Wingcrafter -- u -- Creature - Human Wizard 1/1
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long a Wingcrafter is paired with another creature, both creatures have flying.
One of three commons spoiled so far and the only one I think has any pauper potential. What I'd like to focus on is something in the soulbond text -- or rather something that's not in there: the word "target". I'm thinking that if there's a good green critter with this ability -- say giving +1 +1 and trample -- it will be blastoderm's best friend.
Wingcrafter -- u -- Creature - Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long a Wingcrafter is paired with another creature, both creatures have flying.
One of three commons spoiler so far and the only one I think has any pauper potential. What I'd like to focus on is something in the soulbond text -- or rather something that's not in there: the word "target". I'm thinking that if there's a good green critter with this ability -- say giving +1 +1 and trample -- it will be blastoderm's best friend.
I'm assuming soulbound doesn't have to pair with other soulbound.. flying isn't really a FANTASTIC mechanic to give some creature
Tuesday spoilers coming soon, but to remark quickly on Monday spoilers:
Wingcrafter - Unplayable. There's no deck for this; the aggro decks that would benefit from the evasion aren't blue, and the blue decks play mono-evasion. The only thing this does in blue is give flying to Phantasmal Bears, which isn't so great, especially given how tight Delver aggro decks already are. However, if we see some other creatures with Soulbond that are good, this might rise in value.
Cloudshift - For one less mana, you get to spend a whole card to blink something. Momentary Blink isn't turning heads right now, so I'm going to put this on the "Nah" column.
Joint Assault - How good this is depends entirely on how good Soulbond is. If there's a critical mass of good soulbond creatures, I could see it being played, but then again: When was the last time a pump spell was played in Limited? Infect doesn't want this because it doesn't want creatures that deal regular damage, let alone a pump spell that only gives +2 for one whole mana.
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I really can't see there being enough good common soulbond creatures in any two colors for joint assault to be a card. I would want at least 10-12 pairable creatures before i even thought about it. Maybe if the mechanic comes back in another set.
Well, soulbonders can pair with non-soulbond creatures, so the card would be relevant with just 8 - 12 soulbonders in your deck. I imagine it would be something like the Allies deck, a very linear "block monster" type deck.
But again, when was the last time any pump spell was playable in Constructed, outside of degenerate interactions with Infect?
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Nightshade Peddler - I can see this as a sideboard card for green stompy decks, against other creature decks. It lets all of stompy's creatures trade up, and has great synergy with Young Wolf.
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Nightshade Peddler - I can see this as a sideboard card for green stompy decks, against other creature decks. It lets all of stompy's creatures trade up, and has great synergy with Young Wolf.
So I'm confused about Soulbond, they can only bond with other creatures that have Soulbond? Or any creature?
EDIT: Sorry for not paying closer attention but I wikied Soulbond and I'm up to speed.
I think personally that Joint Assault is a more potent effect but needs a card like Peddler to be effective anyway. Soulbond alone doesn't seem to be cool enough without the instants that accompany it. At least in the commons.
Nightshade Peddler - I can see this as a sideboard card for green stompy decks, against other creature decks. It lets all of stompy's creatures trade up, and has great synergy with Young Wolf.
Hard to see in stompy since 2 tops the mana curve. Maybe in dead dog, or some kind of exalted deck.
Well, when sideboarding in aggro v. aggro, you want to raise your curve a bit because you want to trump your opponent's guys.
Anyway, new spoilers!
Ghostly Flicker - Now this is a blink I can get behind. First of all, this is a blue instant, which in itself makes it better than 90% of the non-blue, non-instant cards in the format, because Teachings is a card. Secondly, this just gets so much value in a deck made to abuse it. This is a lot closer to the power level of Momentary Blink, and without needing stupid useless plains in your deck either.
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Hardly, it does nothing on its own. Like Capsize, you don't want too many of these in your deck, though you might want more than one. The fact that you can Teachings for it is truly filthy, though.
Fun with goblins, burn, and maybe some kind of reanimator a la the new red/black tortured existence deck. There were 10-15 or so other commons spoiled, but they're pretty much all dross - a 3/2 mulldrifter that only draws you one card; a draw spell that I can't see anyone playing over Deep Analysis; a bad equipment; a bad artifact creature; some bad auras and halfway decent combat tricks; and some reprints.
Only thing that seems to have potential is Vital Harvest, 2B, Target Player Loses X Life and you gain X life, where X is the highest power among creatures you control.
I could see that in an exhume reanimator deck, or maybe in Affinity as a replacement for Fling, though fling's versatility and cheapness probably wins that for it.
yeah, i had the same thought on that black spell but im thinking fling wins for several reason, the ones you listed and the fact that they can bounce him or remove him in repsonse unlike fling
Huge batch of new spoilers, let me go through the interesting ones:
"Cathedral Sanctifier" [W | Creature | When ~ enters the battlefield, gain 3 life]: Another one-drop option for White Weenie type decks. Builds focusing on life gain can curve this into Lone Missionary to gain fairly absurd amounts of life quickly while creating some kind of board presence.
"Righteous Strike" [W | Instant | ~ deals 2 to target attacking or blocking creature]: White one-drop removal in this format is bad enough that I can see this becoming a card, though it doesn't seem great in aggro decks.
"Grave Exchange" [4BB | Sorcery | Return target creature card from your graveyard to your hand; target player sacrifices a creature]: Hard to tell. Could be an interesting curve-topper for mono-black decks, but the cost just seems too steep.
"Wind of Death" [XB | Instant | Target creature gets -X/-X until end of turn.]: I can see this as a one-of in Teachings builds of Dimir Post, where it's useful due to its ability to kill absolutely anything dead.
"Risky Bet" [1R | Instant | Discard your hand, then draw two cards]: Goblins? Some sort of monored aggro deck? Burn isn't a real deck in this format, and I don't think Izzet Post wants this card at all. It's obviously quite potentially powerful, but I just don't see what the deck that needs it is.
"Sanctuary of the Seraphim" [Land | When ~ enters the battlefield, you gain 1 life. Whenever an angel enters the battlefield under your control, you gain 1 life. T: Add 1.]: If there are enough good Angels at common in AVR, this could make it in, again, lifegain-oriented varieties of White Weenie.
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Protective Chant seems like a very good sideboard card for infect if Goblins or Burn get popular in the meta again. Using the free pump spells and then using this to gain a whole lot of life could be very helpful.
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Unless something dramatic comes out, my dream of adding a soulbond creature to the blastoderm/jolrael's centaur deck seems pretty shattered; the dude who gives trample is a 6 mana craw wurm. The Trusty Forcemage (2G 2/2 soulbonds for +1/+1) just doesn't seem good enough.
Greedclaw, the vanilla 4GG 7/7, could see some play, since only Ulamog's Crusher is bigger.
Wandering Wolf (1g 2/1 can't be blocked by anything with power less than it) seems possible for green stompy though the pit skulk is usually better.
Trusty Forcemage could definitely top the curve of a green stompy deck. It's typically a 3/3 for 3 and it pumps one of your other guys, especially helping your smaller guys become more relevant into the mid game.
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[GTC] Gatecrash Patch for MWS (249/249)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long a Wingcrafter is paired with another creature, both creatures have flying.
One of three commons spoiled so far and the only one I think has any pauper potential. What I'd like to focus on is something in the soulbond text -- or rather something that's not in there: the word "target". I'm thinking that if there's a good green critter with this ability -- say giving +1 +1 and trample -- it will be blastoderm's best friend.
I'm assuming soulbound doesn't have to pair with other soulbound.. flying isn't really a FANTASTIC mechanic to give some creature
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Wingcrafter - Unplayable. There's no deck for this; the aggro decks that would benefit from the evasion aren't blue, and the blue decks play mono-evasion. The only thing this does in blue is give flying to Phantasmal Bears, which isn't so great, especially given how tight Delver aggro decks already are. However, if we see some other creatures with Soulbond that are good, this might rise in value.
Cloudshift - For one less mana, you get to spend a whole card to blink something. Momentary Blink isn't turning heads right now, so I'm going to put this on the "Nah" column.
Joint Assault - How good this is depends entirely on how good Soulbond is. If there's a critical mass of good soulbond creatures, I could see it being played, but then again: When was the last time a pump spell was played in Limited? Infect doesn't want this because it doesn't want creatures that deal regular damage, let alone a pump spell that only gives +2 for one whole mana.
But again, when was the last time any pump spell was playable in Constructed, outside of degenerate interactions with Infect?
Nightshade Peddler - I can see this as a sideboard card for green stompy decks, against other creature decks. It lets all of stompy's creatures trade up, and has great synergy with Young Wolf.
Modern: Storm, Jund, Ghast Blaster, Elf Warriors
Legacy: RUG Cascade, Imperial Painter, Affinity, Dredge, Elves, Merfolk, Pox, Dragon Stompie, Goblins, ANT, Belcher
Classic: Delver, Dredge, Jacerater
Draft: I will draft basically any format online (other than Masques)
Pauper: MTGO's #1 most handsome Pauper Storm player
So I'm confused about Soulbond, they can only bond with other creatures that have Soulbond? Or any creature?
EDIT: Sorry for not paying closer attention but I wikied Soulbond and I'm up to speed.
I think personally that Joint Assault is a more potent effect but needs a card like Peddler to be effective anyway. Soulbond alone doesn't seem to be cool enough without the instants that accompany it. At least in the commons.
People are strange.
RWUBG
Hard to see in stompy since 2 tops the mana curve. Maybe in dead dog, or some kind of exalted deck.
Anyway, new spoilers!
Ghostly Flicker - Now this is a blink I can get behind. First of all, this is a blue instant, which in itself makes it better than 90% of the non-blue, non-instant cards in the format, because Teachings is a card. Secondly, this just gets so much value in a deck made to abuse it. This is a lot closer to the power level of Momentary Blink, and without needing stupid useless plains in your deck either.
in cloudpost you can do things like:
ghostly thicker trageting
Mnemonic
mulldrifter
Prophetic Prism
Prophetic Prism
glimmerpost
glimmerpost
...
its right to think this is very very overpower card for cloudpost?
when you play Flicker and it resolves it will blink mnomic and you can get your flicker to your hand.
instant discard your hand draw two cards
i am so excited for this in pauper, so excited
Only thing that seems to have potential is Vital Harvest, 2B, Target Player Loses X Life and you gain X life, where X is the highest power among creatures you control.
I could see that in an exhume reanimator deck, or maybe in Affinity as a replacement for Fling, though fling's versatility and cheapness probably wins that for it.
"Cathedral Sanctifier" [W | Creature | When ~ enters the battlefield, gain 3 life]: Another one-drop option for White Weenie type decks. Builds focusing on life gain can curve this into Lone Missionary to gain fairly absurd amounts of life quickly while creating some kind of board presence.
"Righteous Strike" [W | Instant | ~ deals 2 to target attacking or blocking creature]: White one-drop removal in this format is bad enough that I can see this becoming a card, though it doesn't seem great in aggro decks.
"Grave Exchange" [4BB | Sorcery | Return target creature card from your graveyard to your hand; target player sacrifices a creature]: Hard to tell. Could be an interesting curve-topper for mono-black decks, but the cost just seems too steep.
"Wind of Death" [XB | Instant | Target creature gets -X/-X until end of turn.]: I can see this as a one-of in Teachings builds of Dimir Post, where it's useful due to its ability to kill absolutely anything dead.
"Risky Bet" [1R | Instant | Discard your hand, then draw two cards]: Goblins? Some sort of monored aggro deck? Burn isn't a real deck in this format, and I don't think Izzet Post wants this card at all. It's obviously quite potentially powerful, but I just don't see what the deck that needs it is.
"Sanctuary of the Seraphim" [Land | When ~ enters the battlefield, you gain 1 life. Whenever an angel enters the battlefield under your control, you gain 1 life. T: Add 1.]: If there are enough good Angels at common in AVR, this could make it in, again, lifegain-oriented varieties of White Weenie.
Modern: Storm, Jund, Ghast Blaster, Elf Warriors
Legacy: RUG Cascade, Imperial Painter, Affinity, Dredge, Elves, Merfolk, Pox, Dragon Stompie, Goblins, ANT, Belcher
Classic: Delver, Dredge, Jacerater
Draft: I will draft basically any format online (other than Masques)
Pauper: MTGO's #1 most handsome Pauper Storm player
Greedclaw, the vanilla 4GG 7/7, could see some play, since only Ulamog's Crusher is bigger.
Wandering Wolf (1g 2/1 can't be blocked by anything with power less than it) seems possible for green stompy though the pit skulk is usually better.