Hi everybody. I knwo I have bashed thsi deck but my buddy buitl it teh otehr day and it actually turned out to be solid. I got 5th, 6th, 6th, and 7th turn kills. Without furtehr ado I present this list
Lands 22
4 Waterveil Cavern
1 Miren, The Moaning Well
1 Tomb of Urami
1 Shizo, Deatsh House
1 Minamo, School at Waters Edge
1 Oboro, Palace in the Clouds
6 Swamps
7 Islands
Creatures 12
4 Kuro, Pitlord
4 Kokusho, The Evenign Star
4 Keiga, The Tide Star
Spells 26
4 Slumbering Tora
4 Idea's Unbound
4 Murmer's From Beyong
4 Psychic Spear
4 Footsteps of the Goryo
4 Goryo's Vengeance
2 Gifts Ungiven
After first playign with this dekc and seeign it's consistency I decided to do a bit of playign aroudn with it and settled on this build.
Have you tried iname as one? You'd be surprised at how good it can be.
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Evil is boring. The universe is friendly. Life is on your side. Joy is your birthright. Cynicism is idiotic. Fear is a bad habit. Despair is lazy. In fact, all of creation wants you to succeed. Act as if the universe is a prodigious miracle created for your amusement and illumination. Assume that secret helpers are working behind the scenes to assist you in turning into the gorgeous masterpiece you were born to be. . . Life always gives you exactly what you need, exactly when you need it.
I like the above build, except miren x3 is a lil much, gives u 25 mana if I counted right. I can't forgive 1x kagemaro. He's the one thing the deck has to really piss off aggro other then just -1-1 from nosb. I'd make room for 3x minimum mD. And I don't like 2x murmors and 3x slumber. Maybe 2x ideas 4x slumber and 3x murmor
I've gone up to 4 Consuming Vortex and 3 NOSB in the main deck. Black hand is being played everywhere. They're not happy when they pay 3 to put raving oni slave into play, only to take 3 when it goes to their hand, only to pay 3 again to put it out again.
Black Hand has 8 different equipment spells and one common tactic I've seen is dropping the turn 2 fatty, turn 3 equip/swing. Not only does this save you 6 life, it also gives you tons of tempo because they can't replay the creature.
Night of Soul's Betrayal is useful because it deals with Ogre Marauder, the 2/1 fear guy, and your opponent's graverobbers (yes, sad but true). It also lets you sweep the 3/3s on the board clear with hideous laughter.
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Evil is boring. The universe is friendly. Life is on your side. Joy is your birthright. Cynicism is idiotic. Fear is a bad habit. Despair is lazy. In fact, all of creation wants you to succeed. Act as if the universe is a prodigious miracle created for your amusement and illumination. Assume that secret helpers are working behind the scenes to assist you in turning into the gorgeous masterpiece you were born to be. . . Life always gives you exactly what you need, exactly when you need it.
You truly don't understand the real genius behind Night of Souls' Betrayal. It makes it so most of their guys can't weild O-Naginatas. All that other stuff is great, but that is the kicker that I love.
You truly don't understand the real genius behind Night of Souls' Betrayal. It makes it so most of their guys can't weild O-Naginatas. All that other stuff is great, but that is the kicker that I love.
well, yeah, there is that too. I noticed that right after I posted.
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Evil is boring. The universe is friendly. Life is on your side. Joy is your birthright. Cynicism is idiotic. Fear is a bad habit. Despair is lazy. In fact, all of creation wants you to succeed. Act as if the universe is a prodigious miracle created for your amusement and illumination. Assume that secret helpers are working behind the scenes to assist you in turning into the gorgeous masterpiece you were born to be. . . Life always gives you exactly what you need, exactly when you need it.
That's cool, I didn't think about the combination of NOSB and O-Naginata, thats really cool. NOSB is already in my build but I wasn't sure about the interaction between that and Graverobber, I was thinking Graverobber main replaced by NOSB in sideboard against Black hand and WW and it stays against Gifts. Sound cool right?
RadjanSpiritMonger, how's Iname, Death Aspect working for ya? I find sometimes that I dont have enough creatures in grave or not the right ones, He working out for ya? But I seriously agree that Iname as One kicks butt. Discard to tora for 12, then get another creature in play for good, muahaha!
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Originally Posted by PolarBearGod
I would hate to be the people who try and keep everything secretive about new sets and stuff. Magic players are like crack fiends for info on new stuff - myself included I guess.:rolleyes:
Jace on the other hand gives you card advantage for no life cost. On the contrary, Jace can actually take some damage for you. I'd think that makes him better than Arena.
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Have you tried iname as one? You'd be surprised at how good it can be.
Have you read the thread?
I believe that it has already stated that ideas unbound it 10 times better
Black Hand has 8 different equipment spells and one common tactic I've seen is dropping the turn 2 fatty, turn 3 equip/swing. Not only does this save you 6 life, it also gives you tons of tempo because they can't replay the creature.
Night of Soul's Betrayal is useful because it deals with Ogre Marauder, the 2/1 fear guy, and your opponent's graverobbers (yes, sad but true). It also lets you sweep the 3/3s on the board clear with hideous laughter.
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well, yeah, there is that too. I noticed that right after I posted.
RadjanSpiritMonger, how's Iname, Death Aspect working for ya? I find sometimes that I dont have enough creatures in grave or not the right ones, He working out for ya? But I seriously agree that Iname as One kicks butt. Discard to tora for 12, then get another creature in play for good, muahaha!
:symwg::symwg::symwg::symwg::symwg::symwg::symwg:
Wolf Rider of the Selesnya Guild!
Join the Selesnya Guild!
Signature by: me
Awesome Avatar by IloveAtogs Thanks!
Quoted for truthery!