Please help me stream line this deck. There are too many cards that I would like to include, but it needs to be trimmed down to a solid 60. The intent and goal of the deck should be pretty self explanatory. Also, feel free to suggest other cards that might be a good fit. The deck has been very fun to play so far and offers so many options/interactions during a typical match. Any other constructive thoughts/comments welcome. Thank you!
The problem with escape is that you have to remove cards from the yard, so it makes the deck slow. An “escape deck” is hard to do. Phoenix of ash isn’t strong enough and takes up all the graveyard cards for polukranos and kroxa (the two good escape cards in Jund). Assassins trophy could be at four and your missing bedevil. You don’t like? It hits witches oven and shadowspear.
I’m not saying it’s impossible, some cards like gutter ones could work well with plaguecrafter and you could have an early game as well as a graveyard to escape from, but a lot of those cards aren’t worth it. Just not enough synergy.
The problem with escape is that you have to remove cards from the yard, so it makes the deck slow. An “escape deck” is hard to do. Phoenix of ash isn’t strong enough and takes up all the graveyard cards for polukranos and kroxa (the two good escape cards in Jund). Assassins trophy could be at four and your missing bedevil. You don’t like? It hits witches oven and shadowspear.
I’m not saying it’s impossible, some cards like gutter ones could work well with plaguecrafter and you could have an early game as well as a graveyard to escape from, but a lot of those cards aren’t worth it. Just not enough synergy.
Yep, you are absolutely correct. After extensive play testing I can confirm this. While there are some good cards with the escape mechanic, as mentioned above, the mechanic is too slow and resource intensive by itself to be competitive. Still, fun to play and mess around with. Thank you for the input.
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Deck: (too many)
Lands: 24
Sideboard: 15
I’m not saying it’s impossible, some cards like gutter ones could work well with plaguecrafter and you could have an early game as well as a graveyard to escape from, but a lot of those cards aren’t worth it. Just not enough synergy.
Yep, you are absolutely correct. After extensive play testing I can confirm this. While there are some good cards with the escape mechanic, as mentioned above, the mechanic is too slow and resource intensive by itself to be competitive. Still, fun to play and mess around with. Thank you for the input.