The sideboard is rather rough, but it covers most of the basics.
Best matchup: Gifts
Worst matchup: Black Hand (Hand of Cruelty gives this deck fits.)
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If hefner was a rich, gay, playboy and had hot steamy sex with hot guys would you choose him? Of course not, mainly because im a straight male and find that stuff gross.
Stand by my side should I fight
Strengthen my steel should I falter
Smite my back should I flee
Save my soul should I fall
Official Recovering World of Warcraft Addict of The Ivory Tower
Opal-Eye, Konda's Yojimbo is a great help against any aggro deck, including Black Hand. While he can't actually block a Hand of Cruelty, he can use his ability to suck up the damage it would deal, since choosing a source does not target. "Jimbo" has been quite a house for me in the W/u Legends deck, which you can read more about in the "Deck X" thread.
You might also consider 2 Eiganjo Castle, considering the number of legendary creatures you have.
If hefner was a rich, gay, playboy and had hot steamy sex with hot guys would you choose him? Of course not, mainly because im a straight male and find that stuff gross.
Stand by my side should I fight
Strengthen my steel should I falter
Smite my back should I flee
Save my soul should I fall
Official Recovering World of Warcraft Addict of The Ivory Tower
I watched the top 8 play out, the thing that made this deck good were the Final Judgements. He'd play down Isamaru and Eight-and-a-Half and his opponent's expect WW, so they go all out to try to get a better board position. Then Final Judgement happens.
I don't know how to format the sideboard but:
4 Ghostly Prison
4 Hand of Honor
2 Manriki-Gusari
1 Pithing Needle
1 Otherworldy Journey
1 Shining Shoal
1 Celestial Kirin
1 Hokori
The deck seems to work VERY well thus far. I think Deck-X is a good idea, but it just can't keep up with Black Hand or real WW, even though it demolishes Gifts. Here are some points on the deck:
- I stripped the blue from Deck-X and added some speed to the deck, and centered the SB for fighting against WW and Black Hand. Celestial Kirin in particular is awesome against both.
- Celestial Kirin with Shining Shoal... I can destroy anything with CMC 2+ as long as I have the mana, or the pitch card.
- Hokori and the paddle work together nicely.
- Hand of Honor is one of the things I think Deck-X needed to fight Black Hand decently. (Kirin being the other, Ghostly Prison being the final piece)
The only problems I have noticed thus far:
- I get mana swamped... wtf. I think it's just weird shuffling lately though.
- Celestial Kirn and Hokori aren't very good friends. Luckily after sideboarding I usually take one out, Hokori goes out against WW, Black Hand, and red aggro sometimes, Kirin goes out against arcane, and Gifts. The problem is that you HAVE to play the Kirin after Hokori, obviously, but then you're often stuck waiting 2-4 turns to untap the lands.
- Sometimes the deck gets really confusing, and you have to decide sometimes too early on whether it's better to go aggro WW style, or set up slowly with Hokori/Kirin into hopefully a late game Yosei. This isn't so bad sometimes, but it makes the deck difficult to pilot.
It's too bad I had to go and design this deck way too late in the season, because from my playtesting, it's a powerhouse.
Sideboard:
The sideboard is rather rough, but it covers most of the basics.
Best matchup: Gifts
Worst matchup: Black Hand (Hand of Cruelty gives this deck fits.)
Strengthen my steel should I falter
Smite my back should I flee
Save my soul should I fall
Official Recovering World of Warcraft Addict of The Ivory Tower
You might also consider 2 Eiganjo Castle, considering the number of legendary creatures you have.
My Eternal Cube on CubeTutor| |My Reject Rare Cube on CubeTutor| |My Peasant Cube on CubeTutor
I used to write for MTGS, including Cranial Insertion and cube articles. Good on you if you can find those after the upgrade.
Whoa. Never even thought of that.
/me goes to MTGO
Strengthen my steel should I falter
Smite my back should I flee
Save my soul should I fall
Official Recovering World of Warcraft Addict of The Ivory Tower
I watched the top 8 play out, the thing that made this deck good were the Final Judgements. He'd play down Isamaru and Eight-and-a-Half and his opponent's expect WW, so they go all out to try to get a better board position. Then Final Judgement happens.
Hand of Honor seems good in the board.
3 Isamaru, Hound of Konda
4 Eight-And-A-Half-Tails
3 Celestial Kirin
3 Hokori, Dust Drinker
3 Yosei, the Morning Star
1 Sensei Golden Tail
1 Konda's Banner
3 Otherwordly Journey
2 Shining Shoal
4 Honor-Worn Shaku
2 Pithing Needle
1 Eiganjo Castle
I don't know how to format the sideboard but:
4 Ghostly Prison
4 Hand of Honor
2 Manriki-Gusari
1 Pithing Needle
1 Otherworldy Journey
1 Shining Shoal
1 Celestial Kirin
1 Hokori
The deck seems to work VERY well thus far. I think Deck-X is a good idea, but it just can't keep up with Black Hand or real WW, even though it demolishes Gifts. Here are some points on the deck:
- I stripped the blue from Deck-X and added some speed to the deck, and centered the SB for fighting against WW and Black Hand. Celestial Kirin in particular is awesome against both.
- Celestial Kirin with Shining Shoal... I can destroy anything with CMC 2+ as long as I have the mana, or the pitch card.
- Hokori and the paddle work together nicely.
- Hand of Honor is one of the things I think Deck-X needed to fight Black Hand decently. (Kirin being the other, Ghostly Prison being the final piece)
The only problems I have noticed thus far:
- I get mana swamped... wtf. I think it's just weird shuffling lately though.
- Celestial Kirn and Hokori aren't very good friends. Luckily after sideboarding I usually take one out, Hokori goes out against WW, Black Hand, and red aggro sometimes, Kirin goes out against arcane, and Gifts. The problem is that you HAVE to play the Kirin after Hokori, obviously, but then you're often stuck waiting 2-4 turns to untap the lands.
- Sometimes the deck gets really confusing, and you have to decide sometimes too early on whether it's better to go aggro WW style, or set up slowly with Hokori/Kirin into hopefully a late game Yosei. This isn't so bad sometimes, but it makes the deck difficult to pilot.
It's too bad I had to go and design this deck way too late in the season, because from my playtesting, it's a powerhouse.
There is no dark side of the moon. Truth is, it's all dark.