Hahaha. Now your opponent has a crappy land and your Ayumi is unblockable.
I slay myself.
Too bad there is no way to churn out a turn 3 ayumi (at least not that I can think of) in block. In type 2 you could do it w llanowar or BoP once its back. Turn 1 forest/llan, turn 2 unidtake and tribe elder, turn 3 Ayumi, Turn 4 borders and even 2 mana to mana leak anything off of ayumi.
Even if you just get to borders your unitaidake, that alone is worth it. Hell I'd run feast of worms maybe as well just to roflcopter your opponent.
You ought to be really sick and find a way to splice the Borders on to something or splice something on to it.....
Give us a decklist, Aitrus.....
About your sig.......how much you wanna bet Biorhythm find its way into a Gifts deck in the new T2 or one of those Heartbeat decks.....that's a turn 4 kill waiting to happen (there's a turn 3 kill too but the opponent has to be REALLY cooperative)
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I'd maybe just try using more legendary lands, not just relying on that one crappy one. None of them are so good, that they wouldn't be worth giving up in exchange for another land and a now unblockable 7/4.
If your running U/G i'd try running as much of the fitting legendary lands as possible like:
That way you have lots of chances to give him the land, and all the lands are still pretty cool in your deck either way. Maybe run a few more cool legends as well to make good use of Untaidake. Hell, it helps get out the aformentioned Ayumi.
Maybe like Mr. Underpants said, you could add neat splice stuff. Some of the splice/arcane stuff I like in U/G:
Maybe you can make some kind of wild U/G Spiritcraft deck. Maybe even try running all those dumb reach through mists, Sift Through Sands, Peer Through Depths things, and Unspeakable as well. Maybe you can throw in more spirits and use Lifespinners to get Unspeakable as well. And since you'd have green for its land searchers like Tribe Elder and Reach, you can splash a swamp and run Extraction too.
I don't know, I doubt the deck will be really evil, but it could be fun.
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Ayumi, the last visitor
shifting borders
So here's the plan.
Turn 1: Unitaidake.
Turn 2: Forest.
Turn 3: Island/Forest, STE.
Turn 4: Ayumi.
Turn 5: shifting borders.
Hahaha. Now your opponent has a crappy land and your Ayumi is unblockable.
I slay myself.
Too bad there is no way to churn out a turn 3 ayumi (at least not that I can think of) in block. In type 2 you could do it w llanowar or BoP once its back. Turn 1 forest/llan, turn 2 unidtake and tribe elder, turn 3 Ayumi, Turn 4 borders and even 2 mana to mana leak anything off of ayumi.
Even if you just get to borders your unitaidake, that alone is worth it. Hell I'd run feast of worms maybe as well just to roflcopter your opponent.
Give us a decklist, Aitrus.....
About your sig.......how much you wanna bet Biorhythm find its way into a Gifts deck in the new T2 or one of those Heartbeat decks.....that's a turn 4 kill waiting to happen (there's a turn 3 kill too but the opponent has to be REALLY cooperative)
Former Member but Friend 4Ever of the Random Bull***** Society
Former Chairman of Iron Chef Salvation
If your running U/G i'd try running as much of the fitting legendary lands as possible like:
That way you have lots of chances to give him the land, and all the lands are still pretty cool in your deck either way. Maybe run a few more cool legends as well to make good use of Untaidake. Hell, it helps get out the aformentioned Ayumi.
Maybe like Mr. Underpants said, you could add neat splice stuff. Some of the splice/arcane stuff I like in U/G:
Maybe you can make some kind of wild U/G Spiritcraft deck. Maybe even try running all those dumb reach through mists, Sift Through Sands, Peer Through Depths things, and Unspeakable as well. Maybe you can throw in more spirits and use Lifespinners to get Unspeakable as well. And since you'd have green for its land searchers like Tribe Elder and Reach, you can splash a swamp and run Extraction too.
I don't know, I doubt the deck will be really evil, but it could be fun.