I'm going to start testing on Arena so I thought I would try and theorycraft a shell here with you guys for what I'm hoping will be a very viable tier 1/1.5 deck.
Mhjames: mtgsalvation: I DON'T SEE HOW THIS CARD IS GOOD. I KNOW PATRICK CHAPIN USED IT AND WENT 8-0, BUT THAT WAS A SMALL TOURNAMENT. THE CARD IS TOO SLOW. YOU NEED TO MAKE SURE THE OPPONENT HAS A SPELL IN THE GRAVEYARD
Do you think you need the guildgate? I mean... I know you want to have the mana sources so you can push out steel leaf champion and doom whisperer
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Probably not. I need to make sure i have BB available by turn 4-5 but would consider cutting Vraska's Contempt down a bit in place of Plaguecrafter.
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By: ol MISAKA lo
Cockatrice: Infallible
Mhjames: mtgsalvation: I DON'T SEE HOW THIS CARD IS GOOD. I KNOW PATRICK CHAPIN USED IT AND WENT 8-0, BUT THAT WAS A SMALL TOURNAMENT. THE CARD IS TOO SLOW. YOU NEED TO MAKE SURE THE OPPONENT HAS A SPELL IN THE GRAVEYARD
I think Plaguecrafter is cool but he does force you sack a creature and you already have Vraska for that. Also I'm assuming Vraska is the wincon here right? Sac about 3 guys and then use her ultimate to win?
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It will evolve with the meta obviously but I feel like it's a good starting point. I've only managed to get 5 games in so far but it hasn't lost yet. I like carnage tyrant in the main though, I ran in to a few blue decks and they couldn't deal with it. If blue isn't really a thing when the meta stabilised I could see it moving into the side.
I would assume the great midrange creatures are the Wincon. Vraska wont do much most of the time. Plaguecrafter can sac himself. Perfectly fine if you need to remove a walker or a greatworm or something.
Planning to build and test this out with lots of options, but overall this deck is designed to be mid-range with some value built in through graveyard themes and resilient threats. I've tried to steer away from a graveyard heavy theme and only keep it light as it allows me to play more powerful cards overall and make my opponents worse if they try to rely on graveyard hate.
Update. I decided that Queen Vraska was not right for this deck and switched to her more expensive half. Cut for Chupacabra and some mana fixing. What im working with now to much better success. Pelt Collectoris starting to show how good it actually is. The mana base is still kind of frustrating but by the time you need to cast a Contempt or Chupacabra you should be able to with Walkers and Jadelights helping you out.
I would like to run some more removal that isnt dependent on 4 mana or ramps my opponent but Cast Down has been underperforming with the prevelance of mono green stompy and card Price of Fame has just been god awful against anything NOT mono green. Also, as you can imagine the control match up is not very good. I would call the UW/Turbo Fog match up neigh unwinnable unless they stumble on mana or are bad. Any suggestions would be great.
And yes, as far as manacurve and power level goes this has to be the greediest deck I've ever put together.
Mhjames: mtgsalvation: I DON'T SEE HOW THIS CARD IS GOOD. I KNOW PATRICK CHAPIN USED IT AND WENT 8-0, BUT THAT WAS A SMALL TOURNAMENT. THE CARD IS TOO SLOW. YOU NEED TO MAKE SURE THE OPPONENT HAS A SPELL IN THE GRAVEYARD
My thing is what’s the benefit of thorns lieutant? I mean I could see where a lack or two drops in the slot could be the issue but I mean with blossoming defense gone isn’t it really just a vanilla 2/2 with a expensive pump ability?
Alright update and rough draft. I've actually ended up switching mainly to G/B Stompy as the deck is just absolutely disgusting and free wins on Arena. I've been working on putting this together and once its polished I'll and I finish getting the Wildcards for it I'll definitely test the ***** out of it in a more serious manner.
Some thoughts; Nullhide Ferox is absolutely everywhere or I would be playing Price of Fame instead. I think Price is just better in this metagame with as many legendary cretures are being played between Boros and Selesyna and I would rather not have to use my Trophy's on Ferox because it feels super bad ramping them into their 4th/5th land dropo.
I would like to make some room potentially for Plaguecrafter but not more than a one or two because I generally think the card is weak and it's testing like absolute ***** in every other deck I put it in, even ones that synergized. Just not a fantastic top deck and playing a 3 mana sorcery speed edict feels really bad.
Everyone is sleeping on Midnight Reaper. I even play 2 in my GB stompy since it helps grind through your opponents wall of dudes and makes all of your opponents removal a lot worse.
Playing Relic Seeker instead of Gorgon Queen because imo Gorgon Queen is pretty much garbage in any deck that doesn't take advantage of token or death triggrers. Simply running a mild recursion engine isn't worth it.
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By: ol MISAKA lo
Cockatrice: Infallible
Mhjames: mtgsalvation: I DON'T SEE HOW THIS CARD IS GOOD. I KNOW PATRICK CHAPIN USED IT AND WENT 8-0, BUT THAT WAS A SMALL TOURNAMENT. THE CARD IS TOO SLOW. YOU NEED TO MAKE SURE THE OPPONENT HAS A SPELL IN THE GRAVEYARD
"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
It helps ensure getting land drops and puts dudes in the bin for Findbroker/Eldest Reborn. It might not be worth it and instead Branchwalker could be better but I'm not sure yet. I've yet to actually play this and I should have it together sometime later today.
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By: ol MISAKA lo
Cockatrice: Infallible
Mhjames: mtgsalvation: I DON'T SEE HOW THIS CARD IS GOOD. I KNOW PATRICK CHAPIN USED IT AND WENT 8-0, BUT THAT WAS A SMALL TOURNAMENT. THE CARD IS TOO SLOW. YOU NEED TO MAKE SURE THE OPPONENT HAS A SPELL IN THE GRAVEYARD
I wanted the curve to top out at 4 so I have a good chance of staying on par with super aggressive decks as well as getting below control decks. In general, it works well for both.
Sometimes aggro still gives me issues, I'm trying Golden Demise for that matchup.
CA from Reaper and Whisperer has been phenomenal. Much better than the Treasure Maps I ran last Standard.
Guildmage, while looking a bit like draft chaff has put in significant work. A manasink in the late game to push through board stalls and a way to help stabilize against aggressive decks.
While the list is mostly still in flux, I haven't noticed any glaring weaknesses in execution of my game plan.
Now, the sideboard is definitely still in flux. I'm not quite sure which direction I want to go with it.. I know 4 Duress and 2 Golden Demise are going to be a part of it. Though, I'm also testing 2 Doom Whisperer, 2 Plaguecrafter, 3 Vine Mare, 1 Carnage Tyrant, and 1 of that Undergrowth Legend that makes tokens and can sack them for CA. (sorry, I forget it's name)
Golgari is a really difficult guild to build for constructed. There's just so many options you could go, and many of them could be considered "Midrange". I'm playing a "fair" Golgari deck, which plays a lot like a Jund deck, that focuses on the two best green Explore creatures and utility creatures like Chupacabras, Thrashing Brontodon and Findbrokers and tops out at Doom Whisperers and Vivian Reids. The rest of the deck is just removal and card advantage, such as Dead weights, Arguel's Blood Fast, Assassin's Trophies, Find//Finality, and Memorial to Folly's.
There's also the Turbo Izoni version, which just plays a bunch of cheap value creatures, doesn't care if they die, and tries to cast Izoni for ridiculous amounts of tokens.
Then there's the more "stompy" version like the way you have, that looks a lot like a mono green deck with black splash to add an extra dimension to the green stompy deck.
There's also a sacrifice build, like an aristocrats shell with the new Vraska, Golgari Queen, but I don't think all of the pieces are there yet. Orzhov in the next set is probably going to force this deck into Abzan during the next set.
What is best? I have no idea, and that's pretty cool that it's not obvious.
I agree, it is really cool there's so many different ways to build, that's that's always been a Golgari strength. The best build will generally change with the meta though.
I was also thinking of giving Find // Finality a shot. It's weird though, I want the first half for control but the second half for aggro. That makes me think it's only good in the mirror matches. Though, I suppose, if you're liberal with blocking to keep a board more manageable before you start dropping bombs it could be really strong.
Bloodfast and Whisperer along with shocks seem pretty sketchy in the current meta. It hasn't came back to bite you much? I imagine if you had Wildgrowth Walker in the main it would be much better in the long term.
I agree, it is really cool there's so many different ways to build, that's that's always been a Golgari strength. The best build will generally change with the meta though.
I was also thinking of giving Find // Finality a shot. It's weird though, I want the first half for control but the second half for aggro. That makes me think it's only good in the mirror matches. Though, I suppose, if you're liberal with blocking to keep a board more manageable before you start dropping bombs it could be really strong.
Bloodfast and Whisperer along with shocks seem pretty sketchy in the current meta. It hasn't came back to bite you much? I imagine if you had Wildgrowth Walker in the main it would be much better in the long term.
Find is just a pure value card - you can often get back so many different value creatures that it ends up being a sort of "creature tutor" that gets 2 cards for 2 mana. Findbroker is also a "permanent tutor", and it can rebuy Dead Weights, Planeswalkers, etc. on top of creatures. You can create incredible value loops with Memorial to Folly with these cards.
As standard gets more toolbox creatures, I can totally see Find // Finality becoming more and more valuable. Imagine if we had a card like Thragtusk? Omg, I wish.
The Finality part is a bit of a free-roll. You cast Finality, you put the 2 counters on a Doom Whisperer, and then win in 2 turns while nuking their entire board. It doesn't happen every game, but if you're a bit flooded or got a lot of lands from Jadelight Rangers, then go for it. Doom Whisperer also lets you put cards in your hard to dig up again while drawing other relevant spells you can't target with Find/Memorial. It's also just a 6/6 that blocks just about everything, and you shouldn't be facing down tons of creatures as you're blocking and killing their stuff.
Bloodfast is there for control decks, which I play a lot of as the meta changes :/ The anti-aggro tools are in the board. You could just as easily put this in the board and maindeck some Wildgrowth Walkers or more removal if you're playing against more aggro. This deck has game against aggro though as it is - you have a lot of effective cheap blockers and Dead Weight kills most of their stuff. You can also rebuy Dead weights with Findbroker, killing their Goblin Warbosses over and over again. A 3/4 body is nothing to sneeze it - it's huge against a lot of different creatures. You have so much value that killing and blocking their stuff isn't that hard. When Bloodfast flips, you can also gain a ton of life and then rebuy your creatures and just play them again.
My win rate with the above deck is pretty high - about 65-70%.
imo, for golgari there should be some of the green cards making these decks.
Find\\Finality should be making the sideboard if it's not main deckable. If your not setup to pull a lot of creatures out of the graveyard then it probably can make the sideboard.
I think Vine Mare and Carnage Tyrant should be making some of these decks if electing to use double greens.
"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
That would be prevent you from getting non-creature permanents, and would also limit the amount of recursion you could do. The 3/4 body is honestly pretty relevant too. I have never been sad or underwhelmed playing this card. It has always did amazing things in my games against every archetype. I think this card is an essential core to the value-based Golgari decks. It's a 3/4 for 4 that tutors for almost anything in your graveyard. That is a powerful constructed rate. Against a red deck, for 5 mana, you get a 3/4 that blanks their shocks and lightning strikes and kills a Goblin Warboss. How is this not good in constructed? It's always a 2-for-1, or worse for your opponent. It's also silly against control you have more threats than they have counters, and you can keep rebuying Findbroker with your Memorial to Follys throughout the game.
I think Vine Mare and Carnage Tyrant should be making some of these decks if electing to use double greens.
If you're going the Green Stompy route, that's an option. Note that these don't add a lot of extra dimensions to your deck - it's just more of what green stompy beatdown decks are already doing. I'm not saying that's wrong - it depends a lot on the meta. It's definitely a different direction than the deck list I posted - wouldn't fit at all in that deck.
I'd rather get my value from Find\\Finality because the card is cheaper than findbroker, and I can pull 2 creatures. I don't want to get too into the recursion debate because each deck is going to vary on their recursion.
As far as Carnage Tyrant and Vine Mare getting added to the deck, that has nothing to do with a stomp based direction. I'm not saying you have to add them to your specific deck deck but they are options that should be considered in golgari builds.
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I'd rather get my value from Find\\Finality because the card is cheaper than findbroker, and I can pull 2 creatures. I don't want to get too into the recursion debate because each deck is going to vary on their recursion.
But... the list I posted had both of the cards in there... I wasn't picking it over Find.
I'd rather get my value from Find\\Finality because the card is cheaper than findbroker, and I can pull 2 creatures. I don't want to get too into the recursion debate because each deck is going to vary on their recursion.
As far as Carnage Tyrant and Vine Mare getting added to the deck, that has nothing to do with a stomp based direction. I'm not saying you have to add them to your specific deck deck but they are options that should be considered in golgari builds.
Tyrant and Mare have EVERYTHING to do with a stomp based direction. Both of the recursion cards are good. If both sides of the field are stalled or durddling, then find is good. If you have threats on the other side of the field, dropping a 3/4 body and getting a utility creature is just better.
Tyrant and Mare have EVERYTHING to do with a stomp based direction. Both of the recursion cards are good. If both sides of the field are stalled or durddling, then find is good. If you have threats on the other side of the field, dropping a 3/4 body and getting a utility creature is just better.
This isn't really helping. Caps definitely do not help either. So gonna move on from this. As far as tyrant and mare...you know what moving on from that one too.
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"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
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4 Pelt Collector
4 Thorn Lieutenant
4 Merfolk Branchwalker
4 Steel-leaf Champion
4 Jadelight Ranger
4 Doom Whisperer
3 Vraska, Golgari Queen
Spells: 8
4 Assassin's Trophy
4 Vraska's Contempt
Land: 25
4 Overgrown Tomb
4 Woodland Cemetery
4 Golgari Guild-Gate
9 Forest
4 Swamp
This is what comes off the top of my head as a shell.
Ravenous Chupacabra, Plaguecrafter, Underrealm Lich and Llanowar Elves I would liek to fit into in some number but unsure of what I do and dont want at 4.
By: ol MISAKA lo
Cockatrice: Infallible
-Stay Frosty
By: ol MISAKA lo
Cockatrice: Infallible
-Stay Frosty
http://www.starcitygames.com/articles/37736_Izzet-Amulet-VS-Golgari-Midrange.html
It will evolve with the meta obviously but I feel like it's a good starting point. I've only managed to get 5 games in so far but it hasn't lost yet. I like carnage tyrant in the main though, I ran in to a few blue decks and they couldn't deal with it. If blue isn't really a thing when the meta stabilised I could see it moving into the side.
GW Tron list - http://tappedout.net/mtg-decks/06-09-17-gw-tron/
Mono U Tron - http://tappedout.net/mtg-decks/mono-u-tron-4/
1x Dryad Greenseeker
4x Glowspore Shaman
1x Kitesail Freebooter
2x Thorn Lieutenant
1x District Guide
4x Jadelight Ranger
1x Plaguecrafter
2x Golgari Findbroker
1x Ravenous Chupacabra
2x Doom Whisperer
1x Underrealm Lich
1x Carnage Tyrant
1x Multani, Yavimaya's Avatar
Spells (10)
2x Duress
2x Assassin's Trophy
2x Cast Down
1x Journey to Eternity
1x Price of Fame
1x Vraska's Contempt
1x The Eldest Reborn
7x Forest
4x Golgari Guildgate
2x Memorial to Folly
4x Overgrown Tomb
4x Swamp
4x Woodland Cemetery
Planeswalkers (3)
1x Vraska, Golgari Queen
1x Vivien Reid
1x Vraska, Relic Seeker
2x Duress
1x Shapers' Sanctuary
2x Diamond Mare
1x Dryad Greenseeker
2x Kraul Harpooner
2x Moment of Craving
2x Nullhide Ferox
1x Vine Mare
1x Vraska's Contempt
1x Assassin's Trophy
Planning to build and test this out with lots of options, but overall this deck is designed to be mid-range with some value built in through graveyard themes and resilient threats. I've tried to steer away from a graveyard heavy theme and only keep it light as it allows me to play more powerful cards overall and make my opponents worse if they try to rely on graveyard hate.
4 Pelt Collector
4 Thorn Lieutenant
4 Merfolk Branchwalker
4 Jadelight Ranger
4 Steel Leaf Champion
4 Doom Whisperer
1 District Guide
2 Ravenous Chupacabra
2 Vraska, Relic Seeker
Spells: 7
4 Assassin's Trophy
3 Vraska's Contempt
Land: 24
4 Overgrown Tomb
4 Woodland Cemetery
12 Forest
4 Swamp
I would like to run some more removal that isnt dependent on 4 mana or ramps my opponent but Cast Down has been underperforming with the prevelance of mono green stompy and card Price of Fame has just been god awful against anything NOT mono green. Also, as you can imagine the control match up is not very good. I would call the UW/Turbo Fog match up neigh unwinnable unless they stumble on mana or are bad. Any suggestions would be great.
And yes, as far as manacurve and power level goes this has to be the greediest deck I've ever put together.
By: ol MISAKA lo
Cockatrice: Infallible
4 Llanowar Elves
4 Thorn Lieutenant
3 Glowspore Shaman
3 Midnight Reaper
2 Blood Operative
2 Ravenous Chupacabra
2 Golgari Findbroker
2 Doom Whisperer
1 Carnage Tyrant
3 Assassin's Trophy
2 Cast Down
3 Vraska's Contempt
1 The Eldest Reborn
Planeswalkers: 3
3 Vraska, Relic Seeker
Land: 24
4 Overgrown Tomb
4 Woodland Cemetery
4 Memorial to Folly
2 Field of Ruin
7 Forest
3 Swamp
Some thoughts; Nullhide Ferox is absolutely everywhere or I would be playing Price of Fame instead. I think Price is just better in this metagame with as many legendary cretures are being played between Boros and Selesyna and I would rather not have to use my Trophy's on Ferox because it feels super bad ramping them into their 4th/5th land dropo.
I would like to make some room potentially for Plaguecrafter but not more than a one or two because I generally think the card is weak and it's testing like absolute ***** in every other deck I put it in, even ones that synergized. Just not a fantastic top deck and playing a 3 mana sorcery speed edict feels really bad.
Everyone is sleeping on Midnight Reaper. I even play 2 in my GB stompy since it helps grind through your opponents wall of dudes and makes all of your opponents removal a lot worse.
Playing Relic Seeker instead of Gorgon Queen because imo Gorgon Queen is pretty much garbage in any deck that doesn't take advantage of token or death triggrers. Simply running a mild recursion engine isn't worth it.
By: ol MISAKA lo
Cockatrice: Infallible
I suppose it would be better than underrealm lich
I'm curious what does Glowspore Shaman do in this deck?
-Stay Frosty
It helps ensure getting land drops and puts dudes in the bin for Findbroker/Eldest Reborn. It might not be worth it and instead Branchwalker could be better but I'm not sure yet. I've yet to actually play this and I should have it together sometime later today.
By: ol MISAKA lo
Cockatrice: Infallible
Detention Tower and Vona's Hungercan deal with hexproof creatures. If you are going to run Glowspore Shaman then you might as well run Stitcher's Supplier to maximize your graveyard value. Ditch the broker and run Find/Finality, which gives you better options. Running Blood Operative and Doom Whisperer is bad. You don't have any life gain. Both require life to be effective and DW is just better. Just run 4 DW. We can out-value control with the right package. Tokens hurt hard and are faster than t4 DW. Ritual of Soot answers a lot of that. I played Plague Mare in its stead and was destroyed.
4 Llanowar Elves
4 Pelt Collector
4 Merfolk Branchwalker
3 Kraul Harpooner
2 Swarm Guildmage
4 Steel-Leaf Champion
2 Thrashing Brontodon
2 Midnight Reaper
2 Beast Whisperer
2 Nullhide Ferox
3 Assassin's Trophy
2 Cast Down
1 Golden Demise
2 Vraska, Golgari Queen
(23) Lands
4 Overgrown Tomb
4 Woodland Cemetery
2 Golgari Guildgate
10 Forest
3 Swamp
I wanted the curve to top out at 4 so I have a good chance of staying on par with super aggressive decks as well as getting below control decks. In general, it works well for both.
Sometimes aggro still gives me issues, I'm trying Golden Demise for that matchup.
CA from Reaper and Whisperer has been phenomenal. Much better than the Treasure Maps I ran last Standard.
Guildmage, while looking a bit like draft chaff has put in significant work. A manasink in the late game to push through board stalls and a way to help stabilize against aggressive decks.
While the list is mostly still in flux, I haven't noticed any glaring weaknesses in execution of my game plan.
Now, the sideboard is definitely still in flux. I'm not quite sure which direction I want to go with it.. I know 4 Duress and 2 Golden Demise are going to be a part of it. Though, I'm also testing 2 Doom Whisperer, 2 Plaguecrafter, 3 Vine Mare, 1 Carnage Tyrant, and 1 of that Undergrowth Legend that makes tokens and can sack them for CA. (sorry, I forget it's name)
There's also the Turbo Izoni version, which just plays a bunch of cheap value creatures, doesn't care if they die, and tries to cast Izoni for ridiculous amounts of tokens.
Then there's the more "stompy" version like the way you have, that looks a lot like a mono green deck with black splash to add an extra dimension to the green stompy deck.
There's also a sacrifice build, like an aristocrats shell with the new Vraska, Golgari Queen, but I don't think all of the pieces are there yet. Orzhov in the next set is probably going to force this deck into Abzan during the next set.
What is best? I have no idea, and that's pretty cool that it's not obvious.
Really Grindy/Value-Oriented Golgari Midrange
4 Llanowar Elves (DAR) 168
3 Dead Weight (GRN) 67
4 Merfolk Branchwalker (XLN) 197
2 Arguel's Blood Fast (XLN) 90
3 Assassin's Trophy (GRN) 152
2 Thrashing Brontodon (RIX) 148
4 Jadelight Ranger (RIX) 136
3 Ravenous Chupacabra (RIX) 82
3 Golgari Findbroker (GRN) 175
3 Doom Whisperer (GRN) 69
2 Vivien Reid (M19) 208
3 Find // Finality (GRN) 225
8 Forest (RIX) 196
4 Swamp (RIX) 194
4 Memorial to Folly (DAR) 242
4 Overgrown Tomb (GRN) 253
4 Woodland Cemetery (DAR) 248
3 Duress (M19) 94
4 Wildgrowth Walker (XLN) 216
3 The Eldest Reborn (DAR) 90
3 Plague Mare (M19) 114
I was also thinking of giving Find // Finality a shot. It's weird though, I want the first half for control but the second half for aggro. That makes me think it's only good in the mirror matches. Though, I suppose, if you're liberal with blocking to keep a board more manageable before you start dropping bombs it could be really strong.
Bloodfast and Whisperer along with shocks seem pretty sketchy in the current meta. It hasn't came back to bite you much? I imagine if you had Wildgrowth Walker in the main it would be much better in the long term.
Find is just a pure value card - you can often get back so many different value creatures that it ends up being a sort of "creature tutor" that gets 2 cards for 2 mana. Findbroker is also a "permanent tutor", and it can rebuy Dead Weights, Planeswalkers, etc. on top of creatures. You can create incredible value loops with Memorial to Folly with these cards.
As standard gets more toolbox creatures, I can totally see Find // Finality becoming more and more valuable. Imagine if we had a card like Thragtusk? Omg, I wish.
The Finality part is a bit of a free-roll. You cast Finality, you put the 2 counters on a Doom Whisperer, and then win in 2 turns while nuking their entire board. It doesn't happen every game, but if you're a bit flooded or got a lot of lands from Jadelight Rangers, then go for it. Doom Whisperer also lets you put cards in your hard to dig up again while drawing other relevant spells you can't target with Find/Memorial. It's also just a 6/6 that blocks just about everything, and you shouldn't be facing down tons of creatures as you're blocking and killing their stuff.
Bloodfast is there for control decks, which I play a lot of as the meta changes :/ The anti-aggro tools are in the board. You could just as easily put this in the board and maindeck some Wildgrowth Walkers or more removal if you're playing against more aggro. This deck has game against aggro though as it is - you have a lot of effective cheap blockers and Dead Weight kills most of their stuff. You can also rebuy Dead weights with Findbroker, killing their Goblin Warbosses over and over again. A 3/4 body is nothing to sneeze it - it's huge against a lot of different creatures. You have so much value that killing and blocking their stuff isn't that hard. When Bloodfast flips, you can also gain a ton of life and then rebuy your creatures and just play them again.
My win rate with the above deck is pretty high - about 65-70%.
Find\\Finality should be making the sideboard if it's not main deckable. If your not setup to pull a lot of creatures out of the graveyard then it probably can make the sideboard.
I think Vine Mare and Carnage Tyrant should be making some of these decks if electing to use double greens.
Also I'm kinda out on Golgari Findbroker in favor of just find.
-Stay Frosty
That would be prevent you from getting non-creature permanents, and would also limit the amount of recursion you could do. The 3/4 body is honestly pretty relevant too. I have never been sad or underwhelmed playing this card. It has always did amazing things in my games against every archetype. I think this card is an essential core to the value-based Golgari decks. It's a 3/4 for 4 that tutors for almost anything in your graveyard. That is a powerful constructed rate. Against a red deck, for 5 mana, you get a 3/4 that blanks their shocks and lightning strikes and kills a Goblin Warboss. How is this not good in constructed? It's always a 2-for-1, or worse for your opponent. It's also silly against control you have more threats than they have counters, and you can keep rebuying Findbroker with your Memorial to Follys throughout the game.
If you're going the Green Stompy route, that's an option. Note that these don't add a lot of extra dimensions to your deck - it's just more of what green stompy beatdown decks are already doing. I'm not saying that's wrong - it depends a lot on the meta. It's definitely a different direction than the deck list I posted - wouldn't fit at all in that deck.
As far as Carnage Tyrant and Vine Mare getting added to the deck, that has nothing to do with a stomp based direction. I'm not saying you have to add them to your specific deck deck but they are options that should be considered in golgari builds.
-Stay Frosty
But... the list I posted had both of the cards in there... I wasn't picking it over Find.
Tyrant and Mare have EVERYTHING to do with a stomp based direction. Both of the recursion cards are good. If both sides of the field are stalled or durddling, then find is good. If you have threats on the other side of the field, dropping a 3/4 body and getting a utility creature is just better.
This isn't really helping. Caps definitely do not help either. So gonna move on from this. As far as tyrant and mare...you know what moving on from that one too.
-Stay Frosty