BTW, another option instead of going for Sacred Wolf or Huntbeast is to use Commune with Nature as your 13th and 14th "creatures". Might be a bit foolhardy as there's a reasonable chance you whiff.
The 6 color-fixing enchantments and 4 evolving wilds provide more than enough color to support a bant deck. I've been impressed with it so far. It's possible to push through the Capsize + Glimmerpost lock.
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Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
The first strike on the new white enchant really makes sacred wolf a lot more attractive. Still pretty suboptimal, but a lot harder to shut out by just dropping grizzly bears in front.
Spectral Flight helps out Sacred Wolf a lot too. There aren't many (only 1, really) 3 power fliers in the format. He's decent on an open board too -- against storm and 8-post that's pretty common. It's debatable.
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Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
I've been debating a red splash in to this deck just for Electrickery out of the board. Probably a terrible choice, but our only other answer to storm is Prismatic Strands, which is sometimes not enough, since it doesn't kill anything.
Are the second set of gleeful sabotages supposed to be hornet's sting? Cause otherwise you have nothing in main deck or board that can deal with standard bearer.
So, i've just registered... like 5 minutes ago, to contribute to this topic, which is the deck i've choose to use as my first MTGO deck.
i've been testing it since last sunday, and the only thing that really bothers me is the black edicts... you just CAN'T have a creature on the board... still, sometimes you can get lucky and overwhelm them...
Recently i've saw this card Surging Might... it enters play and then, BAM, you can cast another one free stuff... what about it? i'm still about to test it... my current decklist is as follows:
mostly, i do a pretty well job, so far this week i've lost about... 13 games from 40 played.
I was playing 4 thermo and gnarlids, but i added the Stings instead, for there are too many matches where i let my opponent with 1 life and they simply get things done around and turn the table
Plummet helps rarely, still i dunno what i could use better.
Instead of fog, i wanted that green card from judgment with flashback, which i just forgot the name... so yeah, still haven't bought it though and i'm low on tickets lol.
i've let 3 Sandstorms because mostly the goblin decks i've been fighting are filled with 2/2 and 3/3 goblins... so a single sandstorm didn't helped me at all.
I'd want a way to use that surging might. And i think triclopean sight might be slightly better than Treetop Bracers... i'm thinking about using 2 each...
what you guys think about it?
Also, surging might can give free surges again... which is AWESOME
might even try to make it G/u with some white... also Favor of the Overbeing which combos with BOGLE, i mean.. a turn 2 vigilance 3/3 flyer? Oh HELL YEAH
I kept getting wrecked by 8-post and basically any deck that gains a good amount of life in tourney practice, and me and a friend came upon an interesting option: Phyresis. It's really easy to splash in black, since you should be running utopia sprawls and abundant growths, and it might be an interesting option to mainboard (as opposed to side). Thoughts?
I've been trying, but unfortunately I haven't exactly been running into any decks it's worth swapping in against, since the only real 'life gain' decks in Pauper right now are 8-posts.
@thelonesun - In over 120 matches using this deck I've faced MUC decks a total of 17 times, and I've only won 4 of those matchups.
You can beat them, but in my experience so far the only MUC builds I beat are those that are draw heavy - since in the other builds those draw cards are either counters or bounce cards like Echoing Truth, Repeal, etc.
I must be doing something wrong because a friend of mine that also use the deck has no trouble vs MUC decks.
This is my decklist... and as i told before, i'm still trying to figure out how to beat a delver if from turn 2 every enchantment i try to play would be countered...
This is a very fun deck to play, although honestly in my testing I have found that Wild Growth and Utopia Sprawl have been enough help, so I cut the Abundant Growth in favor of Favor of the Overbeing.
It's quite something to go T1 Forest/Bogle, T2 Land/Favor on Bogle to have a 3/3 Flying, Vigilant, Hexproof creature.
The phyresis is tentative at best, but it seems to be working alright. Journey works wonders against decks that are creature heavy, gives me the chance to work up my ball of enchantments better. Also, t2 journey and drop a creature against a Delver deck is great. Sandstorm does well enough that I don't want to touch it. Growth is a neat surprise to them, but I'm not sure if something else would be better, since in the turns it starts to matter, I tend to have tons of mana open. A friend runs double cleave in his side for the same reason.
Some of the decks I've seen in the daily reports run Young Wolf, I presume against edict effects.
That seems more of a SB card if anything. A bunch of decks maindeck removal and with something like this, you can't afford a killspell on your enchant ball.
I find that simply playing another creature does better against the edict effects.
I'm playing paper pauper, altough for now I just played against the kitchen table decks of my friends. Yet I want to play some pauper tournaments in the near future, and I have a few things that I would like to optimize. Any help is much appreciated!
I feel that 3 mana is a lot for this deck, even with the acceleration. That is why I think I will cut 2-4 of the Aura Gnarlids and maybe even Armadillo Cloak. The obvious problem with cutting the cloak is that I lose a source of trample.
The cards that I would like to put in are Frog Tongue and I'm thinking about testing with Deviant Glee. That would need some more color-support, so maybe I would change some Wild Growth for Fertile Ground.
I also have no idea about sideboarding, what would be a good idea for an unknown meta?
I've been having a blast testing this list against some local friends of mine. It seems to have a lot of favorable match ups, but really gets messed up by Flag Bearers and running out one guy at a time like a scrub against MBC. I might increase the number of Journey to Nowhere/Hornet Sting to deal with opposing Flag Bearers, especially in the mirror.
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You can catch some of my work at TOKYOPOP & on the Playboy Channel! Don't miss Celebrity Sex Tales!
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
One more thing, journey to nowhere < Temporal Isolation, especially with mana tithe.
Not against an opposing Flag Bearer on the other side of the table, especially in mirrors. I tried with Temporals initially since the Flash seemed relevant, but once my friend started using Bearers in SB testing, Auras just rolls over.
You can literally ignore your opponent game 1 and just steam roll them. Games 2~3, you have to deal with a potential Flags and misc sweepers. Hornet Sting/Journeys really make a huge difference. Only time Hornets are dead are against Unicorns/Veteran Armorers in the WW match up. Additional Totem armors help against said sweepers in Red specifically (Martyr of Ashes/Electrickery).
MBC seems to be the only rough match up since Eddicts are a thing, on top of heavy discard. Faeries can be challenging if they've upgraded their SB with Annuls over Steel Sabotage and a few Curfews.
Here's the Faeries list we used in testing. The Curfews are beginning to earn their weight in the SB ever since Infect became a thing.
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You can catch some of my work at TOKYOPOP & on the Playboy Channel! Don't miss Celebrity Sex Tales!
What do you guys think about Fists of Ironwood as a sideboard card against Curfew and Edicts? Trample is relevant.
Private Mod Note
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Rollback Post to RevisionRollBack
Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
It's hard to say, specifically since against Faeries, they're not going to tap out during their turns once they've realized you're playing auras. They're just going to counter most things like usual and Curfews are usually used as a plan B/"win more" in that type of deck.
As for other decks in the format accommodating Curfews for Auras/Infect, it seems to work and hopefully fast enough before they start going Capsize mode with a Crusher in play.
It is a legit option against MBC decks though, but again, you're going to be spending 2~3 slots in the main or SB for them. Space is an issue with the deck's SB as is to deal with the mirror/infect, as well as Storm to a certain degree. You're also going to deal with 3~4 Duresses in games 2~3, so it's hard to predict if you won't be random'd out by a stalls.
Cartoonist, Writer, Storyboard Artist & Graphic Designer!
You can catch some of my work at TOKYOPOP & on the Playboy Channel! Don't miss Celebrity Sex Tales!
Modern:
Bant Eldrazi
Merfolk
Abzan Company
EDH:
Mono-Green Omnath
Mono-White Odric Soup
Mono-Blue Muzzio
Mono-Red Feldon
2 Utopia Sprawl
4 Slippery Boggle
4 Gladeclover Scout
4 Spectral Flight
4 Silhana Ledgewalker
4 Ancestral Mask
4 Armadillo Cloak
4 Sacred Wolf
21 land
The 6 color-fixing enchantments and 4 evolving wilds provide more than enough color to support a bant deck. I've been impressed with it so far. It's possible to push through the Capsize + Glimmerpost lock.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
Modern:
Bant Eldrazi
Merfolk
Abzan Company
EDH:
Mono-Green Omnath
Mono-White Odric Soup
Mono-Blue Muzzio
Mono-Red Feldon
i've been testing it since last sunday, and the only thing that really bothers me is the black edicts... you just CAN'T have a creature on the board... still, sometimes you can get lucky and overwhelm them...
Recently i've saw this card Surging Might... it enters play and then, BAM, you can cast another one free stuff... what about it? i'm still about to test it... my current decklist is as follows:
4 Silhana Ledgewalker
4 Slippery Bogle
4 Gladecover Scout
4 Primal Huntbeast
4 Ethereal Armor
4 Rancor
4 Treetop Bracers
4 Ancestral Mask
4 Armadillo Cloak
4 Utopia Sprawl
4 Abundant Growth
3 Wild Growth
3 plains
2 Fog
2 Hornet Sting
3 Sandstorm
2 Plummet
3 Thermokast
3 Aura Gnarlid
mostly, i do a pretty well job, so far this week i've lost about... 13 games from 40 played.
I was playing 4 thermo and gnarlids, but i added the Stings instead, for there are too many matches where i let my opponent with 1 life and they simply get things done around and turn the table
Plummet helps rarely, still i dunno what i could use better.
Instead of fog, i wanted that green card from judgment with flashback, which i just forgot the name... so yeah, still haven't bought it though and i'm low on tickets lol.
i've let 3 Sandstorms because mostly the goblin decks i've been fighting are filled with 2/2 and 3/3 goblins... so a single sandstorm didn't helped me at all.
I'd want a way to use that surging might. And i think triclopean sight might be slightly better than Treetop Bracers... i'm thinking about using 2 each...
what you guys think about it?
Also, surging might can give free surges again... which is AWESOME
might even try to make it G/u with some white... also Favor of the Overbeing which combos with BOGLE, i mean.. a turn 2 vigilance 3/3 flyer? Oh HELL YEAH
I've been trying, but unfortunately I haven't exactly been running into any decks it's worth swapping in against, since the only real 'life gain' decks in Pauper right now are 8-posts.
4 Plains
15 Forest
4 Utopia Sprawl
4 Ethereal Armor
4 Slippery Bogle
3 Gladecover Scout
4 Armadillo Cloak
4 Wild Growth
4 Rancor
3 Silhana Ledgewalker
4 Abundant Growth
4 Ancestral Mask
4 Journey to Nowhere
3 Sandstorm
4 Phyresis
4 Mutagenic Growth
I don't have the masks yet, I'm gonna pick em up a couple days after the MM queues start drafting.
I realize the maindecked aura gnarlids look weird, but I find they get me the leg up on other creature matchups.
What's your list? I find that with a half decent draw you can absolutely thrash delver decks.
You can beat them, but in my experience so far the only MUC builds I beat are those that are draw heavy - since in the other builds those draw cards are either counters or bounce cards like Echoing Truth, Repeal, etc.
I must be doing something wrong because a friend of mine that also use the deck has no trouble vs MUC decks.
This is a very fun deck to play, although honestly in my testing I have found that Wild Growth and Utopia Sprawl have been enough help, so I cut the Abundant Growth in favor of Favor of the Overbeing.
It's quite something to go T1 Forest/Bogle, T2 Land/Favor on Bogle to have a 3/3 Flying, Vigilant, Hexproof creature.
3 Sandstorm
4 Phyresis
4 Mutagenic Growth
The phyresis is tentative at best, but it seems to be working alright. Journey works wonders against decks that are creature heavy, gives me the chance to work up my ball of enchantments better. Also, t2 journey and drop a creature against a Delver deck is great. Sandstorm does well enough that I don't want to touch it. Growth is a neat surprise to them, but I'm not sure if something else would be better, since in the turns it starts to matter, I tend to have tons of mana open. A friend runs double cleave in his side for the same reason.
That seems more of a SB card if anything. A bunch of decks maindeck removal and with something like this, you can't afford a killspell on your enchant ball.
I find that simply playing another creature does better against the edict effects.
This is the deck that I currently run:
13 Forest
3 Plains
Creatures:
4 Aura Gnarlid
4 Gladecover Scout
4 Silhana Ledgewalker
4 Slippery Bogle
4 Abundant Growth
4 Ancestral Mask
4 Armadillo Cloak
4 Ethereal Armor
4 Rancor
4 Utopia Sprawl
4 Wild Growth
I feel that 3 mana is a lot for this deck, even with the acceleration. That is why I think I will cut 2-4 of the Aura Gnarlids and maybe even Armadillo Cloak. The obvious problem with cutting the cloak is that I lose a source of trample.
The cards that I would like to put in are Frog Tongue and I'm thinking about testing with Deviant Glee. That would need some more color-support, so maybe I would change some Wild Growth for Fertile Ground.
I also have no idea about sideboarding, what would be a good idea for an unknown meta?
3 Aura Gnarlid
1 Auramancer
4 Gladecover Scout
4 Silhana Ledgewalker
4 Slippery Bogle
4 Abundant Growth
3 Ancestral Mask
4 Armadillo Cloak
4 Ethereal Armor
2 Hyena Umbra
4 Rancor
1 Snake Umbra
4 Utopia Sprawl
2 Wild Growth
1 Plains
3 Selesnya Guildgate
3 Benevolent Unicorn
2 Journey to Nowhere
2 Moment's Peace
1 Oblivion Ring
2 Sandstorm
2 Seal of Cleansing
3 Standard Bearer
You can catch some of my work at TOKYOPOP & on the Playboy Channel! Don't miss Celebrity Sex Tales!
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You know, this isn't the first time I've heard this.
http://www.essentialmagic.com/em2/Doc.aspx?hdocid=231&hdocpage=7
Maybe you're onto something. Also maybe we should add counterspells. Mana tithe?
Is Unstable Mutation available online?
One more thing, journey to nowhere < Temporal Isolation, especially with mana tithe.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
Not against an opposing Flag Bearer on the other side of the table, especially in mirrors. I tried with Temporals initially since the Flash seemed relevant, but once my friend started using Bearers in SB testing, Auras just rolls over.
You can literally ignore your opponent game 1 and just steam roll them. Games 2~3, you have to deal with a potential Flags and misc sweepers. Hornet Sting/Journeys really make a huge difference. Only time Hornets are dead are against Unicorns/Veteran Armorers in the WW match up. Additional Totem armors help against said sweepers in Red specifically (Martyr of Ashes/Electrickery).
MBC seems to be the only rough match up since Eddicts are a thing, on top of heavy discard. Faeries can be challenging if they've upgraded their SB with Annuls over Steel Sabotage and a few Curfews.
Here's the Faeries list we used in testing. The Curfews are beginning to earn their weight in the SB ever since Infect became a thing.
4 Cloud of Faeries
4 Delver of Secrets
3 Ninja of the Deep Hours
4 Phantasmal Bear
4 Spellstutter Sprite
3 Spire Golem
2 Brainstorm
4 Counterspell
3 Daze
1 Echoing Truth
1 Gush
2 Piracy Charm
2 Ponder
4 Preordain
3 Snap
3 Annul
2 Curfew
2 Echoing Truth
3 Hydroblast
2 Serrated Arrows
3 Weatherseed Faeries
You can catch some of my work at TOKYOPOP & on the Playboy Channel! Don't miss Celebrity Sex Tales!
PolishTamales.com
Graphical Contributor to LegitMTG.com & Comic Contributor to ManaDeprived.com
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
As for other decks in the format accommodating Curfews for Auras/Infect, it seems to work and hopefully fast enough before they start going Capsize mode with a Crusher in play.
It is a legit option against MBC decks though, but again, you're going to be spending 2~3 slots in the main or SB for them. Space is an issue with the deck's SB as is to deal with the mirror/infect, as well as Storm to a certain degree. You're also going to deal with 3~4 Duresses in games 2~3, so it's hard to predict if you won't be random'd out by a stalls.
You can catch some of my work at TOKYOPOP & on the Playboy Channel! Don't miss Celebrity Sex Tales!
PolishTamales.com
Graphical Contributor to LegitMTG.com & Comic Contributor to ManaDeprived.com