I think there could be a lot of interesting pieces to use with Journey to Eternity. I also think that explore could fuel this, just dump creatures into the graveyard instead of the top of your deck. Are there other easy ways to dump cards within Jund? Blood Fast has some nice synergy with Journey to Enternity as well. You could reanimate, attack or block, sacrifice with a flipped Blood Fast and gain life. This would be a deck that could really go long.
A reanimator deck with Phoenix is a pretty crazy idea.
The double green is hard for this deck when playing Vraska's Contempt. Trading versatility for consistensy imho is not a good idea. Also. Deathgorge Scavenger to me is MVP and the inclusion of the playset is non negotiable. It's part of the core.
I've played a 3 round tournament last wednesday and went 2-1, only losing to Rakdos aggro, due to bad descisions in the last round. Should have played Deathgorge Scavenger and removal instead of Rekindling Phoenix for blocks. This move, and this move alone lost me the match. This also brings me to another important point regarding role-play.
The ex-ram-red variants puah trough damage by making your creatures unable to block. Here, Pia Nalaar is preferable to any other two or three drop. Gaining you that one turn you need to stabilize.
The wins were versus Grixis Pirates and Esper God. Nothing noteworthy to tell except Vraska, Relic Seeker is an absolute bomb and my Rekindling Phoenix got Lost Legacy'd after sideboarding without ever playing it, which was surprising and proof of how powerfull amd fearsome this card is. The deck is allready associated with it. Love that t.b.h. I felt a sence of pride due to that move.
Afterwards I figured my removal suite needs some more focus. I left home with a few one offs and a single copy of Moment of Craving, For the aggro matchup, this should be two or even three. Cut / Ribbons should be up for some extra reach. Greeat with Vraska's ultimate too. I'm working on this.
I know one thing for sure. I want to play at instant speed for the first few turns, Dire Fleet Poisoner looks more and more appealing. Also bypasses the unable to block triggers of ex-ram-red creatures. I agree Kitesail Freebooter is better as a sideboard card in the upcomming, more creature centered meta. Approach from the Second Sun is still a thing though. It shuts down a great part of our deck, so dedicating some sidboard slots to that matchup seems like a good idea.
I went to 23 lands, and it's been working out for me.
I think with the ramp decks (they play cast out, sandwurm convergence, binding, etc...) and mardu vehicles on the rise, we want more brontodons. It'd be cool to get 4 in here but I'm not sure how.
Chandra is another form of ca against the UB scarab god and control decks. I'm not sure if it should be carnage tyrant though since it can't kill scarab god in a pinch, but the w/x decks are playing like 6 wraths.
Speaking of carnage tyrant, I'm playing bontu's last reckoning for he monsters and gb snek just to have an out against it. The ramp decks look like they are playing 2 in their boards now too, so we probably need it there too. We could maybe use vona's hunger instead of reckoning, but reckoning just cleanly answers tyrant so I'm not sure. We could use dire fleet poisoner, but they could just kill it, so that's not sure appealing. Are there any other answers I'm not thinking of?
If MTG is a part of your life, the formats are like relationships:
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
I've been trying Grixis as another possible shell for the phoenix. It's good too but probably has a little worse aggro matchup.
To me it boils down to: To Scarab God or not to Scarab God.
I have a slight preference to Jund because of Deathgorge Scavenger. You seem to commit more to the green cards than I do.
I'll post my list later on. It's far from solved, that's for sure.
I have been going back and fort between the Grixis lists and This and have come to the conclusion that this deck is better suited against the decks I ususally face. This is by no means hard science, bus as stated before, it's really about The Scarab God. To me, you play either with it, or against it.
The one card that makes the deck tick is, and always has been, Deathgorge Scavenger. This swedish army knife of a creature is good against: GPG, The Scarab God, Rekindling Phoenix, Torrential Gearhulk, Scrapheap Scrounger, Anything Aggro etc. etc. etc.
I took a version out on Monday night. I had copied the manabase from an MTGO 5-0 list. It had 26 lands.
It did okay. Loss partially due to punting to Merfolk, draw with Approach, win in hand against a brew that I conceded so opponent had a chance to prize, bye.
I wasn't happy with the mana, though. I was being stupidly greedy, trying to run Jadelight, Phoenix and Vraska's Contempt. Last night I sat down and tried to fix the mana. No bueno. Even when I replaced Vraska's Contempt with Hour of Glory, I wasn't satisfied. Ultimately, I decided that Jadelight, Phoenix and the B splash was not where I wanted to be. I was on 26 lands and looking at 10+ always CIPT with Foul Orchard. I'm off it unless I see a better idea for the mana or Dominaria provides better unfriendly fixing. The latest MTGO 5-0s have some GR with Jadelight, Phoenix and eternalize creatures to dump with explore that I plan to try in hopes of synergizing Jadelight, Explore and Phoenix.
No, the mana currently available in standard does not allow to play double mana cards of three colors consistently on turn 3 and 4. So one of them has to stay a splash color. In this case Green.
One can argue if dropping the green alltogether (Like Dev from SBMTG, for instance) is the way to go. But Deathgorge Scavenger is too important imho. I would never drop Vraska's Cobtempt in favour of Jadelight Ranger I feel the snek deck is a way better home for that card anyway.
What do you think about Bone Picker in this deck ?
With all the removal in the deck dropping it down for B isn't far-fetched and it also gets discounted with Thrashing Brontodon sac'ing itself to Naturalize something.
It can help transition faster between killing opposing creatures and starting to attack to close out the game.
I"m going to try them over my lackluster 2-drop slot which had alternated between Gifted Aetherborn (good but hard to cast consistently) and Raptor Hatchling which is decent early but irrelevant later in the game.
Is anyone still playing the deck?
I'm still rocking Jund and am doing very well with it. If I ever attend a Standard FNM (I play modern usually) i'll be sure to try my list.
I still feel it has great potential, though I'm a little disapointed that there aren't any big results with the deck. This is probably because the decks that it's strongest against didn't make it to the top either. I.e. the tribal creature decks. I've noticed the removal suite has problems with big dumb creatures. The GBx Snek deck in particular feels generally stronger than Jund in those matchups.
I feel that Walk the Plank and Unlicensed Disintegration could have place in the 75 somewhere to have some more answers against those decks.
Nonetheless, i've found one great result in a 34player tournament. http://mtgtop8.com/event?e=18694&d=316687&f=ST
Some interesting choises there, no phoenix, no push, Only one Summit but 4 Contempt, planeswalker package. Carnage Tyrant, to name a few.
For now I feel the deck has fair game v.s. the field, with some matchups a little tougher than others.
Those are: UWx Approach, GR Monsters, Vehicles
I Noticed a small tickup in Jund decks on mtgtop8.com. All versions seem more green mana heavy creature builds and play no Rekindling Phoenixes.
Anyone here still on the deck? Anything interesting from Dominaria we might fit in? Cast Down is probably a nice adition against the current field, but we need to see the meta form.
Hey guys, I have been brewing with jund a lot since dom released. i love the color scheme and I think it can answer every deck in the format as it contains removal for all permants. I went with more of a controlling build myself. This is my first post so I dont know how to do a fancy list, but I will include the decklist and would love to hear your ideas about it!! I know the chainwhirlers seem expensive but that is why I only play two and every time I have played the card I have been extremely happy to do so lol
Hey guys, I have been brewing with jund a lot since dom released. i love the color scheme and I think it can answer every deck in the format as it contains removal for all permants. I went with more of a controlling build myself. This is my first post so I dont know how to do a fancy list, but I will include the decklist and would love to hear your ideas about it!! I know the chainwhirlers seem expensive but that is why I only play two and every time I have played the card I have been extremely happy to do so lol
Welcome! You have some mighty fine cards there. To reliably (90% chance) cast Chainwhirler and Carnage Tyrant on time, you would need more R and G sources.
Deck tags are super easy and also help. "Quote" this to see how it's done.
I've done some tuning to the deck as of late to adapt to the current hostile meta of Rx agro and UWx control. Not without success i must say. Though UWx is though.
I'm still standing 100% behind the green splash for scavenger over the now popular RB midrange deck. The lifegain helps against aggro and the gravehate is great for keeping reanimator and gift decks in check. All while providing a reasonable clock.
The biggest problem i face is the white exile removal. Luckilly Freebooter acts as a catch all as long as you don't attack with it. It takes teferi to solve the issue and get the spell back. This gives us 6 discard spells from the side to replace removal with.
A reanimator deck with Phoenix is a pretty crazy idea.
I've played a 3 round tournament last wednesday and went 2-1, only losing to Rakdos aggro, due to bad descisions in the last round. Should have played Deathgorge Scavenger and removal instead of Rekindling Phoenix for blocks. This move, and this move alone lost me the match. This also brings me to another important point regarding role-play.
The ex-ram-red variants puah trough damage by making your creatures unable to block. Here, Pia Nalaar is preferable to any other two or three drop. Gaining you that one turn you need to stabilize.
The wins were versus Grixis Pirates and Esper God. Nothing noteworthy to tell except Vraska, Relic Seeker is an absolute bomb and my Rekindling Phoenix got Lost Legacy'd after sideboarding without ever playing it, which was surprising and proof of how powerfull amd fearsome this card is. The deck is allready associated with it. Love that t.b.h. I felt a sence of pride due to that move.
Afterwards I figured my removal suite needs some more focus. I left home with a few one offs and a single copy of Moment of Craving, For the aggro matchup, this should be two or even three. Cut / Ribbons should be up for some extra reach. Greeat with Vraska's ultimate too. I'm working on this.
I know one thing for sure. I want to play at instant speed for the first few turns, Dire Fleet Poisoner looks more and more appealing. Also bypasses the unable to block triggers of ex-ram-red creatures. I agree Kitesail Freebooter is better as a sideboard card in the upcomming, more creature centered meta. Approach from the Second Sun is still a thing though. It shuts down a great part of our deck, so dedicating some sidboard slots to that matchup seems like a good idea.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
I've been playing a bunch of leagues (7 or 8 I think) going 3/2 or 4/1, never had a losing record, but can't get that elusive 5-0.
Anyway, this is where I'm currently at.
4 blooming marsh
4 dragonskull summit
4 rootbound crag
3 sheltered thicket
3 canyon slough
2 swamp
2 forest
1 mountain
Creatures 24
4 merfolk branchwalker
4 seekers squire
3 deathgorge scavenger
1 thrashing brontodon
4 jadelight ranger
4 rekindling Phoenix
4 glorybringer
3 magma spray
3 abrade
2 arguels blood fast
3 vraska's contempt
2 cut//ribbons
15
3 duress
1 magma spray
1 abrade
1 arguels blood fast
2 sweltering suns
1 bontu's last reckoning
2 thrashing brontodon
2 Chandra torch of defiance
2 angrath the flame chained
I went to 23 lands, and it's been working out for me.
I think with the ramp decks (they play cast out, sandwurm convergence, binding, etc...) and mardu vehicles on the rise, we want more brontodons. It'd be cool to get 4 in here but I'm not sure how.
Chandra is another form of ca against the UB scarab god and control decks. I'm not sure if it should be carnage tyrant though since it can't kill scarab god in a pinch, but the w/x decks are playing like 6 wraths.
Speaking of carnage tyrant, I'm playing bontu's last reckoning for he monsters and gb snek just to have an out against it. The ramp decks look like they are playing 2 in their boards now too, so we probably need it there too. We could maybe use vona's hunger instead of reckoning, but reckoning just cleanly answers tyrant so I'm not sure. We could use dire fleet poisoner, but they could just kill it, so that's not sure appealing. Are there any other answers I'm not thinking of?
Is anyone still playing this?
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
To me it boils down to: To Scarab God or not to Scarab God.
I have a slight preference to Jund because of Deathgorge Scavenger. You seem to commit more to the green cards than I do.
I'll post my list later on. It's far from solved, that's for sure.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
I have been going back and fort between the Grixis lists and This and have come to the conclusion that this deck is better suited against the decks I ususally face. This is by no means hard science, bus as stated before, it's really about The Scarab God. To me, you play either with it, or against it.
The one card that makes the deck tick is, and always has been, Deathgorge Scavenger. This swedish army knife of a creature is good against: GPG, The Scarab God, Rekindling Phoenix, Torrential Gearhulk, Scrapheap Scrounger, Anything Aggro etc. etc. etc.
Currently i'm playing the following list:
3 Mountain
2 Swamp
2 Forest
1 Sheltered Thicket
4 Canyon Slough
4 Dragonskull Summit
4 Rootbound Crag
4 Blooming Marsh
3 Kitesail Freebooter
4 Deathgorge Scavenger
3 Pia Nalaar
2 Ruin Raider
4 Rekindling Phoenix
3 Glorybringer
3 Magma Spray
4 Abrade
2 Moment of Craving
2 Cut // Ribbons
2 Vraska's Contempt
1 Chandra, Torch of Defiance
4 Duress
2 Chandra's Defeat
2 Naturalize
3 Dire Fleet Poisoner
1 Sweltering Suns
1 Lost Legacy
1 Vraska's Contempt
1 Vraska, Relic Seeker
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
It did okay. Loss partially due to punting to Merfolk, draw with Approach, win in hand against a brew that I conceded so opponent had a chance to prize, bye.
I wasn't happy with the mana, though. I was being stupidly greedy, trying to run Jadelight, Phoenix and Vraska's Contempt. Last night I sat down and tried to fix the mana. No bueno. Even when I replaced Vraska's Contempt with Hour of Glory, I wasn't satisfied. Ultimately, I decided that Jadelight, Phoenix and the B splash was not where I wanted to be. I was on 26 lands and looking at 10+ always CIPT with Foul Orchard. I'm off it unless I see a better idea for the mana or Dominaria provides better unfriendly fixing. The latest MTGO 5-0s have some GR with Jadelight, Phoenix and eternalize creatures to dump with explore that I plan to try in hopes of synergizing Jadelight, Explore and Phoenix.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
One can argue if dropping the green alltogether (Like Dev from SBMTG, for instance) is the way to go. But Deathgorge Scavenger is too important imho. I would never drop Vraska's Cobtempt in favour of Jadelight Ranger I feel the snek deck is a way better home for that card anyway.
Hope i'm not the only one left who has faith!
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
With all the removal in the deck dropping it down for B isn't far-fetched and it also gets discounted with Thrashing Brontodon sac'ing itself to Naturalize something.
It can help transition faster between killing opposing creatures and starting to attack to close out the game.
I"m going to try them over my lackluster 2-drop slot which had alternated between Gifted Aetherborn (good but hard to cast consistently) and Raptor Hatchling which is decent early but irrelevant later in the game.
I'm still rocking Jund and am doing very well with it. If I ever attend a Standard FNM (I play modern usually) i'll be sure to try my list.
2 Swamp
3 Mountain
2 Forest
4 Blooming Marsh
4 Dragonskull Summit
4 Rootbound Crag
4 Canyon Slough
1 Sheltered Thicket
Creatures
3 Kitesail Freebooter
3 Pia Nalaar
2 Ruin Raider
4 Deathgorge Scavenger
4 Rekindling Phoenix
3 Glorybringer
3 Fatal Push
3 Magma Spray
4 Abrade
2 Moment of Craving
2 Cut // Ribbons
1 Chandra, Torch of Defiance
2 Vraska's Contempt
4 Duress
2 Chandra's Defeat
3 Dire Fleet Poisoner
2 Naturalize
1 Lost Legacy
1 Sweltering Suns
1 Vraska's Contempt
1 Vraska, Relic Seeker
I still feel it has great potential, though I'm a little disapointed that there aren't any big results with the deck. This is probably because the decks that it's strongest against didn't make it to the top either. I.e. the tribal creature decks. I've noticed the removal suite has problems with big dumb creatures. The GBx Snek deck in particular feels generally stronger than Jund in those matchups.
I feel that Walk the Plank and Unlicensed Disintegration could have place in the 75 somewhere to have some more answers against those decks.
Nonetheless, i've found one great result in a 34player tournament.
http://mtgtop8.com/event?e=18694&d=316687&f=ST
Some interesting choises there, no phoenix, no push, Only one Summit but 4 Contempt, planeswalker package. Carnage Tyrant, to name a few.
For now I feel the deck has fair game v.s. the field, with some matchups a little tougher than others.
Those are: UWx Approach, GR Monsters, Vehicles
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Anyone here still on the deck? Anything interesting from Dominaria we might fit in?
Cast Down is probably a nice adition against the current field, but we need to see the meta form.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Creatures
2x Goblin Chainwhirler
2x gloryrbinger
1x carnage tyrant
Spells
4x abrade
3x fatal push
2x magma spray
1x cast down
4x vraskas contempt
2x sweltering suns
1x cut // ribbons
2x doomfall
2x dark bargain
3x treasure map
Walkers
3x chandra
1x karn
2x vraska
Lands (25)
4x dragonskull summit
4x canyon slough
2x rootbound crag
3x sheltered thicket
1x field of ruin
4x blooming marsh
4x mountain
2x swamp
1x forest
Sideboard
4x duress
4x gifted aetherborn
1x carnage tyrant
1x arguels bloodfast
1x glorybringer
2x thrashing brontodon
1x angrath the flame chained
1x fight with fire
Deck tags are super easy and also help. "Quote" this to see how it's done.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
4 Canyon Slough
1 Sheltered Thicket
4 Dragonskull Summit
4 Rootbound Crag
4 Blooming Marsh
3 Mountain
2 Swamp
2 Forest
Creatures
4 Scrapheap Scrounger
2 Pia Nalaar
4 Deathgorge Scavenger
4 Rekindling Phoenix
3 Glorybringer
2 Heart of Kiran
Spells
4 Shock
4 Abrade
2 Cast Down
3 Unlicensed Disintegration
2 Vraska's Contempt
Planeswalkers
1 Chandra, Torch of Defiance
1 Vraska, Relic Seeker
2 Chandra's Defeat
3 Duress
3 Kitesail Freebooter
2 Naturalize
2 Lost Legacy
2 Sweltering Suns
1 Vraska, Relic Seeker
I'm still standing 100% behind the green splash for scavenger over the now popular RB midrange deck. The lifegain helps against aggro and the gravehate is great for keeping reanimator and gift decks in check. All while providing a reasonable clock.
The biggest problem i face is the white exile removal. Luckilly Freebooter acts as a catch all as long as you don't attack with it. It takes teferi to solve the issue and get the spell back. This gives us 6 discard spells from the side to replace removal with.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -