I love Planechase and I'm upset by the fact that the last Planechase product released by Wizards is almost 5 years old. I want new content. I see Commander getting new stuff every year and what Planechase gets is the same in a new package. I understand that it is not as popular but I feel we can do so much more with it. So I have some changes to propose. My friends do not like it because it's too random. And at certain point people just start rolling the dice without any purpose, just to see if they're lucky and get a cool plane, forgetting that the cards in their hands are meant to be played. So I came up with some new rules for Planechase, ones that aim at making it more "constructable" and more strategic, less random. So, on with it:
Players choose 3 planes and build a deck around them
Each player starts the game with the 3 planes face down
The first player reveals one of his/her planes and planeswalks to it, getting a fatigue counter
Every time a player planeswalks, he/she gets a fatigue counter
To planeswalk, a player pays X mana and rolls the dice, where X is the amount of fatigue counters the player has
He/she may roll the dice as many times as possible per turn (while he/she is still able to pay the cost) or until a planeswalk or chaos symbol rolls
A player may planeswalk to any revealed plane or he/she may reveal a plane he/she controls and planeswalk to it
The advantages of these rules are:
You build your deck around a small set of planes, so you can focus it around them more easily
You control where you planeswalk to, so you can plan your actions and play accordingly
You really have to plan your game and planeswalks because the fatigue will make it harder to planeswalk along the game
For Wizards, they can release decks with just 5 or 6 planes each, allowing them to release Planechase products more frequently
The disadvantages are:
I don't see where phenomena fits (which may not be a disadvantage at all :tongue:)
The planeswalking dice may need to have a different set of faces, like 2 of each (planeswalk, chaos and blank)
Now, I haven't tried this but I'm confident it can make Planechase much more enjoyable. If these new rules sparked some curiosity in you please try them and let me know what you think of them.
2011: Best Mafia Performance (Individual) - Best Newcomer
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player
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I love Planechase and I'm upset by the fact that the last Planechase product released by Wizards is almost 5 years old. I want new content. I see Commander getting new stuff every year and what Planechase gets is the same in a new package. I understand that it is not as popular but I feel we can do so much more with it. So I have some changes to propose. My friends do not like it because it's too random. And at certain point people just start rolling the dice without any purpose, just to see if they're lucky and get a cool plane, forgetting that the cards in their hands are meant to be played. So I came up with some new rules for Planechase, ones that aim at making it more "constructable" and more strategic, less random. So, on with it:
The advantages of these rules are:
The disadvantages are:
Now, I haven't tried this but I'm confident it can make Planechase much more enjoyable. If these new rules sparked some curiosity in you please try them and let me know what you think of them.
Happy Planeswalkings
{мы, тьма}
2012: Best (False?) Role Claim - Worst Town Performance (Group) - Best Mafia Performance (Group) - Best SK Performance - Best Overall Player
2013: Best Non-SK Neutral Performance
2014: Best Town Performance (Individual) - Best Town Performance (Group) - Most Interesting Role - Best Game - Best Overall Player
2015: Worst Mafia Performance (Group) - Best Read
2016: Best Town Performance (Group) - Best Town Player - Best Overall Player