Yep. Honestly I should probably overhaul the first post and add Atlantic rules ect. There's so much content out there now, the discord is probably the best place to find out what's going on. Sadly I traded my only Time Vault a few months ago. I did get a Candelabra in the deal though.
edit: I've started to rework the 1st post, but will have to come back to it later. Added a screenshot from the Atlantic page.
Wow, I had heard of this format. But to see so many people into it. It's amazing.
I actually played 93/94 in 1993/1994. LOL! I'm sure many people did here too as well.
It's weird how theres so many different variations.
How my group played in 93/94
Strip mine x 1
Fallen Empires Yes
Mana Burn Obviously.
Recall x 1
Workshop x 4
Maze x 4
Time Vault x 1
Shaharazad x 1
Strip mine was by gentlemen's agreement x1. With 4 it's simply a different type of 93/94 format though. Wizards throughout the years nerfed land destruction. I've played with Strip Mine x 4. It's definitely brutal. But I respect that land destruction was an incredibly powerful archetype in that era with stone rain, ice storm, sink hole.
Nobody in my group actually played with workshop x4, which would have been a vintage mechanic, but things were alot less powerful in 93/94. What are you going to do with all that mana? Summon a Colossus of Sardia?
Maze was x4, because it came at the expense of mana generators. Powerful anti creature to be sure. But with the land destruction of that era, not OP.
If you played control, you had to have a response to lands on some level.
Time Vault --tbh nobody in my group played this. They erratta'ed it and then un-errata'd it.
Shaharazad. There is no way I would play a guy with 4 Shaharazads in his/her deck. Esp back then I played UW control. It's bad enough feldons cane could reset counterspell wars of attrition let alone worrying about Sharazads on top of that.
Nobody in my group actually played with workshop x4, which would have been a vintage mechanic, but things were alot less powerful in 93/94. What are you going to do with all that mana? Summon a Colossus of Sardia?
...
Time Vault --tbh nobody in my group played this. They erratta'ed it and then un-errata'd it.
Funny enough when I had a time vault, I played Colossus of Sardia in my Time Vault deck.
Not sure if PAC rules set is necessary. It’s just EC+ if you ask me. Atlantic seems like a nice hybrid between Swedish and EC.
After playing EC rules for a few years now my biggest gripe is 4x Strip Mines. At first I was OK with it. But it just nerfs to many fun, off beat strategies(mostly involving Tron or things like Diamond Valley).
I know with Factories and LoA people want a check. But Strips are oppressive, IMHO.
I’m just gonna drop this here. 93/94 Elder Dragon Highlander with no banned list, as of yet. I would suggest Karakas at least.
Thanks. I do still update this from time to time.
Let the TwiddleVault loose!
Yep. Honestly I should probably overhaul the first post and add Atlantic rules ect. There's so much content out there now, the discord is probably the best place to find out what's going on. Sadly I traded my only Time Vault a few months ago. I did get a Candelabra in the deal though.
edit: I've started to rework the 1st post, but will have to come back to it later. Added a screenshot from the Atlantic page.
I’m lucky, I have two Time Vaults. Looking forward to put those to work.
I actually played 93/94 in 1993/1994. LOL! I'm sure many people did here too as well.
It's weird how theres so many different variations.
How my group played in 93/94
Strip mine x 1
Fallen Empires Yes
Mana Burn Obviously.
Recall x 1
Workshop x 4
Maze x 4
Time Vault x 1
Shaharazad x 1
Strip mine was by gentlemen's agreement x1. With 4 it's simply a different type of 93/94 format though. Wizards throughout the years nerfed land destruction. I've played with Strip Mine x 4. It's definitely brutal. But I respect that land destruction was an incredibly powerful archetype in that era with stone rain, ice storm, sink hole.
Nobody in my group actually played with workshop x4, which would have been a vintage mechanic, but things were alot less powerful in 93/94. What are you going to do with all that mana? Summon a Colossus of Sardia?
Maze was x4, because it came at the expense of mana generators. Powerful anti creature to be sure. But with the land destruction of that era, not OP.
If you played control, you had to have a response to lands on some level.
Time Vault --tbh nobody in my group played this. They erratta'ed it and then un-errata'd it.
Shaharazad. There is no way I would play a guy with 4 Shaharazads in his/her deck. Esp back then I played UW control. It's bad enough feldons cane could reset counterspell wars of attrition let alone worrying about Sharazads on top of that.
Funny enough when I had a time vault, I played Colossus of Sardia in my Time Vault deck.
I need workshop though. Sword of the ages wouldn't hurt either.
After playing EC rules for a few years now my biggest gripe is 4x Strip Mines. At first I was OK with it. But it just nerfs to many fun, off beat strategies(mostly involving Tron or things like Diamond Valley).
I know with Factories and LoA people want a check. But Strips are oppressive, IMHO.