I'm currently tinkering with a wizards list. It's currently in a very early stage but has been .
The key idea that got me started thinking about this deck were Burning Prophet and Dreadhorde Anarchist, I played Wizards in Dominaria a bit so I immediately thought of the Cinder-Wind when I saw what those cards do. Warlord's Fury and Crash through both began to look very nice as spell triggers that do something and draw me a card and then can potentially get played again on attack for free. After doing my first incarnation, in assembling my sideboard I realized that a lot of spells that did things I wanted to had viable amassing options. The deck is kinda in a strange state right now, inadvertently sitting between two slightly different concepts that seem to be pretty much entirely complimentary. I'm going to be play testing this tonight and experimenting a bit more. I think the biggest issue I'm having is I originally designed the deck as a spell-slingy prowess like aggro deck but it seems like it wants to be more of a control-aggro type thing where the goal is to set back the opponent until it's safe to do some tricky stuff and swing for some massive amount of damage that the opponent can't do much about.... Yeah, that's all vague and ranty... Sorry.. The point is, here's the current decklist, I'd welcome any suggestions and I'll update this thread with a more detailed deck breakdown if / when I have a build I feel more solidly on.
The main thing I would recommend is adding more creatures, either Augur of Bolas or Viashino Pyromancer. This is because if you run out of creatures the deck doesnt really do much. Balancing the ratio of spells to creatures is important so you dont just auto lose if they have a few removal spells. I've been preferring Augur of Bolas lately, but Viashino Pyromancer is a fine card also.
I'm not sure that the amass synergy works too well with the main wizard plan, as you only have 3 cards in the maindeck that create zombie tokens, although Lazotep Plating could be good. However, I think that dive down or spell pierce would work better most of the time.
I've also been considering Samut's Sprint, but its hard to compete with the card draw of the other instants. How has it been performing for you?
I've also been considering maindecking 1 or 2 Risk Factors because every time I side them in they are amazing. Same for Spell Pierce.
Edit: Also, I was building this as a budget option to get back into paper standard. After playing ranked with it on MTGA at platinum level it has performed really bad against most meta decks unless I get really lucky. Considering going something else due to the performance, probably Gruul Aggro or Boros Feather
I agree that I was a bit low on threats. Lazotep worked pretty good for me (risk factor is a good card, It's totally maindeckable). Samut's Sprint is amazing and gets better with any of these two drops on board. Here's my current list. I'm sure I'll tinker with the sideboard before friday and it's still a work in progress but...
The runaway steamkin isn't a wizard but it still gets bonus for you casting spells, most all of the maindeck spells are red and many allow you to draw, scry or both. It's often possible to take steamkin to 3, pop it, cast 3 red spells and still swing for 4 on top of any bonuses that anything else on board might have and whatever benefit those one mana spells bring.
The key idea that got me started thinking about this deck were Burning Prophet and Dreadhorde Anarchist, I played Wizards in Dominaria a bit so I immediately thought of the Cinder-Wind when I saw what those cards do. Warlord's Fury and Crash through both began to look very nice as spell triggers that do something and draw me a card and then can potentially get played again on attack for free. After doing my first incarnation, in assembling my sideboard I realized that a lot of spells that did things I wanted to had viable amassing options. The deck is kinda in a strange state right now, inadvertently sitting between two slightly different concepts that seem to be pretty much entirely complimentary. I'm going to be play testing this tonight and experimenting a bit more. I think the biggest issue I'm having is I originally designed the deck as a spell-slingy prowess like aggro deck but it seems like it wants to be more of a control-aggro type thing where the goal is to set back the opponent until it's safe to do some tricky stuff and swing for some massive amount of damage that the opponent can't do much about.... Yeah, that's all vague and ranty... Sorry.. The point is, here's the current decklist, I'd welcome any suggestions and I'll update this thread with a more detailed deck breakdown if / when I have a build I feel more solidly on.
3 Ghitu Lavarunner
1 Wee Dragonauts
4 Burning Prophet
4 Dreadhorde Arcanist
3 Adeliz, the Cinder Wind
Land
3 Island
7 Mountain
4 Sulfur Falls
4 Steam Vents
1 Blast Zone
4 Wizard's Lightning
4 Opt
4 Shock
4 Samut's Sprint
2 Lazotep Plating
Sorcery
3 Warlord's Fury
4 Crash Through
1 Invade the City
1 Wee Dragonauts
2 Wizard's Retort
2 Risk Factor
1 Lazotep Plating
3 Callous Dismissal
1 Maximize Velocity
1 Invade the City
1 Tibalt, Rakish instigator
3 Kasmina, Enigmatic Mentor
Modern: Goblins,Storm
Legacy: Burn
EDH: Simic Merfolk
4 Ghitu Lavarunner
4 Burning Prophet
4 Dreadhorde Arcanist
4 Augur of Bolas
3 Adeliz, the Cinder Wind
Instants and Sorceries (19):
4 Opt
4 Crash Through
4 Warlord's Fury
4 Wizard's Lightning
4 Shock
11 Mountain
2 Island
4 Sulfur Falls
4 Steam Vents
3 Spell Pierce
2 Dire Fleet Daredevil
3 Goblin Chainwhirler
3 Lava Coil
2 Fiery Cannonade
2 Risk Factor
The main thing I would recommend is adding more creatures, either Augur of Bolas or Viashino Pyromancer. This is because if you run out of creatures the deck doesnt really do much. Balancing the ratio of spells to creatures is important so you dont just auto lose if they have a few removal spells. I've been preferring Augur of Bolas lately, but Viashino Pyromancer is a fine card also.
I'm not sure that the amass synergy works too well with the main wizard plan, as you only have 3 cards in the maindeck that create zombie tokens, although Lazotep Plating could be good. However, I think that dive down or spell pierce would work better most of the time.
I've also been considering Samut's Sprint, but its hard to compete with the card draw of the other instants. How has it been performing for you?
I've also been considering maindecking 1 or 2 Risk Factors because every time I side them in they are amazing. Same for Spell Pierce.
Edit: Also, I was building this as a budget option to get back into paper standard. After playing ranked with it on MTGA at platinum level it has performed really bad against most meta decks unless I get really lucky. Considering going something else due to the performance, probably Gruul Aggro or Boros Feather
4 Ghitu Lavarunner
4 Runaway Steam-Kin
4 Burning Prophet
4 Dreadhorde Arcanist
3 Adeliz, the Cinder Wind
Land
3 Island
7 Mountain
4 Sulfur Falls
4 Steam Vents
4 Wizard's Lightning
4 Opt
4 Shock
4 Samut's Sprint
Sorcery
3 Warlord's Fury
4 Crash Through
1 Wee Dragonauts
2 Wizard's Retort
2 Risk Factor
1 Lazotep Plating
3 Callous Dismissal
1 Maximize Velocity
1 Invade the City
1 Tibalt, Rakish instigator
3 Kasmina, Enigmatic Mentor
The runaway steamkin isn't a wizard but it still gets bonus for you casting spells, most all of the maindeck spells are red and many allow you to draw, scry or both. It's often possible to take steamkin to 3, pop it, cast 3 red spells and still swing for 4 on top of any bonuses that anything else on board might have and whatever benefit those one mana spells bring.
Modern: Goblins,Storm
Legacy: Burn
EDH: Simic Merfolk