So, with all the new cards in betrayers, this seems like it could actually be a pretty good block deck.
Quote from me, in the thread in the rumor mill »
i've actually been thinking of a deck like this for block. i'm not sure about the cohort, really. it might be good, i guess. before seeing lot of new cards, i had a decklist something like this:
4 frostling
4 akki avalanchers
4 cunning bandit (not sure about this, really. could change to cohort. or something else.)
3 Kumano
2 Zo-zu
4 Blazing shoal (could change to 3)
4 Lava Spike (Instead of stone rain because it's arcane, so you can splice glacial ray and Torrent of Stone)
4 Glacial Ray
4 Crack the Earth
4 Torrent of stone
1 Myojin of Infinite Rage (:D)
4 Genju of the Spires
3 God's Eye, Gate to the Rekai (great with crack the earth)
15 mountain
The torrent of Stone could be moved to SB, i guess, and Lava Spike could be stone rain, if there's a more controllish metagame. More myojins could be in the SB, too, because they're so cool anyway, it'd be good to fit akki raider in, probably instead of Cunning bandit, unless we run goblin cohort, in which case it could be in instead of torrent of stone.
So, what do you think? sounds good? or another useless, worthless archetype?
I made a red deck for a block constructed tournament my local and i realy like the red Honden because it help get ride of small creatures and desperate rituals help get out you cards quicker because a turn 2 zo zu hurts more than a turn 3 zo zu
I think that a well tested sligh build will be a very good deck in the bock season. It seems to have plenty of good creature that work well together, and by themselves. It has creatures that trade with more expensive ones, and cheap burn that also gets better when combined, with the introduction of the cohort to the deck, it should become more creature based, but it will still have quite a good amount of burn.
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In my opinion, if fast Ponza/Sligh decks become unpopular, Honden will become unplayable because if their slowness and reliance on several colors. BR decks with Night of Souls' Betrayal and Hideous Laughter will become dominant, and the Sligh will become unplayable, and the Honden will become popular... I hate it when metagames work like that. They almost all do, though.
About the second most recently posted deck... you were joking about Myojin of Infinite Rage, right? That's what the smiley face meant? Also, Yambushi's Flame is an excellent burn spell- I think that I'd run it, even though it isn't arcane, if you can find some room. I think that a few more (not too much, but a few) mountains might be in order, at least if you're sure that you want Kumano- how else will you play it if you sacrifice almost all of your lands? Sacrificing lands also has horrible synergy with Zo-Zu the Punisher- I'm not sure that I'd run it. It goes best in a Ponza-style build, maybe like the first one posted.
I don't see anything wrong with Cunning Bandit, and I think that it might actually make a better win condition than Kumano (it's cheaper, anyway). Only testing will show.
I dont think that the black removal spells will be very good against this deck, since they cost 4 mana, so we have some time to attack, and we can hopefully burn them out before they kill us.
There is also the fact that we could make room for stone rain if we need to stop those spells from resolving too soon, that and crack the earth would make for a good way to slow down mass removal until our opponents are within burn range.
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Hopefully i will have a swelling of pride sometime soon..........
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I dont think that the black removal spells will be very good against this deck, since they cost 4 mana, so we have some time to attack, and we can hopefully burn them out before they kill us.
There is also the fact that we could make room for stone rain if we need to stop those spells from resolving too soon, that and crack the earth would make for a good way to slow down mass removal until our opponents are within burn range.
Well, in my build, I also run Yamabushi's Flame and Glacial Ray for the early drops, and have Waking Nightmare to take some of the bite out of the splicing. I could post the list, for reference- I already posted it in this thread. The build that I'm currently using has 2 Distress in the sideboard instead of the two Hearth Kami, but otherwise they're identical.
It's a fun deck, all about not letting the game progress past the early stage. I guess you're hoping to send your fast Akki in for about 6-10 damage total. After that it doesn't matter if they all die to nasty samurais or Hideous Laughter, you're going to finish up the game with burn.
I think the Genju should be played as a burn spell really, preferably dropped as a surprise when you have 4 lands, as a finisher. Lava Spike really shines in this deck.
Running 4 of the God's Eye is a great idea actually - it's the land you want to sac every time so you're unlikely to be bothered by the legend rule.
This deck really likes having enough land, I think 23 is about right since otherwise you end up not wanting to sac land to the Avalancers so you can splice Rays. Cunning Bandit is crazy good with Crack the Earth, which is in itself really excellent as a splice target. Zo-Zu is a beating against U/G Land Trix, which is in itself a really good deck featuring such platinum hits as Meloku and Azusa. This deck can often win just by racking up the Ray-splices, flipping Bandit, burning out blockers, then smashing with a 5/2 who steals blockers and then causes them to mysteriouslly sacrifice themselves.
This deck, in essence, has loads of synergy, and could be, I think, THE DECK for CBS.
{Ivory Tower}
God is dead, and we have killed him - Nietzsche
I am the Master of my fate, I am the Captain of my soul - Henley
It is wasteful to do with more, what can be done with less - William of Occam
D'oh - Homer Simpson
SB
3x Yamabushi's Storm (Meloku)
4x Stone Rain (Control)
2x Zo-zu the Punisher (Control)
4x Torrent of Stone (Samurai)
1x Ishi-Ishi, Akki Crackshot (Spiritcraft)
1x Patron of the Akki (Random win)
This deck is really built around cohort, and avalanchers+raiders. cohort is, despite the drawback, really good in this deck. to get around the drawback, you can just play more creatures. I had Patron of the Akki MD for a while, but burn was a better finisher. I just randomly made the sideboard up, so i have no idea if it's good or not.
As to stone rain/Zo-zu: in my opinion, this is a big issue. i moved them to the sideboard because of slowness, but kept 2 Zo-zu's in, against control. I can see why they're good, though.
As to Kumano, i don't think it fits in this deck. The thing i like about this deck is that nothing costs over three, so you can sac lands to avalanchers/crack the earth. the obvious combo of avalanchers and raider is really good in this deck, 4 of each are a must.
The thing i'm thinking about the most, however, is the Genju. i was choosing between ronin houndmaster and genju for the three slots. after testing the houndmaster, i was amazed. i expected it to be sub-par, but in fact, it was great. the houndmaster:
-activates cohort
-has haste, for faster bashings
-has bushido, so it's better when blocked
-you only have to pay for for one turn
The first and last bullets, IMO, are the most important. however, the last is the big issue. In this deck, you're always sacrificing lands, whether from avalanchers, crack the earth, or blizzard-herder. with Genju, in order to attack with it each turn, you have to pay 3 mana, 2 for the cost, and effectively one for the mountain that you're tapping. Considering that you hardly have more than 3 or 4 lands, and want to consistently pump avalanchers/raider, Genju is too costly for this deck.
the only thing i'm not sure about is the Ishi-Ishi, really. i can see why it would be worth moving to the sideboard. the reason i have 3 main, however, is because it dominates spiritcraft decks, which i expect to see a lot of. Even if your not playing spirits, though, pretty much every deck in block has some spirits and arcane spells. and you can just board it out, game 2. the other thing i'm thinking about is Yamabushi's flame for the sideboard against spiritcraft and samurai, because it kills samurai's critters, and makes spirits not be able to soulshift.
EDIT: in response to people saying there should be 4 god's eye, i tried it. really. almost everything in my deck has been tried in multiples of 2, 3 and 4. i found 3 to be the right number for god's eye, because although it's really good to get more, you don't want to have to play one turn 1, or sometimes turn 2.
Patron of the Akki is terrible. If you want to put "random win" in your sideboard, that's anything more than "I win more", choose something with game-ending and/or board-controlling abilities, like Kumano or maybe even an equipment like Umezawa's Jitte or something. Maybe even an Overblaze combined with an alpha strike can get enough through for an imminent win. But Patron of the Akki doesn't really do anything to get more damage through, keep more of your men on the table after a Hideous Laughter or two, or thin the ranks of your opponent's Spirit army much.
Ishi-Ishi is a sideboard card. That said, I'd run three in the side vs. Spiritcraft. Maybe four. Spiritcraft will have Frostlings, too.
The cunning bandits do seem very good. You should be able to flip them consistently, and they pwn face with crack the earth, which is good even by itself, so i like him, but i dont think we need 4, only 3 maybe even just 2.
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This deck should just keep to the simple and true formula of lots of 1 drops, 2 drops, a finisher and lots of burn. I like the Avalanchers and Frostling as the 1 drops. I like Hearth Kami and Akki Raider as the 2 drops. Then there is a drought of solid creatures. Not to mention one of the biggest problems, no evasion either through direct evasion or trample. This is why you pretty much need to Unearthly Billard. The card can just let you swing for 4 or more without troubles. It makes WW, Snakes, and other creature based deck much more favorable match ups.
Some of you are actually worried about the tokens from Meloku. If that is the case, you are most def worrying about the wrongthing. The reason I say this is that your Lava Spikes and Glacial Rays combined with the rest of the burn is the Plan B for the deck. It is not unrealistic to expect at least 6 points of direct damage during the game.
What is really disgusting me is all of this LD crap you guys are putting in. I am not saying it is horrible, but trying to run little men and LD seems like a bad idea in this format. If I am correct, this format will be so fast that most decks will have a ****load of cards under 2 cc in their deck just so they are competitive. Ninjutsu might change that, especially the bouncing U one, but time will tell.
I would sum up all of my opinions in some grand paragraph, but I am passing out.
Other Spells:
4x Crack the Earth
4x Lava Spike
4x Desperate Ritual
4x First Volley
4x Glacial Ray
4x Yamabushi's Flame
Lands:
4x God's Eye, Gate to Reikai
16x Mountain
If you're running Cunning Bandit, and flipping it fairly often, consider running the Blademane Baku. It can store up a lot of damage really fast, and becomes a significant threat in a short span of time.
This build is a lot less land intensive than otehrs, because it really only needs 3 lands in play most of the time in order to work well.
Of course, it would roll over and die to Night of Soul's Betrayal...
Can we establish how many creatures to spells this should be played as? At the moment we seem to be switching between 15/16 and 22+. Is it feasible to run around 19 of each to balance the deck, e.g.
19 creatures should keep the cohort happy, and we have room for flexible burn with glacial and yamabushi's flame. Also fits in blizzard-herder/Crack combo, as well as the other akki's. Damage to the head available for when the creatures stall. For s/b, recommend:
I honestly wouldn't run less than 20 with a Cohort. Even then, you will sometimes just sputter out and he will become a bad shock. Also, you guys seem to have some misconseptions about the viability of Tremble Effects. While having everyone sacrificing a permanent can be powerful, this format will probably be ridiculously fast/tempo oriented, moreso than post-Scourge OnBC or the Madness of OdBC. Pretty much, whatever control deck that is out there will have fits with this, but what does all that each player sacrifices a permanent crap do against a deck churning out efficient 1 and 2 drops such as WW? Not much.
Not to mention that not running Frostling will probably be just wrong. While it is not Mogg Fanatic, it does trade with larger creatures and provides some extra removal.
While Zo Zu can potentially do some hefty damage and fits in with the ****ty sac effect plan, I think that Ronin Houndmaster is probably just that much better.
Zo-Zu has to remain purely for the amount of damage he can deal out. So how about replacing blizzard herders with hearth kami for the extra point of damage or frostling , and dropping crack the earth... That leaves 4 spots. I think 4 spots for houndmaster increases the curve too much for sligh, so if we play 2 with 2 utility spells. Is there any equipment we can put in for extra damage? Godo's maul is pricy, but could turn Zo-zu to a 5/5 trampler, as well as making the raiders more effective. Alternatively, it's no bonesplitter, but the 0 to equip of Shuko will help get those extra points of damage in.
Shuko is ****ty, trust me. Running it would be a grevious mistake. Zo-zu can be great, but I just don't see it. When I hit 3 mana, I don't want be playing some ****ty 2/2. First off the Houndmaster is just plain better as far as combat goes. Plus there is this thing called haste which is nice. However, I don't even want to have to play the Houndmaster either. While creatures have the distinct potential to go all the way, but burn is just that much better. Flames of the Blood Hand is pretty good as it is almost Fireblast in the finisher department.
I've been testing the following with http://www.playordraw.com and it's relatively consistent. Just playing the draw, it consistently gets out 22-28 points of damage by turn 5. (Some draws are better than turn 5, some are worse.) Even factoring in opposing creatures, this should hold it's own.
And before anyone tells me that playordraw doesn't support Betrayers, I was using proxies for the draw, (e.g. Mogg Fanatic for the Frostling ). I don't see the advantage of Crack the earth in this format, you really need all available resources.
I really like the cohort, and i really like crack the earth. I do not no whether crack the earth is right for the metagame, but I do know that goblin cohort is an efficient beater. He is a 1/1 for 2, and that cant be laughed at. I think that with the 12 one drops we have, as well as the 8 2 drops with 2 power, we shouldnt need any more creatures than that, except maybe the blizzard herder if you want to go for the crack the earth combo, this deck has the potential to be fast enough so that it does not need zozu, or cunning bandit, both of which I love but do not think are right for this deck.
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Hopefully i will have a swelling of pride sometime soon..........
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The Crack the Earth / Akki Blizzard-Herder combo appears to be a bone of contention for the RDW deck in block. How about a vote for whether these should be included?
i've got a sligh deck that i've put together that works extremely well. i really like crack the earth and blizzard-herder glacial ray is also good because on turn 3 you can crack the earth splicing a glacial ray.
4 Glacial Ray
17 Mountain
2 God's Eye, Gate to the Reikai
1 Shinka, the Bloodsoaked Keep
4 Akki Raider
3 Zo-Zu the Punisher
4 Ronin Houndmaster
4 Akki Blizzard-Herder
4 Akki Avalanchers
4 Frostling
3 Patron of the Akki
4 Goblin Cohort
4 Crack the Earth
2 Akki Coalflinger
i tihnk that both patron of the akki and akki coalflinger ar very subpar for this deck. I suppose we could play 1 or 2 patrons, just for the very late game, but the coalflinge is not fast enough, and I dont really like zozu in the deck.
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Formerly corn hulio.
Hopefully i will have a swelling of pride sometime soon..........
If you dont get that, look at my username, and if you still dont get it, than your to young to have an account on here without your parents permission, YOU ARE A BAD LITTLE CHILD!!!!
Remember, when it comes to sligh, (RDW, whatever, I like the name sligh better :biggrin3:) you don't care about keeping resources for the late game, you just wanna win now! So if you can put your opponent in an unfavorable position by making him sac a permenant, even if it forces you to do so, then it'll be worth it.
i really like the patron of the akki and coalflinger is pretty much just to get out the patron but it can also be useful to keep a lot of stuff alive since they will have few land and probably nothing with a toughness of more than 3 and then i can sack lands to pump stuff then give them first strike, but its main reason is for the patron but the patron is amazing it is like a 7/5 that comes out on turn 4 or 5 depending on if you got rid of any land and they shouldn't really have anything remotely big because of the land disruption. Zo-Zu also gets the patron out and does quite a lot of damage himself. @ Flaccid what would you play instead of those 3 cards.
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thanks to togs' for the avvy!
OFFICIALLY OBSESSED WITH RESIDENT EVIL 4:thumbsup:
I personally believe that the most popular, and perhaps strongest, block deck will be Mono-Black Control. It won't be the nuisance RAffinity was in Mirrodin, because it is beatable. RDW or Sligh will have the hardest time doing so (Genju or not), because Night of Souls' Betrayal is game over for our creature base. This is also way I include FoBH for extra burn against that matchup plus Stone Rain because if we can slow them down from playing NSB for one turn, it is worth it.
OK....?
You may now begin telling me how much of a moron I am for not running Genju of the Spires.
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So, what do you think? sounds good? or another useless, worthless archetype?
Block Sligh
4 frostling
4 Goblin Cohort
4 Akki Avalanchers
4 Akki Raider
4 Hearth Kami
3 Zozu
4 Glacial Ray
4 Lava Spike
4 Crack the Earth
4 Yamabushi's flame
4 God's Eye, Gate to the Reikai
17 Mountains
Hopefully i will have a swelling of pride sometime soon..........
If you dont get that, look at my username, and if you still dont get it, than your to young to have an account on here without your parents permission, YOU ARE A BAD LITTLE CHILD!!!!
About the second most recently posted deck... you were joking about Myojin of Infinite Rage, right? That's what the smiley face meant? Also, Yambushi's Flame is an excellent burn spell- I think that I'd run it, even though it isn't arcane, if you can find some room. I think that a few more (not too much, but a few) mountains might be in order, at least if you're sure that you want Kumano- how else will you play it if you sacrifice almost all of your lands? Sacrificing lands also has horrible synergy with Zo-Zu the Punisher- I'm not sure that I'd run it. It goes best in a Ponza-style build, maybe like the first one posted.
I don't see anything wrong with Cunning Bandit, and I think that it might actually make a better win condition than Kumano (it's cheaper, anyway). Only testing will show.
There is also the fact that we could make room for stone rain if we need to stop those spells from resolving too soon, that and crack the earth would make for a good way to slow down mass removal until our opponents are within burn range.
Hopefully i will have a swelling of pride sometime soon..........
If you dont get that, look at my username, and if you still dont get it, than your to young to have an account on here without your parents permission, YOU ARE A BAD LITTLE CHILD!!!!
Well, in my build, I also run Yamabushi's Flame and Glacial Ray for the early drops, and have Waking Nightmare to take some of the bite out of the splicing. I could post the list, for reference- I already posted it in this thread. The build that I'm currently using has 2 Distress in the sideboard instead of the two Hearth Kami, but otherwise they're identical.
"Philosophy of Fire", pure and simple...
It's a fun deck, all about not letting the game progress past the early stage. I guess you're hoping to send your fast Akki in for about 6-10 damage total. After that it doesn't matter if they all die to nasty samurais or Hideous Laughter, you're going to finish up the game with burn.
I think the Genju should be played as a burn spell really, preferably dropped as a surprise when you have 4 lands, as a finisher. Lava Spike really shines in this deck.
Running 4 of the God's Eye is a great idea actually - it's the land you want to sac every time so you're unlikely to be bothered by the legend rule.
- 4x Glacial Ray" target="blank">4x Glacial Ray
- 4x Lava Spike
" target="blank">4x Lava SpikeThis deck really likes having enough land, I think 23 is about right since otherwise you end up not wanting to sac land to the Avalancers so you can splice Rays. Cunning Bandit is crazy good with Crack the Earth, which is in itself really excellent as a splice target. Zo-Zu is a beating against U/G Land Trix, which is in itself a really good deck featuring such platinum hits as Meloku and Azusa. This deck can often win just by racking up the Ray-splices, flipping Bandit, burning out blockers, then smashing with a 5/2 who steals blockers and then causes them to mysteriouslly sacrifice themselves.
This deck, in essence, has loads of synergy, and could be, I think, THE DECK for CBS.
God is dead, and we have killed him - Nietzsche
I am the Master of my fate, I am the Captain of my soul - Henley
It is wasteful to do with more, what can be done with less - William of Occam
D'oh - Homer Simpson
4x Akki Avalanchers
4x Frostling
4x Goblin Cohort
4x Akki Raider
3x Akki Blizzard-Herder
3x Ishi-Ishi, Akki Crackshot
2x Zo-zu the Punisher
3x Ronin Houndmaster
4x Crack the Earth
4x Lava Spike
4x Glacial Ray
3x Gods' Eye, Gate to Reikai
18x Mountain
SB
3x Yamabushi's Storm (Meloku)
4x Stone Rain (Control)
2x Zo-zu the Punisher (Control)
4x Torrent of Stone (Samurai)
1x Ishi-Ishi, Akki Crackshot (Spiritcraft)
1x Patron of the Akki (Random win)
This deck is really built around cohort, and avalanchers+raiders. cohort is, despite the drawback, really good in this deck. to get around the drawback, you can just play more creatures. I had Patron of the Akki MD for a while, but burn was a better finisher. I just randomly made the sideboard up, so i have no idea if it's good or not.
As to stone rain/Zo-zu: in my opinion, this is a big issue. i moved them to the sideboard because of slowness, but kept 2 Zo-zu's in, against control. I can see why they're good, though.
As to Kumano, i don't think it fits in this deck. The thing i like about this deck is that nothing costs over three, so you can sac lands to avalanchers/crack the earth. the obvious combo of avalanchers and raider is really good in this deck, 4 of each are a must.
The thing i'm thinking about the most, however, is the Genju. i was choosing between ronin houndmaster and genju for the three slots. after testing the houndmaster, i was amazed. i expected it to be sub-par, but in fact, it was great. the houndmaster:
-activates cohort
-has haste, for faster bashings
-has bushido, so it's better when blocked
-you only have to pay for for one turn
The first and last bullets, IMO, are the most important. however, the last is the big issue. In this deck, you're always sacrificing lands, whether from avalanchers, crack the earth, or blizzard-herder. with Genju, in order to attack with it each turn, you have to pay 3 mana, 2 for the cost, and effectively one for the mountain that you're tapping. Considering that you hardly have more than 3 or 4 lands, and want to consistently pump avalanchers/raider, Genju is too costly for this deck.
the only thing i'm not sure about is the Ishi-Ishi, really. i can see why it would be worth moving to the sideboard. the reason i have 3 main, however, is because it dominates spiritcraft decks, which i expect to see a lot of. Even if your not playing spirits, though, pretty much every deck in block has some spirits and arcane spells. and you can just board it out, game 2. the other thing i'm thinking about is Yamabushi's flame for the sideboard against spiritcraft and samurai, because it kills samurai's critters, and makes spirits not be able to soulshift.
EDIT: in response to people saying there should be 4 god's eye, i tried it. really. almost everything in my deck has been tried in multiples of 2, 3 and 4. i found 3 to be the right number for god's eye, because although it's really good to get more, you don't want to have to play one turn 1, or sometimes turn 2.
Ishi-Ishi is a sideboard card. That said, I'd run three in the side vs. Spiritcraft. Maybe four. Spiritcraft will have Frostlings, too.
Hopefully i will have a swelling of pride sometime soon..........
If you dont get that, look at my username, and if you still dont get it, than your to young to have an account on here without your parents permission, YOU ARE A BAD LITTLE CHILD!!!!
Some of you are actually worried about the tokens from Meloku. If that is the case, you are most def worrying about the wrongthing. The reason I say this is that your Lava Spikes and Glacial Rays combined with the rest of the burn is the Plan B for the deck. It is not unrealistic to expect at least 6 points of direct damage during the game.
What is really disgusting me is all of this LD crap you guys are putting in. I am not saying it is horrible, but trying to run little men and LD seems like a bad idea in this format. If I am correct, this format will be so fast that most decks will have a ****load of cards under 2 cc in their deck just so they are competitive. Ninjutsu might change that, especially the bouncing U one, but time will tell.
I would sum up all of my opinions in some grand paragraph, but I am passing out.
The Real Best Legacy Poster of 2005 poll
Creatures:
4x Frostling
4x Blademane Baku
4x Hearth Kami
4x Cunning Bandit
Other Spells:
4x Crack the Earth
4x Lava Spike
4x Desperate Ritual
4x First Volley
4x Glacial Ray
4x Yamabushi's Flame
Lands:
4x God's Eye, Gate to Reikai
16x Mountain
If you're running Cunning Bandit, and flipping it fairly often, consider running the Blademane Baku. It can store up a lot of damage really fast, and becomes a significant threat in a short span of time.
This build is a lot less land intensive than otehrs, because it really only needs 3 lands in play most of the time in order to work well.
Of course, it would roll over and die to Night of Soul's Betrayal...
4 akki avalanchers
4 goblin cohort
4 akki raiders
4 akki blizzard-herder
3 Zo-Zu the Punisher
4 Crack the earth
4 Lava spike
4 glacial ray
4 yamabushi's flame
3 flames of the blood hand
3 God's eye, gate to the Rekai
1 Shinka, the bloodsoaked keep
18 Mountain
19 creatures should keep the cohort happy, and we have room for flexible burn with glacial and yamabushi's flame. Also fits in blizzard-herder/Crack combo, as well as the other akki's. Damage to the head available for when the creatures stall. For s/b, recommend:
3 Ishi-Ishi, Akki crackshot (vs Spiritcraft)
4 torrent of stone (vs fatty)
4 aura barbs (vs hondens)
4 Hearth Kami (vs nasty artifacts)
On Planar Chaos:
Not to mention that not running Frostling will probably be just wrong. While it is not Mogg Fanatic, it does trade with larger creatures and provides some extra removal.
While Zo Zu can potentially do some hefty damage and fits in with the ****ty sac effect plan, I think that Ronin Houndmaster is probably just that much better.
The Real Best Legacy Poster of 2005 poll
On Planar Chaos:
Lets not evade the censor, ok?
-sneaky
The Real Best Legacy Poster of 2005 poll
4 Frostling
4 Akki Avalanchers
4 Goblin Cohort
4 Akki Raiders
4 Hearth Kami
3 Zo-zu the Punisher
4 Lava spike
4 Glacial Ray
4 Yamabushi's flame
4 Flames of the blood hand
3 God's Eye, Gate to the Rekai
1 Shinka, the Bloodsoaked keep
17 Mountain
Sideboard:
3 Ishi-Ishi, Akki Crackshot (vs Spiritcraft)
4 Aura Barbs (vs Honden)
4 Torrent of stone (vs fatty)
4 Yamabushi's storm (vs Meloku)
And before anyone tells me that playordraw doesn't support Betrayers, I was using proxies for the draw, (e.g. Mogg Fanatic for the Frostling ). I don't see the advantage of Crack the earth in this format, you really need all available resources.
On Planar Chaos:
Hopefully i will have a swelling of pride sometime soon..........
If you dont get that, look at my username, and if you still dont get it, than your to young to have an account on here without your parents permission, YOU ARE A BAD LITTLE CHILD!!!!
On Planar Chaos:
4 Glacial Ray
17 Mountain
2 God's Eye, Gate to the Reikai
1 Shinka, the Bloodsoaked Keep
4 Akki Raider
3 Zo-Zu the Punisher
4 Ronin Houndmaster
4 Akki Blizzard-Herder
4 Akki Avalanchers
4 Frostling
3 Patron of the Akki
4 Goblin Cohort
4 Crack the Earth
2 Akki Coalflinger
sb
3 Ishi-Ishi, Akki Crackshot
3 Sideswipe
4 Stone Rain
????
????
Nothing
thanks to togs' for the avvy!
OFFICIALLY OBSESSED WITH RESIDENT EVIL 4:thumbsup:
Thanks to legacy15 for the banner.
Hopefully i will have a swelling of pride sometime soon..........
If you dont get that, look at my username, and if you still dont get it, than your to young to have an account on here without your parents permission, YOU ARE A BAD LITTLE CHILD!!!!
Nothing
thanks to togs' for the avvy!
OFFICIALLY OBSESSED WITH RESIDENT EVIL 4:thumbsup:
Thanks to legacy15 for the banner.
I am not a big fan of the red Genju.
Here's my build.......
I personally believe that the most popular, and perhaps strongest, block deck will be Mono-Black Control. It won't be the nuisance RAffinity was in Mirrodin, because it is beatable. RDW or Sligh will have the hardest time doing so (Genju or not), because Night of Souls' Betrayal is game over for our creature base. This is also way I include FoBH for extra burn against that matchup plus Stone Rain because if we can slow them down from playing NSB for one turn, it is worth it.
OK....?
You may now begin telling me how much of a moron I am for not running Genju of the Spires.
Former Member but Friend 4Ever of the Random Bull***** Society
Former Chairman of Iron Chef Salvation