As soon as I saw Divine Visitation I knew I wanted to make a planeswalker deck that leveraged reusable token making.
With Karn, Scion of Urza and Tezzeret, Artifice Master being able to create token creatures, we can leverage off Divine Visitation to give instant access to powerful flying creatures.
Normally the tokens that they generate when first used are weak to what opponents can send at you with their own creatures without fear. So their true ability to protect themselves, actually makes it really hard to just play out your walkers into your opponents board. But here we can amass a flying blockade, and the replacement tokens even have vigilance, so we can attack and defend at the same time.
The general idea is to alternate between generating Angel tokens when needing to defend your planeswalkers and gaining card advantage. Once you are confident with blockers you can systematically play out more planeswalkers, and just bury your opponents in advantage.
Make sure to spot the easter-eggs in the picture below to the original Divine Visitation art
The deck literally has no cards with "creature" type, so opponents packing Essence Scatter are going to be left with no targets.
Although opponents can target your tokens for removal, of course this is still problematic for them, as they also need to deal with the card that generates the creatures, so it's not a clean answer to have creature removal in their decks.
This also translates when sideboarding as often opponents look to remove their creature removal, but this deck has genuine pressure with creatures.
Same with the 3 x Memorial to Glory producing two 4/4 flyers when you sacrifice them.
There is one March of the Multitudes as a way of simply playing out Divine Visitation, and then following it up with a decent March of the Multitudes. This way you don't even need planeswalkers to stick. Technically this makes it a Bant deck, but it only has the 3 x Temple Garden as this is a later game card anyway.
All the spells in the deck are non-creature so Search for Azcanta transform land Azcanta, The Sunken Ruin is going to be successful every time, unless you pull 4 land, which is not likely.
Teferi, Hero of Dominaria doesn't protect himself with tokens like Karn and Tezzeret does in the deck, but it's still a powerful planeswalker, and can be played out as pure card advantage or removal in a pinch.
Oath of Teferi will allow you pump out the Angel tokens and/or card advantage in the same turns.
The deck is rounded out with counter-magic and answers to creature threats.
I decide to add Oath of Teferi as a way of getting ahead, and just removed a copy of Teferi himself, as he is not actually a token producer, but there is still a copy of him in the deck.
With Karn, Scion of Urza and Tezzeret, Artifice Master being able to create token creatures, we can leverage off Divine Visitation to give instant access to powerful flying creatures.
Normally the tokens that they generate when first used are weak to what opponents can send at you with their own creatures without fear. So their true ability to protect themselves, actually makes it really hard to just play out your walkers into your opponents board. But here we can amass a flying blockade, and the replacement tokens even have vigilance, so we can attack and defend at the same time.
The general idea is to alternate between generating Angel tokens when needing to defend your planeswalkers and gaining card advantage. Once you are confident with blockers you can systematically play out more planeswalkers, and just bury your opponents in advantage.
Even Jace, Cunning Castaway can produce 4/4 flyers.
Make sure to spot the easter-eggs in the picture below to the original Divine Visitation art
The deck literally has no cards with "creature" type, so opponents packing Essence Scatter are going to be left with no targets.
Although opponents can target your tokens for removal, of course this is still problematic for them, as they also need to deal with the card that generates the creatures, so it's not a clean answer to have creature removal in their decks.
This also translates when sideboarding as often opponents look to remove their creature removal, but this deck has genuine pressure with creatures.
History of Benalia is a relatively cheap way to produce tokens, and even without Divine Visitation, can be just what you need on Turn 3, to play out your Karn, Scion of Urza and have consecutive creature backup.
Conclave Tribunal can be a very cheap answer to any on-board threat, as you can play it for discount with your token creatures.
Just the one Legion's Landing, but with Divine Visitation in play, one mana for a 4/4 flyer is great, and then you can look to transform it into Adanto, the First Fort and continuously produce Angel tokens with it.
Same with the 3 x Memorial to Glory producing two 4/4 flyers when you sacrifice them.
There is one March of the Multitudes as a way of simply playing out Divine Visitation, and then following it up with a decent March of the Multitudes. This way you don't even need planeswalkers to stick. Technically this makes it a Bant deck, but it only has the 3 x Temple Garden as this is a later game card anyway.
All the spells in the deck are non-creature so Search for Azcanta transform land Azcanta, The Sunken Ruin is going to be successful every time, unless you pull 4 land, which is not likely.
Teferi, Hero of Dominaria doesn't protect himself with tokens like Karn and Tezzeret does in the deck, but it's still a powerful planeswalker, and can be played out as pure card advantage or removal in a pinch.
Oath of Teferi will allow you pump out the Angel tokens and/or card advantage in the same turns.
The deck is rounded out with counter-magic and answers to creature threats.
1 Legion's Landing
2 Search for Azcanta
3 Seal Away
4 History of Benalia
4 Conclave Tribunal
3 Divine Visitation
1 Oath of Teferi
1 Jace, Cunning Castaway
4 Karn, Scion of Urza
2 Tezzeret, Artifice Master
1 Teferi, Hero of Dominaria
Instants (9)
3 Negate
1 Disdainful Stroke
2 Sinister Sabotage
2 Settle the Wreckage
1 March of the Multitudes
4 Glacial Fortress
3 Temple Garden
3 Memorial to Glory
5 Plains
8 Island
2 Field of Ruin
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I decide to add Oath of Teferi as a way of getting ahead, and just removed a copy of Teferi himself, as he is not actually a token producer, but there is still a copy of him in the deck.
Added
1 x Oath of Teferi
Removed
1 x Teferi, Hero of Dominaria
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith