Have been finding that my random Arena decks lose and lose hard to variants of Ux control. Sucks because I find this the most unenjoyable type of deck to lose to!
I know that Aggro is typically seen as the answer to control, but not a big fan of 'go fast and pray for no wipe'.
Wondering what are some good options are that can beat these decks without playing heavy blue control or fast aggro?
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EDH RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
That being said, Red is not really "pray for no wipe". You attack early, and if he has the board wipe, you finish him with burn spells. And experimental frenzy, if resolves, will win by itself. Beating red aggro with control is almost impossible (in BO3 anyway, you can get bad draws)
But midrange is generally weak to control, so although the above list has some play against control, it won't be great. You can see Seth Mansfield pilot a similar deck here. But a few days later he promoted a Golgari Midrange as superior, so if you want the best results with midrange, I would recommend Golgari as TBuzzsaw suggested above.
Depending on your Arena budget, not having to get rare lands helps make the Mono-Red Midrange list more feasible.
That said, there are tricks to playing optimally against control, so if you aren't familiar yet, some reseach might give you better odds.
Funny that the answer to beat blue control is blue tempo. Blue magic is actually cancer right now. Arena is one giant deathball of blue/red blue/black blue/white and even blue/green. I've started just leaving matches when i see the first blue mana source on the other side. It's so completely not enjoyable. Just slow grindy cancer. I like to play black/white myself and it just can not compete with any combination of blue/X. Awful, just awful. I'm not even writing complete sentences right now because the rage from blue control decks is blocking the other parts of my brain. I've never felt the need to ever post on forums for anything really. But the state of blue magic right now has brought me to it. It's infuriating. I've got about 17 years magic experience so it's not being new for those of you who might be thinking that.
Welcome! This sounds really painful. I am reluctant to advise someone more experienced than myself, but I want to help.
I've been playing Arena to accumulate rare lands in draft. I'm not good enough to draft nonstop, so I play bad constructed decks that I refuse to spend rare wildcards on. The ranked play option seems to put me against enough other players with bad decks that I win somewhere close to half the time. I've done okay with the merfolk deck that they give for fulfilling quests by adding uncommons only. I have a mono-W lifegain deck that has some good cards based on random lucky pulls. I have a Golgari Undergrowth deck that I spent one rare wildcard on.
What events are you playing?
If you post a decklist in Deck Creation or Budget, maybe people could have some good suggestions.
Brian Demars has been posting some articles on Channelfireball that provide suggested decklists here and here.
You play things which are faster, and yes, you hope to not run into a board wipe, or you play Drakes/Phoenix, or you play BG and grind them out, or GW Angels, maybe.
In the end though, Aggro beats Control beats Midrange, is the most basic level of the meta. Red is going to be faster (tomorrow?) with the Spectacle cards, but Esper will have a Turn 4 board wipe.
Thats Magic.
PS: Island, best Card.
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UW Spirits
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I know that Aggro is typically seen as the answer to control, but not a big fan of 'go fast and pray for no wipe'.
Wondering what are some good options are that can beat these decks without playing heavy blue control or fast aggro?
RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck
RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Arena Standard
UUUU Tempo, since before it was cool
Various Wx decks running Fountain of Renewal and Day of Glory
Anything I can cram Chaos Wand in to
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
That being said, Red is not really "pray for no wipe". You attack early, and if he has the board wipe, you finish him with burn spells. And experimental frenzy, if resolves, will win by itself. Beating red aggro with control is almost impossible (in BO3 anyway, you can get bad draws)
https://www.mtggoldfish.com/deck/1486573#paper
https://www.mtggoldfish.com/deck/1481535#paper
But midrange is generally weak to control, so although the above list has some play against control, it won't be great. You can see Seth Mansfield pilot a similar deck here. But a few days later he promoted a Golgari Midrange as superior, so if you want the best results with midrange, I would recommend Golgari as TBuzzsaw suggested above.
Depending on your Arena budget, not having to get rare lands helps make the Mono-Red Midrange list more feasible.
That said, there are tricks to playing optimally against control, so if you aren't familiar yet, some reseach might give you better odds.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I've been playing Arena to accumulate rare lands in draft. I'm not good enough to draft nonstop, so I play bad constructed decks that I refuse to spend rare wildcards on. The ranked play option seems to put me against enough other players with bad decks that I win somewhere close to half the time. I've done okay with the merfolk deck that they give for fulfilling quests by adding uncommons only. I have a mono-W lifegain deck that has some good cards based on random lucky pulls. I have a Golgari Undergrowth deck that I spent one rare wildcard on.
What events are you playing?
If you post a decklist in Deck Creation or Budget, maybe people could have some good suggestions.
Brian Demars has been posting some articles on Channelfireball that provide suggested decklists here and here.
I hope this helps!
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
In the end though, Aggro beats Control beats Midrange, is the most basic level of the meta. Red is going to be faster (tomorrow?) with the Spectacle cards, but Esper will have a Turn 4 board wipe.
Thats Magic.
PS: Island, best Card.
Spirits