hey guys, just looking for some feedback on this deck is all, having some trouble getting some mana fixing for this but at same time keeping cycling.someone suggested that i get rid of the three basic and add Unknown Shores as a possibility. Any feedback would be dope or any ideas on what could be improved would be great.
Creatures:
4 Fangren Marauder
2 Ulamog's Crusher
4 Maul Splicer
4 Kozilek's Predator
4 Aurochs Horde
4 Mulldrifter
Cool deck! You've got most of the good pieces here, but you're missing a few of the typical mmono-green Tron tricks.
Fierce Empath lets you tutor up your finishers easily. A playset of these should be in your deck, trimming down on the finishers in order to get the right one for the job. They could definitely take the place of Kozilek's Predator, actually.
You've got Sejiri Steppe but not Crop Rotation? This should be a definite 4-of in your deck. Crop rotation can suddenly give you Tron at end of turn, protect your creature from a removal spell with Steppe, exile a graveyard with Bojuka Bog, get a creature back from the graveyard with Haunted Fengraf or get a chump blocker with Khalni Garden. There are tons of possibilities with this amazing card! It seems much better than Seek the Wilds.
Rolling Thunder doesn't seem necessary in this deck, and seems difficult to splash. I would take it out for the 4th Crop Rotation. I would also switch the numbers of Maul Splicer and Ulamog's Crusher. If you were to take out the Rolling Thunder, the Annihilator trigger suddenly becomes more important than the 3/3 bodies.
Since you are mostly Mono-Green, you actually don't need that much fixing. I don't think you need the full 4 star and sphere, and maybe even lose the prism. I think people just play a Land Destruction Package there, or just more creatures and value stuff.
If you plan on playing Fierce Empath, a popular combo is pairing it with Wretched Gryff. I personally dislike this card, but I don't really play Tron enough to tell you whether it's good or bad, but enough to tell you that many people play it.
I'm tinkering with my list and would like to post it up soon. Anyone play this style of deck?
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
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There are some things I'd like to work on in the sideboard and there are a couple of "pet" cards in the 75 I just feel like running. I've got most of these just need to order a few to flesh things out and give it a spin. Any "tech" on the deck or tips would be welcome.
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Here's my take on Mono-G Tron. I just took it to a 3-1 finish at my FLGS last night, beating UR Delver, UB Control, and BG Tortured Existence, and losing to my own Enchantress homebrew that I'd lent to my roommate.
This deck is designed to have a better game against Delver, Tireless Tribe (which had a huge presence in my store), and Boros Monarch.
The 5x mana rocks allow the deck to play a little bit faster than Temur Tron which has to waste early turns playing Prophetic Prism. This lets it ramp into a 3rd turn Serrated Arrows (to greatly slow Delver or Tireless Tribe) or Claws of Wirewood (to wipe a Delver or Monarch board). It also has the potential to play a 3rd turn Ulamog's Crusher.
The deck leans into "colorless" much more, with only 15 spells in the deck actually requiring any colored mana.
Serrated Arrows has performed so well for me, and I'm thinking of going up to 4 maindeck (cutting 1 Claws of Wirewood). Against Delver, it can be a 3-for-1. It's brutal against Tireless Tribe combo. Against BG Torex or BW Pestilence, it can keep the opponent from locking me out via Spore Frog/Kami of False Hope loops. Last night, it handily dealt with a Mesmeric Fiend. It can deal with a Guardian of the Guildpact. And it'll give you 5 life for your Fangren Marauders eventually. I'd definitely recommend playing that over Scour from Existence, to some degree. I think the flexibility of it beats out the raw focused power of Scour, in this meta.
I'm very interested in trying out Self-Assembler, but it's tough since I usually like to start testing cards with 1-2 slots and it demands 4 right away. I'm not sure I could cut the Wretched Gryff for it, because that 3/4 flying body can be really helpful vs. fast Delver starts.
I'm also thinking that maybe I should get the Signets to one color (right now the non-green color is irrelevant outside bluffing), and use that with incidental Chromatic mana to put a few high impact cards in the sideboard. Maybe a Circle of Protection or two could be worth it.
Creatures:
4 Fangren Marauder
2 Ulamog's Crusher
4 Maul Splicer
4 Kozilek's Predator
4 Aurochs Horde
4 Mulldrifter
Spells:
4 Chromatic Sphere
3 Seek the Wilds
1 Prophetic Prism
4 Chromatic Star
4 Expedition Map
1 Rolling Thunder
4 Ancient Stirrings
Lands:
1 Sejiri Steppe
4 Urza's Power Plant
4 Urza's Tower
4 Urza's Mine
1 Haunted Fengraf
2 Khalni Garden
2 Slippery Karst
3 Forest
Fierce Empath lets you tutor up your finishers easily. A playset of these should be in your deck, trimming down on the finishers in order to get the right one for the job. They could definitely take the place of Kozilek's Predator, actually.
You've got Sejiri Steppe but not Crop Rotation? This should be a definite 4-of in your deck. Crop rotation can suddenly give you Tron at end of turn, protect your creature from a removal spell with Steppe, exile a graveyard with Bojuka Bog, get a creature back from the graveyard with Haunted Fengraf or get a chump blocker with Khalni Garden. There are tons of possibilities with this amazing card! It seems much better than Seek the Wilds.
Rolling Thunder doesn't seem necessary in this deck, and seems difficult to splash. I would take it out for the 4th Crop Rotation. I would also switch the numbers of Maul Splicer and Ulamog's Crusher. If you were to take out the Rolling Thunder, the Annihilator trigger suddenly becomes more important than the 3/3 bodies.
Fangren Marauder is notably absent from your list. I've seen people go as far as playing tree of tales to get extra value out of Crop Rotation.
Since you are mostly Mono-Green, you actually don't need that much fixing. I don't think you need the full 4 star and sphere, and maybe even lose the prism. I think people just play a Land Destruction Package there, or just more creatures and value stuff.
If you plan on playing Fierce Empath, a popular combo is pairing it with Wretched Gryff. I personally dislike this card, but I don't really play Tron enough to tell you whether it's good or bad, but enough to tell you that many people play it.
Sorry about the late reply and I hope this helps!
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I was wondering if this is anyone on the site.
https://www.youtube.com/watch?v=aKLe74IZ-_0
I'm tinkering with my list and would like to post it up soon. Anyone play this style of deck?
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
2 Eldrazi Devastator
4 Aurochs Herd
4 Fierce Empath
1 Kozilek's Pathfinder
1 Wretched Gryff
4 Expedition Map
4 Ancient Stirrings
4 Crop Rotation
4 Chromatic Star
4 Chromatic Sphere
4 Scour from Existence
4 Urza's Mine
4 Urza's Power Plant
3 Haunted Fengraf
1 Sejiri Steppe
4 Forest
3 Pulse of Murasa
3 Squall
2 Tranquility
2 Tangle
3 Feed the Clan
1 It of the Horrid Swarm
1 Bojuka Bog
There are some things I'd like to work on in the sideboard and there are a couple of "pet" cards in the 75 I just feel like running. I've got most of these just need to order a few to flesh things out and give it a spin. Any "tech" on the deck or tips would be welcome.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
4 Urza's Tower
4 Urza's Mind
4 Urza's Power Plant
1 Quicksand
1 Haunted Fengraf
1 Sejiri Steppe
2 Forest
1 Slippery Karst
Accel:
3 Simic Signet
1 Selesnya Signet
1 Gruul Signet
4 Chromatic Star
4 Chromatic Sphere
Search:
4 Expedition Map
4 Crop Rotation
4 Ancient Stirrings
Control:
3 Serrated Arrows
3 Claws of Wirewood
Beats:
4 Ulamog's Crusher
4 Fangren Marauder
3 Wretched Gryff
2 Aerial Volley (vs. Delver)
1 Claws of Wirewood (vs. Delver, Boros Monarch)
1 Serrated Arrows (vs. Tireless Tribe, Delver, lots of other diverse uses)
3 Quicksand (vs. Tireless Tribe, Izzet Blitz, some aggro)
2 Sprout Swarm (against MBC or any decks with more removal than you have creatures)
2 Entourage of Trest (vs. slow creature light control)
1 Darksteel Pendant (vs. slow decks where the recurring CA helps)
1 Bojuka Bog
1 Relic of Progenitus
1 Radiant Fountain (against Burn or really fast aggro decks)
This deck is designed to have a better game against Delver, Tireless Tribe (which had a huge presence in my store), and Boros Monarch.
The 5x mana rocks allow the deck to play a little bit faster than Temur Tron which has to waste early turns playing Prophetic Prism. This lets it ramp into a 3rd turn Serrated Arrows (to greatly slow Delver or Tireless Tribe) or Claws of Wirewood (to wipe a Delver or Monarch board). It also has the potential to play a 3rd turn Ulamog's Crusher.
Even though I developed it in a vacuum, you can see analogues for the cards it gives up from the shift from UGR to mostly colorless...Mulldrifter to Wretched Gryff, and Rolling Thunder to Serrated Arrows.
The deck leans into "colorless" much more, with only 15 spells in the deck actually requiring any colored mana.
Serrated Arrows has performed so well for me, and I'm thinking of going up to 4 maindeck (cutting 1 Claws of Wirewood). Against Delver, it can be a 3-for-1. It's brutal against Tireless Tribe combo. Against BG Torex or BW Pestilence, it can keep the opponent from locking me out via Spore Frog/Kami of False Hope loops. Last night, it handily dealt with a Mesmeric Fiend. It can deal with a Guardian of the Guildpact. And it'll give you 5 life for your Fangren Marauders eventually. I'd definitely recommend playing that over Scour from Existence, to some degree. I think the flexibility of it beats out the raw focused power of Scour, in this meta.
I'm very interested in trying out Self-Assembler, but it's tough since I usually like to start testing cards with 1-2 slots and it demands 4 right away. I'm not sure I could cut the Wretched Gryff for it, because that 3/4 flying body can be really helpful vs. fast Delver starts.
I'm also thinking that maybe I should get the Signets to one color (right now the non-green color is irrelevant outside bluffing), and use that with incidental Chromatic mana to put a few high impact cards in the sideboard. Maybe a Circle of Protection or two could be worth it.
Corrupt Control B | Burn R | UG Turbofog UG | White Weenie W | GW Tethmos WG | BG Cycling Combo BG
Enchantress GBW | Colorless Tron C | Red Deck Wins R | UG Madness UG | Mono-G Tron G | UR Puzzlehorns UR
Rhystic Tron WU| WU Prowess WU | BR Reanimator BR | Mono-R Control R | Stompy G | Temur Tron URG
Mardu Infinite Priest WBR | 85-Card Dredge BRG | Elves GU | Boros Bully RW | Jeskai Familiars RWU