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Quote from Draw_Gone »Hi all,
1)the esper mastermind lists i posted above are super fun to play... at FNM. In more competitive settings they are a bit clunnky and slow.
2) Grixis seems to be the real deal. Here is the list i piloted to a 4-1 record in a league. Its awesome vs midrange and decent vs aggro. Did not play vs control though so i wouldn't know. It is inspired by Shota's winning list from a couple pro tours before: lots of uber cheap removal to trade 1-1, and a card draw engine that has me nearly milling myself every game. Enjoy!
Simto's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands (27)4 aether hub1 Arch of Orazca3 canyon slough1 dragonskull summit4 drowned catacomb1 fetid pools6 island3 mountain4 spirebluff canalInstants4 fatal push3 essence scatter1 negate2 abrade2 harnessed lightning4 disallow1 vona's hunger4 glimmer of genius1 vraska's contempt1 consignCreatures4 Torrential GearhulkArtifacts2 azor's gatewayEnchantments2 search for azcantaSorceries1 sweltering sunsSideboard4 magma spray1 silent gravestone3 negate2 harnessed lightning2 sorcerous spyglass1 lost legacy1 Nezahal, primal tide1 Nicol Bolas, God-Pharaoh
Quote from Phoenix849 »Might be a stupid question, but do you think this deck is viable without The Scarab God? I still have all those UR Control staples and those 4 Torrential Gearhulks are sad I can't find them a new home. Seems that UB is the only viable place for them now. But honestly there's no way I'm bying pushed God mythics to only play standard for maybe a few months.
Looks like a cool deck to play! I'm wondering, if you are playing Grixis, why not make room for 1-2 Cut//Ribbons? This gives you a good option to win the game with the Aftermath once you flip the Azor's Gateway. Also still a fan of The Scarab God and I think a singleton Tetzimoc, Primal Death would be good over a Gearhulk.
Quote from Vilhatarn »Re: Draw_Gone: I'd swap Sweltering Suns for Golden Demise or Yahenni's Expertise and change some of your Mountains for Swamps--it feels like the double-red cost is taxing your mana base. Even with the Aether Hubs, you're at a real risk of not being able to cast Vraska's Contempt or Lost Legacy in a timely manner, and you can be more sure of early black for Fatal Push as well.
As much as I love my Torment of Hailfire variant, I agree it's wise not to count on flipping Azor's Gateway. Five turns on the field adds up to a lot of chances to get blown up, especially in the current meta. Despite the downside, I think it wins out over Treasure Map--we don't need the card draw from Treasure Cove and the ramp payoff from Gateway is obviously superior, if you get there.
I think I'm going to try out a copy of Tetzimoc as a pseudo-sweeper in my version, as there does appear to be some risk of getting overwhelmed by larger creatures if you miss a counterspell. Hoping to bring some version of the deck to a PPTQ in a couple weeks.
Quote from Manu1990 »Can I ask you how you board against the "old-still reigning" big boy, Mono-Red? Because I have serious trouble against them.
My SB looks like that:
1 Bontu's Reckoning, 3 Glint-Sleeve Siphoner, 2 Dire Fleet Poisoner, 1 Arguel's Bloodfast
1 Tetzimoc, Primal Death, 3 Negate, 3 Duress, 1 Vraskas Contempt.
Quote from chaos021 »Who is playing Vance's Blasting Cannon?