 Eldrazi Tron
2.000 0.111 0.00740 Mono U Tron
1.000 0.154 0.03205 WU Control
1.500 0.003 0.00575 Other
1.273 0.282 0.03205 WU Control
1.857 0.350 0.01643 Eldrazi and Taxes
1.800 0.556 0.00740 Goodstuff 3c
2.000 0.222 0.00740 WURG Knightfall
1.000 0.125 0.00657 Domain Zoo
1.000 0.029 0.02876 WUR Control
1.000 0.037 0.02219 Abzan
1.652 0.019 0.04191 Other
4.000 1.000 0.03205 Eldrazi Tron
1.000 1.000 0.00740 Mono U Tron
1.500 0.034 0.04848 Affinity
4.000 0.045 0.01808 Living End
3.842 0.016 0.01890 Other
1.556 1.000 0.00740 Mono U Tron
1.833 0.857 0.00575 R/G Eldrazi
1.000 0.034 0.04848 Affinity
4.000 0.059 0.01397 Merfolk
2.800 0.008 0.01479 Other
2.069 0.853 0.02794 Mardu Pyromancer
2.077 1.000 0.01068 Black-Red Hollow One
1.750 0.296 0.02219 BGx Midrange
1.250 0.296 0.02219 Abzan
1.875 1.000 0.00657 B/R Hollow One
2.800 0.714 0.00575 8-Rack
2.000 0.077 0.02136 BG Tron
1.000 0.133 0.01233 Jund
2.000 0.143 0.00575 Mill
2.000 0.083 0.00986 WBRG Death's Shadow
2.000 0.025 0.03287 UBR Death's Shadow
1.000 0.048 0.01726 UBRG Death's Shadow
1.810 0.035 0.05012 Other
1.763 0.950 0.03287 UBR Death's Shadow
1.643 0.824 0.02794 Mardu Pyromancer
2.538 0.963 0.02219 Abzan
2.400 0.862 0.02383 Dredge
3.080 0.962 0.02136 BG Tron
1.750 0.952 0.01726 UBRG Death's Shadow
2.357 0.519 0.02219 BGx Midrange
2.071 0.933 0.01233 Jund
2.000 1.000 0.00986 WUBRG Death's Shadow
2.000 0.786 0.01150 UBR Control
1.000 0.692 0.01068 Lantern Control
2.000 0.667 0.00986 WBRG Death's Shadow
1.000 0.462 0.01068 Black-Red Hollow One
1.000 0.750 0.00657 B/R Hollow One
1.000 0.250 0.00657 Domain Zoo
2.500 0.091 0.01808 Living End
3.000 0.182 0.00904 BRG
1.000 0.042 0.01972 Vizier Company
2.000 0.143 0.00575 Mill
2.000 0.143 0.00575 8-Rack
2.000 0.077 0.01068 Ad Nauseam
1.700 0.041 0.05752 Other
4.000 1.000 0.00740 Mono U Tron
1.111 0.643 0.01150 UBR Control
1.000 0.001 0.00247 Other
1.000 0.571 0.01150 UBR Control
1.000 0.074 0.02219 BGx Midrange
1.000 0.025 0.03287 UBR Death's Shadow
1.333 0.005 0.01397 Other
1.000 0.857 0.00575 GR Ponza
2.667 0.333 0.00740 WURG Knightfall
2.500 0.083 0.01972 RG Titanshift
1.000 0.042 0.01972 Vizier Company
1.000 0.037 0.02219 BGx Midrange
2.000 0.067 0.01233 Jund
2.000 0.111 0.00740 Goodstuff 3c
2.667 0.012 0.02136 Other
1.000 0.083 0.01972 RG Titanshift
1.000 0.042 0.01972 Vizier Company
3.000 0.001 0.00082 Other
1.667 0.857 0.00575 Mill
2.000 0.286 0.00575 Mill
3.179 1.000 0.03205 WU Control
3.457 1.000 0.02876 WUR Control
3.059 1.000 0.01397 UR Control
3.846 0.929 0.01150 UBR Control
3.000 1.000 0.00904 URG Control
2.429 0.259 0.02219 BGx Midrange
3.000 0.273 0.01808 Living End
2.746 0.048 0.05752 Other
1.667 0.002 0.00740 Other
3.875 0.941 0.01397 Merfolk
4.000 1.000 0.01890 Bogles
1.462 0.619 0.01726 UBRG Death's Shadow
1.000 0.250 0.00986 WUBRG Death's Shadow
1.000 0.002 0.00329 Other
1.333 0.075 0.03287 UBR Death's Shadow
4.000 0.059 0.01397 Merfolk
1.000 0.001 0.00247 Other
1.333 0.273 0.00904 URG Control
3.000 0.059 0.01397 Merfolk
1.500 0.002 0.00329 Other
1.872 1.000 0.03205 WU Control
2.094 0.914 0.02876 WUR Control
2.000 0.941 0.01397 UR Control
1.750 0.706 0.01397 Merfolk
2.444 0.818 0.00904 URG Control
1.125 0.400 0.01643 UR Gifts Storm
1.875 0.571 0.01150 UBR Control
1.143 0.778 0.00740 UG Infect
2.167 0.222 0.02219 BGx Midrange
2.667 0.136 0.01808 Living End
1.000 0.025 0.03287 UBR Death's Shadow
1.923 0.053 0.06820 Other
2.500 0.074 0.02219 BGx Midrange
3.429 0.006 0.00904 Other
2.500 0.091 0.01808 Living End
1.000 0.002 0.00411 Other
1.000 0.118 0.02794 Mardu Pyromancer
3.000 0.026 0.03205 Eldrazi Tron
2.000 0.015 0.05505 Burn
2.000 0.059 0.01397 UR Control
4.000 0.017 0.04848 Affinity
2.000 0.125 0.00657 B/R Hollow One
2.545 0.009 0.01315 Other
1.000 0.002 0.00247 Other
3.000 0.037 0.02219 BGx Midrange
1.636 0.009 0.01972 Other
1.133 0.517 0.02383 Dredge
2.000 0.182 0.00904 BRG
1.000 0.045 0.01808 Living End
4.000 0.091 0.01808 Living End
1.000 0.037 0.02219 BGx Midrange
3.778 0.007 0.00740 Other
3.364 0.500 0.01808 Living End
3.857 1.000 0.00575 R/G Eldrazi
1.000 0.222 0.00740 Amulet Titan
3.462 0.011 0.01972 Other
2.000 0.286 0.00575 GR Ponza
1.667 0.010 0.01643 Other
1.000 0.133 0.01233 Jund
1.000 0.001 0.00493 Other
1.000 1.000 0.01068 Lantern Control
1.000 0.017 0.04848 Affinity
1.750 0.007 0.00657 Other
4.000 0.091 0.01808 Living End
1.000 0.182 0.00904 URG Control
1.000 0.025 0.03287 UBR Death's Shadow
1.000 0.059 0.01397 UR Control
2.154 0.011 0.01890 Other
1.000 0.148 0.02219 BGx Midrange
1.250 0.296 0.02219 BGx Midrange
1.000 0.214 0.01150 UBR Control
1.000 0.059 0.02794 Mardu Pyromancer
1.571 0.006 0.00822 Other
1.000 0.050 0.01643 Eldrazi and Taxes
1.000 0.001 0.00247 Other
1.200 0.441 0.02794 Mardu Pyromancer
1.700 0.323 0.02547 Humans
1.714 0.350 0.01643 Five-Color Humans
1.200 0.250 0.01643 Eldrazi and Taxes
1.000 0.042 0.01972 Vizier Company
2.000 0.071 0.01150 WUG Hatebears
1.429 0.006 0.00986 Other
3.850 0.833 0.01972 Vizier Company
3.000 0.026 0.03205 WU Control
3.000 0.037 0.02219 BGx Midrange
2.000 0.111 0.00740 WURG Knightfall
2.167 0.005 0.01479 Other
1.600 0.667 0.01233 Jund
1.857 0.389 0.01479 Elves
2.857 1.000 0.00575 GR Ponza
2.714 0.778 0.00740 UG Infect
2.000 0.148 0.02219 BGx Midrange
2.000 0.125 0.01972 Vizier Company
2.000 0.250 0.00657 Domain Zoo
1.500 0.074 0.02219 Abzan
2.000 0.222 0.00740 WURG Knightfall
1.000 0.026 0.03205 WU Control
1.786 0.012 0.02136 Other
2.184 0.567 0.05505 Burn
1.250 0.167 0.01972 Vizier Company
1.500 0.100 0.01643 Eldrazi and Taxes
1.000 0.026 0.03205 WU Control
1.000 0.111 0.00740 Goodstuff 3c
1.857 0.006 0.01726 Other
3.455 0.957 0.01890 Bogles
3.500 0.154 0.01068 Ad Nauseam
1.750 0.003 0.00904 Other
2.077 1.000 0.01068 Lantern Control
3.750 0.923 0.01068 Ad Nauseam
3.167 0.857 0.00575 WG Tron
2.200 0.208 0.01972 RG Titanshift
2.400 0.075 0.05505 Burn
2.200 0.128 0.03205 WU Control
3.800 0.227 0.01808 Living End
2.000 0.130 0.01890 Bogles
2.667 0.333 0.00740 WURG Knightfall
4.000 0.051 0.03205 G Tron
1.000 0.050 0.01643 Eldrazi and Taxes
3.000 0.143 0.00575 Mill
3.000 0.111 0.00740 Goodstuff 3c
2.720 0.021 0.04108 Other
3.841 0.940 0.05505 Burn
3.086 1.000 0.02876 WUR Control
3.857 0.875 0.00657 Domain Zoo
2.000 0.147 0.02794 Mardu Pyromancer
2.640 0.021 0.03698 Other
1.000 0.060 0.05505 Burn
1.000 0.125 0.00657 Domain Zoo
1.000 0.029 0.02794 Mardu Pyromancer
3.000 0.037 0.02219 BGx Midrange
1.167 0.005 0.01068 Other
2.545 0.943 0.02876 WUR Control
1.037 0.692 0.03205 WU Control
1.909 0.786 0.01150 UBR Control
1.400 0.294 0.01397 UR Control
1.000 0.455 0.00904 URG Control
1.500 0.074 0.02219 BGx Midrange
1.875 0.020 0.02301 Other
2.667 0.176 0.01397 UR Control
1.000 0.091 0.00904 URG Control
2.400 0.004 0.00822 Other
1.533 0.385 0.03205 WU Control
1.778 0.257 0.02876 WUR Control
2.000 0.364 0.00904 URG Control
1.667 0.176 0.01397 UR Control
2.500 0.074 0.02219 BGx Midrange
3.000 0.091 0.01808 Living End
3.000 0.071 0.01150 UBR Control
1.958 0.020 0.02958 Other
4.000 0.778 0.00740 Goodstuff 3c
4.000 0.006 0.00822 Other
1.031 0.821 0.03205 WU Control
1.000 0.457 0.02876 WUR Control
2.000 0.111 0.02219 BGx Midrange
1.000 0.091 0.00904 URG Control
1.000 0.071 0.01150 UBR Control
1.125 0.007 0.01397 Other
1.172 0.744 0.03205 WU Control
1.148 0.771 0.02876 WUR Control
2.833 0.706 0.01397 Merfolk
1.333 0.333 0.02219 BGx Midrange
1.167 0.545 0.00904 URG Control
1.400 0.556 0.00740 WURG Knightfall
1.250 0.235 0.01397 UR Control
1.000 0.333 0.00740 Mono U Tron
2.000 0.222 0.00740 Goodstuff 3c
2.000 0.042 0.01972 Vizier Company
2.000 0.143 0.00575 Mill
1.000 0.045 0.01808 Living End
1.000 0.025 0.03287 UBR Death's Shadow
2.000 0.071 0.01150 UBR Control
1.543 0.038 0.05998 Other
1.500 0.083 0.01972 RG Titanshift
1.000 0.286 0.00575 GR Ponza
1.500 0.002 0.00164 Other
2.000 0.750 0.01972 RG Titanshift
1.375 0.889 0.00740 Amulet Titan
1.000 0.143 0.00575 GR Ponza
2.000 0.037 0.02219 BGx Midrange
1.850 0.016 0.02547 Other
2.846 1.000 0.01068 Ad Nauseam
1.111 1.000 0.00740 Amulet Titan
1.000 0.002 0.00657 Other
1.000 0.462 0.01068 Ad Nauseam
4.000 0.045 0.01808 Living End
1.000 0.111 0.00740 Amulet Titan
2.000 0.005 0.00575 Other
3.846 1.000 0.01068 Ad Nauseam
1.000 0.857 0.00575 GR Ponza
1.000 0.042 0.01972 RG Titanshift
2.333 0.007 0.00740 Other
1.000 0.143 0.00575 GR Ponza
1.000 0.111 0.00740 Amulet Titan
2.000 0.001 0.00411 Other
1.000 0.125 0.01972 RG Titanshift
1.500 0.051 0.03205 G Tron
1.000 0.222 0.00740 UG Infect
2.333 0.002 0.01150 Other
1.000 1.000 0.00740 Amulet Titan
1.500 0.003 0.00329 Other
2.700 1.000 0.01643 UR Gifts Storm
3.647 1.000 0.01397 UR Control
1.846 0.333 0.03205 WU Control
3.182 1.000 0.00904 URG Control
3.000 1.000 0.00740 Mono U Tron
2.429 0.259 0.02219 BGx Midrange
2.200 0.143 0.02876 WUR Control
4.000 0.182 0.01808 Living End
2.935 0.038 0.04766 Other
1.000 0.001 0.00164 Other
2.111 1.000 0.02219 Abzan
1.000 0.875 0.01972 Vizier Company
2.571 0.933 0.01233 Jund
2.769 0.481 0.02219 BGx Midrange
2.500 0.889 0.00740 WURG Knightfall
2.500 0.571 0.00575 R/G Eldrazi
1.000 0.167 0.01479 Elves
2.000 0.222 0.00740 Goodstuff 3c
1.000 0.125 0.00657 Domain Zoo
1.000 0.083 0.00986 WUBRG Death's Shadow
1.950 0.033 0.04766 Other
1.182 0.611 0.01479 Elves
1.000 0.250 0.01972 Vizier Company
1.000 0.429 0.00575 R/G Eldrazi
1.000 0.074 0.02219 Abzan
1.000 0.037 0.02219 BGx Midrange
1.000 0.067 0.01233 Jund
1.000 0.091 0.00904 BRG
1.000 0.111 0.00740 WURG Knightfall
1.235 0.014 0.02629 Other
1.654 0.963 0.02219 Abzan
2.727 0.550 0.01643 Eldrazi and Taxes
2.429 0.012 0.01561 Other
2.500 0.148 0.02219 Abzan
4.000 0.001 0.00164 Other
2.000 0.037 0.02219 Abzan
1.000 0.001 0.00082 Other
1.889 0.529 0.01397 Merfolk
1.778 1.000 0.00740 UG Infect
1.000 0.185 0.02219 BGx Midrange
2.000 0.002 0.00493 Other
1.611 0.610 0.04848 Affinity
1.600 0.556 0.00740 UG Infect
1.500 0.118 0.01397 Merfolk
2.000 0.091 0.01808 Living End
1.000 0.026 0.03205 WU Control
1.000 0.111 0.00740 Mono U Tron
2.000 0.091 0.00904 URG Control
3.000 0.111 0.00740 Amulet Titan
1.750 0.003 0.00575 Other
1.233 0.769 0.03205 WU Control
1.308 0.743 0.02876 WUR Control
1.938 0.941 0.01397 UR Control
1.182 0.786 0.01150 UBR Control
1.500 0.909 0.00904 URG Control
1.333 0.111 0.02219 BGx Midrange
1.684 0.031 0.05588 Other
1.000 0.273 0.00904 URG Control
1.000 0.026 0.03205 WU Control
1.000 0.059 0.01397 UR Control
1.000 0.001 0.00411 Other
1.250 0.444 0.00740 UG Infect
1.000 0.042 0.01972 Vizier Company
1.000 0.017 0.04848 Affinity
1.000 0.002 0.00493 Other
1.333 0.667 0.00740 UG Infect
1.200 0.085 0.04848 Affinity
1.000 0.167 0.01479 Elves
2.000 0.026 0.03205 G Tron
1.000 0.042 0.01972 Vizier Company
2.000 0.037 0.02219 BGx Midrange
1.000 0.038 0.02136 BG Tron
1.000 0.032 0.02547 Humans
1.333 0.002 0.00247 Other
3.077 0.975 0.03287 UBR Death's Shadow
3.000 0.952 0.01726 UBRG Death's Shadow
3.000 1.000 0.00986 WUBRG Death's Shadow
2.857 0.006 0.00822 Other
1.038 0.650 0.03287 UBR Death's Shadow
1.125 0.762 0.01726 UBRG Death's Shadow
1.667 0.102 0.04848 Affinity
1.000 0.417 0.00986 WUBRG Death's Shadow
2.000 0.007 0.00657 Other
1.000 0.778 0.00740 Mono U Tron
1.000 0.026 0.03205 WU Control
2.000 0.045 0.01808 Living End
1.500 0.002 0.00411 Other
1.000 0.001 0.00329 Other
2.571 0.778 0.00740 Amulet Titan
1.000 0.050 0.01643 UR Gifts Storm
2.000 0.002 0.00493 Other
1.000 0.167 0.01972 RG Titanshift
1.000 0.143 0.00575 GR Ponza
1.000 0.005 0.00904 Other
2.763 0.974 0.03205 G Tron
2.308 1.000 0.02136 BG Tron
1.200 0.417 0.01972 RG Titanshift
2.500 0.182 0.01808 Living End
1.000 0.333 0.00740 Amulet Titan
2.000 0.143 0.00575 WG Tron
1.312 0.013 0.01561 Other
2.000 0.051 0.03205 WU Control
2.000 0.001 0.00082 Other
1.370 0.692 0.03205 WU Control
1.250 0.114 0.02876 WUR Control
2.000 0.100 0.01643 Eldrazi and Taxes
3.000 0.091 0.01808 Living End
2.000 0.037 0.02219 Abzan
1.400 0.008 0.01972 Other
2.000 1.000 0.03205 G Tron
1.615 1.000 0.02136 BG Tron
1.000 0.889 0.00740 Mono U Tron
1.714 1.000 0.00575 WG Tron
1.000 0.051 0.03205 Eldrazi Tron
1.800 0.004 0.00411 Other
1.000 0.077 0.03205 Eldrazi Tron
1.000 0.111 0.00740 Mono U Tron
1.400 0.004 0.00740 Other
2.857 0.778 0.00740 WURG Knightfall
2.500 0.667 0.00740 Goodstuff 3c
2.000 0.167 0.01972 Vizier Company
2.000 0.176 0.01397 Merfolk
2.900 0.008 0.01643 Other
3.881 1.000 0.04848 Affinity
2.000 0.436 0.03205 Eldrazi Tron
1.667 0.005 0.00822 Other
2.000 0.667 0.03205 Eldrazi Tron
1.632 0.487 0.03205 G Tron
1.714 0.269 0.02136 BG Tron
2.000 0.143 0.00575 WG Tron
1.000 0.017 0.04848 Affinity
1.600 0.008 0.01315 Other
2.846 1.000 0.03205 G Tron
2.846 1.000 0.02136 BG Tron
1.125 0.410 0.03205 Eldrazi Tron
1.333 1.000 0.00740 Mono U Tron
3.143 1.000 0.00575 WG Tron
1.000 0.143 0.01150 UBR Control
2.125 0.007 0.00822 Other
1.100 0.256 0.03205 Eldrazi Tron
1.000 0.889 0.00740 Mono U Tron
1.000 0.037 0.02219 BGx Midrange
1.000 0.038 0.02136 BG Tron
1.250 0.003 0.00986 Other
Card fractions: This is averaged over the whole meta and is the fraction of decks that play the card in the maindeck/sideboard without taking into account how many copies they play. These give a general idea of what cards to expect from a randomly chosen deck. Maindeck: The top cards are Cryptic Command (15.37%), Lightning Helix (11.09%), Scavenging Ooze (11.01%), Spell Snare (11.01%), Remand (10.85%), Collective Brutality (9.94%), Logic Knot (8.79%).
Compare to the top cards from last month Cryptic Command (14.74%), Lightning Helix (13.07%), Scavenging Ooze (11.40%), Spell Snare (11.09%), Wurmcoil Engine (9.57%), Collective Brutality (9.12%), Remand (9.12%).
Hate cards by meta decks: Go here if you want to see what kind of hate cards specific decks play.
The first column is the average copies per deck of this archetype if the deck plays this card, so that this number is not affected by a deck that doesn't play the card. The second column is the fraction of decks of this archetype playing this card, and this number is affected by decks that don't play the card.
Meta composition: This is just a core dump of the fraction of decks out of the total for this month with each name. Some of these deck names might be fuzzy, so the results are approximate.
This is just a core dump of the fraction of decks out of the total for this month with each name.
5.51% Burn
4.85% Affinity
3.29% UBR Death's Shadow
3.20% Eldrazi Tron
3.20% G Tron
3.20% WU Control
2.88% WUR Control
2.79% Mardu Pyromancer
2.55% Humans
2.38% Dredge
2.22% BGx Midrange
2.22% Abzan
2.14% BG Tron
1.97% RG Titanshift
1.97% Vizier Company
1.89% Bogles
1.81% Living End
1.73% UBRG Death's Shadow
1.64% Eldrazi and Taxes
1.64% UR Gifts Storm
1.64% Five-Color Humans
1.48% Elves
1.40% Merfolk
1.40% UR Control
1.23% Jund
1.15% WUG Hatebears
1.15% UBR Control
1.07% Black-Red Hollow One
1.07% Lantern Control
1.07% Ad Nauseam
0.99% WBRG Death's Shadow
0.99% WUBRG Death's Shadow
0.90% BRG
0.90% URG Control
0.74% Mono U Tron
0.74% Amulet Titan
0.74% UG Infect
0.74% Goodstuff 3c
0.74% WURG Knightfall
0.66% Domain Zoo
0.66% B/R Hollow One
0.58% GR Ponza
0.58% Mill
0.58% 8-Rack
0.58% WG Tron
0.58% R/G Eldrazi
0.49% WU
0.49% WR
0.49% WRG Hatebears
0.49% Kiki Chord
0.41% Death and Taxes
0.41% Grishoalbrand
0.41% Blue Moon
0.41% Ironworks Combo
0.41% UR
0.41% RG Tron
0.41% URG Scapeshift
0.41% Sultai Midrange
0.41% Temur Midrange
0.33% WUB Control
0.33% Titan Breach
0.33% Eldrazi Aggro
0.33% WUBR Death's Shadow
0.33% Jeskai Breach
0.33% G/W Company
0.33% Temur Moon
0.33% BRG Death's Shadow
0.33% Martyr Proc
0.33% WUBRG
0.33% Hollow One
0.25% UBR
0.25% WUB
0.25% UBR Delver
0.25% Zoo
0.25% WB Gideons
0.25% WUBRG Humans Company
0.25% Gruul Zoo
0.25% Bant Company
0.25% WUG Control
0.16% WBRG
0.16% WURG Copycat
0.16% RG
0.16% WUG Knightfall
0.16% Eldrazitron
0.16% Eldra Tron
0.16% WUR
0.16% Junk Hatebears
0.16% Br Hollow One
0.16% WG Hatebears
0.16% Goryo's Vengeance
0.16% WUBRG Kiki-Resto
0.16% R
0.16% Instant Reanimator
0.16% WBRG Hatebears
0.16% WBG
0.16% URG
0.16% WUBG Humans Company
0.16% Mono-Red Prison
0.16% Jeskai Geist
0.16% U/R Pyromancer
0.16% W/B Zombies
0.16% Bant Eldrazi
0.16% Taking Turns
0.16% WB Smallpox
0.08% BG
0.08% GR Eldrazi
0.08% Jeskai Tempo
0.08% Kci
0.08% UBG
0.08% Eldratron
0.08% WB Control
0.08% UWr Midrange
0.08% Madcap Moon
0.08% Uw Spirits
0.08% WRG
0.08% Mardu Pyromancer - Cody Gravelle
0.08% Ponza
0.08% WBR Death's Shadow
0.08% Bant Knightfall
0.08% Rw Taxes
0.08% Spooky Taxes
0.08% UBG Death's Shadow
0.08% Amulet Combo
0.08% WUG
0.08% Devotion to Green
0.08% WR Hatebears
0.08% BR
0.08% Ur Hollow One
0.08% Eldrazi Spirits
0.08% EldraTron
0.08% BR Control
0.08% UB Control
0.08% Naya Company
0.08% Ponza Land Destruction
0.08% Skred
0.08% Gifts 5c
0.08% Hollow One Cainta
0.08% Uwr Tempo
0.08% Uw Bacalhau
0.08% WRG Titanshift
0.08% W/R Prison
0.08% WUR Storm
0.08% Mono-Green Land Destruction
0.08% Goblins in the Snow
0.08% U/R Kiln Fiend
0.08% WUB Death's Shadow
0.08% Gw Value
0.08% G/R Madcap Moon
0.08% WUR Kiki-Resto
0.08% UG
0.08% Kuldotha
0.08% Goodstuff 4c
0.08% Grixis Kiki Exarch
0.08% Skred Red
0.08% WURG Control
0.08% Mardu Midrange
0.08% Colorless Tron
0.08% Soul Sisters
0.08% B/W Eldrazi
0.08% Jeskai Spirits
0.08% Wb Smallpox
0.08% Rg Eldrazi
0.08% UBRG
0.08% Mono-Black Aggro
0.08% Amulet Titan - Edgar Magalhaes
0.08% B/R Midrange
0.08% Mardu Pyromancer - Matthew Ferrando
0.08% Twin
0.08% Walks
0.08% Restore Balance
0.08% Gifts 2c
0.08% Mono White Taxes
0.08% KCI
0.08% Tezzerator
0.08% Bant
0.08% 5cc Humans
0.08% UWx Midrange
0.08% Humain
0.08% Eldrazi Orzhov
0.08% Skreed Red
0.08% Humans - Petr Sochurek
0.08% Jeskai Breach - Maxime Auger
0.08% Rg Ponza
0.08% U/B Faeries
0.08% Jeskai
0.08% Gitrog's Blessing
0.08% WURG
0.08% Sun And Moon
0.08% Naya Midrange
This is just a core dump of the fraction of decks out of the total for this month with each name.
5.51% Burn
4.85% Affinity
3.29% UBR Death's Shadow
3.20% Eldrazi Tron
3.20% G Tron
3.20% WU Control
2.88% WUR Control
2.79% Mardu Pyromancer
2.55% Humans
2.38% Dredge
2.22% BGx Midrange
2.22% Abzan
2.14% BG Tron
1.97% RG Titanshift
1.97% Vizier Company
1.89% Bogles
1.81% Living End
1.73% UBRG Death's Shadow
1.64% Eldrazi and Taxes
1.64% UR Gifts Storm
1.64% Five-Color Humans
1.48% Elves
1.40% Merfolk
1.40% UR Control
1.23% Jund
1.15% WUG Hatebears
1.15% UBR Control
1.07% Black-Red Hollow One
1.07% Lantern Control
1.07% Ad Nauseam
0.99% WBRG Death's Shadow
0.99% WUBRG Death's Shadow
0.90% BRG
0.90% URG Control
0.74% Mono U Tron
0.74% Amulet Titan
0.74% UG Infect
0.74% Goodstuff 3c
0.74% WURG Knightfall
0.66% Domain Zoo
0.66% B/R Hollow One
0.58% GR Ponza
0.58% Mill
0.58% 8-Rack
0.58% WG Tron
0.58% R/G Eldrazi
0.49% WU
0.49% WR
0.49% WRG Hatebears
0.49% Kiki Chord
0.41% Death and Taxes
0.41% Grishoalbrand
0.41% Blue Moon
0.41% Ironworks Combo
0.41% UR
0.41% RG Tron
0.41% URG Scapeshift
0.41% Sultai Midrange
0.41% Temur Midrange
0.33% WUB Control
0.33% Titan Breach
0.33% Eldrazi Aggro
0.33% WUBR Death's Shadow
0.33% Jeskai Breach
0.33% G/W Company
0.33% Temur Moon
0.33% BRG Death's Shadow
0.33% Martyr Proc
0.33% WUBRG
0.33% Hollow One
0.25% UBR
0.25% WUB
0.25% UBR Delver
0.25% Zoo
0.25% WB Gideons
0.25% WUBRG Humans Company
0.25% Gruul Zoo
0.25% Bant Company
0.25% WUG Control
0.16% WBRG
0.16% WURG Copycat
0.16% RG
0.16% WUG Knightfall
0.16% Eldrazitron
0.16% Eldra Tron
0.16% WUR
0.16% Junk Hatebears
0.16% Br Hollow One
0.16% WG Hatebears
0.16% Goryo's Vengeance
0.16% WUBRG Kiki-Resto
0.16% R
0.16% Instant Reanimator
0.16% WBRG Hatebears
0.16% WBG
0.16% URG
0.16% WUBG Humans Company
0.16% Mono-Red Prison
0.16% Jeskai Geist
0.16% U/R Pyromancer
0.16% W/B Zombies
0.16% Bant Eldrazi
0.16% Taking Turns
0.16% WB Smallpox
0.08% BG
0.08% GR Eldrazi
0.08% Jeskai Tempo
0.08% Kci
0.08% UBG
0.08% Eldratron
0.08% WB Control
0.08% UWr Midrange
0.08% Madcap Moon
0.08% Uw Spirits
0.08% WRG
0.08% Mardu Pyromancer - Cody Gravelle
0.08% Ponza
0.08% WBR Death's Shadow
0.08% Bant Knightfall
0.08% Rw Taxes
0.08% Spooky Taxes
0.08% UBG Death's Shadow
0.08% Amulet Combo
0.08% WUG
0.08% Devotion to Green
0.08% WR Hatebears
0.08% BR
0.08% Ur Hollow One
0.08% Eldrazi Spirits
0.08% EldraTron
0.08% BR Control
0.08% UB Control
0.08% Naya Company
0.08% Ponza Land Destruction
0.08% Skred
0.08% Gifts 5c
0.08% Hollow One Cainta
0.08% Uwr Tempo
0.08% Uw Bacalhau
0.08% WRG Titanshift
0.08% W/R Prison
0.08% WUR Storm
0.08% Mono-Green Land Destruction
0.08% Goblins in the Snow
0.08% U/R Kiln Fiend
0.08% WUB Death's Shadow
0.08% Gw Value
0.08% G/R Madcap Moon
0.08% WUR Kiki-Resto
0.08% UG
0.08% Kuldotha
0.08% Goodstuff 4c
0.08% Grixis Kiki Exarch
0.08% Skred Red
0.08% WURG Control
0.08% Mardu Midrange
0.08% Colorless Tron
0.08% Soul Sisters
0.08% B/W Eldrazi
0.08% Jeskai Spirits
0.08% Wb Smallpox
0.08% Rg Eldrazi
0.08% UBRG
0.08% Mono-Black Aggro
0.08% Amulet Titan - Edgar Magalhaes
0.08% B/R Midrange
0.08% Mardu Pyromancer - Matthew Ferrando
0.08% Twin
0.08% Walks
0.08% Restore Balance
0.08% Gifts 2c
0.08% Mono White Taxes
0.08% KCI
0.08% Tezzerator
0.08% Bant
0.08% 5cc Humans
0.08% UWx Midrange
0.08% Humain
0.08% Eldrazi Orzhov
0.08% Skreed Red
0.08% Humans - Petr Sochurek
0.08% Jeskai Breach - Maxime Auger
0.08% Rg Ponza
0.08% U/B Faeries
0.08% Jeskai
0.08% Gitrog's Blessing
0.08% WURG
0.08% Sun And Moon
0.08% Naya Midrange
3.000 0.001 0.00164 Other
1.000 0.111 0.01479 Elves
4.000 0.001 0.00082 Other
4.000 0.364 0.01808 Living End
2.000 0.002 0.00329 Other
1.500 0.003 0.00329 Other
1.000 0.001 0.00329 Other
2.000 0.037 0.02219 BGx Midrange
2.750 0.003 0.00329 Other
1.133 0.254 0.04848 Affinity
1.000 0.002 0.00411 Other
1.750 0.941 0.02794 Mardu Pyromancer
2.800 0.882 0.01397 UR Control
4.000 1.000 0.00575 GR Ponza
2.500 0.545 0.00904 URG Control
3.333 0.111 0.02219 BGx Midrange
1.000 0.250 0.00657 B/R Hollow One
2.000 0.045 0.01808 Living End
3.000 0.067 0.01233 Jund
2.780 0.034 0.05012 Other
1.511 0.797 0.04848 Affinity
1.429 0.412 0.02794 Mardu Pyromancer
2.000 0.846 0.01068 Black-Red Hollow One
2.400 0.909 0.00904 BRG
1.875 1.000 0.00657 B/R Hollow One
2.000 0.300 0.01643 UR Gifts Storm
1.500 0.148 0.02219 BGx Midrange
1.000 0.059 0.01397 Merfolk
1.000 0.045 0.01808 Living End
1.000 0.059 0.01397 UR Control
2.000 0.091 0.00904 URG Control
2.152 0.038 0.05916 Other
1.000 0.001 0.00164 Other
1.667 0.002 0.00493 Other
2.000 0.217 0.01890 Bogles
1.200 0.004 0.01233 Other
1.200 0.004 0.00657 Other
2.571 0.104 0.05505 Burn
1.000 0.333 0.01479 Elves
2.000 0.051 0.03205 G Tron
1.000 0.045 0.01808 Living End
1.500 0.003 0.01150 Other
1.000 0.001 0.00329 Other
2.000 0.071 0.01150 UBR Control
1.000 0.857 0.00575 GR Ponza
2.667 0.333 0.00740 WURG Knightfall
2.500 0.083 0.01972 RG Titanshift
1.000 0.042 0.01972 Vizier Company
1.000 0.037 0.02219 BGx Midrange
2.000 0.067 0.01233 Jund
2.000 0.111 0.00740 Goodstuff 3c
2.667 0.012 0.02136 Other
1.000 0.083 0.01972 RG Titanshift
1.000 0.042 0.01972 Vizier Company
3.000 0.001 0.00082 Other
4.000 0.333 0.00740 Goodstuff 3c
4.000 0.002 0.00493 Other
4.000 1.000 0.01890 Bogles
2.000 0.071 0.01150 WUG Hatebears
1.846 1.000 0.03205 WU Control
1.556 0.007 0.01233 Other
1.000 0.457 0.02876 WUR Control
1.000 0.111 0.00740 Goodstuff 3c
1.400 0.004 0.00575 Other
3.600 0.004 0.00657 Other
2.000 0.001 0.00082 Other
1.000 0.002 0.00493 Other
1.048 0.875 0.01972 Vizier Company
1.000 0.667 0.01479 Elves
1.000 0.174 0.01890 Bogles
1.000 0.068 0.04848 Affinity
1.000 0.444 0.00740 WURG Knightfall
1.333 0.150 0.01643 Eldrazi and Taxes
1.000 0.333 0.00740 Goodstuff 3c
1.000 0.032 0.02547 Humans
1.360 0.021 0.04108 Other
3.970 1.000 0.05505 Burn
3.500 0.002 0.00164 Other
2.333 0.051 0.04848 Affinity
2.000 0.002 0.00164 Other
4.000 1.000 0.01890 Bogles
2.000 0.001 0.00082 Other
1.000 0.167 0.01479 Elves
1.500 0.002 0.00493 Other
1.000 0.056 0.01479 Elves
1.000 0.002 0.00164 Other
3.167 0.857 0.00575 Mill
1.845 0.983 0.04848 Affinity
1.000 0.154 0.01068 Lantern Control
1.250 0.003 0.00740 Other
3.000 0.001 0.00329 Other
2.000 0.150 0.01643 Eldrazi and Taxes
2.000 0.001 0.00329 Other
1.000 0.002 0.00411 Other
1.000 0.111 0.01479 Elves
1.905 0.913 0.01890 Bogles
4.000 0.001 0.00082 Other
4.000 0.001 0.00082 Other
1.000 0.001 0.00082 Other
1.000 0.111 0.00740 Amulet Titan
3.000 0.001 0.00082 Other
1.000 0.001 0.00082 Other
2.696 1.000 0.01890 Bogles
3.000 0.001 0.00329 Other
1.000 0.001 0.00329 Other
1.333 0.002 0.00822 Other
1.500 0.002 0.00164 Other
1.000 0.087 0.01890 Bogles
1.000 0.087 0.01890 Bogles
1.000 0.091 0.00904 URG Control
1.000 0.001 0.00082 Other
1.000 0.143 0.02876 WUR Control
1.000 0.182 0.00904 URG Control
1.000 0.037 0.02219 BGx Midrange
1.000 0.045 0.01808 Living End
1.000 0.059 0.01397 UR Control
1.000 0.071 0.01150 UBR Control
1.000 0.007 0.01233 Other
3.000 0.125 0.01972 RG Titanshift
2.000 0.001 0.00082 Other
3.000 0.015 0.05505 Burn
3.455 0.957 0.01890 Bogles
3.500 0.154 0.01068 Ad Nauseam
1.750 0.003 0.00904 Other
2.077 1.000 0.01068 Lantern Control
3.750 0.923 0.01068 Ad Nauseam
3.167 0.857 0.00575 WG Tron
2.200 0.208 0.01972 RG Titanshift
2.400 0.075 0.05505 Burn
2.200 0.128 0.03205 WU Control
3.800 0.227 0.01808 Living End
2.000 0.130 0.01890 Bogles
2.667 0.333 0.00740 WURG Knightfall
4.000 0.051 0.03205 G Tron
1.000 0.050 0.01643 Eldrazi and Taxes
3.000 0.143 0.00575 Mill
3.000 0.111 0.00740 Goodstuff 3c
2.720 0.021 0.04108 Other
2.000 0.001 0.00082 Other
2.700 0.345 0.02383 Dredge
3.000 0.692 0.01068 Black-Red Hollow One
3.778 0.265 0.02794 Mardu Pyromancer
3.750 0.727 0.00904 BRG
3.714 1.000 0.00575 8-Rack
3.667 0.273 0.01808 Living End
3.333 0.750 0.00657 B/R Hollow One
3.000 0.133 0.01233 Jund
4.000 0.125 0.00657 Domain Zoo
4.000 0.143 0.00575 Mill
4.000 0.037 0.02219 BGx Midrange
3.333 0.012 0.01479 Other
1.000 0.001 0.00082 Other
1.000 0.043 0.01890 Bogles
1.000 0.001 0.00493 Other
1.000 0.148 0.02219 BGx Midrange
2.000 0.143 0.00575 Mill
1.000 0.143 0.00575 8-Rack
3.000 0.004 0.00411 Other
1.000 0.007 0.01150 Other
1.000 0.002 0.00411 Other
1.000 0.042 0.01972 Vizier Company
1.000 0.037 0.02219 BGx Midrange
3.846 1.000 0.01068 Ad Nauseam
1.000 0.001 0.00411 Other
1.000 0.154 0.03205 WU Control
1.000 0.231 0.01068 Ad Nauseam
1.889 0.750 0.01972 RG Titanshift
2.000 0.001 0.00329 Other
4.000 1.000 0.01890 Bogles
1.646 0.716 0.05505 Burn
1.590 0.661 0.04848 Affinity
2.056 0.923 0.03205 WU Control
2.286 0.913 0.01890 Bogles
2.562 0.800 0.01643 Eldrazi and Taxes
1.636 0.611 0.01479 Elves
2.000 0.778 0.00740 Goodstuff 3c
2.600 0.143 0.02876 WUR Control
1.000 0.154 0.01068 Ad Nauseam
2.000 0.042 0.01972 Vizier Company
2.000 0.050 0.01643 Five-Color Humans
1.000 0.032 0.02547 Humans
2.173 0.043 0.05670 Other
1.778 1.000 0.00740 WURG Knightfall
2.500 0.002 0.00164 Other
1.000 0.001 0.00082 Other
1.000 0.322 0.04848 Affinity
1.600 0.004 0.00575 Other
1.467 0.385 0.03205 WU Control
1.000 0.001 0.00082 Other
1.842 0.543 0.02876 WUR Control
1.077 0.333 0.03205 WU Control
1.333 0.005 0.00657 Other
2.000 0.059 0.01397 Merfolk
2.500 0.118 0.01397 Merfolk
2.000 0.037 0.02219 BGx Midrange
1.667 0.002 0.00329 Other
2.368 0.826 0.01890 Bogles
1.375 0.308 0.02136 BG Tron
1.667 0.077 0.03205 G Tron
1.500 0.083 0.01972 RG Titanshift
1.000 0.222 0.00740 Amulet Titan
1.000 0.222 0.00740 UG Infect
1.000 0.037 0.02219 BGx Midrange
1.000 0.077 0.01068 Lantern Control
1.000 0.067 0.01233 Jund
2.000 0.048 0.01726 UBRG Death's Shadow
1.667 0.005 0.00822 Other
1.581 0.795 0.03205 WU Control
2.048 0.600 0.02876 WUR Control
2.091 0.786 0.01150 UBR Control
1.000 0.200 0.01643 UR Gifts Storm
1.500 0.148 0.02219 BGx Midrange
1.500 0.091 0.01808 Living End
1.000 0.222 0.00740 Mono U Tron
2.000 0.143 0.00575 Mill
1.000 0.059 0.01397 UR Control
2.000 0.091 0.00904 URG Control
1.636 0.018 0.04108 Other
1.000 0.692 0.01068 Lantern Control
1.000 0.057 0.02876 WUR Control
2.000 0.045 0.01808 Living End
1.000 0.111 0.00740 UG Infect
1.500 0.002 0.00164 Other
1.333 0.203 0.04848 Affinity
2.333 0.667 0.00740 UG Infect
1.000 0.167 0.01479 Elves
2.000 0.059 0.01397 Merfolk
2.000 0.091 0.00904 BRG
1.000 0.002 0.00247 Other
4.000 1.000 0.00575 8-Rack
1.000 0.077 0.01068 Ad Nauseam
1.000 0.077 0.01068 Ad Nauseam
3.826 1.000 0.01890 Bogles
1.200 0.870 0.01890 Bogles
1.957 1.000 0.01890 Bogles
2.000 0.050 0.01643 Eldrazi and Taxes
1.000 0.042 0.01972 Vizier Company
2.000 0.004 0.00986 Other
3.972 0.923 0.03205 WU Control
4.000 1.000 0.01397 Merfolk
4.000 0.148 0.02219 BGx Midrange
4.000 0.143 0.01150 UBR Control
3.250 0.013 0.02054 Other
2.750 0.889 0.00740 Mono U Tron
1.000 0.037 0.02219 BGx Midrange
4.000 0.059 0.01397 UR Control
2.000 0.003 0.00493 Other
1.000 0.222 0.00740 Goodstuff 3c
3.000 0.037 0.02219 Abzan
1.946 0.949 0.03205 WU Control
2.538 0.963 0.02219 Abzan
2.739 1.000 0.01890 Bogles
2.600 1.000 0.01643 Eldrazi and Taxes
1.444 0.257 0.02876 WUR Control
1.429 0.104 0.05505 Burn
1.600 0.278 0.01479 Elves
1.600 0.556 0.00740 Goodstuff 3c
1.750 0.167 0.01972 Vizier Company
2.000 0.444 0.00740 WURG Knightfall
1.000 0.100 0.01643 Five-Color Humans
1.500 0.091 0.01808 Living End
1.000 0.065 0.02547 Humans
1.000 0.125 0.00657 Domain Zoo
2.000 0.029 0.02794 Mardu Pyromancer
2.000 0.143 0.00575 Mill
2.000 0.037 0.02219 BGx Midrange
2.143 0.069 0.09039 Other
1.667 0.130 0.01890 Bogles
1.000 0.001 0.00082 Other
1.500 0.174 0.01890 Bogles
4.000 1.000 0.00575 GR Ponza
4.000 0.011 0.01150 Other
1.000 0.222 0.00740 UG Infect
1.500 0.100 0.01643 Eldrazi and Taxes
2.000 0.222 0.00740 WURG Knightfall
1.000 0.042 0.01972 Vizier Company
1.000 0.017 0.04848 Affinity
1.000 0.111 0.00740 Goodstuff 3c
1.632 0.016 0.02794 Other
Maindeck: The top cards are Blood Moon (8.87%), Search for Azcanta (8.22%), Spreading Seas (6.16%), Eidolon of the Great Revel (5.51%), Detention Sphere (3.94%), Courser of Kruphix (2.47%), Leyline of Sanctity (2.30%).
Sideboard: The top cards are Rest in Peace (19.72%), Stony Silence (19.23%), Blood Moon (12.33%), Leyline of Sanctity (7.15%), Eidolon of Rhetoric (6.33%), Leyline of the Void (6.16%), Ghirapur Aether Grid (5.26%).
The first column is the average copies per deck of this archetype if the deck plays this card, so that this number is not affected by a deck that doesn't play the card. The second column is the fraction of decks of this archetype playing this card, and this number is affected by decks that don't play the card.
Not sure if they mean exclusively in Jund, or just generally. I think conventional wisdom dictates that you always hit the mana accelerant turn 1-2 and that Lili is just a non issue to not have to worry about. If they mean in Jund only; then yeah I don't think it will come up all too often since they don't tend to run them anymore.
I guess this question is already asked, but to echo with your so detailed statistics I thank you, what do you think about include 4 Atarka's command main deck, right now -or all the time in fact ?
atarka's command is a better skullcrack (There I said it). It passes over leyline and has potential for more damage with the mode that pumps creatures. With that being said, it all depend on wether you want to splash green for it or not. If you're paying 2-3 more life just to play this card I'd say don't and just keep playing skullcrack. That 2-3 life will not matter in most match-ups, but in the mirror or against aggro, it will matter a lot. However, if you're already splashing green for Destructive revelry, I'd say do it.
OH! There's also this neat thing you can do with skullcrack that you can't do with Atarka's command where if your opponent has a Kor firewalker you can try to bait him to block one of your creature to then cast the skullcrack and turn off the damage prevention their pro-red usually gives, killing the firewalker in the process. it doesn't happen often, but it's a very satisfying feeling when it does.
Oh boy, I'm gonna shill this card SUPER hard. I've actually been testing the card along with a varying numbers of Molten rain for the past three weeks and it's range from "meh" to "Pretty good". I've personally fell in love with it for the following reasons:
1) It synergise well with Eidolon of the great revel and if you're on the play it's even better.
2) It can potentially lock a color down, even if just temporarily.
3.1) Player's like to be on curve and some people have pretty thight manabases. This card punish them if they decide tempo is more important then life points.
3.2) I've ran into scenarios where people just put the land aside because they did no want to take the 2+ damage. while a card not dealing damage is not what we'd want to run, it slowed them down a lot, sometime more than 1 turn.
4) It passes over Leyline of sanctity, which is a big positive in my book.
5) Really punish mana-short/mana-screw opponents hard.
It's also pretty fantastic against tron, but that goes without saying. I wouldn't force anyone to play a full playset in the main like I do, but I'd definitely advocate to try them instead of the molten rain if you're in black, even if just in the side.
I guess this question is already asked, but to echo with your so detailed statistics I thank you, what do you think about include 4 Atarka's command main deck, right now -or all the time in fact ?
atarka's command is a better skullcrack (There I said it). It passes over leyline and has potential for more damage with the mode that pumps creatures. With that being said, it all depend on wether you want to splash green for it or not. If you're paying 2-3 more life just to play this card I'd say don't and just keep playing skullcrack. That 2-3 life will not matter in most match-ups, but in the mirror or against aggro, it will matter a lot. However, if you're already splashing green for Destructive revelry, I'd say do it.
OH! There's also this neat thing you can do with skullcrack that you can't do with Atarka's command where if your opponent has a Kor firewalker you can try to bait him to block one of your creature to then cast the skullcrack and turn off the damage prevention their pro-red usually gives, killing the firewalker in the process. it doesn't happen often, but it's a very satisfying feeling when it does.
I wouldn't say that one is better than the other, they both (as you have already alluded to) have some pretty fantastic advantages over the other in certain scenarios. I run both I have come up with some very hard rules for building my burn deck; they have taken me 5 years to really nail down, but both fit into my rules quite perfectly. One thing I would advocate for is that if you are planning on running G at all Atarkas command is always a solid consideration, and what puts it over the edge is when your builds are running more than 12 creatures. I currently run 14 sometimes up to 18 (post board) and Atarkas Command is just insane on turn 3 with 3 to 4 attacking creatures, so its always in my deck. I also believe that life gain being such a bother for this deck its always worth running it.
I guess this question is already asked, but to echo with your so detailed statistics I thank you, what do you think about include 4 Atarka's command main deck, right now -or all the time in fact ?
atarka's command is a better skullcrack (There I said it). It passes over leyline and has potential for more damage with the mode that pumps creatures. With that being said, it all depend on wether you want to splash green for it or not. If you're paying 2-3 more life just to play this card I'd say don't and just keep playing skullcrack. That 2-3 life will not matter in most match-ups, but in the mirror or against aggro, it will matter a lot. However, if you're already splashing green for Destructive revelry, I'd say do it.
OH! There's also this neat thing you can do with skullcrack that you can't do with Atarka's command where if your opponent has a Kor firewalker you can try to bait him to block one of your creature to then cast the skullcrack and turn off the damage prevention their pro-red usually gives, killing the firewalker in the process. it doesn't happen often, but it's a very satisfying feeling when it does.
I think most people are here are aware of what I think about Atarka's Command.
I very much agree that if you're already playing Green for DRev, then you should just add another Stomping Ground and play Atarka's Command because you've basically already paid the opportunity cost of Green by playing DRev.
Tonight, I played Naya with 14 creatures (2 Grim) at FNM, because I can't play without DRev locally.
R1: UW Control (2-1), won game 1 handily(finished at 19 life). I made some mistakes in game 2 where I was being aggressive with AC and creatures and ended up eating Timely Reinforcements more than once. More tense game than game 1, but won when I was at 8 life. I never saw a Jace or a Gideon in any match.
I cut 3 Blazes (all I had main) and played 2 Exquisite Firecraft and 1 Skullcrack.
R2: Jund (2-0), won game 1 when he lost to his own Bob trigger by flipping Scooze. Game 2 was closer, but ended when I attacked with Eidolon and Swiftspear and cast Shard Volley when he was at 5 and only had 1 card (Decay).
Cut Blazes and added 2 Relic and 1 Skullcrack, I believe.
R3: Dredge (1-2), lost game 1 and couldn't keep up. Game 2 kept a 1-lander with a Relic and cracked it on turn 3 or 4 in response to a Looting, won. Lost game 3, but it was close. He was at 6 and I had a Swiftspear up and a Path in hand, just needed any bolt effect and I would have won but I drew a Guide and could only deal 5.
Cut Eidolon and 3 Spikes, added 1 Blaze, 1 Blood, 3 Path, 2 Relic.
R4: RUG control/midrange (2-1), lose game 1 because of getting stuck without green and 2 ACs in hand. Game 2, ran him over including a 9 damage Atarka's Command turn. Game 3, kept a 1 lander with 2 Guides, 1 Swift, 2 Spikes and he ended up going down to 4. I never saw another land the whole game, but he didn't see many either and I won.
Cut Blazes for Paths, I believe.
That is basically the same burn we use, just optimise mana base for Tribal flames, while cut fastlands but keep 3 mountains if we need to preserve life.
20 lands, I put in every shocklands that produces red, and 12 fetches -it would be better to split 3/3/3 on Scalding tarn to avoid a random Pithing needle, but the price of Tarn is really high-. That allow us to play a quick 4 or 5 damages Tribal flames. Skullcrack might be not needed in maindeck, as it was the weakest card with Lightning helix of our pack. Helix is important on this deck especially due to possible 3 damages from lands, so I move the playset of Skullcrack in the sideboard.
It might also be possible to just move Helix to the sideboard and replace them by Bump in the night but I am not confident on that.
A last slot can be find by going 19 lands, cut one mountain, add one Bump or one Shard volley.
I do not know what cards other colors can bring for Burn, so if you would see a strong no-red card that can unfortunally not be played in our Boros Burn, please say it. If there is a Red elemental blast in Modern legal that hits black, it would be perfect. Or anything that can be really strong in Burn. Be spicy, guys
I was always interested in a deck that can put out 4-5 damage with Tribal flames. Red is pretty obvious that we keep the big hitters, white will bring Lightning helix and Boros Charm, black could give you Gonti's machinations for more life gain and green gives us access to Destructive revelry. Now three questions comes to my mind:
1) do we WANT to lose up to 9 life for Tribal flames to do 4-5 damage? Now I know we'd probably run Helix and machination to mitigate life loss from the Fetches/shocks, but it's still a lot of lost life. If we don't see any life gain we could be anywhere between 14/11 life with this process, and that's not taking into account enemy interaction. It also mean we don't want to cast Tribal flames before turn 3, and that's IF we get to three lands by then. We could let shocks enter tapped to prevent some life loss, but aside for maybe the third and probably the fourth, we want lands to enter untapped so that's not really an option.
2) Is there any other blue card that justify running a Steam vents? (Only one I'm thinking of is Electrolyze and, well...) I mean, that seem nitpicky at first, but is there a reason other than +1 Damage Tribal flames? Because if there is any Good blue burn cards, what do we cut? we already need to cut stuff for Tribal flames, Lightning HelixGonti's machinations and since we're in those colors already, we're probably gonna pick the cream of the crops each color has to offer and it doesn't leave much space. On the other side, if there is no blue cards worth running we're losing 1 to 3 life for 1 damage and a fourth land. I'd personally go without the Blue land, but that leaves us with a 4 damageTribal flames. Still pretty good, another playset of Boros charm is nothing to scoff at.
3)Do we want four land on the battlefield? Maybe it's my 18-19 land manabase habits speaking, but I'm very comfortable being stuck at 2-3 lands while I consider myself manaflood with any more.
Will all these "complaints", it's still something worht a try. If I were to give it a go, I'd run a list close to this:
I'd probably cut a mountain for an extra burn, but don't know what exactly. I'd also avoid running Shard volley as we don't want to sac shocks to it. Plus, being 4-color does leave lots of candidate open for an extra 1-CMC 3-Damage spell.
Now that I think about it, if we are to lose a lot of life running Tribal falmes, maybe we ought to embrace that loss of life and try running Death's shadow? Round up the deck with a couple of Street wraith bringing us to Charm and tribal more often? Maybe try Claim // Fame?
Dunno, straying a bit from burn here, but it's just a thought...
Ok you convinced me, I’ll try it. 1) is actually true for almost every card we play, but still
You're kinda right, let me elaborate a bit:
Let's say you drop an Eidolon of the Great revel turn 2 and it survives, then you drop a contaminated ground turn 3 (Or vice-versa). You've now put your opponent in a pretty awkward spot until he reaches 5 lands, if he's 3 land or below, he's likely to take damage from either eidolon or CG, maybe even both. Sometime that situation will stay like that for a couple turn since most deck in modern not only like to be on curve, but have a lot of cheap spells to cast. At 4 lands he'll have to decide wether he keeps casting small spells and get punished by eidolon, or cast his 4-drop and lose 2 from CG.
Wow, full playset main sounds really spicy, could you post your full 75 please?
It's also in my signature, but here's the curent list I run:
I made this list with a single goal in mind: maximizing my chance of beating Leyline of sanctity. Lots of damage is non-targeting and the ones that aren't can either become removal (Lightning Bolt, Rift Bolt) or be sided-out and replaced accordingly (Lava spike, Bump in the night). My meta has always seen burn hate since 3-4 other players have burn decks and that's why the sideboard is loaded with Tainted remedy and Destructive revelry to counter hate against me (I'm the only one playing black, other are Boros, naya or monored, and there's also this other guy playing gruul, but I think is closer to zoo). I wouldn't run three TR in a non-local meta, but it is quite good. Card saved my butt twice just yesterday in fact, one from a Batterskull and the other from several Jund burn hate card (Mostly Kitchen finks). Also I've already won games because people sided in Leyline just thinking "Oh he's burn, that's good against burn" and then I just proceed to still burn him to death. It's fun. I also yet to lose a match to tron, which really fills me with a special kind of joy.
Well, it's all dependant on your meta, but with what you seem to be trying to do, having a couple drain-3 spells seem like somewhat necessary. In most match-up loosing life to lands won't matter, but against aggro or the mirror, having lifegain to recover from your costs is important. I don't know what I'd cut for more Searing Blaze, Maybe one or two Gonti's machinations (you don't have to run a playset) along with one land could make for two/three Searing Blaze main.
Now, talking about sideboard
My sideboard was a quick draft, and it's the part you'll most likely tune to your meta. I personally feel we're faster than most decks that want to play around with the grave, hence why I run no gravehate in my list, but feel free to run some if you need. Also, white is propably the strongest color for sideboards, and being 4-5 colors open you up for basically all the sideboard you could ever need. Just check the primer and you'll basically be set.
One other thing I'll point is if you already splash green for Destructive revelry, go for a full playset and don't split 2/2 with Smash to smithereens. Losing 1 damage to be ablet o deal with enchantments is more than worth it. If you're already at MAX DR and need more artifact hate, then you can play StS in addition, but I think it's overkill at this point. Again, if you meta calls for that much artifact hate, be my guest.
Oh ! Talking about playing 4 Drev and 3 or 4 AC: elconquistador1985 was talking about playing 2 Stomping ground to cast it reliably, so maybe we can down to 2 mountains and add a second ground.
Definitely agree there.
Thank you very much MisterMuffin21 to give credit to my idea to play a Tribal flames Burn deck. For you it is not a wacky idea, it deserves an real interest ?
Happy to help. If I didn't feel like there's something to do with this card, I wouldn't have jumped on the topic in the first place. Wish you luck
Ooooh... that's sexy
*Check prices* And dirt cheap!
It's a bit slow at CMC3 though... maybe one or two could make it?
Hmmm... that card will definitely stay in the back of my mind for a while.
That Reveler+Manamorphose list comes from Josh Utter-Leyton originally, I believe.
I'm not a fan of it. Bedlam Reveler is a good card, but I don't think it's good in Burn. It's absolute garbage in your opener, and you probably only need 1 burn spell to win by the time you're able to cast it for RR.
As far as Manamorphose, there's a lot of talk about it lately. I believe Gerry Thompson has talked about it on his podcast and I think Flores and Chapin have too. The discussion about it is the feeling that it's a criminally underplayed card in Modern and there are people yessing it out everywhere. It possibly helps Reveler come down in this build, but I think it's also not worth it in Burn and I'd rather just play Burn spells. I'm sure MM+MM+AC feels great with Swiftspear, but that's Christmasland.
I think cantrips in Burn aren't good because they are only worth about 2/3 of a non-land, and about 50% of a damage spell. If I'm playing it to draw Burn, I'd rather just play 100% of a Burn spell in that spot. I don't think a cantrip is worth it to us unless it also deals damage itself. For instance, I think Magma Jet would be at least played and might be a 4x if it drew a card instead of scry, and I think a cantrip Shock would be broken powerful.
Needle Drop is probably the closest they’ll ever get to it. You can even see how much they want to avoid that mechanic with Orcish Cannonade. 3 CMC and you have to take more damage than you deal.
I agree that a Burn playable cantrip isn't going to happen, and a playable one doesn't exist right now. Manamorphose isn't playable. Street Wraith isn't. Probe wasn't. Needle Drop isn't.
A playable one would have to deal damage and draw. At best, there's a chance that an impulsive draw could happen (exile, you may cast this turn).
"why not shrine"... because it's hot garbage. Eidolon is one of the best cards in the deck. It is vastly superior to shrine.
Jund is precisely the deck you don't want Shrine against. Decay and KCommand both blow it up. I believe Loic beat a Jund player and a BG Rock player in that top 8, but it wasn't because shrine is good. If I'm remembering correctly, the Rock player punted pretty hard, too.
Eidolon is great against Jund and BBE. Sure cascade into Lili, you take 2, I'll sac a different creature, and you're still facing down Eidolon. Jund should be a rather easy matchup for us, especially with BBE crowding out 4 drops that are actually bad news for us.
I've seen discussion about skullcrack vs atarka command. Each has positives and negatives. One thing noone has mentioned as I feel I should mention is the interaction between Gideon and skullcrack. I've seen a big increase in uw. Skullcrack negatives the prevent damage clause of Gideon. Has been super relevent a few times for me.
"why not shrine"... because it's hot garbage. Eidolon is one of the best cards in the deck. It is vastly superior to shrine.
Jund is precisely the deck you don't want Shrine against. Decay and KCommand both blow it up. I believe Loic beat a Jund player and a BG Rock player in that top 8, but it wasn't because shrine is good. If I'm remembering correctly, the Rock player punted pretty hard, too.
Eidolon is great against Jund and BBE. Sure cascade into Lili, you take 2, I'll sac a different creature, and you're still facing down Eidolon. Jund should be a rather easy matchup for us, especially with BBE crowding out 4 drops that are actually bad news for us.
I completely disagree with this sentiment. Shrine is in no way good for Jund ( a deck you should never really worry about regardless ) Its a perfect bit of tech for heavy blue disruption style decks, or moderate life gain decks. The question is just whether or not its the right environment for it, I would say probably not right now.
I don't agree that it's "perfect" against blue. Blue demands a play style that you can accomplish through experience playing against blue, and that play style makes pretty much every direct damage spell we play "perfect" against blue. Furthermore, Eidolon of the Great Revel is fantastic against blue.
I'm adamant that Shrine of Burning Rage is unplayably awful.
The following is a lot of data that's tough to digest, but it might be helpful to you to know what kind of lifegain to expect at various times and what counterspells people are playing. This analysis comes from MTGGoldfish data with some cleaning procedure applied to it to try to clean up any bad deck names. I then go through these deck lists and find instances of "counter target", "lifelink", and "gain N life"/"gains N life" in the card text. On top of that, I search for Leyline of Sanctity, Oketra's Last Mercy, Chalice of the Void, Phyrexian Unlife, and Spellskite. The February 2018 deck population is 1217 decks. Cards that show up less than 0.5% of the time are not printed, and I've also removed some cards that don't affect us like Disdainful Stroke and Ceremonious Rejection.
Per card splits: Go here if you want to find a list of what decks play specific cards.
Maindeck: The top cards are Cryptic Command (15.37%), Lightning Helix (11.09%), Scavenging Ooze (11.01%), Spell Snare (11.01%), Remand (10.85%), Collective Brutality (9.94%), Logic Knot (8.79%).
Compare to the top cards from last month Cryptic Command (14.74%), Lightning Helix (13.07%), Scavenging Ooze (11.40%), Spell Snare (11.09%), Wurmcoil Engine (9.57%), Collective Brutality (9.12%), Remand (9.12%).
Compare to the top cards from last month Collective Brutality (24.01%), Dispel (18.69%), Negate (9.42%), Thragtusk (8.66%), Warping Wail (8.21%), Stubborn Denial (7.90%), Leyline of Sanctity (7.45%).
The first column is the average copies per deck of this archetype if the deck plays this card, so that this number is not affected by a deck that doesn't play the card. The second column is the fraction of decks of this archetype playing this card, and this number is affected by decks that don't play the card.
This is just a core dump of the fraction of decks out of the total for this month with each name.
5.51% Burn
4.85% Affinity
3.29% UBR Death's Shadow
3.20% Eldrazi Tron
3.20% G Tron
3.20% WU Control
2.88% WUR Control
2.79% Mardu Pyromancer
2.55% Humans
2.38% Dredge
2.22% BGx Midrange
2.22% Abzan
2.14% BG Tron
1.97% RG Titanshift
1.97% Vizier Company
1.89% Bogles
1.81% Living End
1.73% UBRG Death's Shadow
1.64% Eldrazi and Taxes
1.64% UR Gifts Storm
1.64% Five-Color Humans
1.48% Elves
1.40% Merfolk
1.40% UR Control
1.23% Jund
1.15% WUG Hatebears
1.15% UBR Control
1.07% Black-Red Hollow One
1.07% Lantern Control
1.07% Ad Nauseam
0.99% WBRG Death's Shadow
0.99% WUBRG Death's Shadow
0.90% BRG
0.90% URG Control
0.74% Mono U Tron
0.74% Amulet Titan
0.74% UG Infect
0.74% Goodstuff 3c
0.74% WURG Knightfall
0.66% Domain Zoo
0.66% B/R Hollow One
0.58% GR Ponza
0.58% Mill
0.58% 8-Rack
0.58% WG Tron
0.58% R/G Eldrazi
0.49% WU
0.49% WR
0.49% WRG Hatebears
0.49% Kiki Chord
0.41% Death and Taxes
0.41% Grishoalbrand
0.41% Blue Moon
0.41% Ironworks Combo
0.41% UR
0.41% RG Tron
0.41% URG Scapeshift
0.41% Sultai Midrange
0.41% Temur Midrange
0.33% WUB Control
0.33% Titan Breach
0.33% Eldrazi Aggro
0.33% WUBR Death's Shadow
0.33% Jeskai Breach
0.33% G/W Company
0.33% Temur Moon
0.33% BRG Death's Shadow
0.33% Martyr Proc
0.33% WUBRG
0.33% Hollow One
0.25% UBR
0.25% WUB
0.25% UBR Delver
0.25% Zoo
0.25% WB Gideons
0.25% WUBRG Humans Company
0.25% Gruul Zoo
0.25% Bant Company
0.25% WUG Control
0.16% WBRG
0.16% WURG Copycat
0.16% RG
0.16% WUG Knightfall
0.16% Eldrazitron
0.16% Eldra Tron
0.16% WUR
0.16% Junk Hatebears
0.16% Br Hollow One
0.16% WG Hatebears
0.16% Goryo's Vengeance
0.16% WUBRG Kiki-Resto
0.16% R
0.16% Instant Reanimator
0.16% WBRG Hatebears
0.16% WBG
0.16% URG
0.16% WUBG Humans Company
0.16% Mono-Red Prison
0.16% Jeskai Geist
0.16% U/R Pyromancer
0.16% W/B Zombies
0.16% Bant Eldrazi
0.16% Taking Turns
0.16% WB Smallpox
0.08% BG
0.08% GR Eldrazi
0.08% Jeskai Tempo
0.08% Kci
0.08% UBG
0.08% Eldratron
0.08% WB Control
0.08% UWr Midrange
0.08% Madcap Moon
0.08% Uw Spirits
0.08% WRG
0.08% Mardu Pyromancer - Cody Gravelle
0.08% Ponza
0.08% WBR Death's Shadow
0.08% Bant Knightfall
0.08% Rw Taxes
0.08% Spooky Taxes
0.08% UBG Death's Shadow
0.08% Amulet Combo
0.08% WUG
0.08% Devotion to Green
0.08% WR Hatebears
0.08% BR
0.08% Ur Hollow One
0.08% Eldrazi Spirits
0.08% EldraTron
0.08% BR Control
0.08% UB Control
0.08% Naya Company
0.08% Ponza Land Destruction
0.08% Skred
0.08% Gifts 5c
0.08% Hollow One Cainta
0.08% Uwr Tempo
0.08% Uw Bacalhau
0.08% WRG Titanshift
0.08% W/R Prison
0.08% WUR Storm
0.08% Mono-Green Land Destruction
0.08% Goblins in the Snow
0.08% U/R Kiln Fiend
0.08% WUB Death's Shadow
0.08% Gw Value
0.08% G/R Madcap Moon
0.08% WUR Kiki-Resto
0.08% UG
0.08% Kuldotha
0.08% Goodstuff 4c
0.08% Grixis Kiki Exarch
0.08% Skred Red
0.08% WURG Control
0.08% Mardu Midrange
0.08% Colorless Tron
0.08% Soul Sisters
0.08% B/W Eldrazi
0.08% Jeskai Spirits
0.08% Wb Smallpox
0.08% Rg Eldrazi
0.08% UBRG
0.08% Mono-Black Aggro
0.08% Amulet Titan - Edgar Magalhaes
0.08% B/R Midrange
0.08% Mardu Pyromancer - Matthew Ferrando
0.08% Twin
0.08% Walks
0.08% Restore Balance
0.08% Gifts 2c
0.08% Mono White Taxes
0.08% KCI
0.08% Tezzerator
0.08% Bant
0.08% 5cc Humans
0.08% UWx Midrange
0.08% Humain
0.08% Eldrazi Orzhov
0.08% Skreed Red
0.08% Humans - Petr Sochurek
0.08% Jeskai Breach - Maxime Auger
0.08% Rg Ponza
0.08% U/B Faeries
0.08% Jeskai
0.08% Gitrog's Blessing
0.08% WURG
0.08% Sun And Moon
0.08% Naya Midrange
This is just a core dump of the fraction of decks out of the total for this month with each name.
5.51% Burn
4.85% Affinity
3.29% UBR Death's Shadow
3.20% Eldrazi Tron
3.20% G Tron
3.20% WU Control
2.88% WUR Control
2.79% Mardu Pyromancer
2.55% Humans
2.38% Dredge
2.22% BGx Midrange
2.22% Abzan
2.14% BG Tron
1.97% RG Titanshift
1.97% Vizier Company
1.89% Bogles
1.81% Living End
1.73% UBRG Death's Shadow
1.64% Eldrazi and Taxes
1.64% UR Gifts Storm
1.64% Five-Color Humans
1.48% Elves
1.40% Merfolk
1.40% UR Control
1.23% Jund
1.15% WUG Hatebears
1.15% UBR Control
1.07% Black-Red Hollow One
1.07% Lantern Control
1.07% Ad Nauseam
0.99% WBRG Death's Shadow
0.99% WUBRG Death's Shadow
0.90% BRG
0.90% URG Control
0.74% Mono U Tron
0.74% Amulet Titan
0.74% UG Infect
0.74% Goodstuff 3c
0.74% WURG Knightfall
0.66% Domain Zoo
0.66% B/R Hollow One
0.58% GR Ponza
0.58% Mill
0.58% 8-Rack
0.58% WG Tron
0.58% R/G Eldrazi
0.49% WU
0.49% WR
0.49% WRG Hatebears
0.49% Kiki Chord
0.41% Death and Taxes
0.41% Grishoalbrand
0.41% Blue Moon
0.41% Ironworks Combo
0.41% UR
0.41% RG Tron
0.41% URG Scapeshift
0.41% Sultai Midrange
0.41% Temur Midrange
0.33% WUB Control
0.33% Titan Breach
0.33% Eldrazi Aggro
0.33% WUBR Death's Shadow
0.33% Jeskai Breach
0.33% G/W Company
0.33% Temur Moon
0.33% BRG Death's Shadow
0.33% Martyr Proc
0.33% WUBRG
0.33% Hollow One
0.25% UBR
0.25% WUB
0.25% UBR Delver
0.25% Zoo
0.25% WB Gideons
0.25% WUBRG Humans Company
0.25% Gruul Zoo
0.25% Bant Company
0.25% WUG Control
0.16% WBRG
0.16% WURG Copycat
0.16% RG
0.16% WUG Knightfall
0.16% Eldrazitron
0.16% Eldra Tron
0.16% WUR
0.16% Junk Hatebears
0.16% Br Hollow One
0.16% WG Hatebears
0.16% Goryo's Vengeance
0.16% WUBRG Kiki-Resto
0.16% R
0.16% Instant Reanimator
0.16% WBRG Hatebears
0.16% WBG
0.16% URG
0.16% WUBG Humans Company
0.16% Mono-Red Prison
0.16% Jeskai Geist
0.16% U/R Pyromancer
0.16% W/B Zombies
0.16% Bant Eldrazi
0.16% Taking Turns
0.16% WB Smallpox
0.08% BG
0.08% GR Eldrazi
0.08% Jeskai Tempo
0.08% Kci
0.08% UBG
0.08% Eldratron
0.08% WB Control
0.08% UWr Midrange
0.08% Madcap Moon
0.08% Uw Spirits
0.08% WRG
0.08% Mardu Pyromancer - Cody Gravelle
0.08% Ponza
0.08% WBR Death's Shadow
0.08% Bant Knightfall
0.08% Rw Taxes
0.08% Spooky Taxes
0.08% UBG Death's Shadow
0.08% Amulet Combo
0.08% WUG
0.08% Devotion to Green
0.08% WR Hatebears
0.08% BR
0.08% Ur Hollow One
0.08% Eldrazi Spirits
0.08% EldraTron
0.08% BR Control
0.08% UB Control
0.08% Naya Company
0.08% Ponza Land Destruction
0.08% Skred
0.08% Gifts 5c
0.08% Hollow One Cainta
0.08% Uwr Tempo
0.08% Uw Bacalhau
0.08% WRG Titanshift
0.08% W/R Prison
0.08% WUR Storm
0.08% Mono-Green Land Destruction
0.08% Goblins in the Snow
0.08% U/R Kiln Fiend
0.08% WUB Death's Shadow
0.08% Gw Value
0.08% G/R Madcap Moon
0.08% WUR Kiki-Resto
0.08% UG
0.08% Kuldotha
0.08% Goodstuff 4c
0.08% Grixis Kiki Exarch
0.08% Skred Red
0.08% WURG Control
0.08% Mardu Midrange
0.08% Colorless Tron
0.08% Soul Sisters
0.08% B/W Eldrazi
0.08% Jeskai Spirits
0.08% Wb Smallpox
0.08% Rg Eldrazi
0.08% UBRG
0.08% Mono-Black Aggro
0.08% Amulet Titan - Edgar Magalhaes
0.08% B/R Midrange
0.08% Mardu Pyromancer - Matthew Ferrando
0.08% Twin
0.08% Walks
0.08% Restore Balance
0.08% Gifts 2c
0.08% Mono White Taxes
0.08% KCI
0.08% Tezzerator
0.08% Bant
0.08% 5cc Humans
0.08% UWx Midrange
0.08% Humain
0.08% Eldrazi Orzhov
0.08% Skreed Red
0.08% Humans - Petr Sochurek
0.08% Jeskai Breach - Maxime Auger
0.08% Rg Ponza
0.08% U/B Faeries
0.08% Jeskai
0.08% Gitrog's Blessing
0.08% WURG
0.08% Sun And Moon
0.08% Naya Midrange
The first column is the average copies per deck of this archetype if the deck plays this card, so that this number is not affected by a deck that doesn't play the card. The second column is the fraction of decks of this archetype playing this card, and this number is affected by decks that don't play the card.
Link to previous month: January 2018 (apologies if it goes to the wrong spot on the page, it's post 732).
Always bolt the bird, never bolt the *****
OH! There's also this neat thing you can do with skullcrack that you can't do with Atarka's command where if your opponent has a Kor firewalker you can try to bait him to block one of your creature to then cast the skullcrack and turn off the damage prevention their pro-red usually gives, killing the firewalker in the process. it doesn't happen often, but it's a very satisfying feeling when it does.
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
Oh boy, I'm gonna shill this card SUPER hard. I've actually been testing the card along with a varying numbers of Molten rain for the past three weeks and it's range from "meh" to "Pretty good". I've personally fell in love with it for the following reasons:
1) It synergise well with Eidolon of the great revel and if you're on the play it's even better.
2) It can potentially lock a color down, even if just temporarily.
3.1) Player's like to be on curve and some people have pretty thight manabases. This card punish them if they decide tempo is more important then life points.
3.2) I've ran into scenarios where people just put the land aside because they did no want to take the 2+ damage. while a card not dealing damage is not what we'd want to run, it slowed them down a lot, sometime more than 1 turn.
4) It passes over Leyline of sanctity, which is a big positive in my book.
5) Really punish mana-short/mana-screw opponents hard.
It's also pretty fantastic against tron, but that goes without saying. I wouldn't force anyone to play a full playset in the main like I do, but I'd definitely advocate to try them instead of the molten rain if you're in black, even if just in the side.
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
I wouldn't say that one is better than the other, they both (as you have already alluded to) have some pretty fantastic advantages over the other in certain scenarios. I run both I have come up with some very hard rules for building my burn deck; they have taken me 5 years to really nail down, but both fit into my rules quite perfectly. One thing I would advocate for is that if you are planning on running G at all Atarkas command is always a solid consideration, and what puts it over the edge is when your builds are running more than 12 creatures. I currently run 14 sometimes up to 18 (post board) and Atarkas Command is just insane on turn 3 with 3 to 4 attacking creatures, so its always in my deck. I also believe that life gain being such a bother for this deck its always worth running it.
I think most people are here are aware of what I think about Atarka's Command.
I very much agree that if you're already playing Green for DRev, then you should just add another Stomping Ground and play Atarka's Command because you've basically already paid the opportunity cost of Green by playing DRev.
Tonight, I played Naya with 14 creatures (2 Grim) at FNM, because I can't play without DRev locally.
4 Bloodstained Mire
4 Wooded Foothills
3 Mountain
2 Sacred Foundry
2 Stomping Ground
1 Inspiring Vantage
4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
2 Grim Lavamancer
4 Rift Bolt
4 Lava Spike
4 Boros Charm
4 Atarka's Command
3 Lightning Helix
3 Searing Blaze
1 Shard Volley
2 Exquisite Firecraft
2 Relic of Progenitus
3 Path to Exile
2 Skullcrack
1 Searing Blood
1 Searing Blaze
4 Destructive Revelry
R1: UW Control (2-1), won game 1 handily(finished at 19 life). I made some mistakes in game 2 where I was being aggressive with AC and creatures and ended up eating Timely Reinforcements more than once. More tense game than game 1, but won when I was at 8 life. I never saw a Jace or a Gideon in any match.
I cut 3 Blazes (all I had main) and played 2 Exquisite Firecraft and 1 Skullcrack.
R2: Jund (2-0), won game 1 when he lost to his own Bob trigger by flipping Scooze. Game 2 was closer, but ended when I attacked with Eidolon and Swiftspear and cast Shard Volley when he was at 5 and only had 1 card (Decay).
Cut Blazes and added 2 Relic and 1 Skullcrack, I believe.
R3: Dredge (1-2), lost game 1 and couldn't keep up. Game 2 kept a 1-lander with a Relic and cracked it on turn 3 or 4 in response to a Looting, won. Lost game 3, but it was close. He was at 6 and I had a Swiftspear up and a Path in hand, just needed any bolt effect and I would have won but I drew a Guide and could only deal 5.
Cut Eidolon and 3 Spikes, added 1 Blaze, 1 Blood, 3 Path, 2 Relic.
R4: RUG control/midrange (2-1), lose game 1 because of getting stuck without green and 2 ACs in hand. Game 2, ran him over including a 9 damage Atarka's Command turn. Game 3, kept a 1 lander with 2 Guides, 1 Swift, 2 Spikes and he ended up going down to 4. I never saw another land the whole game, but he didn't see many either and I won.
Cut Blazes for Paths, I believe.
1) do we WANT to lose up to 9 life for Tribal flames to do 4-5 damage? Now I know we'd probably run Helix and machination to mitigate life loss from the Fetches/shocks, but it's still a lot of lost life. If we don't see any life gain we could be anywhere between 14/11 life with this process, and that's not taking into account enemy interaction. It also mean we don't want to cast Tribal flames before turn 3, and that's IF we get to three lands by then. We could let shocks enter tapped to prevent some life loss, but aside for maybe the third and probably the fourth, we want lands to enter untapped so that's not really an option.
2) Is there any other blue card that justify running a Steam vents? (Only one I'm thinking of is Electrolyze and, well...) I mean, that seem nitpicky at first, but is there a reason other than +1 Damage Tribal flames? Because if there is any Good blue burn cards, what do we cut? we already need to cut stuff for Tribal flames, Lightning Helix Gonti's machinations and since we're in those colors already, we're probably gonna pick the cream of the crops each color has to offer and it doesn't leave much space. On the other side, if there is no blue cards worth running we're losing 1 to 3 life for 1 damage and a fourth land. I'd personally go without the Blue land, but that leaves us with a 4 damageTribal flames. Still pretty good, another playset of Boros charm is nothing to scoff at.
3)Do we want four land on the battlefield? Maybe it's my 18-19 land manabase habits speaking, but I'm very comfortable being stuck at 2-3 lands while I consider myself manaflood with any more.
Will all these "complaints", it's still something worht a try. If I were to give it a go, I'd run a list close to this:
4x Lightning Bolt
4x Rift Bolt
4x Lava Spike
4x Goblin guide
4x Monastery swiftspear
4x Eidolon of the great revel
4x Lightning Helix
4x Boros Charm
4x gonti's machinations
4x Tribal Flames
4x Mountain
2x Sacred Foundry
1x Blood Crypt
1x Stomping Ground
4x Arid Mesa
4x Wooded Foothills
4x Bloodstained Mire
2x Path to exile
2x Dragon's claw
1x Deflecing Palm
4x Destructive Revelry
4x Searing Blaze
2x Atarka's Command
Now that I think about it, if we are to lose a lot of life running Tribal falmes, maybe we ought to embrace that loss of life and try running Death's shadow? Round up the deck with a couple of Street wraith bringing us to Charm and tribal more often? Maybe try Claim // Fame?
Dunno, straying a bit from burn here, but it's just a thought...
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
Let's say you drop an Eidolon of the Great revel turn 2 and it survives, then you drop a contaminated ground turn 3 (Or vice-versa). You've now put your opponent in a pretty awkward spot until he reaches 5 lands, if he's 3 land or below, he's likely to take damage from either eidolon or CG, maybe even both. Sometime that situation will stay like that for a couple turn since most deck in modern not only like to be on curve, but have a lot of cheap spells to cast. At 4 lands he'll have to decide wether he keeps casting small spells and get punished by eidolon, or cast his 4-drop and lose 2 from CG. It's also in my signature, but here's the curent list I run:
4 Monastery Swiftspear
4 Goblin Guide
Enchantment
4 Contaminated Ground
4 Gonti's Machinations
4 Eidolon of the Great Revel
Land
2 Blood Crypt
4 Bloodstained Mire
4 Wooded Foothills
4 Arid Mesa
4 Mountain
4 Searing Blood
4 Lightning Bolt
Sorcery
4 Bump in the Night
4 Lava Spike
4 Rift Bolt
2 Molten Rain
1 Harsh Mentor
3 Tainted Remedy
1 Stomping Ground
1 Ensnaring Bridge
2 Dragon's Claw
4 Destructive Revelry
1 Volcanic Fallout
2 Molten Rain
I made this list with a single goal in mind: maximizing my chance of beating Leyline of sanctity. Lots of damage is non-targeting and the ones that aren't can either become removal (Lightning Bolt, Rift Bolt) or be sided-out and replaced accordingly (Lava spike, Bump in the night). My meta has always seen burn hate since 3-4 other players have burn decks and that's why the sideboard is loaded with Tainted remedy and Destructive revelry to counter hate against me (I'm the only one playing black, other are Boros, naya or monored, and there's also this other guy playing gruul, but I think is closer to zoo). I wouldn't run three TR in a non-local meta, but it is quite good. Card saved my butt twice just yesterday in fact, one from a Batterskull and the other from several Jund burn hate card (Mostly Kitchen finks). Also I've already won games because people sided in Leyline just thinking "Oh he's burn, that's good against burn" and then I just proceed to still burn him to death. It's fun. I also yet to lose a match to tron, which really fills me with a special kind of joy.
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
Anathemancer. If I would a BR Burn player, I'd definetly try this.
DnT! I'm a power-load
DnT! Watch me Explode
One other thing I'll point is if you already splash green for Destructive revelry, go for a full playset and don't split 2/2 with Smash to smithereens. Losing 1 damage to be ablet o deal with enchantments is more than worth it. If you're already at MAX DR and need more artifact hate, then you can play StS in addition, but I think it's overkill at this point. Again, if you meta calls for that much artifact hate, be my guest. Definitely agree there. Happy to help. If I didn't feel like there's something to do with this card, I wouldn't have jumped on the topic in the first place. Wish you luck Ooooh... that's sexy
*Check prices* And dirt cheap!
It's a bit slow at CMC3 though... maybe one or two could make it?
Hmmm... that card will definitely stay in the back of my mind for a while.
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
I'm not a fan of it. Bedlam Reveler is a good card, but I don't think it's good in Burn. It's absolute garbage in your opener, and you probably only need 1 burn spell to win by the time you're able to cast it for RR.
As far as Manamorphose, there's a lot of talk about it lately. I believe Gerry Thompson has talked about it on his podcast and I think Flores and Chapin have too. The discussion about it is the feeling that it's a criminally underplayed card in Modern and there are people yessing it out everywhere. It possibly helps Reveler come down in this build, but I think it's also not worth it in Burn and I'd rather just play Burn spells. I'm sure MM+MM+AC feels great with Swiftspear, but that's Christmasland.
I think cantrips in Burn aren't good because they are only worth about 2/3 of a non-land, and about 50% of a damage spell. If I'm playing it to draw Burn, I'd rather just play 100% of a Burn spell in that spot. I don't think a cantrip is worth it to us unless it also deals damage itself. For instance, I think Magma Jet would be at least played and might be a 4x if it drew a card instead of scry, and I think a cantrip Shock would be broken powerful.
A playable one would have to deal damage and draw. At best, there's a chance that an impulsive draw could happen (exile, you may cast this turn).
Jund is precisely the deck you don't want Shrine against. Decay and KCommand both blow it up. I believe Loic beat a Jund player and a BG Rock player in that top 8, but it wasn't because shrine is good. If I'm remembering correctly, the Rock player punted pretty hard, too.
Eidolon is great against Jund and BBE. Sure cascade into Lili, you take 2, I'll sac a different creature, and you're still facing down Eidolon. Jund should be a rather easy matchup for us, especially with BBE crowding out 4 drops that are actually bad news for us.
I completely disagree with this sentiment. Shrine is in no way good for Jund ( a deck you should never really worry about regardless ) Its a perfect bit of tech for heavy blue disruption style decks, or moderate life gain decks. The question is just whether or not its the right environment for it, I would say probably not right now.
I'm adamant that Shrine of Burning Rage is unplayably awful.