Well the whole CBS PTQ results thread seem to have turned into a Jitte banning talk. And I do not think that was the idea of the thread. I think it was a place to discuss the PTQ results and how those decks would shape the Block season. So keep the banning talks here.
So the question is, after seeingt the PTQ results, after seeing almost EVERY deck running Jitte do you think it needs banning? With almost every deck playing it does it warrant the hammer?
In my opinion, yes it does warrant banning. Alone, the card warps the meta in a way that Control is almost unviable. Mono-Black Agrro, WW, Snakes rule the day and Combo deck (sway) and Control deck (gifts) can not even make a Top 8. I mean if say four or five of the top decks ran it it would be okay. However almost every deck is running it. That is not healty.
This is not a thread discussing if Jitte will be banned this is discussing if it should be banned. And while it should be it will not be. An emergency banning is probably in order but Wizards will defend itself with the PT numbers. You know Wizards, the PT did not mean anything. 20 or so Minutes makes for alot different of formats. 70 Minutes means Gifts is playable. 70 minutes means Sway can go off. 50 Minutes makes for Agrro (jitte) being that only thing worth playing. So this PTQ season qill be remembered as PTQ: Jitte.
Once again you are voting if it should be banned not if will be.
P.S. Note to Wizards: Just do not put equipment in Precons, it seems to not come out very well.
Umezawa's Jitte does not need to be banned. It is not Kamigawa's Clamp, for one thing you can't have two out. DoubleClamp on a Frogmite meant game over.
Jitte needs a couple turns to get going whereas Skullclamp usually got the job done right away. It's good, but it isn't broken. It isn't as if Jitte is invincible......it didn't ruin games like Skullclamp did.
Answers are out there for Jitte BEFORE it gets rolling.......WotC didn't screw this up like they did *allegedly* with Skullclamp.
*I say allegedly because I always thought Skullclamp wasn't an accident as was originally claimed, but a card specifically designed for the older formats Legacy/Vintage. Part of this theory was shot to hell with the banning of Skullclamp in Legacy, which really isn't necessary IMO*
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I realize this. Notice how in the title is says Post-PTQ. Things have changed. Over time discussion changes. I would have bumped the other one however I would have recieved and Necro-warning. Also A new thread is clean and a new thread allows for a Poll to begin again.
Also just because a card is not as good as another does not mean that only one can be broken. I mean Necro was more broken in its time than Lin Sivvi was in its, does that they should not have banned Lin Sivvi?
I can agree that there are ways to stop Jitte. I can agree it is not as good as Clamp. But then again I am not saying it need banning in Type 2, as Skullclamp did.
Look at the numbers and tell me that is right. Look at the numbers and tell me that all of those decks are not Aggro.
Do I think it should be banned? Maybe. Do I think it will be banned? Absolutely not. Yes, a lot of those decks were aggro decks, and most of them ran Jitte. But it wasn't a case where everyone played aggro because Jitte is good, it's the other way around: Everyone played Jitte because Aggro is good. It's the strong cheap creatures in White and Black, and the strong tribal synergy for Snakes, that makes those decks playable, not the inclusion of Jitte.
But, gfts is unplayable in PTQs, because of the lower time limit, which is why it's all aggro. But, on the PTs, there is higher time limits, so gifts is better. So it is warped by Gift's slowness, as well as Jitte.
Gifts would be playable in PTQs if players didn't take forever for every damn shuffle, knew their deck inside and out, and didn't screw around. It can be done.
Besides that, Jitte isn't even the best card in the block.............I don't think its even in the Top 5 whereas Skullclamp was the best card in all of Mirrodin block. It alone made Fifth Dawn suck where it had plenty of playable cards, then again we never saw how it could have interacted with them did we? [EDIT: I always wanted to equip a Clamp to a fully Sunbursted Etched Oracle. My god, that would be sweet.]
There is something else. Remember how WotC "apologized" for Skullclamp. Remember they talked about how players thought the answer to Skullclamp was in Fifth Dawn? How many people were looking to Saviors for answer to Jitte in Saviors? Not very many, because we had some anyway. [EDIT: But we got another anyway]
Also, look what happened after Clamp left? We got a new archetype for Mirrodin Block that turned out to be a damn fine deck in U/G Control. That deck would not have been possible with Skullclamp in the environment. What deck would arise from the ashes with the banning of Jitte? None. Why? WE ALREADY HAVE ANSWERS TO JITTE.
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Also just because a card is not as good as another does not mean that only one can be broken. I mean Necro was more broken in its time than Lin Sivvi was in its, does that they should not have banned Lin Sivvi?
Hmmmm.
I wasn't really active in Magic then (still collected, but didn't play very often), but if I recall the stories from friends................it was basically a race to see who got the Defiant Hero in play first, and then they just won. That was also under the old legend rule. If they had the current legend rule then, things might have been different and maybe it dosen't get banned.
I wasn't really active in Magic then (still collected, but didn't play very often), but if I recall the stories from friends................it was basically a race to see who got the Defiant Hero in play first, and then they just won. That was also under the old legend rule. If they had the current legend rule then, things might have been different and maybe it dosen't get banned.
But your missing my point. I am not comparing Jitte to Lin Sivvi, good god no, I mean Jitte is good, but Lin Sivvi? No my point was just because a card is not as good as another banned card does not mean that the first card does not also deserve ban.
Your right about a Gifts player possibly being able to get it done. I am going to play Gifts at my PTQ. I peobably won't make it but regardless I don't think that matters. However I would like to go off on a tangent. In extended no one prepared for Affinity. It won the PT. No one is going to be prepared for Gifts as everyone has wrote it off.
And D_U you make the point no deck would rise if Jitte ws banned? I dissagree. I mean Aggro would still be very good but it could no longer dominate. There would be room for Sway number 1. Number two there would be more for Gifts. Not nessasary enough but more.
And D_U you make the point no deck would rise if Jitte ws banned? I dissagree. I mean Aggro would still be very good but it could no longer dominate. There would be room for Sway number 1. Number two there would be more for Gifts. Not nessasary enough but more.
I meant what deck would be born. There was no Crystal Shard U/G deck before Skullclamp was banned.
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I meant what deck would be born. There was no Crystal Shard U/G deck before Skullclamp was banned.
Define the difference bewteen a nonexistent deck and a unviable one. I mean with Jitte gone other things could rise up as well. It would make the Honden/Enduring Ideal deck much better, no?
Also I feel as though I am fighting an army one-handed here, could I get some support from the others who voted yes?
I think it should be banned just on the reasons that it is incredibly good and I don't have any (and won't be playing with them) and hate it when people play with them. So just like Skullclamp and the whole Ravafifinity thang, I hate it, it's good, I'm not playing it, I hate going against it, so ban it.
I realize that my reasons are not as good as others, they are enormiously biased.... but everytime I've felt this way before, the cards have been banned, so chances are good.
Jitte may not be that great cause u can only play one. But all u have to do is attack once and ur on ur way to a victory unless ur opponent does something, and something fast.
But in all honest, I don't think it will be banned. Atleast not now, there's always a chance of a deck coming out that totally abuseses more then it already is abused. Then that will totally dominate the format, in that event, actions must be taken.
I own 4. I hate them, and I don't even like playing mine anymore although if I want to win the tournament I play 4. You know how many games I've won with a hana kami or a tribe elder just because I have a jitte down? Way too many. They need to either errata it to ONE counter when dmg is dealt, or ban it.
Jitte is an artifact, thus available to every deck. Unlike Cranial, Kokusho, Twincast, Meloku, and other bombs in the block. You have to devote spots in your deck to jitte control no matter what you play because (as the ptq thing shows) nearly every deck is running them. Now some of those decks might only really be running it as anti-jitte hate, but its a prisoner's dilemma right? If they run it and you don't, you lose. So nearly everybody has to run the stupid thing. Or if you don't run it, you have to MD 4 wear aways or 4 Manriki's. Same thing.
When a jitte hits the table you have about 2 turns to do something before the tide of the game is rapidly swung in your opponents favour. A 2 casting cost artifact. 5/5 hana kami swings every turn with a 7/7 finisher. -2/-2 to any creature waiting to go off. And just in case you thought you'd lava spike me ftw, 4 life sitting there too. If my opponent plays jitte, I know if I don't draw a wear away, manriki, or my own jitte, i'm dead. Considering he can throw the jitte down on turn 2 and have it equipped turn 3. That's a bit much.
This card is flat out too powerful for its casting cost and for an artifact. And it should have been comboable with Toshiro Umezawa like Godo's Maul is with Godo.
Well said Aitrus, thanks for taking the words out of my mouth.
I had said something like this in the other banning Jitte thread. People have time and time again reassured me that they use their own Jitte to destroy the others. That doesn't work most of the time. Since you must find your Jitte ASAP when your opponent lays down theirs, you should probably have one in your hand. If not, good luck topdecking it, due to the lack of good card drawing to increase your probability of finding a Jitte...
This is how I think Jitte is worded:
Jitte 2
Artifact-Equipment
When Jitte comes into play, if another Jitte is in play, destroy all cards named Jitte.
If there is only one Jitte in play equipped to a creature under a player's contrtol, that player wins the game in 2 turns as long as Jitte is equipped to that creature.
Equip 2
It's probably some horrible wording, but you get the point, right? Many times when a player is losing a game, they topdeck a Jitte, and oops, they win. This how Magic is NOT supposed to be, when a card mimics a black hole, pulling other decks into its doom, forcing them to run mandatory Jitte hate. Same scenario with Skullclamp, though slower.
I find myself in the same boat. I own 4 Jitte, and loathe them. Everytime I drop it on to the table, part of me feels like I've cheated the game. No, not breaking the rules cheating, but cheated my opponent out of playing, making the game rely on him drawing an answer or scooping.
It's not the same. I'm use to controlling the board, making all types of decisions on what to counter/kill, when to take damage, when to clear the board, and when to drop my bomb for the win. Wins like that are earned.
Jitte doesn't require that skill. Draw it, play it on turn 2, equip on 3 and swing. If you can't, pray that your opponent can't either.
We had a block PTQ last weekend. In the top 8, we had 31 out of 32 possible Jittes. When asked why one player ran only 3, he stated he couldn't get the 4th.
That would have been 32 out of 32. Even Clamp didn't command that level of respect, Big Red didn't run Clamp. Twelve Post didn't run Clamp. Pro Tour Kobe (Mirrodin Block) had only 8 out of 32 slots dedicated to Clamp. Yet Clamp was banned because of the way it warped the metagame.
Jitte deserves the same fate. Jitte undermines all control decks. It comes under counterspells, can clear the board of any control creatures, and get around Ghostly Prison by pumping one creature to ridiculous levels.
Aggro is on top right now, and all Aggro decks are running Jitte. So, the game has become 1) Who can draw Jitte first? and 2) Can you untap with it still in play?
Players are focusing in on number 2, trying to have their opponents answer "no" to that question. So, Jitte hate is coming in to the maindeck. Wear Away and Manriki-whatever are the two that come to mind.
Sideboard answers being played maindeck because you have no choice. The drawback (Legendary) isn't enough. Time for Jitte to go.
Postscript: I know it won't. Wizards will see all the viable aggro decks, think the field is diverse, and do nothing. The field is not diverse. It's just several shells that can support one card.
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"Let's talk about Standard first. Skullclamp was banned in Standard, frankly, because it was everywhere. Every competitive deck either had four in the main deck, had four in the sideboard, or was built to try and defend against it. And there were a lot more successful decks in the first two categories than in the third. Such representation is completely unhealthy for the format. Your deck has to either have Skullclamps, or have Skullclamp in its crosshairs—a definitive case of a card “warping the metagame.”
Hmmm... I voted to keep it because there are enough solutions now with saviors. I mean you have wear away, grasp, Manriki,pithing needle, and other jitte... but the more I read the more I understand that to main deck these cards means that the metagame is so warped. I change my vote ... I think that it should be banned, if not in standard at least in block.
Also I feel as though I am fighting an army one-handed here, could I get some support from the others who voted yes?
I don't think you're alone anymore.
Also, Jitte can still get banned. Even though block season will be pretty much over in September, Wizards always has the option to emergency ban Jitte if it gets out of hand during block season...
I don't like jitte, but as it stands I don't think its ban worthy. With Wear Away, Cranial Extraction, Pithing Needle and Manriki Gusari, there are plenty of answers out there, not including Jitte itself. One of the people in my cardshop plays 2 in a Gifts Control deck along with Pithing Needle and Extraction just to make sure the opponent needed 2 if he wanted any use of it.
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Wait, Control doesnt work anymore against these aggro? Hmm... i think a creature removal heavy Mono-Black Control could probably take out everything that a jitte can equip, but sadly thats pretty much the only deck answer to it...
Many times when a player is losing a game, they topdeck a Jitte, and oops, they win. This how Magic is NOT supposed to be,S_C
Actually, I would argue that that IS what this game was supposed to be. The original advertisement said, "The game can turn around with a single card."
Comebacks should be possible, and just because you hold the upper hand should not mean that you automatically win.
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Guns don't kill people. Bullets kill people. Guns just make them move really, really fast.
Actually, I would argue that that IS what this game was supposed to be. The original advertisement said, "The game can turn around with a single card."
Comebacks should be possible, and just because you hold the upper hand should not mean that you automatically win.
Hm...Their is a place in the gaem for comebacks. A place for people playing their cards in such a way that they can win. A place where I can use my skills to comeback from a bad-game. However there is no place for one card to be THE game. There is no place for one card to make all the difference. Ask Mr.Ravager and his friend The vault ninja.
PTQ favors aggro decks purely because of time constraint. Control decks are the actual dominating forces of the meta - given the condition where players can have more than 50 mins per matchup.
QUALIFIERS are qualifiers for a reason. They don't paint the accurate description of top level competition. If the Pro Tour main event showed up results like this - which I have a good reason to believe it doesnt based on what I've seen in Philly - then you may say the Jitte warps the meta. But currently, there's no good reason to believe it does.
Trying to draw conclusions already based on one QUALIFIER is very VERY hasty.
Re-read wizards justification for banning skullclamp again.
Because you either had to run 4, or have a good solution to opponent running 4, it was warping the meta and thus had to be banned.
Manriki, wear away, and needle can answer jitte. But you don't run 4 of any of them EXCEPT in order to handle jitte. That's warping the meta. And as the article notes, you are also usually far better off running 4 jitte yourself rather than the responses. If you drop a jitte and he doesn't draw his, you win. If you draw a wear away and he doesn't draw jitte, you have a dead card (essentially).
Re-read wizards justification for banning skullclamp again.
Because you either had to run 4, or have a good solution to opponent running 4, it was warping the meta and thus had to be banned.
Manriki, wear away, and needle can answer jitte. But you don't run 4 of any of them EXCEPT in order to handle jitte. That's warping the meta. And as the article notes, you are also usually far better off running 4 jitte yourself rather than the responses. If you drop a jitte and he doesn't draw his, you win. If you draw a wear away and he doesn't draw jitte, you have a dead card (essentially).
very true, but if you run needles, and you dont happen see jittes at all, fine i will pithing your elders, kumanos, grave robbers, or anything else i feel like choosing to make the time you are spending in that paticular game a complete waste of your time, time that you wont get back because of me.:tongue2:
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So the question is, after seeingt the PTQ results, after seeing almost EVERY deck running Jitte do you think it needs banning? With almost every deck playing it does it warrant the hammer?
In my opinion, yes it does warrant banning. Alone, the card warps the meta in a way that Control is almost unviable. Mono-Black Agrro, WW, Snakes rule the day and Combo deck (sway) and Control deck (gifts) can not even make a Top 8. I mean if say four or five of the top decks ran it it would be okay. However almost every deck is running it. That is not healty.
This is not a thread discussing if Jitte will be banned this is discussing if it should be banned. And while it should be it will not be. An emergency banning is probably in order but Wizards will defend itself with the PT numbers. You know Wizards, the PT did not mean anything. 20 or so Minutes makes for alot different of formats. 70 Minutes means Gifts is playable. 70 minutes means Sway can go off. 50 Minutes makes for Agrro (jitte) being that only thing worth playing. So this PTQ season qill be remembered as PTQ: Jitte.
Once again you are voting if it should be banned not if will be.
P.S. Note to Wizards: Just do not put equipment in Precons, it seems to not come out very well.
Umezawa's Jitte does not need to be banned. It is not Kamigawa's Clamp, for one thing you can't have two out. DoubleClamp on a Frogmite meant game over.
Jitte needs a couple turns to get going whereas Skullclamp usually got the job done right away. It's good, but it isn't broken. It isn't as if Jitte is invincible......it didn't ruin games like Skullclamp did.
Answers are out there for Jitte BEFORE it gets rolling.......WotC didn't screw this up like they did *allegedly* with Skullclamp.
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I realize this. Notice how in the title is says Post-PTQ. Things have changed. Over time discussion changes. I would have bumped the other one however I would have recieved and Necro-warning. Also A new thread is clean and a new thread allows for a Poll to begin again.
Also just because a card is not as good as another does not mean that only one can be broken. I mean Necro was more broken in its time than Lin Sivvi was in its, does that they should not have banned Lin Sivvi?
I can agree that there are ways to stop Jitte. I can agree it is not as good as Clamp. But then again I am not saying it need banning in Type 2, as Skullclamp did.
Look at the numbers and tell me that is right. Look at the numbers and tell me that all of those decks are not Aggro.
Besides that, Jitte isn't even the best card in the block.............I don't think its even in the Top 5 whereas Skullclamp was the best card in all of Mirrodin block. It alone made Fifth Dawn suck where it had plenty of playable cards, then again we never saw how it could have interacted with them did we? [EDIT: I always wanted to equip a Clamp to a fully Sunbursted Etched Oracle. My god, that would be sweet.]
There is something else. Remember how WotC "apologized" for Skullclamp. Remember they talked about how players thought the answer to Skullclamp was in Fifth Dawn? How many people were looking to Saviors for answer to Jitte in Saviors? Not very many, because we had some anyway. [EDIT: But we got another anyway]
Also, look what happened after Clamp left? We got a new archetype for Mirrodin Block that turned out to be a damn fine deck in U/G Control. That deck would not have been possible with Skullclamp in the environment. What deck would arise from the ashes with the banning of Jitte? None. Why? WE ALREADY HAVE ANSWERS TO JITTE.
Hmmmm.
I wasn't really active in Magic then (still collected, but didn't play very often), but if I recall the stories from friends................it was basically a race to see who got the Defiant Hero in play first, and then they just won. That was also under the old legend rule. If they had the current legend rule then, things might have been different and maybe it dosen't get banned.
Then again, Lin Sivvi, Defiant Hero was a sick card to begin with.
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But your missing my point. I am not comparing Jitte to Lin Sivvi, good god no, I mean Jitte is good, but Lin Sivvi? No my point was just because a card is not as good as another banned card does not mean that the first card does not also deserve ban.
Your right about a Gifts player possibly being able to get it done. I am going to play Gifts at my PTQ. I peobably won't make it but regardless I don't think that matters. However I would like to go off on a tangent. In extended no one prepared for Affinity. It won the PT. No one is going to be prepared for Gifts as everyone has wrote it off.
And D_U you make the point no deck would rise if Jitte ws banned? I dissagree. I mean Aggro would still be very good but it could no longer dominate. There would be room for Sway number 1. Number two there would be more for Gifts. Not nessasary enough but more.
I meant what deck would be born. There was no Crystal Shard U/G deck before Skullclamp was banned.
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Define the difference bewteen a nonexistent deck and a unviable one. I mean with Jitte gone other things could rise up as well. It would make the Honden/Enduring Ideal deck much better, no?
Also I feel as though I am fighting an army one-handed here, could I get some support from the others who voted yes?
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I realize that my reasons are not as good as others, they are enormiously biased.... but everytime I've felt this way before, the cards have been banned, so chances are good.
Jitte may not be that great cause u can only play one. But all u have to do is attack once and ur on ur way to a victory unless ur opponent does something, and something fast.
But in all honest, I don't think it will be banned. Atleast not now, there's always a chance of a deck coming out that totally abuseses more then it already is abused. Then that will totally dominate the format, in that event, actions must be taken.
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I own 4. I hate them, and I don't even like playing mine anymore although if I want to win the tournament I play 4. You know how many games I've won with a hana kami or a tribe elder just because I have a jitte down? Way too many. They need to either errata it to ONE counter when dmg is dealt, or ban it.
Jitte is an artifact, thus available to every deck. Unlike Cranial, Kokusho, Twincast, Meloku, and other bombs in the block. You have to devote spots in your deck to jitte control no matter what you play because (as the ptq thing shows) nearly every deck is running them. Now some of those decks might only really be running it as anti-jitte hate, but its a prisoner's dilemma right? If they run it and you don't, you lose. So nearly everybody has to run the stupid thing. Or if you don't run it, you have to MD 4 wear aways or 4 Manriki's. Same thing.
When a jitte hits the table you have about 2 turns to do something before the tide of the game is rapidly swung in your opponents favour. A 2 casting cost artifact. 5/5 hana kami swings every turn with a 7/7 finisher. -2/-2 to any creature waiting to go off. And just in case you thought you'd lava spike me ftw, 4 life sitting there too. If my opponent plays jitte, I know if I don't draw a wear away, manriki, or my own jitte, i'm dead. Considering he can throw the jitte down on turn 2 and have it equipped turn 3. That's a bit much.
This card is flat out too powerful for its casting cost and for an artifact. And it should have been comboable with Toshiro Umezawa like Godo's Maul is with Godo.
I had said something like this in the other banning Jitte thread. People have time and time again reassured me that they use their own Jitte to destroy the others. That doesn't work most of the time. Since you must find your Jitte ASAP when your opponent lays down theirs, you should probably have one in your hand. If not, good luck topdecking it, due to the lack of good card drawing to increase your probability of finding a Jitte...
This is how I think Jitte is worded:
Jitte 2
Artifact-Equipment
When Jitte comes into play, if another Jitte is in play, destroy all cards named Jitte.
If there is only one Jitte in play equipped to a creature under a player's contrtol, that player wins the game in 2 turns as long as Jitte is equipped to that creature.
Equip 2
It's probably some horrible wording, but you get the point, right? Many times when a player is losing a game, they topdeck a Jitte, and oops, they win. This how Magic is NOT supposed to be, when a card mimics a black hole, pulling other decks into its doom, forcing them to run mandatory Jitte hate. Same scenario with Skullclamp, though slower.
S_C
I find myself in the same boat. I own 4 Jitte, and loathe them. Everytime I drop it on to the table, part of me feels like I've cheated the game. No, not breaking the rules cheating, but cheated my opponent out of playing, making the game rely on him drawing an answer or scooping.
It's not the same. I'm use to controlling the board, making all types of decisions on what to counter/kill, when to take damage, when to clear the board, and when to drop my bomb for the win. Wins like that are earned.
Jitte doesn't require that skill. Draw it, play it on turn 2, equip on 3 and swing. If you can't, pray that your opponent can't either.
We had a block PTQ last weekend. In the top 8, we had 31 out of 32 possible Jittes. When asked why one player ran only 3, he stated he couldn't get the 4th.
That would have been 32 out of 32. Even Clamp didn't command that level of respect, Big Red didn't run Clamp. Twelve Post didn't run Clamp. Pro Tour Kobe (Mirrodin Block) had only 8 out of 32 slots dedicated to Clamp. Yet Clamp was banned because of the way it warped the metagame.
Jitte deserves the same fate. Jitte undermines all control decks. It comes under counterspells, can clear the board of any control creatures, and get around Ghostly Prison by pumping one creature to ridiculous levels.
Aggro is on top right now, and all Aggro decks are running Jitte. So, the game has become 1) Who can draw Jitte first? and 2) Can you untap with it still in play?
Players are focusing in on number 2, trying to have their opponents answer "no" to that question. So, Jitte hate is coming in to the maindeck. Wear Away and Manriki-whatever are the two that come to mind.
Sideboard answers being played maindeck because you have no choice. The drawback (Legendary) isn't enough. Time for Jitte to go.
Postscript: I know it won't. Wizards will see all the viable aggro decks, think the field is diverse, and do nothing. The field is not diverse. It's just several shells that can support one card.
"Let's talk about Standard first. Skullclamp was banned in Standard, frankly, because it was everywhere. Every competitive deck either had four in the main deck, had four in the sideboard, or was built to try and defend against it. And there were a lot more successful decks in the first two categories than in the third. Such representation is completely unhealthy for the format. Your deck has to either have Skullclamps, or have Skullclamp in its crosshairs—a definitive case of a card “warping the metagame.”
http://www.wizards.com/default.asp?x=mtgcom/daily/af47
I don't think you're alone anymore.
Also, Jitte can still get banned. Even though block season will be pretty much over in September, Wizards always has the option to emergency ban Jitte if it gets out of hand during block season...
Jitte = Black Hole
S_C
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Actually, I would argue that that IS what this game was supposed to be. The original advertisement said, "The game can turn around with a single card."
Comebacks should be possible, and just because you hold the upper hand should not mean that you automatically win.
Hm...Their is a place in the gaem for comebacks. A place for people playing their cards in such a way that they can win. A place where I can use my skills to comeback from a bad-game. However there is no place for one card to be THE game. There is no place for one card to make all the difference. Ask Mr.Ravager and his friend The vault ninja.
My reasoning for this, i will only say:
i will stab you in the eye with my needle, before you can hit me with your jitte.:tongue2:
QUALIFIERS are qualifiers for a reason. They don't paint the accurate description of top level competition. If the Pro Tour main event showed up results like this - which I have a good reason to believe it doesnt based on what I've seen in Philly - then you may say the Jitte warps the meta. But currently, there's no good reason to believe it does.
Trying to draw conclusions already based on one QUALIFIER is very VERY hasty.
Because you either had to run 4, or have a good solution to opponent running 4, it was warping the meta and thus had to be banned.
Manriki, wear away, and needle can answer jitte. But you don't run 4 of any of them EXCEPT in order to handle jitte. That's warping the meta. And as the article notes, you are also usually far better off running 4 jitte yourself rather than the responses. If you drop a jitte and he doesn't draw his, you win. If you draw a wear away and he doesn't draw jitte, you have a dead card (essentially).
very true, but if you run needles, and you dont happen see jittes at all, fine i will pithing your elders, kumanos, grave robbers, or anything else i feel like choosing to make the time you are spending in that paticular game a complete waste of your time, time that you wont get back because of me.:tongue2: