Hello guys!
Please help me improve my new deck. I'm playing semi-regularly on MTGO, but have not seen this kind of deck before. It is another take at the Marionette Master kill. The deck is a blast to play, and fares reasonably well in the "Just for fun" room.
Purpose
The main path to victory includes landing a Sunbird's Invocation then playing a cheap Metalwork Colossus. At this point I usually either combo off and win or generate so big advantage that I win next turn.
Alternate win cons include beatdown with Colossus, or Marionette Master + treasures (without Sunbird).
Card explanations: Combo
Sunbird's Invocation - Allows deck to go off with Colossus, Improvise and Expertise.
Metalwork Colossus - Main purpose as a cheap/free trigger to Sunbird's Invocation and sac outlet to Marionette Master. Does a fair job as beater/blocker.
Marionette Master - Combo kill with treasures and Colossus in graveyard
Artifacts
Inspiring Statuary - MVP in accelerating deck.
Prophetic Prism - Mana fix, card draw and artifact for improvise.
Pendulum of Patterns - Life gain+artifact. Sac draw for emergencies/flooding.
Treasure Map, Orazca Relic, Thaumatic Compass, Cultivator's Caravan - These are fair artifacts that are subject to replacement, imo.
Sorceries
Sweltering Suns - Board clear is crucial against many decks. Cycles in a pinch. Surprisingly often functions as clearing the way for Colossus beatdown.
Bontu's Last Reckoning - Non-conditional wrath. No untap hurts. Should probably be replaced.
Baral's Expertise - This card has multiple uses: board clear, and double triggers for Sunbird's. Bouncing Colossus allows combo to continue. Can often bounce and replay Prism or Pendulum for value.
Cathartic Reunion - Card draw. Liability against counterspells. Can put Colossus in graveyard.
Tormenting Voice - As above, but both upside and downside smaller.
Pirate's Pillage - As above, but treasures synergise with combo, and often allows Sunbird's activations to continue.
Battle at the Bridge - Very good removal in this deck. Life gain matters. Kills indestructibles. Often taps out for big X to gain lots of life and/or trigger Sunbird's with large casting cost.
Lands
Pretty straightforward. All colorless lands except Inventor's Fair (and possibly Field of Ruin) seem to underperform. Prisms+Caravan+treasures mean I'm rarely color screwed.
I too am tinkering around with Colossus and Sunbird's in a fun deck. I'm not sure where I'm gonna go for it though.
Your deck seems to have too few lands.
Pirate's Pillage is very bad. Like really really bad. I also don't really care for Tormenting Voice or Cathartic Reunion in this list. Since you're playing blue anyway, might I suggest Chart a Course? If you aren't playing a GY based deck (and you aren't), it's strictly better than Tormenting Voice.
You should also look into adding Key to the City. It can help sift through the deck. It can make your Colossus unblockable. And if you tap it as part of an Improvise cost, you can just draw 2 having never discarded!
Hi Ronnie!
Thank you for great feedback. The land count may be a bit low, you're right, but with all the card draw it often works ok. I will try to up the land count to 22-23, though.
I disagree with your thoughts on Pirate's Pillage; it is great in this deck, as it ramps as well as providing food for Marionette Master. Tormenting Voice and Cathartic Reunion is so-so, I agree. Chart a Course is a good idea, but since I rarely attack it will play as Tormenting Voice 99% of the time, only harder on my mana base...
I like your suggestion of Key to the City. Making Colossus unblockable can be backbreaking. The draw effect is certainly nice too! Will try 2 copies!
I realized that about Chart a Course vs Tormenting Voice when I suggested it. It's still strictly better. drawing then discarding is almost always going to be better than discarding and then drawing. For 1, you have the most information, so if you do something like draw crap cards, you can just pitch one of those. With Tormenting, you run the risk of having to toss better cards than you're getting. For 2, you can still cast it when you top deck it empty handed. If you topdeck Tormenting without cards in hand, you have to wait until next turn to cast. It's not fun.
Don't get me wrong, pre-rotation, I played UR Zombie Emerge, and Voice/Reunion were a big part of it. Still love that deck! But, Chart a Course would've been just flat out better.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Please help me improve my new deck. I'm playing semi-regularly on MTGO, but have not seen this kind of deck before. It is another take at the Marionette Master kill. The deck is a blast to play, and fares reasonably well in the "Just for fun" room.
Purpose
The main path to victory includes landing a Sunbird's Invocation then playing a cheap Metalwork Colossus. At this point I usually either combo off and win or generate so big advantage that I win next turn.
Alternate win cons include beatdown with Colossus, or Marionette Master + treasures (without Sunbird).
4 Sunbird's Invocation
Creatures:6
4 Metalwork Colossus
2 Marionette Master
Artifacts:16
1 Treasure Map
1 Orazca Relic
1 Thaumatic Compass
4 Inspiring Statuary
4 Prophetic Prism
4 Pendulum of Patterns
1 Cultivator's Caravan
Sorceries:14
3 Sweltering Suns
2 Baral's Expertise
1 Cathartic Reunion
1 Tormenting Voice
3 Battle at the Bridge
1 Bontu's Last Reckoning
3 Pirate's Pillage
2 Evolving Wilds
2 Island
3 Swamp
5 Mountain
2 Dragonskull Summit
2 Drowned Catacomb
1 Ifnir Deadlands
1 Field of Ruin
1 Grasping Dunes
1 Inventors' Fair
1 Sequestered Stash
1 Silent Gravestone
1 Sorcerous Spyglass
1 Marionette Master
1 Arguel's Blood Fast
2 Fatal Push
2 By Force
1 Consign/Oblivion
3 Duress
1 Herald of Anguish
2 Cut/Ribbons
Card explanations:
Combo
Sunbird's Invocation - Allows deck to go off with Colossus, Improvise and Expertise.
Metalwork Colossus - Main purpose as a cheap/free trigger to Sunbird's Invocation and sac outlet to Marionette Master. Does a fair job as beater/blocker.
Marionette Master - Combo kill with treasures and Colossus in graveyard
Artifacts
Inspiring Statuary - MVP in accelerating deck.
Prophetic Prism - Mana fix, card draw and artifact for improvise.
Pendulum of Patterns - Life gain+artifact. Sac draw for emergencies/flooding.
Treasure Map, Orazca Relic, Thaumatic Compass, Cultivator's Caravan - These are fair artifacts that are subject to replacement, imo.
Sorceries
Sweltering Suns - Board clear is crucial against many decks. Cycles in a pinch. Surprisingly often functions as clearing the way for Colossus beatdown.
Bontu's Last Reckoning - Non-conditional wrath. No untap hurts. Should probably be replaced.
Baral's Expertise - This card has multiple uses: board clear, and double triggers for Sunbird's. Bouncing Colossus allows combo to continue. Can often bounce and replay Prism or Pendulum for value.
Cathartic Reunion - Card draw. Liability against counterspells. Can put Colossus in graveyard.
Tormenting Voice - As above, but both upside and downside smaller.
Pirate's Pillage - As above, but treasures synergise with combo, and often allows Sunbird's activations to continue.
Battle at the Bridge - Very good removal in this deck. Life gain matters. Kills indestructibles. Often taps out for big X to gain lots of life and/or trigger Sunbird's with large casting cost.
Lands
Pretty straightforward. All colorless lands except Inventor's Fair (and possibly Field of Ruin) seem to underperform. Prisms+Caravan+treasures mean I'm rarely color screwed.
Sideboard
Can probably be significantly improved.
Your deck seems to have too few lands.
Pirate's Pillage is very bad. Like really really bad. I also don't really care for Tormenting Voice or Cathartic Reunion in this list. Since you're playing blue anyway, might I suggest Chart a Course? If you aren't playing a GY based deck (and you aren't), it's strictly better than Tormenting Voice.
You should also look into adding Key to the City. It can help sift through the deck. It can make your Colossus unblockable. And if you tap it as part of an Improvise cost, you can just draw 2 having never discarded!
Thank you for great feedback. The land count may be a bit low, you're right, but with all the card draw it often works ok. I will try to up the land count to 22-23, though.
I disagree with your thoughts on Pirate's Pillage; it is great in this deck, as it ramps as well as providing food for Marionette Master. Tormenting Voice and Cathartic Reunion is so-so, I agree. Chart a Course is a good idea, but since I rarely attack it will play as Tormenting Voice 99% of the time, only harder on my mana base...
I like your suggestion of Key to the City. Making Colossus unblockable can be backbreaking. The draw effect is certainly nice too! Will try 2 copies!
Thank you!
Don't get me wrong, pre-rotation, I played UR Zombie Emerge, and Voice/Reunion were a big part of it. Still love that deck! But, Chart a Course would've been just flat out better.