A little help with post, some card explations please.
I been looking at the combo of Lifespinner with zubera. I sac a couple of spirits but the first legendary Spirit i go for is Shirei, Shizo's Caretaker. As long as i have him out my zubera keep coming back.
Depending on wich zuberas you drop you get a ton of tokens with the green one (wich you can sac.)or make them discard there hand every turn or both LOL. Good Times!
I have a Lifespinner deck with Zuberra, and unfortunately IMHO, Lifespinner can only work in multiplayer; he is extremely slow and fragile and he just has a big bullseye on his face when you play him. Maybe if you had some way of giving him haste (Akki Drillmaster?) he would be much better. Good luck!
Edit: I even have 4 x Consuming Vortex and 3 x Otherworldly Journey in my deck to protect him and he still gets Eradicated, Whispered, etc. all the time!
Sorry, I don't really know what kind of drugs I was on the night I posted this with no explainations. To answer a few common questions:
1) Why only have a zubera deck with 3 zubera?
Because, IMHO, the other 2 suck horribly. Technically the other 4, but you know what I mean. Rushing Tide can be good if you make sure it always takes 4 via a Torrent of Stone or the like, but this deck does not have the room.
2) Why no Caretaker?
Caretaker is far to brittle and his effect only works if the zubera die while he is out. If I Spinner him up I normally have no other creatures (maybe the spinner) on the field for him to work his wonders on. Sure he will work for everything else I play, but it really won't matter for the simple fact that he is way too much of a target when they know he is part of your engine. If he is going to be there for several turns it will be over soon for him.
3) Isn't Spinner too vulnerable?
Yes, The Spinner is by far the most vulnerable card in this deck. The key to playing this well is to do one of a few things:
a) Play it fast. With this deck it should not be too uncommon to be able to play it on turn 3. You should only have to worry about it being alive for a turn before you use it and since it is a spirit itself you now have 4 (or 5) mana to get out 2 spirits, which this deck has a ton of 2 and 3 cost spirits.
b) Play it first. Although it may look a little counter-intuitive, my experience has shown that when you are playing someone with a spinner, land and nothing else, they tend to cast that Yukura instead of that Horobi's Whisper. That should be their downfall.
c) Play it when you have the ability to use it next turn. In this deck you should have something small to do with your mana early on until you are 100% sure that the spinner will only have to live for one turn.
4) Can't you make the combo faster?
One would assume by adding in more red to get some haste, or by adding in more accel I can get it out faster, or by adding in more blue I can protect the spinner. I have found that I would much rather draw a second spinner when my spinner is about to die on the table at the moment, rather than drawing anything that could save it. I have tried a ton of ways of saving the spinner and this has worked the best for me.
5) Your deck isn't at all built around the Jitte, so why have it at all?
Because at maximum the Jitte can get scary on some big creature, at minimum it is this:
2
Sorcery
Destroy target Jitte.
In a format dominated by this monster I have found that the only way to beat them is to join them.
6) Why no Hana Kami, Kodama of the North Tree or Ayumi the Last Visitor?
Hana Kami is too often better for getting back something from the grave rather than beign saced. I prefer to have her in my spiritcraft deck than in here.
Kodama of the North Tree was my beatstick for a while, but I soon discovered that the efficient lady-killer lacked the stamina I needed for a Lifespinner target. Out went Kodama for the Iname as One.
The Last Visitor is very cool. With tons of decks running legendary lands she is very often unblockable and not impossible to hardcast. In the end she fell for the same reason as the North Tree. Too little toughness.
You mentioned that the best defense for the Spinner is to have a second copy in hand, my question for you is what do you do against Eradicate? I play against a lot of decks in my area that run 4 x Eradicate and it just owns the spinner.
Like I said earlier, don't play spinner unless you can trigger him the next turn. For them to hit with eradicate they should only have a 1 turn window. If you sacrifice him in response you are in good shape (yay for it being a sorcery) since it will fizzle and not remove the rest. If they use it on the spinner when tapped, then it shouldn't really matter too much b/c it has fulfilled its purpose. Having it only go off once isnt the best of things the the world, but it is enough to make the deck deadly. For this reason alone I almost always search for kukusho, b/c the black cards are the only things I cannot hardcast with any consistency.
If you really, really, REALLY want haste, you can use Hall of the Bandit Lord. One or two copies and three life will all but guarantee your ability to bust out the fattie the very turn you play him.
Nice call on Hall of the Bandit Lord, I had forgotten about that. Too bad that Sylvan Scrying or something similar wasn't in block or ninth. Here's hoping for a non-basic land searcher in Ravnica!
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11x Forest
2x Island
2x Mountain
4x Tendo Ice Bridge
Artifacts
2x Umezawa's Jitte
3x Sensei's Divining Top
4x Kodama's Reach
3x Commune with Nature
4x Sakura-Tribe Elder
4x Elder Pine of Jukai
Combo
4x Floating-Dream Zubera
4x Ember-Fist Zubera
4x Dripping-Tongue Zubera
4x Lifespinner
2x Kokusho, the Evening Star
1x Sekki, Seasons' Guide
1x Iname as One
1x Iname, Life Aspect
I been looking at the combo of Lifespinner with zubera. I sac a couple of spirits but the first legendary Spirit i go for is Shirei, Shizo's Caretaker. As long as i have him out my zubera keep coming back.
Depending on wich zuberas you drop you get a ton of tokens with the green one (wich you can sac.)or make them discard there hand every turn or both LOL. Good Times!
Edit: I even have 4 x Consuming Vortex and 3 x Otherworldly Journey in my deck to protect him and he still gets Eradicated, Whispered, etc. all the time!
1) Why only have a zubera deck with 3 zubera?
Because, IMHO, the other 2 suck horribly. Technically the other 4, but you know what I mean. Rushing Tide can be good if you make sure it always takes 4 via a Torrent of Stone or the like, but this deck does not have the room.
2) Why no Caretaker?
Caretaker is far to brittle and his effect only works if the zubera die while he is out. If I Spinner him up I normally have no other creatures (maybe the spinner) on the field for him to work his wonders on. Sure he will work for everything else I play, but it really won't matter for the simple fact that he is way too much of a target when they know he is part of your engine. If he is going to be there for several turns it will be over soon for him.
3) Isn't Spinner too vulnerable?
Yes, The Spinner is by far the most vulnerable card in this deck. The key to playing this well is to do one of a few things:
a) Play it fast. With this deck it should not be too uncommon to be able to play it on turn 3. You should only have to worry about it being alive for a turn before you use it and since it is a spirit itself you now have 4 (or 5) mana to get out 2 spirits, which this deck has a ton of 2 and 3 cost spirits.
b) Play it first. Although it may look a little counter-intuitive, my experience has shown that when you are playing someone with a spinner, land and nothing else, they tend to cast that Yukura instead of that Horobi's Whisper. That should be their downfall.
c) Play it when you have the ability to use it next turn. In this deck you should have something small to do with your mana early on until you are 100% sure that the spinner will only have to live for one turn.
4) Can't you make the combo faster?
One would assume by adding in more red to get some haste, or by adding in more accel I can get it out faster, or by adding in more blue I can protect the spinner. I have found that I would much rather draw a second spinner when my spinner is about to die on the table at the moment, rather than drawing anything that could save it. I have tried a ton of ways of saving the spinner and this has worked the best for me.
5) Your deck isn't at all built around the Jitte, so why have it at all?
Because at maximum the Jitte can get scary on some big creature, at minimum it is this:
2
Sorcery
Destroy target Jitte.
In a format dominated by this monster I have found that the only way to beat them is to join them.
6) Why no Hana Kami, Kodama of the North Tree or Ayumi the Last Visitor?
Hana Kami is too often better for getting back something from the grave rather than beign saced. I prefer to have her in my spiritcraft deck than in here.
Kodama of the North Tree was my beatstick for a while, but I soon discovered that the efficient lady-killer lacked the stamina I needed for a Lifespinner target. Out went Kodama for the Iname as One.
The Last Visitor is very cool. With tons of decks running legendary lands she is very often unblockable and not impossible to hardcast. In the end she fell for the same reason as the North Tree. Too little toughness.
Any more questions/comments?
-Pharmalade.
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