Not sure why but Mill decks always draw my attention. I like to play non-tier decks in tier-deck environments and win games simply by playing a decent deck out of tier-range but that still has high potential in winning games, especially because your opponent's side board is not suited to do anything about your strategy.
But luckily with GRN (and M19) new tools for Mill decks have become available in the form off Drowned Secrets, Psychic Corrosion and perhaps even Patient Rebuilding. This combination can very well get the Mill train going. This makes me very exciting to play Mill in the new Standard format.
The possibilities to me are Mono U, UW or UB, depending on what you personal favor is. I saw the UW stream on Twitch (can't remember who it was) and that looked solid to me. It combines the Mill from Blue together with counters, tempo, lifegain and removal. The combination of Psychic Corrosion and Revitalize makes you survive aggro for a bit while milling, next to the usual ways of Milling by playing blue spells and/or drawing cards. If you expect a ton of aggro you can even buy more turns by playing Befuddle and again Mill your opponent.
Based on the tools provided, this is the current list I drafted. I personally think Patient Rebuilding is a little too sweet for it's manacost, I can however see it work combined with Psychic Corrosion or perhaps even Nexus of Fate. The creatures I play are just to keep yourself from dying by chumping with Hunted Witness + its token and a 0/5 Wall of Mist for 2.
I played UB mill when we had Fraying Sanity et al and it just didn't work. I think I'd take the occasional game off of people, but it fundamentally wasn't fast enough or robust enough to deal with the aggro decks and outright wincons. Now that we've lost our most important tool, I just don't see mill as a possibility anymore.
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I beg to differ actually. Instead of 1 Enchantment there's now 2, 1 of which is 1 CMC less even. It triggers on every blue spell cast, regardless of being countered as it's a cast trigger. Next to Psychic Corrosion I think Mill is definitely a possiblity. Having both in play and casting something like Radical Idea will Mill for 4. The draw engine is quite real. You can keep stalling the board with bounces or lifegain until you can sweep the board while milling all the time.
The lifegain seems to really help this deck out. Have you considered the Ajani's Pridemate package? I think I recall the deck that you are being inspired from and he was running a pridemate package so that he had some lifegain synergies and a secondary win condition.
Weight of Memory may be a good card to consider as a mill finisher too because of the Psychic Corrosion synergy. Seal away also seems like really good removal that you are currently passing up. Bounce is nice but getting rid of something if they can't answer enchantments seems worthy of a spot, sideboard for game two if it doesn't work in the matchup but it should see success against midrange.
The lifegain seems to really help this deck out. Have you considered the Ajani's Pridemate package? I think I recall the deck that you are being inspired from and he was running a pridemate package so that he had some lifegain synergies and a secondary win condition.
Weight of Memory may be a good card to consider as a mill finisher too because of the Psychic Corrosion synergy. Seal away also seems like really good removal that you are currently passing up. Bounce is nice but getting rid of something if they can't answer enchantments seems worthy of a spot, sideboard for game two if it doesn't work in the matchup but it should see success against midrange.
Exactly, I think we’ve been watching the same stream. The guy indeed played the 1/1 Leonin cat, healing hawk, pridemate and that gain life pay 1 draw a card enchantment, also seemed very nice. That list made me enthousiastic but I currently lack the cards for that list unfortunately.
This is my current take on the mono U version of the deck. I'm seeing some success on arena but that seems to be a coin toss whether i'm going against a 90 card casual deck or not it seems. I'll try to raise my rank and get some real test results but I think that classic bounce and counter could go the distance. I struggle against Izzet more than aggro decks because I can go down to low life and still kick the board back.
Anyone thought of trying to use that sea monster with traumatize on a stick? Fleet Swallower? Probably way too slow but if the idea is outright control then is it worth looking at again?
I've been tearing it up on MTG Arena with a variation of this deck: https://www.youtube.com/watch?v=MJmIbkdxr6Q&t=239s
Main changes: -2 Uncomfortable Chill, -1 Radical Idea, +2 Ritual of Rejuvenation, +1 Ixalan's Binding.
This deck has been performing extremely well for me (disclaimer: on unranked, single matches). I highly recommend trying it.
I think a mono blue version of the deck is very much possible. You can protect yourself using the new wall that also mills and triggers Drowned Secrets. I don't think the tap-4-guys is playable. There's now even a counter spell that mills 3. Nuts!
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Not sure why but Mill decks always draw my attention. I like to play non-tier decks in tier-deck environments and win games simply by playing a decent deck out of tier-range but that still has high potential in winning games, especially because your opponent's side board is not suited to do anything about your strategy.
We lost Fraying Sanity/Winds of Rebuke/Compelling Argument with Standard's rotation.
But luckily with GRN (and M19) new tools for Mill decks have become available in the form off Drowned Secrets, Psychic Corrosion and perhaps even Patient Rebuilding. This combination can very well get the Mill train going. This makes me very exciting to play Mill in the new Standard format.
The possibilities to me are Mono U, UW or UB, depending on what you personal favor is. I saw the UW stream on Twitch (can't remember who it was) and that looked solid to me. It combines the Mill from Blue together with counters, tempo, lifegain and removal. The combination of Psychic Corrosion and Revitalize makes you survive aggro for a bit while milling, next to the usual ways of Milling by playing blue spells and/or drawing cards. If you expect a ton of aggro you can even buy more turns by playing Befuddle and again Mill your opponent.
Based on the tools provided, this is the current list I drafted. I personally think Patient Rebuilding is a little too sweet for it's manacost, I can however see it work combined with Psychic Corrosion or perhaps even Nexus of Fate. The creatures I play are just to keep yourself from dying by chumping with Hunted Witness + its token and a 0/5 Wall of Mist for 2.
3x Hunted Witness
4x Wall of Mist
Instant - 20
2x Blink of an Eye
2x Chemister's Insight
2x Disdainful Stroke
4x Radical Idea
4x Revitalize
2x Settle the Wreckage
1x Sinister Sabotage
3x Unexplained Disappearance
4x Drowned Secrets
3x Psychic Corrosion
Sorcery - 2
2x Cleansing Nova
Planeswalker - 2
2x Teferi, Hero of Dominaria
Land - 22
4x Glacial Fortress
8x Island
2x Memorial to Genius
8x Plains
Up for discussion, let's share thoughts because I know there are more players here that are into Mill decks.
Cheers,
DC
Modern:R 8Whack R|W White Knights W
Maybe this gives you some ideas.
-Stay Frosty
Weight of Memory may be a good card to consider as a mill finisher too because of the Psychic Corrosion synergy. Seal away also seems like really good removal that you are currently passing up. Bounce is nice but getting rid of something if they can't answer enchantments seems worthy of a spot, sideboard for game two if it doesn't work in the matchup but it should see success against midrange.
Exactly, I think we’ve been watching the same stream. The guy indeed played the 1/1 Leonin cat, healing hawk, pridemate and that gain life pay 1 draw a card enchantment, also seemed very nice. That list made me enthousiastic but I currently lack the cards for that list unfortunately.
4 Murmuring Mystic
Enchantment
2 Patient Rebuilding
4 Psychic Corrosion
Land
20 Island
2 Zhalfirin Void
Instant
2 Syncopate
3 Blink of an Eye
3 Essence Scatter
3 Sinister Sabotage
3 Unexplained Disappearance
4 Chemister's Insight
2 Disdainful Stroke
1 Radical Idea
1 River's Rebuke
2 Chart a Course
2 Sleep
2 Sift
3 Surge Mare
1 Nezahal, Primal Tide
1 Slinn Voda, the Rising Deep
2 Negate
2 Unwind
1 River's Rebuke
2 Sleep
3 Selective Snare
This is my current take on the mono U version of the deck. I'm seeing some success on arena but that seems to be a coin toss whether i'm going against a 90 card casual deck or not it seems. I'll try to raise my rank and get some real test results but I think that classic bounce and counter could go the distance. I struggle against Izzet more than aggro decks because I can go down to low life and still kick the board back.
Anyone thought of trying to use that sea monster with traumatize on a stick? Fleet Swallower? Probably way too slow but if the idea is outright control then is it worth looking at again?
I've been tearing it up on MTG Arena with a variation of this deck: https://www.youtube.com/watch?v=MJmIbkdxr6Q&t=239s
Main changes: -2 Uncomfortable Chill, -1 Radical Idea, +2 Ritual of Rejuvenation, +1 Ixalan's Binding.
This deck has been performing extremely well for me (disclaimer: on unranked, single matches). I highly recommend trying it.