Hi all,
So I've gotten super into the era of Magic from 1995-2001, when I used to play and when the classic strategy website The Dojo was active. I've been rebuilding a ton of Type II (Standard) decks from that era and showing some of them on my Instagram account: https://www.instagram.com/mtgdojoera/
I would love to play some of these decks some day so I had an idea for a new format, and I'm wondering if I can get some interest in it.
Dojo Standard
Rules: play any deck that was Type II legal, from Ice Age to Apocalypse (thinking about cutting it off at Prophecy instead?).
Banned list:
•Time Spiral
•Tolarian Academy
•Windfall
•Yawgmoth's Bargain
•Earthcraft
•Memory Jar
•Fluctuator
•Great Whale
•Peregrine Drake (I want to try to keep Recurring Nightmare legal, if possible)
•Mind Twist
•Dream Halls
•Mind Over Matter
Restricted List (for historical accuracy):
•Balance
•Zuran Orb
•Channel
Watch list for potentials bans/restrictions:
•Recurring Nightmare
•Squandered Resources
•Lotus Petal
•Strip Mine
•Black Vise
•Land Tax
•Hymn to Tourach
•Necropotence
So it's kind of like Historic Standard meets Old School 93/94.
Pros vs. 93/94:
-Card are still relatively available and affordable with many budget decks.
-Wider card pool with tons of different viable decks.
-More people actually played during this period than 93/94 so nostalgia is still high but it has potentially a broader player base.
Let me know what you think, and check out the decks on my Instagram page. So much fun!
Private Mod Note
():
Rollback Post to RevisionRollBack
If you can cast a spell, you're doing well, If you can't, that's okay, too. It usually takes a few turns before you have enough mana to do anything. Meanwhile, you should figure out whether you need to discard (p.11). Then announce the end of your turn, and let your opponent have a go.
Why only through apocalypse? I think running things up through onslaught block would be fine. It would be like the anti-modern format. Basically only being able to use back-to-back blocks & sets, thus anything that could've been legal in standard at any point during that part of the game's history
That's probably a good idea. I stopped playing after Planeshift but I suppose it wouldn't kill me to learn a few more sets worth of cards
Private Mod Note
():
Rollback Post to RevisionRollBack
If you can cast a spell, you're doing well, If you can't, that's okay, too. It usually takes a few turns before you have enough mana to do anything. Meanwhile, you should figure out whether you need to discard (p.11). Then announce the end of your turn, and let your opponent have a go.
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So I've gotten super into the era of Magic from 1995-2001, when I used to play and when the classic strategy website The Dojo was active. I've been rebuilding a ton of Type II (Standard) decks from that era and showing some of them on my Instagram account: https://www.instagram.com/mtgdojoera/
I would love to play some of these decks some day so I had an idea for a new format, and I'm wondering if I can get some interest in it.
Dojo Standard
Rules: play any deck that was Type II legal, from Ice Age to Apocalypse (thinking about cutting it off at Prophecy instead?).
Banned list:
•Time Spiral
•Tolarian Academy
•Windfall
•Yawgmoth's Bargain
•Earthcraft
•Memory Jar
•Fluctuator
•Great Whale
•Peregrine Drake (I want to try to keep Recurring Nightmare legal, if possible)
•Mind Twist
•Dream Halls
•Mind Over Matter
Restricted List (for historical accuracy):
•Balance
•Zuran Orb
•Channel
Watch list for potentials bans/restrictions:
•Recurring Nightmare
•Squandered Resources
•Lotus Petal
•Strip Mine
•Black Vise
•Land Tax
•Hymn to Tourach
•Necropotence
So it's kind of like Historic Standard meets Old School 93/94.
Pros vs. 93/94:
-Card are still relatively available and affordable with many budget decks.
-Wider card pool with tons of different viable decks.
-More people actually played during this period than 93/94 so nostalgia is still high but it has potentially a broader player base.
Let me know what you think, and check out the decks on my Instagram page. So much fun!
Draft My Cube!