Her value is just insane and (beside maybe Liliana which takes longer because black doesnt have the ramp green does) is one of the only cards that once they hit, if you dont have hard removal for it it's game over. After getting stomped anytime I ran into one of her decks, I built one myself and I am amazed this deck isn't everywhere. I have about a 70% win rate with it right now. It's nearly unstoppable against most decks besides maybe Esper Control, but still consistent against that. Honestly, the only way I lose is if I dont draw one of my Nissas by like turn 7 and am facing a fast aggro deck. Her value just takes a deck from meh to an unstoppable force - double mana, endless creature creation (with vigilance and haste mind you) and she takes two turns after you drop her to hit her ult. If you get her early along with some ramp you can have her out turn three and if you do, it's GG. I feel dirty playing her, because it feels like a card that they let slip or something. Like it's TOO good.
I’ve fiddled with it but haven’t really come up with a suitable deck list. I have an old Sylvan Awakening that ramped like crazy to finish with lands but I found it was too fragile to U control decks. It either left me without a Plan B or exposed to an attack from their creatures.
I thought about using Anissa and Wilderness Reclamation but haven’t gotten around to putting it together.
Her value is just insane and (beside maybe Liliana which takes longer because black doesnt have the ramp green does) is one of the only cards that once they hit, if you dont have hard removal for it it's game over. After getting stomped anytime I ran into one of her decks, I built one myself and I am amazed this deck isn't everywhere. I have about a 70% win rate with it right now. It's nearly unstoppable against most decks besides maybe Esper Control, but still consistent against that. Honestly, the only way I lose is if I dont draw one of my Nissas by like turn 7 and am facing a fast aggro deck. Her value just takes a deck from meh to an unstoppable force - double mana, endless creature creation (with vigilance and haste mind you) and she takes two turns after you drop her to hit her ult. If you get her early along with some ramp you can have her out turn three and if you do, it's GG. I feel dirty playing her, because it feels like a card that they let slip or something. Like it's TOO good.
"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
She is a very good card, but she's not unbeatable. Fast aggro decks like monored tend to run over decks she's in. Control decks are able to counter her. Because her static relies on a specific land type (Forest) it influences your deck so two color is pretty much the max she can be in. And of course if you drop her turn 5 and your opponent has a Bedevil, contempt, or elder spell you haven't gotten much out of her.
That being said she excels against midrange and once resolved against a control player is outstanding.
She is a very good card, but she's not unbeatable. Fast aggro decks like monored tend to run over decks she's in. Control decks are able to counter her. Because her static relies on a specific land type (Forest) it influences your deck so two color is pretty much the max she can be in. And of course if you drop her turn 5 and your opponent has a Bedevil, contempt, or elder spell you haven't gotten much out of her.
That being said she excels against midrange and once resolved against a control player is outstanding.
Yeah, hard removal is the only way to stop her, but for whatever it's worth in my games that's not super frequent. If it's against control you can usually bait one out with a Vivian or Ugin first, then Nissa next turn seems to stick. They pretty much have to have the removal in hand when she hits, even if they can nuke her before she ults they cant handle her AND the board and dont last too much longer. This is all assuming she out quick enough. If the game has dragged on too long and they have the mana then they can deal with both, hence why getting her out fast is priority.
She is a very good card, but she's not unbeatable. Fast aggro decks like monored tend to run over decks she's in. Control decks are able to counter her. Because her static relies on a specific land type (Forest) it influences your deck so two color is pretty much the max she can be in. And of course if you drop her turn 5 and your opponent has a Bedevil, contempt, or elder spell you haven't gotten much out of her.
That being said she excels against midrange and once resolved against a control player is outstanding.
Plenty of other removal can kill/slow her down. Also she can be yoinked...
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"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
She is a very good card, but she's not unbeatable. Fast aggro decks like monored tend to run over decks she's in. Control decks are able to counter her. Because her static relies on a specific land type (Forest) it influences your deck so two color is pretty much the max she can be in. And of course if you drop her turn 5 and your opponent has a Bedevil, contempt, or elder spell you haven't gotten much out of her.
That being said she excels against midrange and once resolved against a control player is outstanding.
Plenty of other removal can kill/slow her down. Also she can be yoinked...
Never happens though. Yoinked? By the time I get her out, and she doubles my mana, next turn I can drop something massive, or mass manipulate two PWs. The doubling of mana really solidifies her place
Never happens though. Yoinked? By the time I get her out, and she doubles my mana, next turn I can drop something massive, or mass manipulate two PWs. The doubling of mana really solidifies her place
Again, my point still stands. Card ain't hexproofed it can be yoinked, and it can be removed, countered, discarded etc.
Anyways bro have at it, keep that narrow minded tunnel-vision.
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I thought nissa world waker from core set 2015 was a good standard card. This seems much better, it's probably underplayed/undervalued right now. Different standard environment of course. I think she's worth buying at $5 or less.
Never happens though. Yoinked? By the time I get her out, and she doubles my mana, next turn I can drop something massive, or mass manipulate two PWs. The doubling of mana really solidifies her place
That’s a solid plan, but I don’t see that as anything unmanageable. Esper doesn’t care because they have the cards to recover from any kind of blowout Nissa can pulls sans Nexus of Fate lock, and mono red just kills her or the player.
The real telling of Nissa’s power though as good but not broken is opening the scope to formats outside Standard. Narset, Parter of Veils and Teferi, Time Raveler have both had major impacts on every format, including vintage and commander variety formats.
Nissa doesn’t do what makes them so good in every format, she doesn’t disrupt while building card advantage. Nissa ramps and makes beaters. That just makes her a green card, not overwhelming.
Honestly if her ramp becomes such a problem, I’d just say ban the thing she’s ramping into. She’s fine.
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Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
~~~~~
I thought about using Anissa and Wilderness Reclamation but haven’t gotten around to putting it together.
she's not overpowered for 2 reasons.
1. She's not big Teferi Teferi, Hero of Dominaria
2. She's not lil Teferi Teferi, Time Raveler
nuff said.
-Stay Frosty
That being said she excels against midrange and once resolved against a control player is outstanding.
Yeah, hard removal is the only way to stop her, but for whatever it's worth in my games that's not super frequent. If it's against control you can usually bait one out with a Vivian or Ugin first, then Nissa next turn seems to stick. They pretty much have to have the removal in hand when she hits, even if they can nuke her before she ults they cant handle her AND the board and dont last too much longer. This is all assuming she out quick enough. If the game has dragged on too long and they have the mana then they can deal with both, hence why getting her out fast is priority.
Plenty of other removal can kill/slow her down. Also she can be yoinked...
-Stay Frosty
Never happens though. Yoinked? By the time I get her out, and she doubles my mana, next turn I can drop something massive, or mass manipulate two PWs. The doubling of mana really solidifies her place
Again, my point still stands. Card ain't hexproofed it can be yoinked, and it can be removed, countered, discarded etc.
Anyways bro have at it, keep that narrow minded tunnel-vision.
-Stay Frosty
That’s a solid plan, but I don’t see that as anything unmanageable. Esper doesn’t care because they have the cards to recover from any kind of blowout Nissa can pulls sans Nexus of Fate lock, and mono red just kills her or the player.
The real telling of Nissa’s power though as good but not broken is opening the scope to formats outside Standard. Narset, Parter of Veils and Teferi, Time Raveler have both had major impacts on every format, including vintage and commander variety formats.
Nissa doesn’t do what makes them so good in every format, she doesn’t disrupt while building card advantage. Nissa ramps and makes beaters. That just makes her a green card, not overwhelming.
Honestly if her ramp becomes such a problem, I’d just say ban the thing she’s ramping into. She’s fine.
candidus inperti; si nil, his utere mecum.
~~~~~